精華區beta Paradox 關於我們 聯絡資訊
所用版本:DA 1.1 加 中文化... 我玩 中華民國 希望能打到落日事件(以前玩 DD 就玩出過) 可是我失敗了...沒有發生落日事件... 我玩 DA 主要是想吞併別國的科技組(要是三軍將領也能為我所用,那就更好了) 所以我稍微構思了一下:吞併滿州國不是問題...只有南韓,我也覺得不夠... 所以在我打到北韓六省的時候我就解放北韓(清津這一省有 60 幾師的日軍部隊... 硬是被我打到海裡,這動員我大部分的軍力圍剿(協同進攻)...不然堆疊懲罰很高!) 我是想南北韓都解放...然後再解決日本...等日本解決了之後... 再回過頭解決南北韓... 可是當我吞併日本時(他的科技組不錯麻)...卻發現南韓被美國傀儡... 北韓被蘇聯傀儡...那我要打南北韓...對我來說是有點困難(兩邊開戰,太可怕了...) 我把南北韓分別被美蘇傀儡事件...看了一下...覺得還有改進的地方... 在此提出...大家討論一下: 這事件分別記載在:(安裝資料夾)\Paradox Interactive\Armageddon\db\events下的 USA.txt(事件:3811) 和 USSR.txt(事件:3810)... 以下是原本事件:3811 ######################################################################### # South Korea - USA Puppet ######################################################################### event = { id = 3811 random = no country = USA name = "EVT_3811_NAME" desc = "EVT_3811_DESC" picture = "korea" style = 0 trigger = { exists = KOR exists = PRK OR = { event = 45 # Japan already surrendered NOT = { exists = JAP } } } date = { day = 0 month = january year = 1939 } offset = 2 deathdate = { day = 29 month = december year = 1963 } action_a = { name = "EVT_3811_ACTA" # command = { type = make_puppet which = KOR } } } 以下是原本事件:3810 ######################################################################### # North Korea - USSR Puppet ######################################################################### event = { id = 3810 random = no country = SOV name = "EVT_3810_NAME" desc = "EVT_3810_DESC" picture = "korea" style = 0 trigger = { exists = KOR exists = PRK OR = { event = 45 # Japan already surrendered NOT = { exists = JAP } } } date = { day = 0 month = january year = 1939 } offset = 2 deathdate = { day = 29 month = december year = 1963 } action_a = { name = "EVT_3810_ACTA" # command = { type = make_puppet which = PRK } } } 條件很簡單:只要南北韓存在,日本被滅...就發生這事件... 我覺得有改進的必要...所以我做了修改...以下是新改的事件: ######################################################################### # South Korea - USA Puppet ######################################################################### event = { id = 3811 random = no country = USA name = "EVT_3811_NAME" desc = "EVT_3811_DESC" picture = "korea" style = 0 trigger = { exists = KOR exists = PRK NOT = { exists = CHI } NOT = { exists = CHC } NOT = { ispuppet = KOR } NOT = { ispuppet = PRK } OR = { event = 45 # Japan already surrendered NOT = { exists = JAP } } } date = { day = 0 month = january year = 1939 } offset = 2 deathdate = { day = 29 month = december year = 1963 } action_a = { name = "EVT_3811_ACTA" # command = { type = make_puppet which = KOR } } } ######################################################################### # North Korea - USSR Puppet ######################################################################### event = { id = 3810 random = no country = SOV name = "EVT_3810_NAME" desc = "EVT_3810_DESC" picture = "korea" style = 0 trigger = { exists = KOR exists = PRK NOT = { exists = CHI } NOT = { exists = CHC } NOT = { ispuppet = KOR } NOT = { ispuppet = PRK } OR = { event = 45 # Japan already surrendered NOT = { exists = JAP } } } date = { day = 0 month = january year = 1939 } offset = 2 deathdate = { day = 29 month = december year = 1963 } action_a = { name = "EVT_3810_ACTA" # command = { type = make_puppet which = PRK } } } 我改的也很簡單: 在觸發條件裡加了四行: NOT = { exists = CHI } NOT = { exists = CHC } NOT = { ispuppet = KOR } NOT = { ispuppet = PRK } 意思是只要中華民國存在或中共存在,南北韓就不能任意由美蘇兩強擺弄... 另外,南北韓若已是其他第三國的傀儡,為了尊重原來的宗主國,也不能說要就要... 後來,終於讓我如願以償...收了南北韓的科技組... -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 203.67.190.66
ThomasJP:南北韓科技組有啥價值??有日本的應該就夠啦 03/02 18:56
ThomasJP:還有DA應該也有落日才對的...除非中文化弄壞了 03/02 18:57
orcaZZC:推一個,這樣做不錯,不然常常辛苦打下的土地莫名其妙 03/02 18:57
orcaZZC:變成別人的puppet. 03/02 18:57
orcaZZC:說不定是進軍速度太快在offset時間前annex日本.. 03/02 18:58
orcaZZC:s/l的話offset也會重算的樣子?? 03/02 18:59
zaknafein987:這樣也不錯呢,每次看到魁儡國跑就很不爽... 03/02 19:14
zaknafein987:不過這個也是逼美蘇大戰的好方法... 03/02 19:15
if4:沒錯!我原先也是這樣想的...可是我不想等太久... 03/02 19:21