精華區beta NDS 關於我們 聯絡資訊
IGN原文出處 http://ds.ign.com/articles/117/1173785p1.html?_cmpid=ign106 E3 2011: The Incredible Depth of Luigi's Mansion 2 E3 2011: 令人驚奇的路奇鬼屋2 There are quite a lot of major, impressive 3DS games on display here at E3. Kid Icarus Uprising is sensational. Mario Kart rocks. The new Super Mario -- totally solid. But I'm stepping up right now to tell you that Luigi's Mansion 2 blows them all away in the area that may just matter most. 3D. 這次E3展,有許多主流且令人印象深刻的3DS遊戲展示。引起轟動的光神話,搖滾的瑪莉 歐賽車,非常紮實的新超馬。但是我在這告訴你,靠著3D效果,路奇鬼屋2可以把他們全 部吹得遠遠的。 Now, others will have different opinions. You'll read about how the stereoscopic depth brings the landscapes of Kid Icarus to life, or how Mario Kart's tracks have never looked better. And those things are true. But Luigi's Mansion 2, with its slow pace of exploration, its indoor environments and its comparatively intimate focus, draws you into the 3D experience in a way the faster action games just can't hope to achieve. 一定有人對我上面的意見有著不同看法。你會聽到別人談論光神話的立體景深如何呈現栩 栩如生的景色,瑪莉歐賽車的賽道是到目前為止最好的。這些看法都沒錯。但是路奇鬼屋 2,靠著慢節奏的探索,室內環境,以及比較深入的重點,將你引入那些快節奏動作遊戲 所無法達到的3D體驗。 It just looks brilliant. Like staring into a living, breathing diorama where Luigi's tip-toeing around and getting freaking out by spooks at every turn. The architecture of the mansion is wonderfully detailed, with each piece of furniture, each wall-hanging decoration and each wispy, wafting cobweb all helping weave together the incredibly deep experience. 鬼屋看來非常出色。每次當路奇踮著腳尖,而且被鬼魂嚇到的時候,就像是看著一個活生 生,會呼吸的模型。鬼屋本身到處都是令人讚嘆的細節,每件家具,每件壁掛,還有微微 飄動的蜘蛛網,一起編織出不可置信的遊戲體驗。 Oh, and the game's pretty fun to play too. 而且實在是太好玩了。 Anyone who's had a turn with the GameCube original Luigi's Mansion will pick up the basic concept here right away, as it's essentially the same design -- Luigi is armed with a combination flashlight/vacuum cleaner and he must first scare the mansion-dwelling ghosts with a blast of light, then suck them up into his Poltergust canister. He also comes across lots of scattered coins and dollar bills to collect along the way, and he has to solve simple puzzles and clear certain rooms entirely of ghosts to earn keys and move forward through locked doors to get deeper into the mansion. 任何玩過GC版路奇鬼屋的人,很快就能理解遊戲基本概念,而且路奇鬼屋2基本上是相同 的設計---背著附有手電筒的吸塵器,路奇必須先用強光去驚嚇住在鬼屋各處的鬼,然後 把鬼吸入博士特製的罐子(Poltergust canister)。路奇也要沿路收集散落四處的金幣與 紙鈔,解開簡單的謎題,把某些鬧鬼房間"吸"乾淨以取得鑰匙,才能打開被鎖住的門以便 深入鬼屋。 This 3DS sequel adds a few tweaks to the formula, though. Luigi's flashlight can now shoot out a quick, intense burst of light called a strobe to start the process of ghostcatching (that's a bit different than the Cube game.) Luigi's also got a new, electricity-based zap attack that he can trigger when a ghost tries to escape from his vacuum stream -- an A Button icon will flash above his head, and then hitting A with proper timing will send out a yellow bolt of lightning to shock the spook back into submission, defeating their attempt to break away from being sucked up. 路奇鬼屋2在舊公式上增加了一些步驟。路奇的手電筒現在可以射出猶如閃光燈般的快速 強力光線來開始抓鬼程序(與GC版稍微不同)。路奇也得到一個全新的電擊技能,如果鬼魂 想要逃離吸塵器的魔爪----一個A鍵圖示會在路奇頭上閃爍,在適合的時機按下A鍵,會射 出一顆黃色閃電球把鬼魂電的哇哇叫,打消鬼魂想要逃跑的念頭。 Then there's simultaneous ghost streaming, which awards you for stunning and then capturing more than one ghost at once. Nintendo's rep in attendance told me they've got the game system supporting as many as three ghosts getting sucked at once right now, and they're pushing for even more in the final product. Four, five, six ghosts at once? Who knows. 接著,鬼也有"鬼"海戰術,你可以一次麻痺並抓到複數以上的鬼。展場上的任天堂人員告 訴筆者,目前他們使遊戲系統可以一次捕捉到三隻鬼,而且正在努力讓最終成品可以一次 捕捉更多。四隻,五隻,六隻?天曉得。 The 3DS system's built-in gyroscope also comes into play, as tilting your system up, down and side-to-side lets Luigi aim his vacuum and/or flashlight above and below him -- in the demo, extra coins were hiding in the rafters of a room and couldn't be collected without the tilt. 3DS內建的陀螺儀也有應用在遊戲中。把主機上下左右傾斜,路奇也會把吸塵器或手電筒 瞄準他頭上或腳下,在demo中,有些藏在房間屋椽的金幣,你不傾斜主機是收集不到的。 And then there are the new additions that, again, just serve to reinforce this game's great sense of depth -- like turning the flashlight around and pointing it straight out of the screen. At your face. Luigi has no qualms about blinding the player controlling him, and the lighting flare effect that results from trying to flash yourself is a whole lot of fun -- reminiscent of that great first time in Metroid Prime when you saw Samus' eyes reflect against the inside of her visor. 為了強化遊戲體驗,還有新的額外設計----例如將手電筒照出螢幕外。路奇對於用手電筒 照射玩家沒有什麼不安,而且是因為你試著讓自己被照射來獲得樂趣。讓人想起在銀河戰 士中,你第一次看到映射在薩姆斯面罩下的的眼神。 (譯注:應該是指控制路奇把手電筒照瞎玩家自己~XD) Now, Luigi's Mansion 2 isn't going to have the name recognition of Nintendo's other titles. It's probably not going to get as much attention as them, as E3 goes forward. It may not win as many awards. But no matter how anyone else reacts, I'm telling you the truth right here -- Luigi's Mansion 2 is a winner, it's absolutely worth getting hyped for and it's proving that there's more and more potential to tap with the 3DS system's signature stereoscopic screen. 最後,路奇鬼屋2將不會有任天堂其他系列作的辨識度,也應該不會得到那麼多注意。也 不會贏得那麼多E3獎項。但是別管其他人怎麼說,讓筆者告訴你----路奇鬼屋2真的是贏 家,因為它證明了3DS的立體螢幕有多大的潛力,絕對值得為此大肆宣傳。 [翻譯小感] 第一次嘗試把IGN文章全文翻譯,沒想到這麼費力...Orz 全部手工翻譯,沒有用翻譯機器,請各位板友先進指教。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 220.136.110.92
zaxwu:推推,我很喜歡路易鬼屋,不過2代獲得這麼高的試玩評價真驚訝 06/09 12:44
Okadaneko:路奇大還不快點來推推 06/09 13:20
off60:我也喜歡路易鬼屋!不過開3D要運動陀螺儀會很暈... = =||| 06/09 13:21
twrichgod:翻譯辛苦了,超期待的啦! 06/09 13:22
storym94374:我應該會買來嘗試看看~聽起來挺有趣的,但3D跟陀螺儀 06/09 13:34
storym94374:同時使用的話不會有問題嗎@@ 06/09 13:34
pcs80806:我記的一代就能一次抓5隻鬼了吧? 06/09 13:37
pcs80806:有點不懂那段得意思 06/09 13:37
pcs80806:另外這代好像是會隨關卡換鬼屋不是在同一間? 06/09 13:39
SCYAzure:因為硬體限制吧,目前3D開下去可能無法一次處理3隻以上 06/09 13:45
jeff0323:大推!! 06/09 13:45
sleepmage:會換鬼屋的話 那中間的移動方式會是用綠色水管嗎~XD 06/09 13:45
SCYAzure:路易鬼屋在GC算是隱之佳作吧XD 我覺得很好玩 06/09 13:46
sleepmage:GC回憶已經太久遠,記得房間不會一次出現五隻那麼多 06/09 13:46
sleepmage:路奇鬼屋還隱藏秘密3D線路~(社長訪談) 06/09 13:46
sleepmage:說路奇是3D的先驅也不為過(路奇:我終於贏過大哥了!) 06/09 13:47
SCYAzure:他大哥不是要跟他一起上嗎?(看著超馬3DS) 06/09 13:52
sleepmage:哈 我是指社長訪談中說GC版路奇鬼屋有做成3D版 06/09 13:54
sleepmage:算是GameCube祕聞 06/09 13:54
Luigi00001:現在應該改稱「路易吉」了(羞 06/09 13:55
hearry:講得我好想去找一代來玩= = 有人可以借我嗎XD 06/09 13:56
SCYAzure:是說連路易鬼屋都復出了,超級碧琪公主呢,老任QQ 06/09 14:02
bibbosb4:所以老任的訪談提到路奇鬼屋做成3D根本就是預告 06/09 14:03
bibbosb4:路易鬼屋確實是個好作品,充滿黑色幽默 06/09 14:04
Luigi00001:路易吉鬼屋是一代經典神作!XD 06/09 14:32
BSpowerx:Luigi00001:我好像有點強 06/09 14:32
hero568:該輪我出場了嗎? <---比E3早公佈這款遊戲 心有靈犀 06/09 14:42
sboy1111:CG板沒玩過,不過這款看了影片讓我很有興趣 06/09 15:08
sboy1111:路奇蠻可憐的,當初CG手發不是馬力歐還引起爭議XD 06/09 15:09
sxxs: 多高的評價 反正遊戲出來 某些人還是喊爛 ..╮(﹋﹏﹌)╭.. 06/09 15:48
tom11725:必敗! 06/09 15:57
sxxs: 並且會跟你說"只有PS水準" 06/09 15:57
Arasiuta:樓上大哥你行行好,別把戰場拉來這篇吧 06/09 16:17
SCYAzure:不是CG版喔,是GC(game cube)版XD 06/09 18:17
Luigi00001:GC首發至少還是瑪利歐系列的作品,比什麼Wii啦還是3DS 06/09 18:35
Luigi00001:什麼的好多了 wwwwwwwww 06/09 18:35
Azelight:我知道樓上怨念很深 w 06/09 18:36
Sluffy:3DS首發真的很弱 06/09 18:52
ffcc012:gc版本我破關4-5次~可惜耐玩度不高希望二代能有道補品機制 06/09 19:02
kamener:因為1代內容滿短的.只有一個鬼屋可以探險.讓人意猶未盡 06/09 19:08
SCYAzure:三廠:你叫我衝就衝喔?我不想理你哩!! (訊息:3DS首發死亡) 06/09 19:09
Luigi00001:1代的歐洲版有裡路易吉鬼屋XD,難度比原來高不少 06/09 20:11
Luigi00001:DS至少還是老瑪64DS作首發,Wii與3DS的首發就真的與老 06/09 20:12
Luigi00001:瑪一點關係都沒有... 06/09 20:12
zacchen926:gc版的除了耐玩度之外,真的蠻好玩的 06/09 21:04
zacchen926:任社少數比較不耐玩的遊戲/希望在3ds能有所改變 06/09 21:05
sleepmage:原本很耐玩的飛行俱樂部,3DS版內容就縮水了...Orz 06/09 22:12
sleepmage:所以證明,老任變了!(誤) 06/09 22:12
nvidiaxp:必買!! 06/10 07:53