http://icewind2.blackisle.com/feats.html
Ambidexterity - Lowers penalties for two-weapon fighting.
Arterial Strike - Allows a rogue character to sacrifice 1d6 points of sneak
attack damage to inflict a bleeding wound that causes damage
over many rounds.
Blind-Fight - You know how to fight in melee without being able to see your
foes.
Bullheaded - +1 to all Will saves and +2 bonus on all Intimidate checks
Combat Casting - Grants a bonus to concentration checks for spellcasters.
Crippling Strike - When making a sneak attack, you are able to deal a
devastating blow that weakens an enemy.
Dash - Increases movement by 1.
Deflect Arrows - Grants a bonus vs. missile attacks.
Dirty Fighting - On a critical hit, you either cause Blindness (50% chance)
or Slow (50% chance) for five rounds unless a successful
save is made.
Dodge - Grants a +1 miscellaneous AC bonus.
Envenom Weapon - You have learned the seldom taught skill of the poisoner
Extra Smiting - You may use your smite evil ability more often than normal.
Extra Turning -You are able to turn undead more often than normal.
Great Fortitude - +2 bonus to Fortitude saves.
Hamstring - Allows a rogue character to sacrifice 2d6 points of sneak attack
damage to reduce the target's movement by 50%.
Improved Critical - Grants a +1 bonus to critically hit.
Improved Initiative - You can react more quickly than normal in a fight.
Iron Will - +2 bonus to Will saves.
Lightning Reflexes - +2 bonus to Reflex saves.
Lingering Song - When a bard stops playing, the effects of his or her song
last an additional 2 rounds.
Luck of Heroes - Through pluck, determination, and resilience, you survive
in the most trying of circumstances.
Mercantile Background - You come from a family that excels at a particular
trade and know well the value of any kind of trade
good or commodity.
Power Attack - This feat allows the character to take a penalty to hit in
order to increase his or her damage with melee weapons.
Precise Shot - Reduces the penalty for firing in melee from -8 to -4.
Toughness - +3 hit points (can be taken multiple times)
Two-Weapon Fighting - Lowers penalties for two-weapon fighting.
Weapon Finesse - Allows a character to use his or her Dexterity bonus when
making attack rolls with daggers and shortswords.
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有沒有人想翻譯一下呀 :]
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All I wish is continue my journey. Draw your steel & we shall see...
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