作者guybrush (奧義啊!!!!)
站內Magic
標題[MTG]入門版三國志卡表
時間Mon May 24 14:53:26 1999
Portal Three Kingdoms Card List
(White 33, Blue 33, Black 33, Red 33, Green 33, Land 15)
(Common 55, Uncommon 55, Rare 55, Land 15)
Terminology
Horsemanship(馬術 or 騎術) - Creatures without horsemanship cannot block
creatures with horsemanship. It's exactly the same as flying.
日文版的入門版Ⅲ ─ 三國志,完整列表在www.hobbyj.co.jp可以找到。
資料來源:全文由lock翻譯而成,在此特別感謝lock!
White
Common
False Defeat
(3)(W)
Sorcery
Put any one creature card from your graveyard into play.
Misfortune's Gain
(3)(W)
Sorcery
Destroy any one creature. That creature's owner gains 4 life.
Riding Red Hare
(2)(W)
Sorcery
Any one creature gets +3/+3 and gains horsemanship until end of turn.
Shu Cavalry
(2)(W)
Creature - Soldier
2/2
Horsemanship
Shu Defender
(2)(W)
Creature - Soldier
2/2
When Shu Defender blocks, it gets +0/+2 until end of turn.
Shu Elite Infantry
(3)(W)
Creature - Soldier
3/3
Shu Farmer
(1)(W)
Creature - Farmer
1/1
On your turn, before you attack, you may tap Shu Farmer to gain 1 life.
Shu Footsoldier
(2)(W)
Creature - Soldier
2/3
Shu Grain Caravan
(2)(W)
Creature - Soldier
2/2
When Shu Grain Caravan comes into play, you gain 2 life.
Virtuous Charge
(2)(W)
Sorcery
All your creatures get +2/+2 until end of the turn.
Volunteer Militia
(W)
Creature - Soldier
1/2
Uncommon
Alert Shu Infantry
(2)(W)
Creature - Soldier
2/2
Attacking doesn't cause Alert Shu Infantry to tap.
Empty City Ruse
(W)
Sorcery
Your opponent can't attack on his or her next turn.
Flanking Troops
(2)(W)(W)
Creature - Soldier
2/2
When Flanking Troops attacks, you may tap any one creature.
(Tapped creature can't block)
Loyal Retainers
(2)(W)
Creature - Advisor
1/1
On your turn, before you attack, you may put Loyal Retainers into your
graveyard and put any one legend card from your graveyard into play.
Peach Garden Oath
(W)
Sorcery
For each creature you have in play, you gain 2 life.
Rally the Troops
(W)
Sorcery
Play Rally the Troops only after you're attacked, before you declare blockers.
Untap all your creatures.
Shu Elite Companions
(4)(W)
Creature - Soldier
3/3
Horsemanship
Shu General
(3)(W)
Creature - Soldier
2/2
Horsemanship
Attacks doesn't cause Shu General to tap.
Shu Soldier-Farmers
(4)(W)
Creature - Soldier
2/4
When Shu Soldier-Farmers comes into play, you gain 4 life.
Vengeance
(3)(W)
Sorcery
Destroy any one tapped creature.
Warrior's Stand
(1)(W)
Sorcery
Play Warrior's Stand only after you're attacked, before you declare blockers.
All your creatures get +2/+2 until end of the turn.
Rare
Eightfold Maze
(2)(W)
Sorcery
Play Eightfold Maze only after you're attacked, before you declare blockers.
Destroy any one attacking creature.
Guan Yu, Sainted Warrior
(3)(W)(W)
Creature - Legend
3/5
Horsemanship
When Guan Yu is put into graveyard from play, shuffle Guan Yu into your
library.
Guan Yu's 1,000-Li March
(4)(W)(W)
Sorcery
Destroy all tapped creatures
(This includes your tapped creatures)
Huang Zhong, Shu General
(2)(W)(W)
Creature - Legend
2/3
Huang Zhong can't be blocked by more than one creature.
Kongming, "Sleeping Dragon"
(2)(W)(W)
Creature - Legend
2/2
When Kongming is in play, all your other creatures get +1/+1.
Kongming's Contraptions
(3)(W)
Creature - Soldier
2/4
After you're attacked, before you declare blockers, you may tap Kongming's
Contraptions to have it deals 2 damage to any one attacking creature.
Liu Bei, Lord of Shu
(3)(W)(W)
Creature - Legend
2/4
Horsemanship
When Guan Yu or Zhang Fei is in play, Liu Bei gets +2/+2.
Pang Tong, "Young Phoenix"
(1)(W)(W)
Creature - Legend
1/2
On your turn, before you attack, you may tap Pang Tong to give any one
creature +0/+2 until end of turn.
Ravages of War
(3)(W)
Sorcery
Destroy all lands.
(This includes your lands)
Zhang Fei, Fierce Warrior
(4)(W)(W)
Creature - Legend
4/4
Horsemanship
Attacking doesn't cause Zhang Fei to tap.
Zhao Zilong, Tiger General
(3)(W)(W)
Creature - Legend
3/3
Horsemanship
When Zhao Zilong blocks, it gets +1/+1 until end of the turn.
Blue
Common
Broken Dam
(U)
Sorcery
Tap any one or two creature without horsemanship.
(Tapped creature can't block)
Extinguish
(1)(U)
Sorcery
Play Extinguish only in response to another player playing a sorcery. That
sorcery has no effect, and that player puts it into his or her graveyard.
Forced Retreat
(2)(U)
Sorcery
Return any one creature from play to the top of its owner's library.
Preemptive Strike
(1)(U)
Sorcery
Play Preemptive Strike only in response to another player playing a creature.
That creature card has no effect, and that player puts it into his or her
graveyard.
Sage's Knowledge
(2)(U)
Sorcery
Return any one sorcery card from your graveyard to your hand.
Straw Soldiers
(1)(U)
Creature - Soldier
1/3
Wu Elite Cavalry
(3)(U)
Creature - Soldier
2/3
Horsemanship
Wu Infantry
(1)(U)
Creature - Soldier
2/1
Wu Light Cavalry
(1)(U)
Creature - Soldier
1/2
Horsemanship
Wu Scout
(1)(U)
Creature - Soldier
1/1
Horsemanship
When Wu Scout comes into play, look at your opponent's hand.
Wu Warship
(2)(U)
Creature - ship
3/3
Wu Warship can't attack unless the defending player has an island in play.
Uncommon
Borrowing 100,000 Arrows
(2)(U)
Sorcery
For each tapped creature your opponent has in play, you draw a card
Brilliant Plan
(4)(U)
Sorcery
Draw 3 cards
Champion's Victory
(U)
Sorcery
Play Champion's Victory only after you're attacked, before you declare
blockers.
Return any one attacking creature to its owner's hand
Council of Advisors
(2)(U)
Creature - Advisor
1/1
When Council of Advisors comes into play, draw a card.
Counterintelligence
(2)(U)(U)
Sorcery
Return any one or two creatures to their owner's hand
Mystic Denial
(1)(U)(U)
Sorcery
Play Mystic Denial only in response to another player playing a creature or a
sorcery. That card has no effect, and that player puts it into his or her
graveyard.
Red Cliffs Armada
(4)(U)
Creature - ship
5/4
Red Cliffs Armada can't attack unless the defending player has an island in
play.
Strategic Planning
(1)(U)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and
the other into your graveyard.
Wu Admiral
(4)(U)
Creature - Soldier
3/3
When your opponent has any islands in play, Wu Admiral gets +1/+1.
Wu Longbowman
(2)(U)
Creature - Soldier
1/1
On your turn, before you attack, you may tap Wu Longbowman to have it deal
1
damage to any one creature or player.
Wu Spy
(1)(U)
Creature - Soldier
1/1
When Wu Spy comes into play, look at the top two cards of any one player's
library. Put one of them back to the top of his or her library and the other into
his or her graveyard.
Rare
Balance of Power
(3)(U)(U)
Sorcery
If you have fewer card in your hand than your opponent does, draw until you
have the same number.
(When you play Balance of Power, it doesn't count as in your hand.)
Capture of Jingzhou
(3)(U)(U)
Sorcery
You take another turn after this one.
Exhaustion
(2)(U)
Sorcery
At beginning of your opponent's next turn, he or she skips untapping
creatures and lands.
Lady Sun
(1)(U)(U)
Creature - Legend
1/1
On your turn, before you attack, you may tap Lady Sun to return it and any
one creature to their owner's hand.
Lu Meng, Wu General
(3)(U)(U)
Creature - Legend
4/4
Horsemanship
Lu Su, Wu Advisor
(3)(U)(U)
Creature - Legend
1/2
On your turn, before you attack, you may tap Lu Su to draw a card.
Lu Xun, Scholar General
(2)(U)(U)
Creature - Legend
1/3
Horsemanship
When Lu Xun successfully deals damage to your opponent, you may draw a
card.
Sun Ce, Young Conqueror
(3)(U)(U)
Creature - Legend
3/3
Horsemanship
When Sun Ce comes into play, you may return any one creature from play to
its owner's hand.
Sun Quan, Lord of Wu
(4)(U)(U)
Creature - Legend
4/4
When Sun Quan is in play, all your creatures gain horsemanship.
(This includes Sun Quan)
Zhou Yu, Chief Commander
(5)(U)(U)
Creature - Legend
8/8
Zhou Yu can't attack unless the defending player has an island in play.
Zhuge Jin, Wu Strategist
(1)(U)(U)
Creature - Legend
1/1
On your turn, before you attack, you may tap Zhuge Jin to make any one
creature can't be blocked.
Black
Common
Deception
(2)(B)
Sorcery
Your opponent chooses and discards two cards from his or her hand.
(If your opponent has only one card, he or she discards it.)
Ghostly Visit
(2)(B)
Sorcery
Destroy any one creature that isn't black.
Imperial Edict
(1)(B)
Sorcery
Your opponent chooses one of his or her creatures. Destroy that creature.
Return to Battle
(B)
Sorcery
Return any one creature card from your graveyard to your hand.
Wei Ambush Force
(1)(B)
Creature - Soldier
1/1
When Wei Ambush Force attacks, it gets +2/+0 until end of the turn.
Wei Infantry
(1)(B)
Creature - Soldier
2/1
Wei Scout
(1)(B)
Creature -Soldier
1/1
Horsemanship
Wei Strike Force
(2)(B)
Creature - Soldier
2/1
Horsemanship
Young Wei Recruit
(1)(B)
Creature - Soldier
2/2
Young Wei Recruit can't block.
Zodiac Rat
(B)
Creature - Rat
1/1
Swampwalk
(If defending player has any swamps in play, Zodiac Rat can't be blocked)
Zodiac Snake
(2)(B)
Creature - Snake
2/2
Swampwalk
(If defending player has any swamps in play, Zodiac Snake can't be blocked)
Uncommon
Coercion
(2)(B)
Sorcery
Look at your opponent's hand and choose a card. Your opponent discards that
card.
Corrupt Court Official
(1)(B)
Creature - Advisor
1/1
When Corrupt Court Official comes into play, your opponent chooses and
discards a card from his or her hand.
(Ignore this effect it your opponent doesn't have any cards)
Cunning Advisor
(3)(B)
Creature - Advisor
1/1
On you turn, before you attack, you may tap Cunning Advisor to have your
opponent chooses and discards a card from his or her hand.
Desperate Charge
(2)(B)
Sorcery
All your creature get +2/+0 until end of the turn.
Famine
(3)(B)(B)
Sorcery
Famine deals 3 damage to each creature and player.
(This includes your creatures and you)
Poison Arrow
(4)(B)(B)
Sorcery
Destroy any one creature that isn't black. You gain 3 life.
Stolen Grain
(4)(B)(B)
Sorcery
Stolen Grain deals 5 damage to your opponent. You gain 5 life.
Wei Assassins
(3)(B)(B)
Creature - Soldier
3/2
When Wei Assassins comes into play, your opponent chooses one of his or her
creatures. Destroy that creature.
(Ignore this effect if your opponent doesn't have any creatures in play.)
Wei Elite Companions
(4)(B)
Creature - Soldier
3/3
Horsemanship
Wei Night Raiders
(2)(B)(B)
Creature - Soldier
2/2
Horsemanship
When Wei Night Raiders successfully deals damage to your opponent, your
opponent chooses and discards a card from his or her hand.
(Ignore this effect if your opponent doesn't have any cards)
Zodiac Pig
(3)(B)
Creature - Pig
3/3
Swampwalk
(If defending player has any swamps in play, Zodiac Pig can't be blocked)
Rare
Ambition's Cost
(3)(B)
Sorcery
Draw 3 cards. You lose 3 life.
Cao Cao, Lord of Wei
(3)(B)(B)
Creature - Legend
3/3
On you turn, before you attack, you may tap Cao Cao to have your opponent
chooses and discards two cards from his or her hand.
(If your opponent has only one card, he or she discards it.)
Cao Ren, Wei Commander
(2)(B)(B)
Creature - Legend
3/3
Horsemanship
When Cao Ren comes into play, you lose 3 life.
Imperial Seal
(B)
Sorcery
Search you library for any one card. Shuffle your library and put that card on
top of it. You lose 2 life.
Overwhelming Forces
(6)(B)(B)
Sorcery
Destroy all your opponent's creatures. For each creature destroyed this way,
you draw a card.
Sima Yi, Wei Field Marshal
(5)(B)
Creature - Legend
*/4
Sima Yi has power equal to the number of Swamp cards you have in play.
(This includes both tapped and untapped Swamp cards.)
Stone Catapult
(4)(B)
Creature - Soldier
1/2
On you turn, before you attack, you may tap Stone Catapult to destroy any one
tapped creature that isn't black
Xiahou Dun, One-Eyed General
(2)(B)(B)
Creature - Legend
3/2
Horsemanship
On your turn, before you attack, you may put Xiahou Dun into your graveyard
and put any one black card from your graveyard into your hand.
Xung Yu, Wei Advisor
(1)(B)(B)
Creature - Legend
1/1
On your turn, before you attack, you may tap Xung Yu to give any one
creature +2/+0 until end of turn.
Zhang He, Wei General
(3)(B)(B)
Creature - Legend
4/2
Horsemanship
When Zhang He attacks, all your other creatures get +1/+0 until end of the
turn.
Zhang Liao, Hero of Hefe
(4)(B)(B)
Creature - Legend
3/3
When Zhang Liao successfully deals damage to your opponent, your opponent
chooses and discards a card from his or her hand.
(Ignore this effect if your opponent doesn't have any cards)
Red
Common
Barbarian Horde
(3)(R)
Creature - Soldier
3/3
Burning Fields
(4)(R)
Sorcery
Burning Fields deals 5 damage to your opponent.
Desert Sandstorm
(2)(R)
Sorcery
Desert Sandstorm deals 1 damage to each creature.
(This includes your creatures)
Fire Ambush
(1)(R)
Sorcery
Fire Ambush deals 3 damage to any one creature or player.
Independent Troops
(1)(R)
Creature - Soldier
2/1
Mountain Bandit
(R)
Creature - Soldier
1/1
Haste
Stone Rain
(2)(R)
Sorcery
Destroy any one land.
Yellow Scarves Cavalry
(1)(R)
Creature - Soldier
1/1
Horsemanship
Yellow Scarves Cavalry can't block.
Yellow Scarves Troops
(1)(R)
Creature - Soldier
2/2
Yellow Scarves Troops can't block.
Zodiac Dog
(2)(R)
Creature - Dog
2/2
Mountainwalk
(If defending player has any Mountains in play, Zodiac Dog can't be blocked)
Zodiac Goat
(R)
Creature - Goat
1/1
Mountainwalk
(If defending player has any Mountains in play, Zodiac Goat can't be blocked)
Uncommon
Barbarian General
(4)(R)
Creature - Soldier
3/2
Horsemanship
Blaze
(X)(R)
Sorcery
Blaze deals X damage to any one creature or player.
Control of the Court
(1)(R)
Sorcery
Draw 4 cards and put them into your hand. Then discard 3 cards at random
from your hand.
Corrupt Eunuch
(3)(R)
Creature - Advisor
2/2
When Corrupt Eunuch comes into play, it deals 2 damage to any one creature.
(If only creatures in play are yours, it deals to your creature.)
Eunuchs' Intrigues
(2)(R)
Sorcery
You opponent chooses one of his or her creatures. Only that creature can block
this turn.
Fire Bowman
(R)
Creature - Soldier
1/1
On your turn, before your attack, you may destroy Fire Bowman to have it
deals 1 damage to any one creature or player.
Imperial Recruiter
(2)(R)
Creature - Advisor
1/1
When Imperial Recruiter comes into play, choose one creature card with
power 2 or less, show that card and put it into your hand. Shuffle your library
afterwards.
Ravaging Horde
(3)(R)(R)
Creature - Soldier
3/3
When Ravaging Horde comes into play, destroy any one land.
Renegade Troops
(4)(R)
Creature - Soldier
4/2
Haste
Rockslide Ambush
(1)(R)
Sorcery
Rockslide Ambush deals to any one creature damage equal to the number of
mountains you have in play.
(This includes both tapped and untapped mountains)
Yuan Shao's Infantry
(3)(R)
Creature - Soldier
2/2
When Yuan Shao's Infantry attacks, if it's only one attacking creature, it can't
be blocked.
Rare
Artful Beauty Diaochan
(3)(R)
Creature - Legend
1/1
On your turn, before you attack, you may tap Diaochan to destroy any one
creature. Then, your opponent chooses any one creature and destroys it.
Dong Zhou, the Tyrant
(4)(R)
Creature - Legend
3/3
When Dong Zhou comes into play, you choose one of your opponent's
creature. That creature deals to that player damage equals to its power.
(Ignore this effect if your opponent doesn't have any creatures in play.)
Lu Bu, Master-at-Arms
(5)(R)
Creature - Legend
4/3
Horsemanship
Haste
Ma Chao, Western Warrior
(3)(R)(R)
Creature - Legend
3/3
Horsemanship
When Ma Chao attacks, if it's only one attacking creature, it can't be blocked.
Relentless Assault
(2)(R)(R)
Sorcery
Untap all your creatures that attacked this turn. You may declare an additional
attack this turn.
Rolling Earthquake
(X)(R)
Sorcery
Rolling Earthquake deals X damage to each player and each creature without
horsemanship.
(This includes you and your creatures without horsemanship.)
Warrior's Oath
(R)(R)
Sorcery
You take another turn after this one. You lose the game at the end of that turn.
(You don't lose if you've already won.)
Wildfire
(4)(R)(R)
Sorcery
You destroy four of your lands and your opponent destroys four of his or her
lands. Then Wildfire deals 4 damage to each creature.
(This includes your creatures.)
Yellow Scarves General
(3)(R)
Creature - Soldier
2/2
Horsemanship
Yellow Scarves General can't block.
Yuan Shao, The Indecisive
(4)(R)
Creature - Legend
2/3
Horsemanship
When Yuan Shao is in play, all your creatures can't be blocked by more than
one creature.
Zodiac Dragon
(7)(R)(R)
Creature - Dragon
8/8
When Zodiac Dragon is put into your graveyard, you may return it to your
hand.
Green
Common
Forest Bear
(1)(G)
Creature - Bear
2/2
Meng Huo's Horde
(4)(G)
Creature - Soldier
4/5
Zodiac Rabbit
(G)
Creature - Rabbit
1/1
Forestwalk
(If defending player has any forests in play, Zodiac Rabbit can't be blocked)
Southern Elephant
(3)(G)
Creature - Elephant
3/4
Spring of Eternal Peace
(3)(G)(G)
Sorcery
You gain 8 life.
Stalking Tiger
(3)(G)
Creature - Tiger
3/3
Stalking Tiger can't be blocked by more than one creature.
Three Visits
(1)(G)
Sorcery
Search your library for a forest card and put that land into play. Shuffle your
library afterwards.
Trained Jackal
(G)
Creature - Jackal
1/2
Wielding the Green Dragon
(1)(G)
Sorcery
Any one creature gets +4/+4 until end of the turn.
Zodiac Monkey
(1)(G)
Creature - Monkey
2/1
Forestwalk
(If defending player has any forests in play, Zodiac Monkey can't be blocked)
Zodiac Rooster
(1)(G)
Creature - Rooster
2/1
Plainswalk
(If defending player has any plains in play, Zodiac Rooster can't be blocked)
Uncommon
False Mourning
(G)
Sorcery
Take any one card from your graveyard and put that card on top of your
library.
Heavy Fog
(1)(G)
Sorcery
Play Heavy Fog only after you're attacked, before you declare blockers.
This turn, all damage dealt to you by attacking creatures is reduced to 0.
Hunting Panther
(2)(G)
Creature - Cheetah
2/3
When Hunting Panther successfully deals damage to your opponent, you may
search your library for a forest card, show that card and put it into your hand.
Shuffle your library afterwards.
Lone Wolf
(2)(G)
Creature - Wolf
2/2
If Lone Wolf attacks and is blocked you may choose to have it deals it's
damage to the defending player instead of the creatures blocking it.
Spoils of Victory
(2)(G)
Sorcery
Search your library for a plains, island, swamp, mountain, or forest card and
put that land into play. Shuffle your library afterwards.
Taoist Hermit
(2)(G)
Creature - Mystic
2/2
When you opponent is choosing a creature in play, he or she can't choose
Taoist Hermit.
Trained Panther
(2)(G)
Creature - Cheetah
2/2
When Trained Panther attacks and is blocked, Trained Panther gets +1/+1 until
end of the turn.
Trip Wire
(2)(G)
Sorcery
Destroy any one creature with horsemanship.
Zodiac Horse
(3)(G)
Creature - Horse
3/3
Islandwalk
(If defending player has any islands in play, Zodiac Horse can't be blocked)
Zodiac Ox
(3)(G)
Creature - Ox
3/3
Swampwalk
(If defending player has any swamps in play, Zodiac Ox can't be blocked)
Zodiac Tiger
(2)(G)(G)
Creature - Tiger
3/4
Forestwalk
(If defending player has any forests in play, Zodiac Tiger can't be blocked)
Rare
Borrowing the East Wind
(X)(G)(G)
Sorcery
Borrowing the East Wind deals X damage to each player and each creature
with horsemanship.
(This includes you and your creatures with horsemanship.)
Hua Tuo, Honored Physician
(1)(G)(G)
Creature - Legend
1/2
On your turn, before you attack, you may tap Hua Tuo to put any creature card
from your graveyard on top of your library.
Lady Zhurong, Warrior Queen
(3)(G)(G)
Creature - Legend
4/3
Horsemanship
Marshaling the Troops
(1)(G)
Sorcery
Tap any number of your creatures. You gain 4 life for each creature tapped this
way.
(Tapped creatures can't attack.)
Meng Huo, Barbarian King
(3)(G)(G)
Creature - Legend
4/4
When Meng Huo is in play, all your other green creatures get +1/+1.
Riding the Dilu Horse
(2)(G)
Sorcery
Any one creature gets +2/+2 and gains horsemanship until end of turn.
Slashing Tiger
(2)(G)(G)
Creature - Tiger
3/3
When Slashing Tiger attacks and is blocked, it gets +2/+2 until end of the turn.
Taoist Mystic
(2)(G)
Creature - Mystic
2/2
Taoist Mystic can't be blocked by creatures with horsemanship.
Taunting Challenge
(1)(G)(G)
Sorcery
Choose any one creature. This turn, all creature able to block it do so.
Wolf Pack
(6)(G)(G)
Creature - Wolf
7/6
If Wolf Pack attacks and is blocked you may choose to have it deals it's
damage to the defending player instead of the creatures blocking it.
Zuo Ci, the Mocking Sage
(1)(G)(G)
Creature - Legend
1/2
Zuo Ci can't be blocked by creatures with horsemanship.
When you opponent is choosing a creature in play, he or she can't choose Zuo
Ci.
Land
Forest
Island
Mountain
Plains
Swamp
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