精華區beta PathofExile 關於我們 聯絡資訊
https://www.pathofexile.com/forum/view-thread/340794 chris一小時前發的文,大Patch唷 重點: 1.Intelligence/Strength Support Gem - Summon Elemental Resistance 應該是招喚怪增加元素抗性,可透過任務拿到 2.Strenth/Intelligence Support Gem - Increased Burning Damage 增加burning damage,也可透過任務拿到 3.新的四項獨特物品 4.新的藥水屬性: 移除bleeding或shock狀態 5.新的地圖屬性: 增加chills(冷凍緩速)地面、chain(怪物攻擊可以連結兩次) 6.新的物品屬性: 增加accuracy、視野、減少物品需求 (高端craft表示: WTF?? 廢屬又更多了) 7.任務修改: the way forward要打一隻小王了 8.平衡修改: multistrike傷害減少改為全傷害(原本只有近戰) 所以lightening strike打出的projectile傷害也會減少 9.獨特物品(unique)掉落率增加 10. orb of chance(機會石) 增加洗出常見獨特物品,但減少罕見獨特物品的機會 11. 許多的map quantity bonus獲得了增加 12. marauder的被動技能點reduced extra critical damage現在可以正常作用 (以前都白點了是吧...難怪點了還是一樣痛) 剩下不翻了XD 阿,ATI顯卡bug啥時要修好阿!!!! 那時我再考慮回來玩 以下原文 posted by chris This should be deployed tomorrow - Friday, NZ time. Version 0.10.7 Content: Added a new Intelligence/Strength Support Gem - Summon Elemental Resistance. This is first offered to the Witch and Templar in Act Two of Normal difficulty, the Shadow and Marauder in Act Three of Normal difficulty and to Rangers and Duelists in Act One of Cruel difficulty. Added a new Strenth/Intelligence Support Gem - Increased Burning Damage. This is first offered to the Witch, Templar and Marauder at the Medicine Chest quest in Cruel difficulty and to the other classes in Act Three of Cruel difficulty. Added four new Unique items, two of which were designed by our Diamond supporters. One of these is a Unique Map. Added two new cosmetic microtransactions: Ebony Weapon Effect and Ivory Weapon Effect. Added a new Map mod - "of Ice": Area has patches of Chilled Ground (worth 8% quantity). Added a new Map mod - "Chaining": Monsters' skills chain two additional times (worth 18% quantity). Added a new Flask Mod - "of Staunching": Removes Bleeding. Added a new Flask Mod - "of Grounding": Dispels Shocked. Added new Item Mods - "of the Worthy" and "of the Apt": Reduced attribute requirements to equip an item. Added new Item Mods - "of Shining", "of Light" and "of Radiance": Increased accuracy and light radius. The following Unique items now have custom 3D art: Atziri's Mirror, Matua Tupuna, Prism Guardian, Crest of Perandus, Rise of the Phoenix, Lioneye's Remorse, Rathpith Globe and Daresso's Courage. The following alternate art Unique items that were given out as prizes for Race Season One now have custom 3D art: Facebreaker, Wanderlust, Goldrim, Atziri's Mirror and Demigod's Triumph. The Way Forward quest now requires you to kill a Unique blackguard called Captail Arteri who is guarding the blockage. Changed the mouse cursor to a larger one that is easier to see in a variety of environments and combat situations. Continued to incrementally improve the art, effects and environments and audio. Features: Skills bound to the middle and right mouse buttons can now be bound to a key instead. The middle mouse button, right mouse button and two additional buttons (mouse4/5) can now be bound to various functions like skills, flasks, item highlighting or opening the inventory. More keys are now available to be bound: insert, home, end, delete and the arrow keys. Keybindings for international keys are still being developed. We have standardised the TCP port that the game uses for instance server connections to one that is less likely to be affected by packet shaping. This may improve network performance with some ISPs. When creating a hardcore character, there's now a warning message explaining that we will not restore dead hardcore characters. Gems on the ground now do not show their level in their name if they are level one. Balance Changes: The Multistrike support gem's damage penalty is now "Less Attack Damage" rather than "Less Melee Damage". This affects Lightning Strike's projectiles which were not intended to have no penalty with this support gem. Increased the drop rate of Unique items. An Orb of Chance is now much more likely to create common Unique items and less likely to generate uncommon or rare Unique items. Map Mod Balance Changes: Armoured - quantity bonus increased from 6% to 8%. Capricious - quantity bonus increased from 8% to 14%. Grounded - quantity bonus increased from 6% to 8%. Incombustible - quantity bonus increased from 6% to 8%. Mirrored - quantity bonus increased from 12% to 18%. Molten - quantity bonus increased from 6% to 8%. Punishing - quantity bonus increased from 12% to 18%. Splitting - quantity bonus increased from 12% to 18%. Unwavering - quantity bonus increased from 6% to 12%. of Exposure - quantity bonus increased from 15% to 30%. of Smothering - quantity bonus reduced from 30% to 20%. of Vulnerability - quantity bonus increased from 18% to 25%. Bug Fixes: If there is no room for items to drop on the ground when a monster dies, they now stack on top of other items rather than not dropping. Fixed a bug where internal teleports inside levels could fail to change the environment. You can no longer close the options panel by opening another panel if there are unsaved changes to the options. Fixed a bug in cut-throat leagues where the experience death penalty would not be awarded to the killer correctly. Fixed a bug where the character says "It would be wrong to do that here" when using the move-only command in town. Fixed the Marauder passive skill that reduced extra critical damage so that it behaves correctly. Fixed a bug where the additional critical damage applied by the Critical Weakness curse didn't work correctly. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 60.251.57.70 ※ 編輯: teredo 來自: 60.251.57.70 (04/18 16:43) <應板友要求刪除推文>
quen6788:大chance時代要結束了嗎 04/18 16:43
HornyDragon:增加chain......我靠 04/18 16:45
HornyDragon:"常見獨特物品"和"罕見獨特物品"有啥區別?! 04/18 16:46
應該是指項鍊戒指類的多種獨特物品?
willy0324:不對,看起來我詮釋錯了,可能是真的讓召喚怪增加抗性 04/18 16:46
willy0324:可以請原po把1F刪掉嗎以防誤導 感謝 04/18 16:47
※ 編輯: teredo 來自: 60.251.57.70 (04/18 16:48)
quen6788:wiki裡面有說unique分成common跟rare 不過沒寫怎分的 04/18 16:50
Complain:常見就是你打到會罵幹的那種...罕見就是你發了的那種 XD 04/18 16:50
ericinttu:比較貴的就是罕見(?) 04/18 16:50
willy0324:感謝原po 04/18 16:52
tztbrian:感謝分享 04/18 16:58
ericinttu:bug fix 第一項關於掉寶的也不錯 04/18 17:01
Butcherdon:12... 04/18 17:14
greenhand:關於12官方有回答 http://0rz.tw/2ht8x 04/18 17:20
TryKillMe:難怪我LS裝了multistrike根本飛天..... 04/18 17:26
TryKillMe:ATI顯卡BUG是啥?我6850更新驅動之後滿順的 04/18 17:30
horoscape:9.獨特物品(unique)掉落率增加 <--我只看到這條 A_A+++ 04/18 17:31
gn00330501:7850 1G 頓很大.... 04/18 17:34
horoscape:樓上幾位叫我4870情何以堪... 04/18 17:40
TryKillMe:我更新之前一對技能都會卡 更新後頗順 04/18 17:41
itsunfair:我4850順順玩阿..不過我E8500+8G-RAM 04/18 17:44
kevinfu0302:Q9550+4850+ram4G 表示: 04/18 17:48
kaosie1219:我4850+E6300+4GRam還OK 04/18 17:49
gn00330501:我當初是因為4850頓很大才衝了7850....沒想到....嗚 04/18 17:54
MoodSwings:這patch什麼時候會上線有說嗎? 04/18 18:22
MoodSwings:我比較期待調整一下IceShot的特效 :( 04/18 18:23
MoodSwings:看到了,明天! 04/18 18:35
playboymomo:yeah 鼠標變大^_^ 04/18 18:44
loezone:乾........ 所以爆擊詛咒之前是壞的喔 04/18 18:49
loezone:害我今天打到元素詛咒開心的超有感增強...... 原來如此 04/18 18:50
ljfscgyy:不是明天才更新的嗎? 04/18 18:59
iljapan61:Friday! 04/18 19:03
MortalCGU:我的殭屍每次踩到火就爆光光,希望這顆gem有用 04/18 19:43
ljfscgyy:召喚物在M難度也有抗性懲罰嗎? 04/18 19:44
iljapan61:沒有吧 04/18 19:47
twooo333:E7400+4670+3G RAM 還算可以玩 04/18 19:51