作者i300ml (錦衣)
看板PathofExile
標題[情報] 1.0.4
時間Mon Dec 23 10:18:19 2013
先貼過來了 懶得上色 XD
buff不少gem
火雨這樣改動拿來當主力相當威猛? (望向倉庫18Q的火雨 舔~
新增火系法術:Flameblast
剛拿去給圖騰法使用,結果不會釋放
就地上3個大圈 當裝飾品 XDDDDDDD
You can now challenge another player or party to a duel! Right click on them
and select "Challenge to Duel". If they accept, you'll immediately be
teleported to a PvP arena. If you challenge another party, the parties will
fight each other. If you challenge someone in your party, only the two of you
will fight. The resistance penalties used for the arena are those of the
difficulty that the challenger was in.
Added a new Intelligence skill - Flameblast: Channels to build up a large
explosion. The longer you channel, the larger the area of effect and damage
of the explosion. The explosion occurs after using another skill or after a
short period without casting.
Flameblast is first available to the Witch, Templar and Scion from the "The
Caged Brute" quest in Normal Difficulty and to the Shadow from "Delving into
Sin".
Added five new Unique items, two of which are designed by supporters. A
special item has also been added for a supporter.
Added three new cosmetic microtransactions: Olmec Totem Skin, Tribal Storm
Call and Holiday Present Sack.
Added two new Achievements: Specialist and Full Clear: The Catacombs.
Added four new vendor recipes.
Minor Features/Content:
Resistances on the character screen now show your uncapped total in brackets.
Your resistances appear in red if you have less than 0%.
Added a new Heavy Strike animation for Marauders wielding Two Handed Swords.
Updated the Scion block animations, to deal with shield flipping.
Players must now be level 2 or higher before they can use global or trade
chat, unless they have previously had a level 25 character on their account.
Balance:
Fireball: The area of effect has been increased by 12%. Damage has been
increased at all levels (by around 20% at level one and around 23% at level
15).
Firestorm: The radius of the area that fire lands in has been increased by
39%. The delay between strikes has been reduced from 0.15 seconds to 0.10
seconds. Damage has been increased by 35%. The quality bonus has been reduced
by 33.33% to match the reduced projectile delay.
Incinerate: Now has a cast time of 240 milliseconds instead of 160. Damage
has been increased by 77% per cast and damage effectiveness for supports has
been adjusted from 20% to 30%. The number of stacks required to progress
through a stage has been reduced to four casts.
Added Cold Damage has been increased by 15% at level 1, up to 100% at level
15.
Added Lightning Damage has been increased by 15% at level 1, up to 100% at
level 15.
Added Chaos Damage has been increased by 7% at level 1, up to 69% at level 15.
Modified the Torture Chamber boss room with several changes. The exit is
disabled during the boss fight. A pillar has been added close to exit, to
better signal that the beam attack can be interrupted by breaking line of
sight.
Sallazzang in the Labyrinth now correctly spawns with a magic monster pack in
addition to the normal Devourers that spawn in his arena every few seconds.
The Barrage skill has been added for the Ranger in Descent Champions.
The Storm Call skill has been added for the Witch in Descent Champions.
Bug Fixes:
Fixed a bug where you could shoot wand projectiles that received unarmed
damage bonuses.
Fixed an issue where some achievements with only one criterion showed that
criterion as partial completion in the description.
Fixed the text on Demon King Horns to correctly describe it as a replacement
skin, rather than an additional effect.
Fixed an interaction between the Headhunter unique item and the Proximity
Shield Nemesis mod, where the Proximity Shield did not expire.
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 220.134.159.10
※ 編輯: i300ml 來自: 220.134.159.10 (12/23 10:25)
推 scripter:Torture Chamber 的改動應該比較不易被秒殺了!..XD 12/23 10:28
→ bnn:火系buff, ACD/ALD/AChaosD buff, 使用率應該會提高吧. 12/23 10:28
→ bnn:但是現在不能打一打跑出去了... Labyrinth王座室更機車了 12/23 10:29
推 jasop:找不到patch note 12/23 10:31
推 byjiang:incinerate大buff? 12/23 10:37
推 toxintoxin:電手表示: 居然被buff 12/23 10:42
推 FayeOwO:元素傷害究竟會不會因此崛起呢?讓我們繼續看下去... 12/23 10:45
→ i300ml:火雨我弄到20Q,拿我的圖騰法去試 結果相當威猛... 12/23 10:46
→ bnn:結果發現Thunder Fist又漲價了...Orz 12/23 11:05
→ AresMars:結果火雨有點increase area range的跟本打不到人啊啊 12/23 11:07
→ i300ml:XDD 12/23 11:08
→ AresMars:之前版友的站樁Dom用incinerate的應該超開心XD 12/23 11:08
推 Butcherdon:torture chamber門口新增的柱子是用來提示玩家躲雷射 12/23 11:22
→ Butcherdon:應該沒變 而且改成不能進進出出 XD 12/23 11:23
→ Butcherdon:火雨蠻爽的 超大buff 12/23 11:28
→ tony820708:幫補patch note 火系大BUFF阿...... 12/23 11:41
→ tony820708:話說thunder fist buff在哪我怎麼沒看到= =??? 12/23 11:46
推 jasop:自帶ald阿 12/23 11:48
→ tony820708:喔~~ 對喔 nerf後完全沒興趣都忘記了XDDD 12/23 11:54
→ tony820708:不過其實我覺得這改動應該是因為靈氣比以前強太多吧 12/23 11:55
→ tony820708:導致其實接它們之前很不划算XDD 12/23 11:56
推 angerm1117:打寶盾!!!! 12/23 12:20
推 ckgegg:釣竿是怎麼回事...... XD 12/23 12:26
→ FayeOwO:有老玩家可以解釋一下釣竿是在做什麼嗎?好像可以釣魚? 12/23 13:44
→ tony820708:釣竿不是玩家自己惡搞的嗎...... 12/23 13:48
→ FayeOwO:我找到這張圖了,他是玩家自己發的誒,有待查證啊XDDD 12/23 13:53
推 Connec:我記得是GGG做的忘記拿掉 結果有人打到 之後GGG就下架了XD 12/23 14:03
推 FlutteRage:火法總算buff了 12/23 17:54
推 frankexs:火雨是nerf吧...範圍加大39%是要怎麼打 12/23 17:59
→ frankexs:原本接CE我都嫌範圍太大的說 12/23 17:59
推 ckgegg:火雨就廣域AOE掃場技能阿 12/23 18:01
推 sealifes:新出的傳奇匕首感覺好強... 12/23 18:11
推 tony820708:新出的匕首有點扯...... 不知道好的roll DPS會多少.... 12/23 18:14
→ frankexs:但是火雨單顆攻擊力低 而且範圍越大命中率越低 12/23 18:16
→ frankexs:以前掃場完全比不上 火球+chain 現在又多個flameblast 12/23 18:20
→ frankexs:flameblast 很像是範圍型incinerate 還可以疊10次 12/23 18:23
→ jasop:匕首有圖嗎? 12/23 18:36
→ tony820708:unique thread已經有人貼了 12/23 18:54
→ tony820708:難得出一把物傷匕首 但是高爆率爆傷 DPS還不低...... 12/23 18:55
→ tony820708:老實說有點扯 正常來說這種匕首 黃的也有EX價 12/23 18:55
→ Butcherdon:flameblast和火discharge相比 優勢是能夠遠攻 當主力技 12/23 18:56
→ Butcherdon:用來單刷我覺得不好 同樣引導的時間 別人能做太多事情 12/23 18:56
→ Butcherdon:團戰大概也吃屎吧 引導完怪都死光了 也沒人會留屍體給 12/23 18:57
→ Butcherdon:元素擴散 12/23 18:57
→ Butcherdon:剛才用18級的火雨 打P姐 算是還行 丟一次20幾顆 12/23 18:59
→ jasop:維護中... 12/23 19:01
→ tcpic:不知道接觸發系統怎麼樣.. 12/23 19:01
→ tony820708:我剛剛一直很好奇我用官網怎麼跑那麼慢 然後就維修了.. 12/23 19:02
→ tony820708:官網似乎維修好囉~~ 可以去看了 12/23 19:14
→ jasop:DOT專用刀 12/23 19:17
→ sealifes:DOT用adder's touch應該就有效果了,爆擊匕首很適合 12/23 19:51
→ tony820708:感覺不無小補 不過他的爆率跟DPS已經很高了 12/23 19:54
→ tony820708:感覺即使沒有其他效果還是把很不錯的匕首 12/23 19:55
→ frankexs:引導一層基本0.3秒 怪哪有死這麼快... 12/23 22:03
→ bnn:新recipe: 武器+白/藍/黃rustic腰帶+磨刀石 = IPD% 藍武 12/24 12:21
→ Butcherdon:壓到1.5秒以內 當成SC打電抗圖的備用技能 12/24 14:40
→ Butcherdon:大範圍擴散掃場 和解放的重複性太高了 也沒什麼優勢 12/24 14:41
→ frankexs:你說1100%more dmg沒優勢? 光你集球時間怪都死3遍了 12/24 14:58
→ Butcherdon:CE之後比SC沒CE的範圍還大 我覺得它比SC用起來輕鬆很多 12/24 15:52
→ Butcherdon:和火Discharge的掃場比較 續戰力贏沒什麼問題 但是安全 12/24 15:54
→ Butcherdon:性不好 首先是必須佔一格FC 這一格我能放火穿 燃燒傷 12/24 15:56
→ Butcherdon:或是把MS一起接過來 操作的時候 EC完可以看情況跑位、 12/24 15:57
→ Butcherdon:上雙詛咒、補MS 彈性很高 FB要站原地挨打這點就輸了 12/24 15:59
→ Butcherdon:不是關卡王的大致上都是一發死 頂多遇到不能詛咒或是小 12/24 16:01
→ Butcherdon:群怪用火雨打 沒什麼差別 12/24 16:02
→ Butcherdon:我還是很愛這個技能啦 但目前看來實戰有一些缺點 12/24 16:09
→ frankexs:FB哪有要站在原地挨打 這麼說火雨也是站在原地挨打 12/24 16:20
→ frankexs:FB可以取代火雨 怪越多FB的dps越高 火雨卻不變 12/24 16:21
→ frankexs:FB不一定要集滿 只是範圍小了點XD 12/24 16:25
→ Butcherdon:這兩天用的心得 火雨真的蠻坦的 主要是持續吸血吧 12/26 20:38
→ Butcherdon:剛弄到丟一次30顆 配MoM和雙吸 沒想到能75抗無痛站樁 12/26 20:39
→ Butcherdon:Dominus, 74的晚上才try, Mmuseum雙王也是真的坦住不靠 12/26 20:41
→ Butcherdon:DPS秒 比較棘手的是labyrinth那種元素抗爆發力又強的 12/26 20:42
→ Butcherdon:FB升到17暫時不升了 燃燒傷似乎是預設用法 但我覺得超 12/26 20:47
→ Butcherdon:高速施法後期比較有搞頭 12/26 20:49