精華區beta Magic 關於我們 聯絡資訊
Portal Three Kingdoms Card List (White 33, Blue 33, Black 33, Red 33, Green 33, Land 15) (Common 55, Uncommon 55, Rare 55, Land 15) Terminology Horsemanship(馬術 or 騎術) - Creatures without horsemanship cannot block creatures with horsemanship. It's exactly the same as flying. 日文版的入門版Ⅲ ─ 三國志,完整列表在www.hobbyj.co.jp可以找到。 資料來源:全文由lock翻譯而成,在此特別感謝lock! White Common False Defeat (3)(W) Sorcery Put any one creature card from your graveyard into play. Misfortune's Gain (3)(W) Sorcery Destroy any one creature. That creature's owner gains 4 life. Riding Red Hare (2)(W) Sorcery Any one creature gets +3/+3 and gains horsemanship until end of turn. Shu Cavalry (2)(W) Creature - Soldier 2/2 Horsemanship Shu Defender (2)(W) Creature - Soldier 2/2 When Shu Defender blocks, it gets +0/+2 until end of turn. Shu Elite Infantry (3)(W) Creature - Soldier 3/3 Shu Farmer (1)(W) Creature - Farmer 1/1 On your turn, before you attack, you may tap Shu Farmer to gain 1 life. Shu Footsoldier (2)(W) Creature - Soldier 2/3 Shu Grain Caravan (2)(W) Creature - Soldier 2/2 When Shu Grain Caravan comes into play, you gain 2 life. Virtuous Charge (2)(W) Sorcery All your creatures get +2/+2 until end of the turn. Volunteer Militia (W) Creature - Soldier 1/2 Uncommon Alert Shu Infantry (2)(W) Creature - Soldier 2/2 Attacking doesn't cause Alert Shu Infantry to tap. Empty City Ruse (W) Sorcery Your opponent can't attack on his or her next turn. Flanking Troops (2)(W)(W) Creature - Soldier 2/2 When Flanking Troops attacks, you may tap any one creature. (Tapped creature can't block) Loyal Retainers (2)(W) Creature - Advisor 1/1 On your turn, before you attack, you may put Loyal Retainers into your graveyard and put any one legend card from your graveyard into play. Peach Garden Oath (W) Sorcery For each creature you have in play, you gain 2 life. Rally the Troops (W) Sorcery Play Rally the Troops only after you're attacked, before you declare blockers. Untap all your creatures. Shu Elite Companions (4)(W) Creature - Soldier 3/3 Horsemanship Shu General (3)(W) Creature - Soldier 2/2 Horsemanship Attacks doesn't cause Shu General to tap. Shu Soldier-Farmers (4)(W) Creature - Soldier 2/4 When Shu Soldier-Farmers comes into play, you gain 4 life. Vengeance (3)(W) Sorcery Destroy any one tapped creature. Warrior's Stand (1)(W) Sorcery Play Warrior's Stand only after you're attacked, before you declare blockers. All your creatures get +2/+2 until end of the turn. Rare Eightfold Maze (2)(W) Sorcery Play Eightfold Maze only after you're attacked, before you declare blockers. Destroy any one attacking creature. Guan Yu, Sainted Warrior (3)(W)(W) Creature - Legend 3/5 Horsemanship When Guan Yu is put into graveyard from play, shuffle Guan Yu into your library. Guan Yu's 1,000-Li March (4)(W)(W) Sorcery Destroy all tapped creatures (This includes your tapped creatures) Huang Zhong, Shu General (2)(W)(W) Creature - Legend 2/3 Huang Zhong can't be blocked by more than one creature. Kongming, "Sleeping Dragon" (2)(W)(W) Creature - Legend 2/2 When Kongming is in play, all your other creatures get +1/+1. Kongming's Contraptions (3)(W) Creature - Soldier 2/4 After you're attacked, before you declare blockers, you may tap Kongming's Contraptions to have it deals 2 damage to any one attacking creature. Liu Bei, Lord of Shu (3)(W)(W) Creature - Legend 2/4 Horsemanship When Guan Yu or Zhang Fei is in play, Liu Bei gets +2/+2. Pang Tong, "Young Phoenix" (1)(W)(W) Creature - Legend 1/2 On your turn, before you attack, you may tap Pang Tong to give any one creature +0/+2 until end of turn. Ravages of War (3)(W) Sorcery Destroy all lands. (This includes your lands) Zhang Fei, Fierce Warrior (4)(W)(W) Creature - Legend 4/4 Horsemanship Attacking doesn't cause Zhang Fei to tap. Zhao Zilong, Tiger General (3)(W)(W) Creature - Legend 3/3 Horsemanship When Zhao Zilong blocks, it gets +1/+1 until end of the turn. Blue Common Broken Dam (U) Sorcery Tap any one or two creature without horsemanship. (Tapped creature can't block) Extinguish (1)(U) Sorcery Play Extinguish only in response to another player playing a sorcery. That sorcery has no effect, and that player puts it into his or her graveyard. Forced Retreat (2)(U) Sorcery Return any one creature from play to the top of its owner's library. Preemptive Strike (1)(U) Sorcery Play Preemptive Strike only in response to another player playing a creature. That creature card has no effect, and that player puts it into his or her graveyard. Sage's Knowledge (2)(U) Sorcery Return any one sorcery card from your graveyard to your hand. Straw Soldiers (1)(U) Creature - Soldier 1/3 Wu Elite Cavalry (3)(U) Creature - Soldier 2/3 Horsemanship Wu Infantry (1)(U) Creature - Soldier 2/1 Wu Light Cavalry (1)(U) Creature - Soldier 1/2 Horsemanship Wu Scout (1)(U) Creature - Soldier 1/1 Horsemanship When Wu Scout comes into play, look at your opponent's hand. Wu Warship (2)(U) Creature - ship 3/3 Wu Warship can't attack unless the defending player has an island in play. Uncommon Borrowing 100,000 Arrows (2)(U) Sorcery For each tapped creature your opponent has in play, you draw a card Brilliant Plan (4)(U) Sorcery Draw 3 cards Champion's Victory (U) Sorcery Play Champion's Victory only after you're attacked, before you declare blockers. Return any one attacking creature to its owner's hand Council of Advisors (2)(U) Creature - Advisor 1/1 When Council of Advisors comes into play, draw a card. Counterintelligence (2)(U)(U) Sorcery Return any one or two creatures to their owner's hand Mystic Denial (1)(U)(U) Sorcery Play Mystic Denial only in response to another player playing a creature or a sorcery. That card has no effect, and that player puts it into his or her graveyard. Red Cliffs Armada (4)(U) Creature - ship 5/4 Red Cliffs Armada can't attack unless the defending player has an island in play. Strategic Planning (1)(U) Sorcery Look at the top three cards of your library. Put one of them into your hand and the other into your graveyard. Wu Admiral (4)(U) Creature - Soldier 3/3 When your opponent has any islands in play, Wu Admiral gets +1/+1. Wu Longbowman (2)(U) Creature - Soldier 1/1 On your turn, before you attack, you may tap Wu Longbowman to have it deal 1 damage to any one creature or player. Wu Spy (1)(U) Creature - Soldier 1/1 When Wu Spy comes into play, look at the top two cards of any one player's library. Put one of them back to the top of his or her library and the other into his or her graveyard. Rare Balance of Power (3)(U)(U) Sorcery If you have fewer card in your hand than your opponent does, draw until you have the same number. (When you play Balance of Power, it doesn't count as in your hand.) Capture of Jingzhou (3)(U)(U) Sorcery You take another turn after this one. Exhaustion (2)(U) Sorcery At beginning of your opponent's next turn, he or she skips untapping creatures and lands. Lady Sun (1)(U)(U) Creature - Legend 1/1 On your turn, before you attack, you may tap Lady Sun to return it and any one creature to their owner's hand. Lu Meng, Wu General (3)(U)(U) Creature - Legend 4/4 Horsemanship Lu Su, Wu Advisor (3)(U)(U) Creature - Legend 1/2 On your turn, before you attack, you may tap Lu Su to draw a card. Lu Xun, Scholar General (2)(U)(U) Creature - Legend 1/3 Horsemanship When Lu Xun successfully deals damage to your opponent, you may draw a card. Sun Ce, Young Conqueror (3)(U)(U) Creature - Legend 3/3 Horsemanship When Sun Ce comes into play, you may return any one creature from play to its owner's hand. Sun Quan, Lord of Wu (4)(U)(U) Creature - Legend 4/4 When Sun Quan is in play, all your creatures gain horsemanship. (This includes Sun Quan) Zhou Yu, Chief Commander (5)(U)(U) Creature - Legend 8/8 Zhou Yu can't attack unless the defending player has an island in play. Zhuge Jin, Wu Strategist (1)(U)(U) Creature - Legend 1/1 On your turn, before you attack, you may tap Zhuge Jin to make any one creature can't be blocked. Black Common Deception (2)(B) Sorcery Your opponent chooses and discards two cards from his or her hand. (If your opponent has only one card, he or she discards it.) Ghostly Visit (2)(B) Sorcery Destroy any one creature that isn't black. Imperial Edict (1)(B) Sorcery Your opponent chooses one of his or her creatures. Destroy that creature. Return to Battle (B) Sorcery Return any one creature card from your graveyard to your hand. Wei Ambush Force (1)(B) Creature - Soldier 1/1 When Wei Ambush Force attacks, it gets +2/+0 until end of the turn. Wei Infantry (1)(B) Creature - Soldier 2/1 Wei Scout (1)(B) Creature -Soldier 1/1 Horsemanship Wei Strike Force (2)(B) Creature - Soldier 2/1 Horsemanship Young Wei Recruit (1)(B) Creature - Soldier 2/2 Young Wei Recruit can't block. Zodiac Rat (B) Creature - Rat 1/1 Swampwalk (If defending player has any swamps in play, Zodiac Rat can't be blocked) Zodiac Snake (2)(B) Creature - Snake 2/2 Swampwalk (If defending player has any swamps in play, Zodiac Snake can't be blocked) Uncommon Coercion (2)(B) Sorcery Look at your opponent's hand and choose a card. Your opponent discards that card. Corrupt Court Official (1)(B) Creature - Advisor 1/1 When Corrupt Court Official comes into play, your opponent chooses and discards a card from his or her hand. (Ignore this effect it your opponent doesn't have any cards) Cunning Advisor (3)(B) Creature - Advisor 1/1 On you turn, before you attack, you may tap Cunning Advisor to have your opponent chooses and discards a card from his or her hand. Desperate Charge (2)(B) Sorcery All your creature get +2/+0 until end of the turn. Famine (3)(B)(B) Sorcery Famine deals 3 damage to each creature and player. (This includes your creatures and you) Poison Arrow (4)(B)(B) Sorcery Destroy any one creature that isn't black. You gain 3 life. Stolen Grain (4)(B)(B) Sorcery Stolen Grain deals 5 damage to your opponent. You gain 5 life. Wei Assassins (3)(B)(B) Creature - Soldier 3/2 When Wei Assassins comes into play, your opponent chooses one of his or her creatures. Destroy that creature. (Ignore this effect if your opponent doesn't have any creatures in play.) Wei Elite Companions (4)(B) Creature - Soldier 3/3 Horsemanship Wei Night Raiders (2)(B)(B) Creature - Soldier 2/2 Horsemanship When Wei Night Raiders successfully deals damage to your opponent, your opponent chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards) Zodiac Pig (3)(B) Creature - Pig 3/3 Swampwalk (If defending player has any swamps in play, Zodiac Pig can't be blocked) Rare Ambition's Cost (3)(B) Sorcery Draw 3 cards. You lose 3 life. Cao Cao, Lord of Wei (3)(B)(B) Creature - Legend 3/3 On you turn, before you attack, you may tap Cao Cao to have your opponent chooses and discards two cards from his or her hand. (If your opponent has only one card, he or she discards it.) Cao Ren, Wei Commander (2)(B)(B) Creature - Legend 3/3 Horsemanship When Cao Ren comes into play, you lose 3 life. Imperial Seal (B) Sorcery Search you library for any one card. Shuffle your library and put that card on top of it. You lose 2 life. Overwhelming Forces (6)(B)(B) Sorcery Destroy all your opponent's creatures. For each creature destroyed this way, you draw a card. Sima Yi, Wei Field Marshal (5)(B) Creature - Legend */4 Sima Yi has power equal to the number of Swamp cards you have in play. (This includes both tapped and untapped Swamp cards.) Stone Catapult (4)(B) Creature - Soldier 1/2 On you turn, before you attack, you may tap Stone Catapult to destroy any one tapped creature that isn't black Xiahou Dun, One-Eyed General (2)(B)(B) Creature - Legend 3/2 Horsemanship On your turn, before you attack, you may put Xiahou Dun into your graveyard and put any one black card from your graveyard into your hand. Xung Yu, Wei Advisor (1)(B)(B) Creature - Legend 1/1 On your turn, before you attack, you may tap Xung Yu to give any one creature +2/+0 until end of turn. Zhang He, Wei General (3)(B)(B) Creature - Legend 4/2 Horsemanship When Zhang He attacks, all your other creatures get +1/+0 until end of the turn. Zhang Liao, Hero of Hefe (4)(B)(B) Creature - Legend 3/3 When Zhang Liao successfully deals damage to your opponent, your opponent chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards) Red Common Barbarian Horde (3)(R) Creature - Soldier 3/3 Burning Fields (4)(R) Sorcery Burning Fields deals 5 damage to your opponent. Desert Sandstorm (2)(R) Sorcery Desert Sandstorm deals 1 damage to each creature. (This includes your creatures) Fire Ambush (1)(R) Sorcery Fire Ambush deals 3 damage to any one creature or player. Independent Troops (1)(R) Creature - Soldier 2/1 Mountain Bandit (R) Creature - Soldier 1/1 Haste Stone Rain (2)(R) Sorcery Destroy any one land. Yellow Scarves Cavalry (1)(R) Creature - Soldier 1/1 Horsemanship Yellow Scarves Cavalry can't block. Yellow Scarves Troops (1)(R) Creature - Soldier 2/2 Yellow Scarves Troops can't block. Zodiac Dog (2)(R) Creature - Dog 2/2 Mountainwalk (If defending player has any Mountains in play, Zodiac Dog can't be blocked) Zodiac Goat (R) Creature - Goat 1/1 Mountainwalk (If defending player has any Mountains in play, Zodiac Goat can't be blocked) Uncommon Barbarian General (4)(R) Creature - Soldier 3/2 Horsemanship Blaze (X)(R) Sorcery Blaze deals X damage to any one creature or player. Control of the Court (1)(R) Sorcery Draw 4 cards and put them into your hand. Then discard 3 cards at random from your hand. Corrupt Eunuch (3)(R) Creature - Advisor 2/2 When Corrupt Eunuch comes into play, it deals 2 damage to any one creature. (If only creatures in play are yours, it deals to your creature.) Eunuchs' Intrigues (2)(R) Sorcery You opponent chooses one of his or her creatures. Only that creature can block this turn. Fire Bowman (R) Creature - Soldier 1/1 On your turn, before your attack, you may destroy Fire Bowman to have it deals 1 damage to any one creature or player. Imperial Recruiter (2)(R) Creature - Advisor 1/1 When Imperial Recruiter comes into play, choose one creature card with power 2 or less, show that card and put it into your hand. Shuffle your library afterwards. Ravaging Horde (3)(R)(R) Creature - Soldier 3/3 When Ravaging Horde comes into play, destroy any one land. Renegade Troops (4)(R) Creature - Soldier 4/2 Haste Rockslide Ambush (1)(R) Sorcery Rockslide Ambush deals to any one creature damage equal to the number of mountains you have in play. (This includes both tapped and untapped mountains) Yuan Shao's Infantry (3)(R) Creature - Soldier 2/2 When Yuan Shao's Infantry attacks, if it's only one attacking creature, it can't be blocked. Rare Artful Beauty Diaochan (3)(R) Creature - Legend 1/1 On your turn, before you attack, you may tap Diaochan to destroy any one creature. Then, your opponent chooses any one creature and destroys it. Dong Zhou, the Tyrant (4)(R) Creature - Legend 3/3 When Dong Zhou comes into play, you choose one of your opponent's creature. That creature deals to that player damage equals to its power. (Ignore this effect if your opponent doesn't have any creatures in play.) Lu Bu, Master-at-Arms (5)(R) Creature - Legend 4/3 Horsemanship Haste Ma Chao, Western Warrior (3)(R)(R) Creature - Legend 3/3 Horsemanship When Ma Chao attacks, if it's only one attacking creature, it can't be blocked. Relentless Assault (2)(R)(R) Sorcery Untap all your creatures that attacked this turn. You may declare an additional attack this turn. Rolling Earthquake (X)(R) Sorcery Rolling Earthquake deals X damage to each player and each creature without horsemanship. (This includes you and your creatures without horsemanship.) Warrior's Oath (R)(R) Sorcery You take another turn after this one. You lose the game at the end of that turn. (You don't lose if you've already won.) Wildfire (4)(R)(R) Sorcery You destroy four of your lands and your opponent destroys four of his or her lands. Then Wildfire deals 4 damage to each creature. (This includes your creatures.) Yellow Scarves General (3)(R) Creature - Soldier 2/2 Horsemanship Yellow Scarves General can't block. Yuan Shao, The Indecisive (4)(R) Creature - Legend 2/3 Horsemanship When Yuan Shao is in play, all your creatures can't be blocked by more than one creature. Zodiac Dragon (7)(R)(R) Creature - Dragon 8/8 When Zodiac Dragon is put into your graveyard, you may return it to your hand. Green Common Forest Bear (1)(G) Creature - Bear 2/2 Meng Huo's Horde (4)(G) Creature - Soldier 4/5 Zodiac Rabbit (G) Creature - Rabbit 1/1 Forestwalk (If defending player has any forests in play, Zodiac Rabbit can't be blocked) Southern Elephant (3)(G) Creature - Elephant 3/4 Spring of Eternal Peace (3)(G)(G) Sorcery You gain 8 life. Stalking Tiger (3)(G) Creature - Tiger 3/3 Stalking Tiger can't be blocked by more than one creature. Three Visits (1)(G) Sorcery Search your library for a forest card and put that land into play. Shuffle your library afterwards. Trained Jackal (G) Creature - Jackal 1/2 Wielding the Green Dragon (1)(G) Sorcery Any one creature gets +4/+4 until end of the turn. Zodiac Monkey (1)(G) Creature - Monkey 2/1 Forestwalk (If defending player has any forests in play, Zodiac Monkey can't be blocked) Zodiac Rooster (1)(G) Creature - Rooster 2/1 Plainswalk (If defending player has any plains in play, Zodiac Rooster can't be blocked) Uncommon False Mourning (G) Sorcery Take any one card from your graveyard and put that card on top of your library. Heavy Fog (1)(G) Sorcery Play Heavy Fog only after you're attacked, before you declare blockers. This turn, all damage dealt to you by attacking creatures is reduced to 0. Hunting Panther (2)(G) Creature - Cheetah 2/3 When Hunting Panther successfully deals damage to your opponent, you may search your library for a forest card, show that card and put it into your hand. Shuffle your library afterwards. Lone Wolf (2)(G) Creature - Wolf 2/2 If Lone Wolf attacks and is blocked you may choose to have it deals it's damage to the defending player instead of the creatures blocking it. Spoils of Victory (2)(G) Sorcery Search your library for a plains, island, swamp, mountain, or forest card and put that land into play. Shuffle your library afterwards. Taoist Hermit (2)(G) Creature - Mystic 2/2 When you opponent is choosing a creature in play, he or she can't choose Taoist Hermit. Trained Panther (2)(G) Creature - Cheetah 2/2 When Trained Panther attacks and is blocked, Trained Panther gets +1/+1 until end of the turn. Trip Wire (2)(G) Sorcery Destroy any one creature with horsemanship. Zodiac Horse (3)(G) Creature - Horse 3/3 Islandwalk (If defending player has any islands in play, Zodiac Horse can't be blocked) Zodiac Ox (3)(G) Creature - Ox 3/3 Swampwalk (If defending player has any swamps in play, Zodiac Ox can't be blocked) Zodiac Tiger (2)(G)(G) Creature - Tiger 3/4 Forestwalk (If defending player has any forests in play, Zodiac Tiger can't be blocked) Rare Borrowing the East Wind (X)(G)(G) Sorcery Borrowing the East Wind deals X damage to each player and each creature with horsemanship. (This includes you and your creatures with horsemanship.) Hua Tuo, Honored Physician (1)(G)(G) Creature - Legend 1/2 On your turn, before you attack, you may tap Hua Tuo to put any creature card from your graveyard on top of your library. Lady Zhurong, Warrior Queen (3)(G)(G) Creature - Legend 4/3 Horsemanship Marshaling the Troops (1)(G) Sorcery Tap any number of your creatures. You gain 4 life for each creature tapped this way. (Tapped creatures can't attack.) Meng Huo, Barbarian King (3)(G)(G) Creature - Legend 4/4 When Meng Huo is in play, all your other green creatures get +1/+1. Riding the Dilu Horse (2)(G) Sorcery Any one creature gets +2/+2 and gains horsemanship until end of turn. Slashing Tiger (2)(G)(G) Creature - Tiger 3/3 When Slashing Tiger attacks and is blocked, it gets +2/+2 until end of the turn. Taoist Mystic (2)(G) Creature - Mystic 2/2 Taoist Mystic can't be blocked by creatures with horsemanship. Taunting Challenge (1)(G)(G) Sorcery Choose any one creature. This turn, all creature able to block it do so. Wolf Pack (6)(G)(G) Creature - Wolf 7/6 If Wolf Pack attacks and is blocked you may choose to have it deals it's damage to the defending player instead of the creatures blocking it. Zuo Ci, the Mocking Sage (1)(G)(G) Creature - Legend 1/2 Zuo Ci can't be blocked by creatures with horsemanship. When you opponent is choosing a creature in play, he or she can't choose Zuo Ci. Land Forest Island Mountain Plains Swamp -- ※ 發信站: 批踢踢實業坊(ptt.twbbs.org) ◆ From: 140.136.202.36