精華區beta Nintendo 關於我們 聯絡資訊
雖然是很久以前的消息 但是我在我的奇摩家族有翻譯任天堂發行的遊戲介紹 因為那邊實在太冷清,希望給多一點人看 所以貼在這裡跟大家分享(發覺自己翻譯得挺糟糕...) 網址:http://top100.ign.com/2005/index.html可以看到各個遊戲的封面 ------------------------------------------------------------------------------ #97 F-ZERO(F零式賽車) 名稱:F-Zero 平台:超級任天堂 開發:任天堂 代理販售:任天堂 發售年份:1990 入選原因:當大家還在為了GC版F-ZERO GX與日本才有的N64 F-ZERO X Construction kit誰能入選而爭論時,唯有超任的「原版」才是整個系列的起跳板。它利用了超任的SNES's 3D-esque Mode 7特效帶來未來式的賽車方式,超速快感,以及會讓深度玩家上癮的drift physics(沒玩過不會翻)。它替16位元時代的主機提供了十分棒的以及意想不到的炫麗感。它在當時是個稀有的寶石,完美地結合了「引介」和「功能」來創造出一個全新的遊戲體驗。直到今日它仍然是最好的賽車遊戲之一。 Name: F-Zero Platform: SNES Developer: Nintendo Publisher: Nintendo Year Released: 1990 Why it Made the Top 100 List:While it could be argued that the newer GameCube update or even the Japan-only F-Zero X Construction Kit (N64) are the best of the franchise, the original was the one that jumpstarted the genre. It capitalized on SNES's 3D-esque Mode 7 visuals to bring futuristic racing, an incredible sense of speed, and addictive drift physics to eager gamers. In the 16-bit era it provided something unexpected and truly dazzling for the home console. It was a rare gem in its time, perfectly combining presentation and functionality to create a completely new gaming experience. Even today it is respected as one of the all-time top racers. #92 Dragon Warrior(勇者鬥惡龍) 名稱:Dragon Warrior 平台:任天堂紅白機 開發:Enix 代理販售:任天堂 發售年份:1989 入選原因:Dragon Warrior(日本叫做Dragon Quest)展開了史上最成功RPG之一的發行。Enix創造了一個讓玩家能夠在進入到下一個迷宮之前將角色升級與存錢買裝備這樣讓人玩不膩的體驗。任天堂為了表示對這遊戲能夠在全世界受到歡迎的信心甚至提供了贈送購買者免費的Nintendo Power(任天堂出的雜誌)服務。純粹以現今眼光來看,它鋪陳了許多目前回合制RPG賴以為生的基本原則。 Name: Dragon Warrior Platform: NES Developer: Enix Publisher: Nintendo Year Released: 1989 Why it Made the Top 100 List: Dragon Warrior (Dragon Quest in Japan) launched one of the most successful RPG franchises of all time. Enix created an addicting experience by asking players to level up their character and save up gold to buy new equipment before moving on to the next dungeon. Nintendo was so sure about the game's universal appeal that they even gave away a copy for free with a subscription to Nintendo Power. Simple by today's standards, it laid out many of the foundations that today's turn-based RPGs live by. #76 Tetris Attack(方塊攻擊) 名稱:Tetris Attack 平台:超級任天堂 開發 :任天堂 代理販售:任天堂 發售年份:1996 入選原因:什麼遊戲比俄羅斯方塊更好呢?有些人會說,他的遠房親戚Tetris Attack (以及N64釋出的Pokémon Puzzle League)可能更令人滿意且更容易上癮。任天堂的設計者們接收了這套既有的必勝公式並將其裝飾改造以迎合更為苛刻的與深度的玩家。Tetris Attack預先設置了一些裝在井裡頭的彩色方形然後讓玩家們能夠將其切換為水平條或是垂直條。讓三個或是更多相同的接觸它們就會消失。看起來簡單,實際上卻因為組合和連鎖反應的可能性而使其成為最複雜的益智遊戲之一。無論是自己玩或是跟別人對戰,都極為容易上癮。別說我們沒警告你喔。 Name: Tetris Attack Platform: SNES Developer: Nintendo Publisher: Nintendo Year Released: 1996 Why it Made the Top 100 List: What's better than Tetris? Depending on whom you talk to, its distant cousin Tetris Attack (and N64-released Pokémon Puzzle League) might be even more satisfying and addictive. Nintendo designers took what was already a sure-win formula and embellished it to cater to a more-demanding, evolved gamer. Tetris Attack presets colored square blocks in a well and has players swapping them into vertical or horizontal lines. Match three or more and they vanish. Seemingly simple, it is actually one of the most complex puzzlers due to the potential resulting combinations and chains. Played alone or with others, it's extremely addictive. Don't say we didn't warn you. #70 Pokemon Red/Blue(口袋怪獸紅藍版) 名稱:Pokemon Red/Blue 平台:Game Boy 開發:Game Freak 代理販售:任天堂 發售年份:1998 入選原因:這是受歡迎程度遠超越一般電玩遊戲而變成流行文化一部份的少數作品之一。風靡程度讓它相繼推出了電影、電視卡通、以及玩具,讓人容易忘記原作有多麼的棒。以深奧的戰略、可愛的角色、獎勵式的冒險、以及簡單的遊戲介面,任天堂使得這遊戲對於不同程度的玩家皆獲得成功。它帶來了RPG遊戲互動的新紀元,玩家可以藉由與其他訓練家的連線來對戰或是交換以達到蒐集全部圖鑑的終極目標。 Name: Pokemon Red/Blue Platform: Game Boy Developer: Game Freak Publisher: Nintendo Year Released: 1998 Why it Made the Top 100 List: This is one of the few games that became so wildly popular that it transcended videogames and became a part of popular culture. The deceptively deep game launched so many movies, TV shows, and toys that it's easy to forget just how great a game Pokemon is. By melding deep strategy, lovable characters, rewarding exploration, and a simple game interface, Nintendo delivered a game that succeeded on all levels. It brought a new dimension of interactivity to RPGs by making it beneficial to link up with other trainers to do battle or trade towards that ultimate goal of catching 'em all. #64 Advance Wars(GBA大戰) 名稱:Advance Wars 平台:GBA 開發:Intelligent Systems 代理販售:任天堂 發售年份:2001 入選原因:任天堂在Intelligent Systems的團隊已經低調地在製作可當作FC大戰系列的戰略遊戲好幾年了,然而卻激發了GBA版的新視覺型態而使得這遊戲受到國際間的肯定。煥然一新卡通化的造型吸引了美國與歐洲任天堂迷的目光。北美地區逮到機會嘗試獨立的標題,而其他地區就只能歸類到任天堂歷史書的另外一章了(此遊戲只有美版)。戰略的深度讓玩家花好幾個小時與超過100個地圖中的許多難忘的戰役們奮鬥(還可以自創地圖來做更進一步的挑戰),多人連線模式則提供一卷卡帶最多四人對戰的功能。 Name: Advance Wars Platform: GBA Developer: Intelligent Systems Publisher: Nintendo Year Released: 2001 Why it Made the Top 100 List: Nintendo's team at Intelligent Systems had been quietly making strategy games in the Famicom Wars series for years, but it was an inspired new visual style in the GBA edition that brought this game to international acclaim. The anime make-over caught the eyes of Nintendo fans in America and Europe. NOA took a chance in trying the stand-alone title here, and the rest is another chapter in Nintendo's book of history. The depth of strategy allowed players to battle alone for hours through memorable encounters on over 100 maps (as well as create their own maps for further challenge), while the multiplayer offering let up to four players wage war even with only one cartridge between them. #58 Super Smash Bros. Melee 名稱:Super Smash Bros. Melee(任天堂明星大亂鬥DX) 平台:GameCube 開發:HAL Laboratory 代理販售:任天堂 發售年份:2001 入選原因:由於結合了全明星角色與極度快速、舞台式的遊戲方式,任天堂用這個作品創造了四人同遊的現象。原始的N64版本撼動了遊戲界並引進了這個概念,但是GC版靠著更快的遊戲速度、更深奧的戰略、更多比丟火球要好的獎勵而讓此遊戲近乎完美。甚至到了今日即使已有許多新遊戲推出,卻沒有一個能夠成功做到等同於大亂鬥的遊戲。它確實能夠稱得上是近代遊戲的其中一款原創作品而且任天堂本身對於續作表現更是煩惱,原因在於它無可比擬的風格和手法。 Name: Super Smash Bros. Melee Platform: GameCube Developer: HAL Laboratory Publisher: Nintendo Year Released: 2001 Why it Made the Top 100 List: By combining an all-star character cast with intensely quick, fighter-meets-platforming gameplay, Nintendo created a four-player phenomenon with this franchise. The original N64 version rocked the gaming world and introduced the concept, but the GameCube iteration nearly perfected it with faster gameplay, deeper strategy, and more bonuses than you can shake a fire flower at. Even today with so many games released, no one has managed to successfully duplicate Super Smash Bros. It is truly one of the most original games of modern gaming and Nintendo itself will have trouble topping this sequel, which is unparalleled in style and execution. #57 Mike Tyson's Punchout!(火爆拳王) 名稱:Mike Tyson's Punchout! 平台:任天堂紅白機 開發:任天堂 代理販售:任天堂 發售年份:1987 入選原因:有段時期,Mike Tyson不只是一位世界上最偉大的拳擊手,也是史上最偉大的運動員之一。讓你扮演場上最年輕的拳擊手但勇氣不輸人的小麥克,應該是更合適的。藉著與非常多漫畫中的拳擊手們對戰而前進,終極目標是要與剛強的Mike Tyson對打來取得世界拳擊電視協會的頭銜。轉眼之間,Tyson揮出的拳風,是那麼的逼真,都可以一次擊倒小麥克。從沒有一個拳擊遊戲是那麼的具有娛樂性;很少有運動遊戲是這麼好玩的。 Name: Mike Tyson's Punchout! Platform: NES Developer: Nintendo Publisher: Nintendo Year Released: 1987 Why it Made the Top 100 List: At one time, Mike Tyson was not only the greatest boxer in the world, but one of the greatest athletes. It's fitting that you played as Little Mac, who may have been the smallest boxer in the ring, but had a lot of heart. Battling your way through numerous comical boxers, including Soda Popinski and Mr. Sandman, the ultimate goal was to fight Iron Mike Tyson for the World Video Boxing Association Title. With a grin and a wink, Tyson unleashed a flurry of punches that, true to life, could knock Little Mac down with a single hit. No other boxing game has ever been as entertaining; few sports games have even been this good. #52 Metroid Prime(銀河戰士Prime) 名稱:Metroid Prime 平台:GameCube 開發:Retro Studios 代理販售:任天堂 發售年份:2002 入選原因:IGN的編輯們為了Retro Studio絕讚的Metroid Prime而決裂。主要的爭執發生在有些人將這遊戲排在前十而另外一組人認為它不應該出現在這100名之內。於是達成了協議。就像是時之笛與瑪俐歐64,Prime毫無疑問地會因為替銀河戰士系列做了新的且具創造性的更新而被玩家們紀念。但是這遊戲因為精鍊的操作、華麗的世界、以及巧妙的環境解迷而在冒險迷心中有著非常特殊的地位。Prime也是任天堂主機上最出色的遊戲之一。是GC的必買作品。 Name: Metroid Prime Platform: GameCube Developer: Retro Studios Publisher: Nintendo Year Released: 2002 Why it Made our Top 100 List: The IGN editors are split on Retro Studios' dazzling Metroid Prime. A considerable faction of editors nominated the game for the Top 10 while another group argued that it doesn't deserve a spot on the overall list. A compromise was struck. Like Ocarina of Time and Super Mario 64, Prime will undoubtedly be remembered for updating the Metroid franchise in new and inventive ways. But the game will also have a very special place in the hearts of adventure fans for its polished control mechanics, gorgeous world and ingenious environmental puzzles. Prime remains one of the prettiest games on Nintendo's console, too. A must-have GameCube title. #46 Super Mario World (超級瑪俐歐世界) 名稱:Super Mario World 平台:SNES 開發:任天堂 代理販售:任天堂 發售年份:1991 入選原因:任天堂需要瑪俐歐四代來推銷他的新主機:超級任天堂。結果,宮本茂與開發團隊設計了該平台上最好的遊戲之一。由於它炫麗且裝飾得琳瑯滿目的世界與角色設計(更別說是棒透了的音效與音樂)讓瑪俐歐四代幫助大家迎接16位元的世代。但它不只是個視覺糖果(顯示在螢幕上極具美感或能吸引注意力的視覺元素)。系列作的粉絲們欣然接受瑪俐歐四代複雜精細的設計與仔細調整過的遊戲機制並不亞於生動有趣的視覺效果。任天堂用瑪俐歐四代製造出了一個經典作品,如同前作一般引人入勝。 Name: Super Mario World Platform: SNES Developer: Nintendo Publisher: Nintendo Year Released: 1991 Why it Made the Top 100 List: Nintendo needed Super Mario World to sell its all-new system, the SNES. As a result, Shigeru Miyamoto and crew designed one of the best platformers in existence. With its dazzling array of detail-rich worlds and character design (not to mention awesome sound and music) Super Mario World helped usher in the 16-bit era. But it wasn't just eye candy. Fans of the series welcomed Super Mario World's intricate design and finely tuned game mechanics every bit as much as the juicy visuals. Nintendo produced a classic title with Super Mario World, one as every bit engrossing as previous efforts. #44 SMW2: Yoshi's Island(耀西島) 名稱:Super Mario World 2: Yoshi's Island(超級瑪俐歐世界2:耀西島) 平台:超級任天堂 開發:Nintendo EAD 代理販售:任天堂 發售年份:1995 入選原因:任天堂在2D平台對抗32位元主機(像是SONY的PS)提供的新穎3D畫面的時代推出了耀西島。但是在這份名單上你不會找到很多3D動作遊戲與耀西島站在相同的地位。即使有競爭,任天堂最新的瑪俐歐冒險仍然為該平台多提供了一款經典作。利用FX2繪圖晶片,耀西島密切結合了令人神魂顛倒的視覺效果與驚人的操作及關卡設計,例如很讚的旋轉效果與其他很多的特效。確實是該平台動作遊戲的最佳範本之一。 Name: Super Mario World 2: Yoshi's Island Platform: SNES Developer: Nintendo EAD Publisher: Nintendo Year Released: 1995 Why it Made the Top 100 List: Nintendo released Yoshi's Island at a time when 2D platformers were competing against snazzy 3D offerings from new 32-bit systems like Sony's Playstation. But you won't find many of those 3D action games sharing space with Yoshi's Island on this list. Even with the competition, Nintendo's latest Mario adventure offered some of the best platforming around. Using the FX2 graphics chip, Yoshi's Island married spectacular control and level design with captivating visuals, such as wicked rotation effects and a slew of other special effects. Truly one of the best examples of platforming action done right. #37 Wave Race 64(水上摩托車64) 名稱:Wave Race 64 平台:Nintendo 64 開發:EAD, Nintendo 代理販售:Nintendo 發售年份1996 入選原因:第一個也是最好的一個水上摩托遊戲:水上摩托車64,是N64隨著主機發售的遊戲,結合了水的物理表現造就了前無古人後無來者的一款遊戲。簡單的水上摩托車比賽由於水形態的改變、隆起水波、漲潮等而變得複雜,任天堂還加入了它的註冊商標:耐玩,來拓展與加深每台賽車獨特的性能。需要技巧的小遊戲們使人上癮,關卡很容易理解,但是不斷亂數產生的水波總是讓事情變得有挑戰性。事實上你可以騎到一隻海豚是一件很爽的事情。 Name: Wave Race 64 Platform: Nintendo 64 Developer: EAD, Nintendo Publisher: Nintendo Year Released: 1996 Why it Made the Top 100 List: The first and best of the jet ski games, Wave Race 64, a first-wave launch title Nintendo's cartridge-based system, incorporated water physics into racing unlike any game before it, or any since. The simple concept of racing on jet skis was complicated by changing wave patterns, swells, and rising tides, and Nintendo added its trademark depth to broaden and deepen the unique racer. The trick-based mini-games were addicting, the levels well thought out, and the constant spontaneity of the waves always made things challenging. The fact that you could unlock a rideable dolphin was icing on the cake. #29 GoldenEye 007(007黃金眼) 名稱:GoldenEye 007 平台:Nintendo 64 開發:Rare 代理販售:任天堂 發售年份:1997 入選原因:遊戲出版商經常利用電影的版權來製作電玩遊戲,而這也通常是使得遊戲走入死胡同。但是Rare具有耐心與天分的工作室將來了刺激、操控性、多人遊玩等PC才有的元素導入到家用主機並創造了N64有史以來銷售最佳的遊戲之一。 除了不穩的螢幕更新率(lag),007黃金眼具備一切:秘密行動的關卡、雙手持武器的能力、關卡不同難度會有不同的任務、原作的關卡設計、以及當時最佳的多人遊玩要素。二至四人的分割畫面廝殺戰具有許多:特色多采多姿遊玩選項、數不清的密道與密室、以及過去龐德所遭遇到的敵人如大白鯊、Baron Samedi...等等。 Name: GoldenEye 007 Platform: Nintendo 64 Developer: Rare Publisher: Nintendo Year Released: 1997 Why it Made the Top 100 List: Game publishers have always used movie licenses to make videogames, usually to the games' demise. But Rare's slow patience and talented studio brought the excitement, control, and multiplayer component from the PC to the consoles and created one of the best-selling N64 titles of all time. Despite an occasionally shaky framerate, GoldenEye 007 had everything: stealth levels, the ability to dual-wield, different missions for different difficulty levels, stellar level design, and the best multiplayer component for a console in its day. The two- to four-player split-screen deathmatches featured a huge assortment of play options, tons of secret paths and chambers, and past Bond enemies such as Jaws, Baron Samedi, and more. #23 Super Mario Bros. 3(瑪琍歐3代) 名稱:Super Mario Bros. 3 平台:NES 開發:任天堂 代理販售:任天堂 發售年份:1990 入選原因:由瑪琍歐的創造者宮本茂所指導,超級瑪琍歐兄弟3(or超級瑪琍歐3)代表了紅白機以及超任的絕響,至少針對於瑪琍歐系列而言。當瑪琍歐3代替任天堂第一代主機系列作劃下了句點時,它滿載的遊戲性可以主宰一個玩家幾個月的生活。首先,這真是他X的好玩!舉例來說,操作感覺既直觀又精準,還有好到沒話說的關卡設計。再來,瑪琍歐有一系列可以更換的衣服,向是青蛙裝、浣熊裝、以及鐵鎚裝,它們都能讓瑪琍歐擁有又強又炫、前所未有的力量。總歸一個字:讚! Name: Super Mario Bros. 3 Platform: NES Developer: Nintendo Publisher: Nintendo Year Released: 1990 Why it Made the Top 100 List: Directed by Mario creator Shigeru Miyamoto, Super Mario Bros. 3 (or just Super Mario 3) stands as the NES and Super Famicom's swan song, at least where Mario is concerned. While Super Mario 3 marked the last major Mario game for Nintendo's first home console, it packed enough gaming goodness to rule a gamer's life for months. First off, it just played damn well. The controls felt intuitive and precise, for example, and levels boasted seriously awesome design. What's more, there was an array of suits for Mario to wear, like the Frog, Raccoon and Tanooki suits, all of which bestowed groovy powers never seen before in a Mario game. In a word: awesome. #15 Super Mario Kart(超級瑪琍歐賽車) 名稱:Super Mario Kart 平台:SNES 開發:Nintendo 代理販售:Nintendo 發售年份:1992 入選原因:以前很少有遊戲能夠像瑪琍歐賽車一般帶來這麼這麼多小時的歡樂。它提供了快速且富有挑戰性的單人模式以及熱鬧的多人競賽,多虧了高度技巧性的操控讓真正的大師們跑出大師級的水準。雖然其他的系列作也有它們各自的特色,但是它們就是缺少了如同原作緊張刺激、快速、完美的賽道。當你為了那縮短那百分之一秒的成績而著迷時,你會知道這是一款好遊戲。PS:配上適當的觀眾,它會是個出色的賭酒遊戲。 Name: Super Mario Kart Platform: SNES Developer: Nintendo Publisher: Nintendo Year Released: 1992 Why it Made the Top 100 List: There have been few games which provide as many hours of fun as Super Mario Kart. It offered fast and challenging single-player gaming and furious competitive play thanks to the tight skill-based system of driving that let the real masters show their stuff. While the other games in the series have their own appeal, they simply don't have courses as tight, fast, and perfect as the original Kart masterpiece. When shaving a hundredth of a second off of a track time becomes an obsession, you know it's a good game. Plus, given the right crowd, it makes a brilliant drinking game! #11 Legend of Zelda:A Link to the Past 名稱:Legend of Zelda: A Link to the Past(薩爾達傳說:眾神的三元力) 平台:SNES 開發:Nintendo EAD 代理販售:Nintendo 發售年份:1992 入選原因:身為任天堂知名的薩爾達傳說系列第三款作品,在超任的這個平台眾神的三元力被列為近乎時之笛的偉大作品。此遊戲結合了兩個前作的元素並藉著進步的視覺效果提供更上一層樓的體驗。林克的冒險必須橫跨兩個世界、好幾個地下迷宮以及深入包括巨大怪物與邪惡巫師的敵方陣營。遊戲的絕讚冒險要素構想、動作解迷、多采多姿的畫面以及動人的配樂使得它在薩爾達系列中脫穎而出。對任何一個薩爾達粉絲來說它都是個經典作甚至是一個逸品。 Name: Legend of Zelda: A Link to the Past Platform: SNES Developer: Nintendo EAD Publisher: Nintendo Year Released: 1992 Why it Made our Top 100 List: The third game in Nintendo's acclaimed Zelda series, A Link to the Past ranks near Ocarina of Time as one of the greatest titles for a Nintendo platform. The game combines elements from its predecessors and spruces up the experience with updated visuals. Link must battle through a huge quest spanning two worlds, several complex dungeons and through opposition that includes huge monsters and an evil wizard. The game's wonderfully conceived exploration elements, environmental puzzles, colorful graphics and inspired soundtrack help it to stand out above the cream of the Zelda crop. A collector's item and a classic for any Zelda fan. #10 Super Metroid(超級銀河戰士) 名稱:Super Metroid 平台:SNES 開發:Intelligent Systems 代理販售:Nintendo 發售年份:1994 入選原因:當3D遊戲還在萌芽的階段這個全2D的冒險遊戲發揮了超任的硬體而且提供了當時算是最驚奇、極度誘人的遊玩體驗。超級銀河戰士認真地提昇自己的系列並提供了令人神魂顛倒的sci-fI世界。就像是帶領著女英雄Samus Aran一般,玩家們一步一步地藉著收集加強力量的裝備與打倒好幾個阻撓在前的巨大魔王來探索Zebes星球更複雜的地區。因為它細微、有型、高明的設計讓它至今仍受到粉絲的熱愛而且也使得它得以產出許多高評價的系列作。 Name: Super Metroid Platform: SNES Developer: Intelligent Systems Publisher: Nintendo Year Released: 1994 Why it Made the Top 100 List: As 3D gaming loomed on the horizon, this strictly-2D adventure showed off the SNES hardware and provided one of the most thought-out, intriguing gameplay experiences available at the time. Super Metroid took itself seriously and offered a captivating sci-fi world. As lead heroine Samus Aran, players progressively explored more complex areas of planet Zebes by collecting suit power-ups and conquering absolutely gigantic boss figures along the way. For all its subtlety, style, and intelligent design it is still adored by fans and has gone on to spawn numerous top-rated sequels. #05 Super Mario 64(超級瑪琍歐64) 名稱:Super Mario 64 平台:Nintendo 64 開發:Nintendo EAD 代理販售:Nintendo 發售年份:1996 入選原因:曾經有段時間,3D遊戲是粗糙、不靈活、且操控不甚精準的。然後超級碼琍歐64現身並改變了一切。具革命性的標題採用了讓玩家以類比操作的方式並告訴全世界玩3D遊戲並不是一件苦差事。從兩個明顯的方面看出,任天堂驚人出色的強作不僅帶來了準確控制的新層次,還使得玩家進入一個巨大充滿著相配合的目標與挑戰的世界。就像是時之笛,瑪琍歐64成功地將任天堂的指標作品推向新一代的玩家。這遊戲將在歷史的洪流中做個真正的經典。 Name: Super Mario 64 Platform: Nintendo 64 Developer: Nintendo EAD Publisher: Nintendo Year Released: 1996 Why it Made our Top 100 List: Once upon a time, 3D games were unrefined, clumsy, and lacking precise control. And then Super Mario 64 came along and changed everything. The revolutionary title introduced analog sensitivity to console players and also showed the world that 3D games needn't be a chore to play. In stark contrast, Nintendo's breathtakingly beautiful platformer not only introduced a new level of control accuracy, but enveloped gamers in huge worlds filled with complementary objectives and challenges. Like Ocarina of Time, Super Mario 64 also successfully updated Nintendo's mascot franchise for a new generation of gamers. The game will go down in history as a true classic. #03 Tetris 俄羅斯方塊 名稱:Tetris 平台:Multiple Systems 開發:Pajitnov/Pavlovsky/Gerasimov 代理販售:Various 發售年份:1986 入選原因:在80年代中期一群電腦工程師在俄羅斯科學協會祕密地設計出俄羅斯方塊。感謝上蒼,創作者Alexey Pajitnov偷偷將這個令人上癮的電玩遊戲帶出了蘇維埃聯盟並且公諸於世。俄羅斯方塊之所以永恆且出色是因為它極為容易上手--不像西洋棋,它的遠房親戚。規則很簡單:玩家將自上面落下一系列的、不同形狀的"Tetramino"方塊堆疊在一個井內然後利用湊足一橫條即消失的特性避免堆到頂端。大多數的俄羅斯方塊玩家總是玩到與現實脫節,這也就是為什麼許多公司與教育機構不喜歡它的存在。俄羅斯方塊一路走來激勵了數不清的改編作品,對於益智類電玩留下不滅的影響力。 Name: Tetris Platform: Multiple Systems Developer: Pajitnov/Pavlovsky/Gerasimov Publisher: Various Year Released: 1986 Why it Made the Top 100 List: In the mid-'80s a group of computer engineers designed Tetris in secret at the Russian Academy of Sciences. Thankfully, creator Alexey Pajitnov smuggled the hopelessly addictive videogame out of the Soviet Union and unleashed it across the world. Tetris is made timeless and brilliant because of its instant accessibility -- unlike chess, its motherland cousin. Rules are simple: players stack a series of falling, differently shaped "Tetramino" blocks in a well and attempt to keep it from filling up by clearing solid horizontal lines. Most Tetris players experience complete escapism, which is why many corporations and educational institutions loathe its existence. Tetris has gone on to inspire countless variations and will forever influence puzzle-based videogames. #02 Legend of Zelda: Ocarina of Time 名稱:Legend of Zelda: Ocarina of Time(薩爾達傳說:時之笛) 平台:Nintendo 64 開發:Nintendo EAD 代理販售:Nintendo 發售年份:1998 入選原因:經過許多評論家對於選出史上最偉大遊戲的考量,任天堂的薩爾達傳說:時之笛是唯一在成堆的遊戲當中獲得IGN滿分評分的一款。本作讓林克以青少年、童年兩種外型一舉成名,幫日後的3D冒險遊戲鋪路,但是它能夠被人們所牢記與崇敬很可能還有另外兩個原因:第一,它重新創造了任天堂著名的薩爾達傳說系列並使其更為出色;第二,它對N64粉絲們以及廣大的電玩社群展示了如同超級瑪琍歐64般的革命性,任天堂在它豐富的百寶袋中仍然藏有許多的不可思議。時之笛藉由徹底的操控性、巧妙的關卡設計以及直覺的玩法成就了史詩級鉅作的光芒。直到今日它仍 舊是史上最創新的冒險遊戲之一。 Name: Legend of Zelda: Ocarina of Time Platform: Nintendo 64 Developer: Nintendo EAD Publisher: Nintendo Year Released: 1998 Why it Made our Top 100 List: Considered by many critics to be the greatest game ever made, Nintendo's Legend of Zelda: Ocarina of Time is one of only a handful of games to receive a perfect IGN rating. The masterpiece, which stars hero Link in both child and teenage form, helped pave the way for 3D adventure games, but it will likely be remembered and adored for two other reasons: first, it reinvented Nintendo's famed Zelda franchise and actually made it better. And second, it showed Nintendo 64 fans and the larger videogame community that as revolutionary and pretty as Super Mario 64 was, Nintendo still had some serious magic in its hefty bag of tricks. Ocarina of Time is an epic undertaking shining with tight control, ingenious level design and intuitive play mechanics. It remains one of the all-time most innovative adventure outings to date. #01 Super Mario Bros. 超級瑪莉歐兄弟 名稱:Super Mario Bros. 平台:NES 開發:Nintendo EAD 代理販售:Nintendo 發售年份:1985 入選原因:任天堂備受喜愛的2D平台代表作曾經在我們幾年前選出的名單中拔得頭籌,而它毫無疑問地在本次的入選名單上繼續奪冠。也許是因為它幫助復興後Atari時代黯淡甚至幾乎毀滅的電玩工業使其繼續成為IGN首選,亦或是因為它輕易地闡明了讓我們愛上"任天堂開發"遊戲的一切:正視操作性與關卡設計。這個遊戲以30個出色的2D關卡打響了任天堂招牌明星瑪莉歐的知名度,產生了數以百萬計的電玩玩家而且令他們著迷。超級瑪莉歐兄弟仍舊是史上少有的最具前瞻性與影響力的作品。更重要的是,它仍然像二十年前一般令人著迷、好玩、以及令人滿足。 Name: Super Mario Bros. Platform: NES Developer: Nintendo EAD Publisher: Nintendo Year Released: 1985 Why it Made our Top 100 List: Nintendo's beloved 2D platformer was number one on our Top 100 list a couple of years ago, and it had no problem holding onto the top spot in this year's vote. Perhaps the classic game remains an IGN favorite because it helped revitalize the videogame industry in the post-Atari era of gloom and doom. Or maybe it's cherished above all others because it so effortlessly represents everything that makes us love Nintendo-developed games in general: an unwavering attention to play control and level design. The game, which stars Nintendo's classic mascot hero Mario in 30-some levels of inspired 2D platforming, introduced millions of players to videogames and left them captivated. Super Mario Bros. remains one of the most pioneering and influential titles to date. More importantly, it's every bit as addictive, enjoyable, and satisfying today as it was two decades ago. -- NDS+Wii=互動究極體 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.113.185.235
rabbithenry:很徹底的感覺到任天堂的成功代表第三方失敗的道理了.. 07/24 19:51