推 AgentWu:....沒人要幫嗎@@a 05/10 20:42
推 danadanad:有些專有名詞我看不太懂@@ 而且我也懶的查XD 05/10 20:44
→ danadanad:最後一句好了 別以為遊戲名稱是瑪莉歐就以為只能玩他 05/10 20:45
→ danadanad:玩家們還是可以操作碧姬和庫巴 05/10 20:46
推 fox527:感謝超辛苦的AgentWu大哥,可惜我英文不好 05/10 21:41
> -------------------------------------------------------------------------- <
作者: alccz () 看板: Nintendo
標題: Re: [情報] [NGC] DK BONGO BLAST, SUPER PAPER MARIO
時間: Wed May 10 20:51:00 2006
※ 引述《NintendoFans (任天道)》之銘言:
: ※ 引述《NintendoFans (任天道)》之銘言:
: : SUPER PAPER MARIO 短片:
: : http://movie.nintendo.co.jp/data/wmv/gc/papermario.wmv
: : http://www.nintendo.co.jp/n10/e3_2006/gc/02_papermario/ss01.html (也是10張)
: Super Paper Mario(TM)
: Format : Nintendo GameCube (TM)
: Launch Date : Q4 2006 (指美國)
: ESRB : RP (Rating Pending)
: Game Type : 2-D/3-D Sidescrolling Platformer with Role-Playing Elements
: Players : 1
: Developer : Intelligent Systems
: KEY INFORMATION
: The newest chapter of the Paper Mario story isn’t just out of this world …
: it’s out of this dimension.
這我看不太懂XD
: What at first glance appears to be a 2-D sidescroller ripped straight from
: the pages of the Paper Mario universe soon turns into a 3-D action-adventure
: that defies all video game logic. Fusing 2-D and 3-D perspectives, not to
: mention RPG and platformer elements, the game slips back and forth between
: dimensions. The action sprawls across eight worlds filled with traps,
: puzzles, bizarre mysteries and items that often draw themselves out of thin
: air.
第一眼看起來是2D卷軸遊戲,但是紙片馬莉大叔的世界馬上轉成3D的動作冒險,顛覆了
所有遊戲的邏輯思考。融合了2D和3D的視角,更不用說RPG跟platformer的元素,遊戲
在空間中互相轉換(意指3D和2D)。這次延展出八個充滿陷阱,拼圖,奇異謎團,
和常常從空氣中蹦出道具的世界
: Oh, and just because Mario’s in the title doesn’t mean he’s the only
: star – players also get to play as Peach and Bowser.
OH~~~ 不因為馬莉大叔是遊戲的名稱就代表只能使用馬莉大叔,玩家也可以以庫霸和
桃子公主進行遊戲。
第一次翻譯,翻的不好敬請見諒<(_ _)>
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推 NintendoFans:Thx :) 05/10 20:51
推 PRSMUSE:這是ACT還是RPG阿? 05/10 20:53
推 AgentWu:應該是RPG吧 :) 05/10 20:54
推 AEL:我怎麼覺得是ACT啊.. 05/10 20:57
推 NintendoFans:"ACT"帶有RPG 的要素吧, 原文是這樣寫的 05/10 20:59
→ WatanabeKen:是ACT為主 05/10 21:31
> -------------------------------------------------------------------------- <
作者: BlueDays (The Light of My Life) 看板: Nintendo
標題: Re: [情報] [NGC] DK BONGO BLAST, SUPER PAPER MARIO
時間: Wed May 10 21:23:47 2006
※ 引述《alccz ()》之銘言:
: ※ 引述《NintendoFans (任天道)》之銘言:
: : The newest chapter of the Paper Mario story isn’t just out of this world …
: : it’s out of this dimension.
: 這我看不太懂XD
(吃掉一些 ㄟ( ̄︶ ̄ㄟ))
我想,這句應該是在強調遊戲的特點,即由 "paper" 薄片組成的世界觀:)
「這款遊戲的最新章節 (劇情) 並非以這個世界 ( Mario 的世界) 為題,
而是以這個結構面為題。」
我想它用結構面的概念去解釋角色們所在的世界,
無非是為了強調:角色與物件皆是由 2D 的平面所構成;
而當其處於 3D 的場景中,就容易處處凸顯出遊戲空間結構的問題。
也算是玩了一點點文字遊戲吧~我自己的解讀,給大家作為參考囉 ^^
--
※ 編輯: BlueDays 來自: 61.229.148.192 (05/10 21:25)
> -------------------------------------------------------------------------- <
作者: NintendoFans (任天道) 看板: Nintendo
標題: Re: [情報] [NGC] DK BONGO BLAST, SUPER PAPER MARIO
時間: Sat May 20 18:12:05 2006
※ 引述《NintendoFans (任天道)》之銘言:
: What at first glance appears to be a 2-D sidescroller ripped straight from
: the pages of the Paper Mario universe soon turns into a 3-D action-adventure
: that defies all video game logic. Fusing 2-D and 3-D perspectives, not to
: mention RPG and platformer elements, the game slips back and forth between
: dimensions. The action sprawls across eight worlds filled with traps,
: puzzles, bizarre mysteries and items that often draw themselves out of thin
: air.
: Oh, and just because Mario’s in the title doesn’t mean he’s the only
: star – players also get to play as Peach and Bowser.
http://www.planetgamecube.com/specialArt.cfm?artid=11592
PGC: One of the most exciting games that we've heard about that wasn't on the
showroom floor was Super Paper Mario. Are you at all involved in that game?
TT: Actually, in the same way I'm working with Yoshi's Island 2, just about
the design, but getting together and giving feedback at about that level.
PGC: How far along is it in development?
TT: It's very, very far along. The only reason it is not here is that there
was a decision not to put the GameCube on the floor this time. But don't
worry, it's coming along great. It also takes you out of what you would
traditionally expect in a Super Mario game. There's a lot of really fun stuff
in it.
超級紙片馬力歐已經開發很久了
PGC: We saw in the video that at times he is walking normally,
side-scrolling, but at times it looks like the entire environment turns. Does
that happen at set points in the game or can you do that whenever?
TO: Actually, we're both asking ourselves, "Can you do that?" I haven't seen
enough to remember it directly. There are definitely certain areas that once
you're in, will rotate the camera to allow the player to proceed through the
game. To the best of our knowledge, at certain points it will automatically
do that. Whether or not the player will be able to do that, we are not in
agreeance, we don't really remember, so we probably should not say anything.
I'm sorry.
看起來有時候馬力歐是正常走路, 有時候是捲軸, 有時候卻又是整個畫面移動??
是的, 因為隨著關卡的不同, 攝影機也會隨之改變視角以便進行遊戲:)
但是細節他也忘了, 所以能說的有限....(汗
PGC: Will his paper thin nature play a role in the gameplay mechanics, like
the paper plane in Paper Mario 2?
TT: In the previous titles we've asked Intelligent Systems, "Hey, why don't
you do more of that kind of stuff?" So they've answered us in this game.
There's a lot of that, more than in the past.
會運用紙片很薄這個特性來增加遊戲性嗎??例如之前的紙飛機
是的, 而且會大量應用這特性 :)
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