http://icewind2.blackisle.com/races.html
大致翻譯給大家瞧瞧(雖然可能很多人都看的懂,我還是非常簡易的翻譯一下吧)
種族....這次不只是大家所習慣的人類/精靈/半精靈/矮人/侏儒/混種瘦人和半身人
這幾個大家熟悉的種族可供選擇,在人物創造的過程中玩家甚至可以決定"種屬".
目前官方公佈的資料中包括人類/精靈/矮人/侏儒/半身人都有種屬選擇的可能.其中
更有過去外國網頁(國內一定也有)一直有人希望想扮演的黑暗精靈(Drow)
HUMANS:
AASIMAR:
Aasimar carry the blood of a celestial, the begotten offspring from the
union of a mortal and a deity. Aasimar are usually good-aligned and fight
against evil in the world. They typically have fair skin, golden eyes,
and often a birthmark in the shape of the deity's holy symbol. Aasimar
are blessed with insight and personal magnetism and are typically Paladins.
They are considered wise and charismatic and are able to cast Sunscorch
innately but at a cost to their experience points earned.
AASIMAR(敝人才疏學淺不知道好的中文翻譯詞彙)
AASIMAR簡單的說即是人和天界(celestial)存在的混種,如果有玩過異域鎮魂曲
(Torment)的人應該不會陌生吧.AASIMAR通常是屬於善良陣營的人物,典型的外顯特徵
包括白皮膚,金眼珠以及帶有聖徽的胎記.其內在本質長使他們成為Paladin.
他們有智慧和特有的魅力並且可以施放Sunscorch(敝人才疏學淺不知好的中文翻譯詞)
然而他們在經驗學習上有些遲緩
Advantages:
+2 to Wisdom, +2 to Charisma, Sunscorch 1/Day,and Acid, Cold, and
Electrical Resistance: 5%
優勢:
智慧+2 魅力+2 每天可以施放一次Sunscorch
酸/冰冷/電的天生抗性5%
Disadvantages:
-35% Experience Points through 10th level (a little less than one
level lower).
劣勢:
從第10級之後他們只能得到65%的經驗值
TIEFLING:
The infernal counterpart to aasimar, tieflings are humans with a hint of
the diabolical in their bloodline. Though their appearance is mostly human,
they often have tell-tale signs that belie their ancestry. Tieflings
usually have dusky skin and dark or reddish hair. Though many sport small
horns, cat eyes, or other bizarre features, most tieflings try to hide
their abnormalities from humans. Tieflings are inherently intelligent and
agile. They can also cast Blindness. These benefits come at the price of
reduced Charisma and a cost to their experience points earned.
TIEFLING:
相對於AASIMAR,TIEFLING是具有惡魔血統的人類.雖然他們的外型上大致仍然屬於人
型但是他們仍有些血統上的特徵.他們通常有暗色的皮膚,黑色或是帶些紅色的毛髮
雖然他們常常有些如長角/貓眼和其他各式的特徵但是他們往往會試圖隱藏這些特徵
TIEFLING因為血緣的關係而比一般人聰明和敏捷,他們可以施放Blindness(目盲術).
然而伴隨這些優勢的是他們較無魅力並且會損失經驗值
Advantages:
+2 to Intelligence, +2 to Dexterity, +10% to Hide in Shadows,
Blindness 1/Day, and Cold, Fire, and Electrical Resistance: 5%.
優勢:
智力+2 敏捷+2 +10%陰影躲藏 每天可施放一次目盲術
對於冰冷/火焰/和電力基礎抗性5%
Disadvantages:
-2 to Charisma, and -35% Experience Points through 10th level
(a little less than one level lower).
劣勢:
-2魅力 從第10級之後他們只能得到65%的經驗值
ELVES:
DROW ELF:
Dark elves, also known as drow, are the subterranean cousins of high elves.
Their black skin and pale hair are a curse for their allegiance with the
spider goddess, Lolth. Drow societies are usually ruled by cruel priestesses
of Lolth and their noble houses. Dark elves are known for their arrogance,
cruelty, and penchant for civil war. They are also more intelligent and
agile than normal elves, but they fight very poorly when outside during
daylight hours.
DROW ELF(黑暗精靈)
黑暗精靈,也就是卓爾精靈(Drow),他們算是地面上高等精靈的表親.他們蒼白的髮色和
黝黑的皮膚是因為他們和蜘蛛女神羅絲結盟而下的詛咒.黑暗精靈的社會通常是被殘酷
的女羅絲祭司和其家族掌控.黑暗精靈一般被認為是自大,殘忍並認同內戰的.他們比起
一般的精靈而言還要更加的聰穎和快捷,然而他們在日光下的能力會大幅降低
Advantages:
+2 to Dexterity, +2 to Intelligence, Faerie Fire 3/day,
25% Magic Resistance +1% per level,
90% Resistance to sleep and charm spells,
+1 Attack Bonus with large swords and bows (not crossbows),
+5% Pick Pockets, +5% Move Silently,and +10% Hide in Shadows.
優勢:
+2敏捷 +2智力 每天可施放三次妖火(Faerie Fire)
基礎的魔法抗性25%,每增加經驗等級一級在增加1%魔法抗性
對於睡眠和媚惑法術具有90%的抗性
大型劍和弓箭(不包括十字弓)的命中修正+1
扒竊+5% 無聲移動+5% 陰影躲藏+10%
Disadvantages:
-2 to Constitution, -50% Experience Points through 10th level
(about one level lower), -2 attack bonus, Damage, and Saving Throws
when outside during the day, -5% Open Locks.
劣勢:
體質-2 第10級後經驗值只能獲得原先的一半
在室外且白天的狀況下命中/傷害力/豁免值-2
開鎖能力-5%
WOOD ELF:
Wood elves, like their close cousins, wild elves, are more nature-oriented
than high elves. Wood elves are often xenophobic and reclusive; preferring
isolated tribal life to grand cities. However, wood elves occasionally do
venture out into the world and are legendary for their fighting prowess
and bravery. Wood elves typically have olive skin and coppery red or
greenish brown hair. Wood elves are stronger and more agile than normal
elves, but lack in Intelligence and hardiness.
WOOD ELF(木林精靈):
和高等精靈比起來木林精靈比較接近野精靈,他們親向隅自然的生活方式.他們通常有
些避世敵外的態度,喜歡孤立的部族生活勝過於大型社會的生活.然而木林精靈偶爾會
出外冒險並且因為其力量和勇氣而成為傳奇.木林精靈通常有著接近橄欖綠的膚色(有
點噁心ㄟ),金紅色或是棕綠色的頭髮.和一般的精靈比起來木林精靈更加敏捷和有力
量,但是卻較為不聰穎,強韌
Advantages:
+2 to Dexterity, 90% Resistance to sleep and charm spells,
+1 Attack Bonus with large swords and bows (not crossbows),
+5% Pick Pockets, +5% Move Silently, and +10% Hide in Shadows.
優勢:
+2敏捷 對於睡眠和媚惑法術具有90%的抗性
大型劍和弓箭(不包括十字弓)的命中修正+1
+5%扒竊 +5%無聲移動 +10%陰影躲藏
Disadvantages:
-2 to Intelligence, -5% Open Locks.
劣勢:
-2智力 -5%開鎖
DWARVES:
GRAY DWARF:
Also known as duergar, the gray dwarves of the Forgotten Realms live even
deeper underground than their shield dwarf and gold dwarf cousins. The
duergar share little in common with other dwarves and practice slavery in
their monstrous subterranean cities. Often motivated by greed and a thirst
for power, gray dwarves are known throughout the Realms as devious,
efficient warriors. Duergar almost always have gray hair and skin. Duergar
are able to conceal themselves very well and are immune to paralysis.
They suffer an experience point penalty as well as fighting very poorly
when outside during the daylight hours.
灰矮人(GRAY DWARF):
灰矮人,也被稱為杜加矮人(Duergar).他們住的比起他們的表親盾牌矮人和金矮人更
深入地底.灰矮人和其他的矮人相似處很少,甚至在其地底社會實行奴隸制度.常常因為
貪婪和對於權力慾望飢渴的動機使得灰矮人成為被遺忘的國度中善於欺瞞的有力戰士
灰矮人總是有著灰色的皮膚和髮色.他們也可以有效使自己免於麻痺
他們有經驗值的罰責和在室外日光下的戰鬥能力折損
Advantages:
+2 to Constitution, Invisibility 1/Day, Immunity to Paralysis,
+20% to Move Silently, +4 Armor Bonus vs. giants, +10% to Open Locks,
+15% to Find/Remove Traps, and +2 to saving throws vs. paralyze, poison,
death magic, and spells.
+2體質 每天可施展一次隱形術 免疫麻痺效應
+20%無聲移動 +4護甲vs巨人 +10%開鎖 +15%尋找/解除陷阱
麻痺/毒/死亡魔法豁免值+2
Disadvantages:
-2 to Charisma, -50% Experience Points through 10th level
(about one level lower), and -2 attack bonus, Damage, and Saving Throws
when outside during the day.
-2魅力 第10級後經驗值只能獲得原先的一半
在室外且白天的狀況下命中/傷害力/豁免值-2
(累~以下只略翻譯能力了)
GOLD DWARF:
In a time when the dwarven race is in sad decline, the gold dwarves of
the Realms received a divine gift from Moradin, the Soul Forger. The
father of the dwarven gods granted the Thunder Blessing upon his people,
resulting in a slow growth of the gold dwarf population. Though its
effects may not be felt for decades, gold dwarves are already starting
to re-establish themselves in the Realms as shrewd traders and proud, if
somewhat haughty, warriors. Gold dwarves gain bonuses again denizens of the
Underdark but are less agile than normal dwarves.
Advantages:
+2 to Constitution; +1 attack bonus vs. drow, mind flayers, and driders;
+2 to saving throws vs. paralyze, poison, death magic, and spells;
+4 armor bonus vs. giants, +10% to Open Locks, +15% to Find/Remove Traps.
優勢:
體質+2 對於黑暗精靈/奪心魔/蛛化精靈(driders)命中+1
+4護甲vs巨人 +10%開鎖 麻痺/毒/死亡魔法豁免值+2
+10%開鎖 +15%尋找/解除陷阱
Disadvantages:
-2 to Dexterity
劣勢:
-2敏捷
HALFLINGS:
LIGHTFOOT HALFLING:
Unlike the more segregated strongheart halflings, the lightfoots of the
Forgotten Realms are a common sight in human, elven, and dwarven lands.
Lightfoot halflings are known for their incredible luck and their love
of travel. They tend to be more gregarious than even their strongheart
kin. Unfortunately lightfoot halflings are not as strong as normal
halflings.
Advantages:
+1 to all saving throws;
+2 to saving throws vs. paralyze, poison, death magic, and spells;
+1 attack bonus with slings, daggers, and darts;
+5% to Pick Pockets, +5% to Open Locks, +5% to Find/Remove Traps,
+10% to Move Silently,* +15% to Hide in Shadows.
優勢:
+1所有豁免值
麻痺/毒/死亡魔法豁免值+2
投石索/匕首/飛鏢命中+1
+5%扒竊 +5%開鎖 +5%尋找/解除陷阱 +10無聲移動 +15%陰影躲藏
Disadvantages:
-2 to Strength.
劣勢:
-2力量
GHOSTWISE HALFLING:
Ghostwise halflings are the feral, reclusive cousins of lightfoot and
strongheart halflings. They are found most often in the southern forests
of the Realms living in small communities. Ghostwise halflings are rarely
seen in large cities, but occasionally set out to explore the world for
reasons known only to them. Visitors to ghostwise settlements often report
that the halflings have kinship so tight with their fellows that they can
communicate without speaking. Ghostwise halflings are more agile than
their normal kin and gain the ability set snares once per day. This comes
at a cost to their experience points earned.
Advantages:
+2 to Dexterity, Set Natural Snares 1/Day;
+2 to saving throws vs. paralyze, poison, death magic, and spells;
+1 attack Bonus with slings, daggers, and darts;
+5% to Pick Pockets, +5% to Open Locks, +5% to Find/Remove Traps,
+10% to Move Silently, +15% to Hide in Shadows.
優勢:
+2敏捷 每天可以設置一次自然陷阱
麻痺/毒/死亡魔法豁免值+2
投石索/匕首/飛鏢命中+1
+5%扒竊 +5%開鎖 +5%尋找/解除陷阱 +10無聲移動 +15%陰影躲藏
Disadvantages:
35% Experience Points through 10th level
(a little less than one level lower).
第10級之後只能得到65%經驗值
GNOMES:
DEEP GNOME:
Also known as svirfneblin, the deep gnomes of the Realms are a secretive,
mysterious race. Found in the deepest caverns of the Underdark, the
svirfneblin live in constant fear of slavery or destruction at the hands
or dark elves, mind flayers, and duergar. Deep gnomes are legendary for
their ability to handle stone and gems. They have gray skin and gray or
white hair. They are more agile than their surface dwelling kin and gain
concealment abilities. These benefits are offset by their inability to deal
with outsiders and a cost to their experience points earned.
Advantages:
+2 to Dexterity, +2 to Intelligence, 25% Magic Resistance +1% per level,
Mirror Image 1/Day, Invisibility 1/Day, Blur 1/Day, Constant Non-Detection,
+2 to saving throws vs. spells, +4 to armor bonus vs. giants,
+1 attack bonus vs. kobolds and goblins,
+5% to Open Locks, +10% to Find/Remove Traps, +5% to Move Silently,
and +5% to Hide in Shadows.
優勢:
+2敏捷 +2智力 自然抗性25%,每增加一個經驗等級再增加1%
每天施放一次鏡影術/隱形術/朦朧術
無法被偵測 對於咒語豁免+2 對於巨人護甲+4
+1命中vs狗頭人/地精
+5%開鎖 +10%尋找/解除陷阱 +5%無聲移動 +5%陰影躲藏
Disadvantages:
-2 to Strength, -2 to Constitution, -2 to Charisma, and -60% Experience
Points through 10th level (about one level lower).
-2力量 -2體質 -2魅力
第10級後只能獲得40%經驗值
--
┌────╮ ○ ╭╮
│╭──╮│───╮╭╮╭──╮╭──╮╯╰┐
││ ││ ──│││╰╮─╯╰╮─╯╮╭╯
│╰──╯│ ╭─╯││╭─╰╮╭─╰╮││
└────╯─╯─╯╰╯╰──╯╰──╯└┘
All I wish is continue my journey. Draw your steel & we shall see...
--
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