精華區beta Physics 關於我們 聯絡資訊
這真的好難懂,可以請高手用中文解釋一下這個式子在講什麼嗎? 感謝解惑!! http://home.pchome.com.tw/world/blueharvest/WaterEquation01.jpg
http://home.pchome.com.tw/world/blueharvest/WaterEquation02.jpg
http://home.pchome.com.tw/world/blueharvest/WaterEquation03.jpg
1.以上第一個和第二、三都是水的公式,為什麼不太一樣? 2.這個公式和其中的符號和字母各代表什麼意思(中文解釋)? 第二和第三張圖附有下列文字說明: 主題,用電腦來模擬水的物理動態 Method Outline The Navier-Stokes equations for describing the motion of a liquid consist of two parts. The first, enforces incompressibility by saying that mass should always be conserved, i.e. (如下兩圖) http://home.pchome.com.tw/world/blueharvest/WaterEquation02.jpg
http://home.pchome.com.tw/world/blueharvest/WaterEquation03.jpg
This equation models the changes in the velocity field over time due to the effects of viscosity 黏度(v), convection對流, density 密度(P),pressure壓力 (p), and gravity重力 (g). By solving (3.1) and (3.2) over time, we can model the behavior of a volume of liquid. The new algorithm we are proposing to do this consists of six straightforward steps: I. Model the static environment as a voxel grid. (Voxel Grid?不懂) II. Model the liquid volume using a combination of particles and an implicit surface (implicit surface? 不懂). Then, for each simulation time step III. Update the velocity field by solving 圖03 using finite differences combined with a semi-Lagrangian method. IV. Apply velocity constraints due to moving objects. V. Enforce incompressibility by solving a linear system built from 圖WaterEquation02 或 03 VI. Update the position of the liquid volume (particles and implicit surface) using the new velocity field. Velocity是不是當速率,但在圖 http://home.pchome.com.tw/world/blueharvest/WaterEquation03.jpg
這張圖裡,velocity好像又不是當速度解 因為在解釋步驟 I.的原文裡是講到 (下文) Static Environment Equations (圖2) and (圖3) model a liquid as two coupled dynamic fields, velocity and pressure. The motion of the liquid we are modeling will be determined by evolving these fields over time. We start by representing the environment that we want the liquid to move in as a rectangular grid of voxels with side length .o. The grid does not have to be rectangular, but the overhead of unused (non-liquid containing) cells will be low and so it is convenient. Each cell has a pressure variable at its center and shares a velocity variable with each of its adjacent neighbors (see figure 2). This velocity is defined at the center of the face shared by the two neighboring cells and represents the magnitude of the flow normal to that face. This is the classic "staggered" MAC grid [15]. Each cell is then either tagged as being empty (available to be filled with liquid) or filled completely with an impermeable static object. Despite the crude voxelized approximation of both objects and the liquid volume itself, we'll show that we can still obtain and track a smooth, temporally coherent liquid surface. 麻煩各位高手指點一下對物理很不拿手的小弟,感激不盡 詳全文,可以下列位址下載PDF: http://graphics.stanford.edu/%7Efedkiw/papers/stanford2001-02.pdf -- ※ Origin: 臺大電機 Maxwell 站 ◆ From: u46-74.u203-204.giga.net.tw