精華區beta Paradox 關於我們 聯絡資訊
相信大家玩到後期都會發現 汽車 坦克 飛機等等材料中需要機械零件的產品的產出量 一直都只有0.02, 52有人認為是程式在滿足工廠的維護材料(水泥 零件)後就不再投入 機械零件,為了解決這個問題我們需要修改common下的production文件 ---------------------------------------------------------------------------- 首先我們需要創建一個新的工業模組 這是舊的 factory_template = { efficiency = { cement = 0.5 #if no cement, work at 75% efficiency machine_parts = 0.01 } owner = { poptype = capitalists effect = input effect_multiplier = -2.5 } employees = { { poptype = craftsmen effect = throughput amount = 0.8 } { poptype = clerks effect = output effect_multiplier = 2.0 amount = 0.2 } } type = factory workforce = 10000 } 至於新的模組,先複製舊模組再對維護材料進行修改 我是將新的工業模組設為 modern_factory_template,這三字要用符號連結,不然無法讀取 modern_factory_template = { efficiency = { cement = 2 #if no cement, work at 75% efficiency steel = 1 fuel = 0.2 } owner = { poptype = capitalists effect = input effect_multiplier = -2.5 } employees = { { poptype = craftsmen effect = throughput amount = 0.8 } { poptype = clerks effect = output effect_multiplier = 2.0 amount = 0.2 } } type = factory workforce = 10000 } -------------------------------------------------------------------------- 創建新工業模組之後,接著就是將新工業模組套用於文件內 LATE GAME FACTORIES區 的各個材料需要機械零件的工廠 aeroplane_factory = { template = modern_factory_template input_goods = { machine_parts = 1.6 electric_gear = 1.6 rubber = 0.8 lumber = 2.4 } output_goods = aeroplanes value = 0.8 } barrel_factory = { template = modern_factory_template input_goods = { automobiles = 0.8 machine_parts = 0.1 electric_gear = 0.1 rubber = 1 } output_goods = barrels value = 0.8 } automobile_factory = { template = modern_factory_template input_goods = { machine_parts = 1.6 electric_gear = 0.8 rubber = 0.8 steel = 0.8 } output_goods = automobiles value = 1 } 修改完畢!!!!!!! -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 220.137.2.130
flycarb:忘記說了,新模組的消耗品是我自己改的,也不必照我這樣改 08/30 07:52