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http://www.stathead.com/bbeng/woolner/statglossary.htm Statistics Glossary by Keith Woolner Offensive Statistics AVG (also BA) Batting Average -- hits divided by at-bats. Probably the most common "rate" statistic in baseball. Has been historically used as the benchmark for great hitters. Advantages: commonly understood scale (everyone knows what at .300 hitter means), historically entrenched, reasonably easy to understand. Disadvantages: neglects walks and extra-base hits. Doesn't correlate with offense as well as other measures. OBP (also OBA) On Base Percentage -- Originally created by Branch Rickey and Allan Roth in the 1950's as OBP = (H+BB+HBP) / (AB+BB+HBP). The official stat, as adopted in 1984, includes sacrifice flies in the denominator: OBP = (H+BB+HBP) / (AB+BB+HBP+SF). It is thus possible to have a lower OBP than AVG if your sac flies exceed your walk total. OBP is an incredibly important statistic, since the one scarce resource in a baseball game in outs, and OBP measures the rate at which outs are consumed. League average OBP's have recently been around .340, in contrast to the long-term average of .320-.330. SLG (sometimes SA) Slugging Average or Slugging Percentage. Defined as Total Bases per At-bat. Total bases are 1 for a single, 2 for a double, 3 for a triple, and 4 for a home run (no extra credit is given for runners on base). Thus, the formulae for SLG are: SLG = TB/AB or SLG = (1B + 2*2B + 3*3B + 4*HR)/AB or SLG = (H+2B+2*3B+3*HR)/AB. League average SLG in the 90's has generally been around .420, though earlier eras were more like .390-.400. ISO Isolated Power: extra-bases per at-bat. Invented by Rickey and Roth in the 1950's. Extra bases are 0 for a single, 1 for a double, 2 for a triple, and 3 for a home run. ISO = SLG - AVG, or ISO = (TB-H)/AB TBP Total Base Percentage: Total Bases per Plate Appearance -- similar to SLG, but uses the denominator from OBP (AB+BB+HBP) rather than just AB. Not a commonly used stat. OPS Onbase Plus Slugging. OPS = OBP + SLG. Not a true rate statistic, since it combines rate stats with different denominators, but it is a very common, handy "index" to rank player production by. Often, the decimal point is omitted, thus a .380 OBP + .450 SLG = .830 OPS is written as simply 830 OPS. League average is roughly 750, top players will exceed 1000, while the worst regulars are generally around 600. PRO+ (sometime PRO or APRO) Adjusted Production. A park- and league-adjusted version of OPS. Used by Total Baseball, and thus often quoted in comparing players from different eras. Defined as PRO+ = (OBP / LgOBP) + (SLG / LgSLG) -1, where OBP and SLG have been adjusted for the player's home park, and LgOBP and LgSLG are the league average OBP and SLG, respectively. A PRO+ of 100 is league average (as in OPS, the decimal point is omitted). Often thought of as the "percentage" better than league average that a player's rate of production was -- e.g. a PRO+ of 120 is "20% better" than league average, while a 95 PRO+ is "5% worse". The percentages are not strictly true, but it's a useful approximation. ABR or BR/A (or sometimes just BR) Adjusted Batting Runs. Part of Total Baseball's Linear Weights (LWTS) system. A measure of the number of runs batter generates beyond what an average batter generates in the same number of plate appearances, park-adjusted. The formula is: Runs = (.47)1B + (.78)2B + (1.09)3B + (1.40)HR + (.33)(BB + HB) - (.25)(AB-H) - (.50)OOB The -0.25 value for an out is modified depending on the league and season in question such that the league ABR total is zero (thus an ABR of zero means the batter was exactly average). RC Runs Created -- Bill James's model for offensive production. In its most basic form, RC = OBP*TB. The intuitive explanation is that scoring runs consists primarily of two actions: getting on base or creating baserunners (the OBP term), and power or advancing runners around the bases (the TB component). Note that since SLG = TB/AB, RC can also be written as RC = OBP*SLG*AB, which is the justification for the use of OPS as a useful index. There are a variety of more technical versions that include stolen bases, double plays, and correct for the lack of complete data in years past. Runs Created is most accurate for teams, but is often used to measure individual production. It has a tendency to overrate top offensive players, who get "double-credit" for "driving themselves in" when combining their own OBP and SLG. RC/25 and RC/27 Runs Created per 25 (27) Outs -- the rate statistics associated with Runs Created. It is derived by simply taking the total Runs Creatd, and dividing it by the number of outs the player made (AB-H, sometimes adding CS or GIDP depending on the available data), and multiplying by 27 outs. The resulting figure is an estimate of how many runs a team made up of 9 clones of the player would score per game. Sometimes 25 outs is used instead of 27 since there are some outs (such as baserunning outs) that do not appear in the batting line. Approximately 25 outs per game (of 27 total for a full 9 inning game) are accounted for by the traditional batting stats on average, hence the popularity of RC/25. MLV and MLVr Marginal Lineup Value (and rate) -- based on Runs Created, MLV corrects the shortcomings using of RC for individual players by estimated how many additional runs an average team scores if you replace an average batter with the individual. This eliminates the "batting yourself in" flaw in individual RC, and correctly estimates the impact of the extra team plate appearances a player creates with a high OBP. A full explanation is available in the Stathead Baseball Engineering Library at http://www.stathead.com. MLV is the total number of runs a player adds over the number of games he plays over the course of a season, while MLVr is a rate stat, and measures MLV per game. SBR Stolen Base Runs SBR = .3*SB-.6*CS or SBR = .3*(SB-2*CS). Total Baseball's approach to quantifiying base-stealing. Numerous statistical studies show that the breakeven success rate for steals (the rate at which attempting to steal is neither helping nor hurting the team in terms of total runs scored) is about 67% -- below that you are costing your team runs. Each successful steal adds about .3 runs to a team's total -- far less than in generally believed. SBR estimates the impact of base-stealers, which, other than the elite base-stealers, rarely amounts to more than a few runs per year. MLE Major League Equivalency -- Bill James/STATS method for translating minor league performance to what the such player would have hit had he been in the majors. MLE's normalize past performance, rather than predicting future performance. The method for MLE's has never been fully published, though James describes a precursor to the current approach in his 1985 Baseball Abstract. It involves making an "league difficulty" adjustment to a player's stats to a standard major league level similar to how park-adjustments are done to normalize a player's performance to a neutral park. EqA (aka Davenport Translations) Equivalent Average -- Invented by Clay Davenport, and published in the Baseball Prospectus, EqA combines an alternate system to MLE for translating minor league performance with a normalizing step that converts translated performance to a single number on the same scale as batting average. E.g. a minor league player may hit .300/.400/.500 in the AAA Pacific Coast League. Given that the PCL is a high-offense league, that might translate to a .265/.330/.440 major league equivalent performance, which in turn is summarized as a .270 EqA, which is slightly above the average major league performance (set at .265). EqA has an advantage over MLE's in that EqA's are computed down to A-ball, and thus can be used to track players throughout the minors. There is also somewhat more information published on the EqA method in the Baseball Prospectus than on the James MLE method in the STATS Handbooks.