FLAGBEARER - The flagbearer ability is *not* a redirection ability. It
basically states that when a spell or psuedospell goes on the stack that *can*
target the flagbearer, it *must*. If you put the flagbearer enchantment into
play on a Blastoderm, it would have no effect because nothing could target the
Blastoderm. Also, having more than one flagbearer in play has no cumulative
effect. The ability is worded so that when it applies, only one Flagbearer
need to targeted to satisfy the condition. e.g., If you played Fireball split
four ways and I controled three Flagbearers, you would have to target at least
one of them but you would not have to target all (or even more than one) of
them. -Pwrchild
There is a 1/1 with this ability and a 2/4 with this ability. -Latest InQuest
WHITE:
Coalition Flag (enchant creature that gives the Flagbearer ability)
Coalition Honor Guard (creature with Flagbearer ability)
Degavolver
1W
Creature - Volver
1/1
Kicker 1B and/or R
If you paid the 1B kicker cost, Degavolver comes into play with two +1/+1
counters on it and has, "Pay 3 life: Regenerate Degavolver."
If you paid the R kicker cost, Degavolver comes into play with a +1/+1 counter
on it and has first strike.
Gerrard Capashen (rare)
3WW
Creature - Legend
3/4
At the beginning of your upkeep, you gain 1 life for each card in target
opponent's hand.
3W: Tap target creature. Play this ability only if Gerrard Capashen is
attacking.
PIC: http://www.magicsur.com/article.php3?sid=157
Spectral Lynx
1W
Creature - Cat
2/1
Protection from green
B: Regenerate Spectral Lynx.
Standard Bearer (creature with Flagbearer ability)
BLUE:
Cetavolver
1U
Creature - Volver
1/1
Kicker 1R and/or G
If you paid the 1R kicker cost, Cetavolver comes into play with two +1/+1
counters on it and has first strike.
If you paid the G kicker cost, Cetavolver comes into play with a +1/+1 counter
on it and has trample.
Jilt
1U
Instant
Kicker - 1R
Return target creature to its owner's hand. If you paid the kicker cost, Jilt
deals 2 damage to another target creature.
Whirlpool Warrior
2U
Creature - Merfolk
2/2
When Whirlpool Warrior comes into play, shuffle the cards from your hand into
your library, then draw that many cards.
R, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her
hand into his or her library, then draws that many cards.
PIC: http://www.magicsur.com/article.php3?sid=204
BLACK:
Desolation Angel (rare)
3BB
Creature - Angel
5/4
Kicker - WW
Flying
When Desolation Angel comes into play, destroy all lands you control. If you
paid the kicker cost, destroy all lands instead.
PIC: http://www.magicsur.com/article.php3?sid=159
Necravolver
2B
Creature - Volver
2/2
Kicker 1G and/or W
If you paid the 1G kicker cost, Necravolver comes into play with two +1/+1
counters on it and has trample.
If you paid the W kicker cost, Necravolver comes into play with a +1/+1
counter on it and has "Whenever Necravolver deals damage, you gain that much
life."
Phyrexian Arena (rare)
1BB
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
Phyrexian Gargantua
4BB
Creature - Horror
4/4
When Phyrexian Gargantua comes into play, you draw two cards and you lose 2
life.
PIC: http://www.magicsur.com/article.php3?sid=202
Phyrexian Rager (common)
2B
Creature - Horror
2/2
When Phyrexian Rager comes into play, you draw a card and you lose 1 life.
It takes no prisoners, but it keeps the choicest bits for Phyrexia.
PIC: http://www.mtgnews.com/forums/attac...ttachmentid=671
Quagmire Druid
2B
Creature - Zombie Druid
2/2
G, T, Sacrifice a creature: Destroy target enchantment.
Suppress
2B
Sorcery
Target player removes all cards in his or her hand from the game face down. At
the end of that player's next turn, that player returns those cards to his or
her hand.
RED:
Bloodfire Dwarf
R
Creature - Dwarf
1/1
R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature
without flying.
PIC: http://www.magicsur.com/article.php3?sid=203
Goblin Ringleader
2R
Creature - Goblin
2/2
Haste
When Goblin Ringleader comes into play, reveal the top four cards of your
library. Put all Goblin cards revealed this way into your hand and the rest on
the bottom of your library.
Rakavolver
2R
Creature - Volver
2/2
Kicker 1W and/or U
If you paid the 1W kicker cost, Rakavolver comes into play with two +1/+1
counters on it and has, "Whenever Rakavolver deals damage, you gain that much
life."
If you paid the U kicker cost, Rakavolver comes into play with a +1/+1 counter
on it and has flying.
Wild Research
2R
Enchantment
1W: Search your library for a enchantment card and reveal that card. Put it
into your hand, then discard a card at random from your hand. The shuffle your
library.
1U: Search your library for an instant card and reveal that card. Put it into
your hand, then discard a card at random from your hand. Then shuffle your
library.
GREEN:
Anavolver
3G
Creature - Volver
3/3
Kicker - 1U and/or B
If you paid the 1U kicker cost, Anavolver comes into play with two +1/+1
counters on it and has flying.
If you paid the B kicker cost, Anavolver comes into play with a +1/+1 counter
on it and has, "Pay 3 life: Regenerate Anavolver."
PIC: http://www.magicsur.com/article.php3?sid=193
Penumbra Bobcat
2G
Creature - Cat
2/1
When Penumbra Bobcat is put into the graveyard from play, put a 2/1 black Cat
creature token into play.
Penumbra Kavu
4G
Creature - Kavu
3/3
When Penumbra Kavu is put into a graveyard from play, put a 3/3 black Kavu
creature token into play.
PIC: http://www.magicsur.com/article.php3?sid=198
Penumbra Wurm
5GG
Creature - Wurm
6/6
Trample
When Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm
creature token with trample into play.
PIC: http://www.magicsur.com/article.php3?sid=197
Savage Gorilla
4G
Creature - Ape
3/3
U, B, T, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of
turn. Draw a card.
GOLD:
Cromat (rare)
WUBRG
Creature - Legend
5/5
WB: Destroy target creature blocking or blocked by Cromat.
UR: Cromat gains flying until end of turn.
BG: Regenerate Cromat.
RW: Cromat gets +1/+1 until end of turn.
GU: Put Cromat on top of its owner's library.
PIC: http://www.magicsur.com/article.php3?sid=201
Gaea's Skyfolk
GU
Creature - Elf Merfolk
2/2
Flying
PIC: http://www.magicsur.com/article.php3?sid=194
Goblin Legionnare (common)
RW
Creature - Goblin Soldier
2/2
R, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target
creature or player.
W, Sacrifice Goblin Legionnaire: Prevent the next two damage that would be
dealt to target creature or player this turn.
Guided Passage
URG
Sorcery
Reveal the cards in your library. An opponent chooses from among them a
creature card, a land card, and a noncreature, nonland card. You put chosen
cards into your hand. Then shuffle your library.
Last Stand (rare)
WUBRG
Sorcery
Target opponent loses 2 life for each swamp you control. Last stand deals
damage equal to the number of mountains you control to target creature. Put a
1/1 green Saproling token into play for each forest you control. You gain 2
life for each plains you control. Draw a card for each island you control,
then discard that many cards from your hand.
Lightning Angel (rare)
1RWU
Creature - Angel
3/4
Flying, haste
Attacking doesn't cause Lightning Angel to tap.
Minotaur Illusionist
3UR
Creature - Minotaur
3/4
1U: Minotaur Illusionist can't be the target of spells or abilities this turn.
R, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to
its power to target creature.
PIC: http://www.magicsur.com/article.php3?sid=206
Mystic Snake (rare)
1GUU
Creature - Snake
2/2
You may play Mystic Snake any time you could play an instant.
When Mystic Snake comes into play, counter target spell.
Pernicious Deed (rare)
1BG
Enchantment
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment
with converted mana cost X or less.
Suffocating Blast (rare)
1UUR
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
PIC: http://www.magicsur.com/article.php3?sid=199
Squee's Revenge
1UR
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip,
whichever comes first. If you win all the flips, draw two cards for each flip.
Vindicate (rare)
1WB
Sorcery
Destroy target permanent.
"Don't mourn for me. This is my destiny" -Gerrard
ARTIFACT:
Dragon Arch
5
Artifact
2, T: Put a multicolored creature card from your hand into play.
Emblazoned Golem
(?)
Artifact Creature - Golem
?/?
PIC: http://www.magicsur.com/article.php3?sid=196
Legacy Weapon (rare)
7
Legendary Artifact
WUBRG: Remove target permanent from the game.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy
Weapon and shuffle it into its owner's library instead.
SPLIT:
Fire/Ice
Illusion/Reality
Life/Death
Night/Day
B/2W
Instant
Night - Target creature gets -1/-1 until end of turn.
Day - Creatures target player controls get +1/+1 until end of turn.
Order/Chaos
LAND:
Battlefield Forge
Land
T: Add one colorless mana to your mana pool.
T: Add W or R to your mana pool. Battlefield Forge deals 1 damage to you.
Caves of Koilos
Land
T: Add one colorless mana to your mana pool.
T: Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.
Llanowar Wastes
Land
T: Add one colorless mana to your mana pool.
T: Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.
Shivan Reef
Land
T: Add one colorless mana to your mana pool.
T: Add U or R to your mana pool. Shivan Reef deals 1 damage to you.
Yavimaya Coast
Land
T: Add one colorless mana to your mana pool.
T: Add U or G to your mana pool. Yavimaya Coast deals 1 damage to you.
UNKNOWN:
Desolation Giant (according to the newest Inquest, it has a wrath of God
ability if you pay the kicker, similar to Desolation Angel's Geddon)
--
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