精華區beta Minecraft 關於我們 聯絡資訊
http://www.minecraftforum.net/ topic/1371971-12w30b-creeper-buff-discussionwith-response-from-dinnerbone/ 目前最終的設定值是: Easy 簡單 = 降 50% 傷害 Normal 普通 = 跟目前一樣傷害 Hard 困難 = 加 33% 傷害 據 Dinnerbone 表示: Basically I made explosion damage scale the same way that all other mob-based damage does. This mainly affects creepers, but it could potentially also change ghasts and *maybe* tnt. 基本上我讓爆炸傷害跟其他怪物所致傷害一起放大。這主要影響苦力帕, 但是也有可能會改變幽靈和 *可能* 會改變 TNT 的傷害。 至於有些人認為這樣改太多了,他的反應是: The amount of damage they do to your property does not change. Only how much they do to you. Or you can play in Normal difficulty. That is the same amount of damage as before. They actually used to scale this way in the past, it was a bug that they stopped scaling and the damage was reduced. 他們對建物的損害並沒有改變,只有改對你的傷害。 不然你可以玩普通難度,這樣跟之前的傷害就一樣了。原本以前他們的傷害 就是會這樣一起放大的,後來不放大是因為有 bug 才導致傷害降低的。 看來我們 1.2.5 的新手要震撼教育啦! XD -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.25.75.39
gh0987:正常情況 新手不會一開始就玩困難吧? 07/25 09:21
zxcvforz:我的意思是沒體驗過「真正」的苦力帕XD 07/25 09:28
zxcvforz:不過其實一開始就困難的很多吧?像我就是...XD 07/25 09:29
slcgboy:這個以前是多久之前? 07/25 09:33
zxcvforz:沒寫耶 XD 07/25 11:41