精華區beta RealPlaying 關於我們 聯絡資訊
http://icewind2.blackisle.com/feats.html Ambidexterity - Lowers penalties for two-weapon fighting. Arterial Strike - Allows a rogue character to sacrifice 1d6 points of sneak attack damage to inflict a bleeding wound that causes damage over many rounds. Blind-Fight - You know how to fight in melee without being able to see your foes. Bullheaded - +1 to all Will saves and +2 bonus on all Intimidate checks Combat Casting - Grants a bonus to concentration checks for spellcasters. Crippling Strike - When making a sneak attack, you are able to deal a devastating blow that weakens an enemy. Dash - Increases movement by 1. Deflect Arrows - Grants a bonus vs. missile attacks. Dirty Fighting - On a critical hit, you either cause Blindness (50% chance) or Slow (50% chance) for five rounds unless a successful save is made. Dodge - Grants a +1 miscellaneous AC bonus. Envenom Weapon - You have learned the seldom taught skill of the poisoner Extra Smiting - You may use your smite evil ability more often than normal. Extra Turning -You are able to turn undead more often than normal. Great Fortitude - +2 bonus to Fortitude saves. Hamstring - Allows a rogue character to sacrifice 2d6 points of sneak attack damage to reduce the target's movement by 50%. Improved Critical - Grants a +1 bonus to critically hit. Improved Initiative - You can react more quickly than normal in a fight. Iron Will - +2 bonus to Will saves. Lightning Reflexes - +2 bonus to Reflex saves. Lingering Song - When a bard stops playing, the effects of his or her song last an additional 2 rounds. Luck of Heroes - Through pluck, determination, and resilience, you survive in the most trying of circumstances. Mercantile Background - You come from a family that excels at a particular trade and know well the value of any kind of trade good or commodity. Power Attack - This feat allows the character to take a penalty to hit in order to increase his or her damage with melee weapons. Precise Shot - Reduces the penalty for firing in melee from -8 to -4. Toughness - +3 hit points (can be taken multiple times) Two-Weapon Fighting - Lowers penalties for two-weapon fighting. Weapon Finesse - Allows a character to use his or her Dexterity bonus when making attack rolls with daggers and shortswords. -- 有沒有人想翻譯一下呀 :] -- ┌────╮ ○ ╭╮ │╭──╮│───╮╭╮╭──╮╭──╮╯╰┐ ││ ││ ──│││╰╮─╯╰╮─╯╮╭╯ │╰──╯│ ╭─╯││╭─╰╮╭─╰╮││ └────╯─╯─╯╰╯╰──╯╰──╯└┘ All I wish is continue my journey. Draw your steel & we shall see... -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 61.216.46.182