精華區beta PathofExile 關於我們 聯絡資訊
https://www.pathofexile.com/forum/view-thread/748326/ Version 1.0.5 Major Features/Content: Added a new Intelligence support gem - Enlighten: This is a world-drop-only gem with three levels that only performs its function at level two and above. It increases the experience gained by active skills that it supports. Added four new Unique items, two of which were designed by supporters. Added two new cosmetic microtransactions: Medusa Snakes Helmet Skin and Bell Lizard Pet. Added two new Achievements: Raise the Bar and Full Clear: Archives. Added one new vendor recipe. Minor Features/Content: Trade chat has been rate-limited to prevent message flooding. The speed that it is set to (3 seconds per message) is still faster than the amount that is classified as abusive. If this reduces the amount of repeated messages in trade chat then we may be able to make the trade channels larger, so that messages get more exposure. Added race rewards for Race Season Six. Added alternate Demigod's Touch art for special race rewards. The art for Exalted Orbs has been updated. The art for the Empower skill gem has been updated. Added a buff icon for being under the effects of Proximity Shield. Added some new slashing sounds. The buff name and description for Flameblast has been updated. Microtransaction helmet effects have had some names and descriptions updated to be consistent. Various improvements have been made to monster death animations. Balance: Freeze Mine now deals damage, increasing as it goes up in levels. It always freezes and the freeze duration is longer than the damage would normally cause. Punishment has had its base damage reflection increased by a flat 6%. Damage reflection against higher rarity monsters has been also been increased. For example, damage reflection against unique monsters has been increased by a flat 11%. Flame Totem has had its cast duration slowed from 80ms to 200ms. Its damage has been increased by 270% at level 1 of the gem, increasing to 294% at level 15 of the gem. Searing bond no longer stacks damage from multiple beams. The damage of Searing Bond has been increased by around 400%. Cast on Critical Strike now has a 10 millisecond cooldown. The chance to cast supported skills has been increased by a flat 20%. If Multiple Traps supports a skill gem that can raise minions and those minions use traps, those traps are now supported by Multiple Traps. Bug Fixes: Fixed a bug where not all Flame Totem attacks would deal damage. Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage. Fixed more issues related to having an unarmed main hand with other offhand weapons. Fixed various issues with skill gem and skill bar descriptions. Fixed an issue with overlapping resistance auras where maximum resistance benefits were prioritised after resistance gains, and characters did not get the maximum resistance they could get from those auras. Fixed some issues with visual clipping with the Templar and some armours. Fixed an issue where you were unable to leave the Torture Chamber's boss room. Fixed an issue where Undying Incinerators with Soul Conduit did not correctly grant experience and loot when self-exploding. Fixed a bug where monsters could spawn in an inaccessible area in the Hedge Maze. Fixed a crash related to the Shock and Horror beam. Fixed a crash related to casting Portals. Fixed a crash related to Cyclone. Fixed a crash in the Courtyard map. Fixed an instance crash related to Proximity Shield. -- 召喚imba不解釋 (?? -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 111.255.67.210
i300ml:拿在副手還蠻酷的 就一顆頭顱~ 01/09 10:01
i300ml:悲劇 是舊的 XD 01/09 10:02
jasop:這是舊的 01/09 10:03
※ 編輯: i300ml 來自: 111.255.67.210 (01/09 10:04) ※ 編輯: i300ml 來自: 111.255.67.210 (01/09 10:10)
selina004:求解釋 召喚部份……… 01/09 10:08
i300ml:Flame Totem lol 01/09 10:11
i300ml:CoCS悲劇... 01/09 10:17
bnn:為了FPS著想還是把flame totem的施法速度減慢了...增傷沒用啊 01/09 10:17
bnn:CoCS差那10ms CD換20%增加機率應該算buff? 01/09 10:18
bnn:Searing bond繼續buff不燃完全是給敵人用的招...請小心Dominus 01/09 10:19
i300ml:對單体算Buff? AE不曉得~ 01/09 10:19
jasop:coc很多人都覺得是buff 10ms有跟沒有一樣 01/09 10:20
bnn:我覺得是打錯...100ms比較合理,10ms還不到1 frame 01/09 10:21
i300ml:Multiple Traps也很好玩阿 召喚流會用這顆嗎? 01/09 10:23
Clinkz:CoCS被改了 我的塔隆Shadow都還沒練完... 01/09 10:25
i300ml:CoCS我後來轉物爆了,現在可以轉回來試試 01/09 10:27
bnn:問題是raise spectre+trap+multitrap就吃三顆了...哪隻怪會丟 01/09 10:29
bnn:陷阱? 小王不能叫,神權那個是cast lightning nova 01/09 10:30
Shinpachi:10ms會不會影響cyclone 每一下呢 只能實驗看看了 01/09 10:40
cowshut:加延遲我覺得是不給同時出招的 已經沒得一次觸發多刀扇 01/09 10:41
cowshut:所以就算加1也可以 01/09 10:41
bnn:是這樣沒錯.這樣就只能接一個法術不能同時發多個EK 01/09 10:43
Shinpachi:所以我的彈幕流GG 01/09 10:45
Rucca:多20%觸發大概可以少稱些爆綠吧 01/09 10:46
cowshut:對原本高爆率應該是nerf 對低爆率buff 平滑化吧 我覺得 01/09 10:47
cowshut:我比較好奇的是 Freeze Mine這樣是又改強吧? 阿捏甘丟Q_Q? 01/09 11:00
Shinpachi:看了一下論壇 大家也覺得EK流已死 QAQ 01/09 11:01
Shinpachi:我都77了 0rz 01/09 11:02
mars90226:freeze mine會把小怪打死了,不能一直冰王 01/09 11:04
mars90226:這樣改很好阿,不用nerf也能避免一直冰王 01/09 11:04
jasop:freeze 看傷害決定冰的時間 如果小怪死光就沒得冰了 王太厚 01/09 11:05
cowshut:後面不是有寫說 FM冰的時間會比原本傷害造成的還長? 01/09 11:15
jasop:另外 多人遊戲怪物血量增加 能不能冰住也是一個問題 01/09 11:23
toxintoxin:元素狀態的持續時間, 是照單人map的怪物血量計算 01/09 11:39
knightzero:1火爆怪應該是陷阱無誤,一次丟三顆地板炸彈應該蠻強 01/09 13:57
knightzero:然後看上面資訊應該接muti trap就好,不用再接trap 01/09 14:00
frankexs:10ms已經夠多了吧 原本一次分裂箭可以觸發n次EK的說 01/09 15:20
Butcherdon:"聽說" 能同時發多個不同技能 不能多個相同的 01/09 15:35
Butcherdon:所以這cooldown到底是加在哪裡 01/09 15:35
frankexs:原本2隻怪 一發就可以噴6次EK呢 01/09 15:36
frankexs:那麼CD就是加在相同技能 01/09 15:40
frankexs:我爆率21%算低爆率吧 現在CoCS的EK都清不了怪 01/09 15:45
rusa:多人怪物負面狀態以單人時血量做計算 01/09 16:36