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N64/Nintendo 64/ニンテンドウ64
CPU: MIPS 64-bit RISC CPU (customized R4000 series)
Clock Speed: 93.75 MHz
Co-processor: 64-bit RISC processor running at 62.5 MHz
RCP SP (Sound and Graphics Processor)
and DP ( Pixel Drawing Processor)
Graphics processing functions: Z-Buffering, Anti-aliasing,
eliminates jagged lines and edges,
mostly in low res.
Realistic texture-mapping.
Alpha Channel effects\Fog, Transparency, etc.
Ray-Tracing/sophisticated form of
light tracing ability.
Gouraud shading, (Featuring: Tri-Linear filtered mip-map interpolation,
Perspective correction, Environment mapping).
Memory: Rambus D-RAM 36 Mbits
Transfer Speed: Maximum transfer speed 4,500 M bits/sec.
running at 500Mhz.
Polygon draw rate: 150,000pps with all effects @ 60fps
Resolution: 256 X 224 - 640 X 480 dots with
flicker free interlace mode support
Color: Maximum: 16.8 million colors, 32-Bit RGBA
Pixel Color Frames Buffer Support
21-Bit color video output
16.8 million colors available
32,000 colors on screen at once
Output: RF, Stereo A/V, S-Video, HDTV, NTSC/PAL
Digital sound: 16-bit
Number of voices: ADPCM: 16-24 channels w/pitch-shifting
PCM: 100 channels possible, take 1% of CPU each
Sampling frequency: 44.1KHz or 48KHz (selectable)
Benchmark performance: Main CPU clocked at 125 MIPS
(millions of instructions per second)
Graphics Co-Processor clocked at 100+ MFLOPS
(millions of floating point operations per second)
100,000 polygons per second, with all hardware graphic features turned on.
Controller: Input for four controllers
Analog/Digital
Total of nine buttons
Dimensions: 10.23" wide x 7.48" deep x 2.87" high
Weight: 2.42 pounds
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