精華區beta RealPlaying 關於我們 聯絡資訊
英文的...很長...有些名詞不知道...況且在期末考...就不試著作翻譯啦 大家看看吧...應該不是問題吧^^...首次出現的名詞用黃色標記之 http://nwn.stratics.com/content/glendenmoor/history/history.shtml The Elven Kingdom of Eaerlaan has come into its own but is sorely pressed by Orc incursions from the north. The old Human Kingdom of Netheril, to the east across the Graypeak Mountains passes away under the onslaught of the Great Desert. Humans carry their knowledge and powers across the mountains into Eaerlaan. The Second Era (250-300 years ago) As the kingdom of Eaerlaan grew, the foundations of a great fortress city were laid upon a jutting crag known as Ascal's Horn. This city became Ascalhorn; it was set in rock at the head-valley of the river Delimbiyr. The fortress commanded Turnstone Pass to the northwest and defended the northern border from Orc invasions. To accommodate the influx of Humans from the east, the city was expanded. The Third Era (150-250 years ago) Orc incursions decreased meeting a fierce, well-armed Human army backed by Elven mages and contingents of Elven archers. The Elves, forever preferring the surroundings of nature turned over more and more care of Ascalhorn to the humans. Eventually the elves retreated from Ascalhorn altogether, leaving the Humans to keep watch over the Orcs. Many of the elves wandered to Adbar, Sundabar, and Silverymoon, while many more relocated to Myth Drannor(編按:似乎是光芒之池2要來的地方唷). Many of those elves that remembered the glory of Eaerlaan were lost when Myth Drannor was assaulted and destroyed. The Fourth Era (70-150 years ago) A time known as the trade years… almost 100 years of peace where the Humans of Ascalhorn extended their influence. Guard keeps were built and trade routes extended. Ascalhorn was a waypoint in wild lands, connecting such southern cities as Waterdeep with the cities of Adbar, Sundabar, and Silverymoon. Trade up the River Shining was deemed much safer than the circuitous route around the Trollmoors. On the journey, boats would put in at the small docks of Loudwater , and then they would carry their goods towards the Shining Falls and a small outpost there. From the outpost above the Shining Falls the journey continued to Ascalhorn. The most treacherous section was always the Turnstone Pass, however, in the trade years, even this area was safe for large caravans. The Fifth Era (70 years ago) Llorkh reaches its hey-day with large amounts of precious metals being extracted daily. On the moor about the Shining Falls a Human captain of the Shining Falls Keep and his Dwarven friend Tuldor first present the idea of a canal system capable of moving barges between the upper and lower River Shining. Llorkh, enjoying recent wealth and wanting to speed up cargo transit, offers to assist. Settlement around the Shining Falls Keep grows and an outer wall is also begun. The Sixth Era (50 years ago) Nanathlor Greysword and a small band of warriors make their first journey south past Ascalhorn. Glenden's Moor, as it is now referred to somewhat disparagingly by the soldiers, continues to grow. A canal is dug around the Shining Falls and the Dwarves begin work on a system of Locks to move barges from the Upper Shining to the Lower Shining. Construction is begun on the canal system but is slowed by the porous cave like tunnels beneath the city. The descendants of the Wizards of the fallen Kingdom of Netheril come to rule Ascalhorn and more and more of the fortresses focus is turned towards the desert lands. The wizards began forays into the lands of their old kingdom to the detriment of trade. 40 years ago Wulgreth opens a gate to the Nine Hells and Ascalhorn is infiltrated. Nanathlor Greysword and a small band of warriors settle in the community of Loudwater. The Humans, Half-elves and Dwarves of the area welcome the Cavalier as bandits and predators have always been a problem. The problems have been increasing, as Ascalhorn has grown inattentive. As the shadow grows upon Ascalhorn, more and more Humans relocate to Glenden's Moor. Thoughtful Elves counsel Glenden to gather forces to him as best he may. Some of the richer nobles of Ascalhorn petition Glenden for property within the walls of his town. The construction at Glenden's Moor and the wealth of Llorkh succeed in drawing many dwarves to the area. New mines near Glenden's Moor, originally quarrying stone, reveal rich veins of ore. New tribes of Orcs pour from the Ice Mountains and launch a campaign against Adbar and Sundabar. As rumors of the work of devils in Ascalhorn spread a mysterious group of Druids appear at Glenden's Moor. The druids speak of a shift in balance and encourage the many bands of dwarves in the area to aid in the work at Glenden's Moor. A strong contingent of about 100 elves arrives, from the old Kingdom of Eaerlaan. These elves, led by a fighter/mage named Lendel, are gathering a group together to go to Ascalhorn. Trade above the river has ground to a virtual standstill. The canal system is abandoned as resources are diverted elsewhere. After pausing to gather forces, Lendel continues northward for Ascalhorn. Too late the forces embark, as halfway on their journey they are met by a flood of refugees from Ascalhorn. The refugees speak of devils and undead and the sudden storming of the city by demons. Lendel gathers more force and continues north. Year 35 Lendel and his army of less than 1000 all told arrive beneath the shadows of Ascalhorn to find the fortress city burning. Shan Nikkoleth the Death Knight , and his minions bar the gate. Lendel is told that The great Lord Grintharke (Type VI demon) now rules the ancient Kingdom of Eaerlaan and that all within his dominion shall pay homage. Realizing that storming the gates would be foolhardy, Lendel has half his army gather refugees to head for Glenden's Moor while the remainder set watch to learn what they can. The Druids of the Tall Trees, present in Glenden's Moor, orchestrate a meeting between the leaders of elves, half-elves, halflings, dwarves, and humans. Mages from Ascalhorn are also present and the fall of Ascalhorn is told. Realizing the gravity of the danger presented by this 'gate to hell', the forces present agree to ally. Messengers are sent to outlying lands and the cities of the south for aid. The fortification of Glenden's Moor begins. Year 34 Keeping vigilant watch, Lendel sends word south of activity in Ascalhorn. Small contingents of aid arrive from Silverymoon, Sundabar, and Adbar in the north; however, those settlements are too sorely pressed by orcs to send armies. Lendel finds himself in command of about 1500. 300 well equipped dwarves, 250 half-elves and elves, about 50 halflings, and 900 well equipped humans. This group forages for food amongst the now deserted farms and occasionally tries to infiltrate the city covertly. Some mages of Ascalhorn escape imprisonment and report that the demon and cambion minions are searching for items of power in the city while reinforcements continue to cross over from the nether realms. In Glenden's Moor, now referred to as Glendenmoor, counsel is taken and a decision is made to force the evil from Ascalhorn. Nanathlor Greysword has sent word that human reinforcements will arrive from the south and that he will lead them north. It is agreed between the humans, dwarves and elves that Glendenmoor shall become a fortress-town shared by all three as a bastion against the evil. The halflings of the area agree to participate but prefer their own village to living within the walls of stone. All races work hard arming themselves and fortifying their town. At the end of the 34th year, demon spawn belch forth from the gates of Ascalhorn. A fateful message arrives in Glendenmoor from Lendel's watch party that "Hell's Gate has let loose its fury". Ascalhorn is thereafter known only as Hellsgate. The demons spread from Hellsgate south, ignoring the Turnstone Pass in favour of the still vulnerable Glendenmoor. Lendel fights a running battle south along the River Shining, trying to buy time for the forces at Glendenmoor to assemble. Where the mountains draw close to the High Forest, by some old ruins, Lendel makes his stand. Knowing that his army could never cross the River Shining to reach Glendenmoor without being slaughtered in the river, the forces turn at bay. At first the folk of Glendenmoor think a storm approaches in the night. Then they realize that they see the last magic of dying mages on the horizon. Almost all of Lendel's force is lost - but the demons pay a heavy price. The demons continue ravaging southward, briefly held up while they cross the River Shining. Then with howling fury they come upon Glendenmoor. In one of most memorable battles of Glenden's Moor, the brave knights and warriors held back the fury of the demons until reinforcements could arrive. The battle raged for thirty-one hours before the forces from Loudwater and Llorkh arrived . Many noble men met their death that day including Lord Kalbender. The demons are turned back and the allies give chase. Pushed back to the Ruins where Lendel's garrison fell, the demons turn at bay and stop the allies advance. The allies have force-marched to save Glendenmoor and are ill prepared to carry the battle further. Both sides fall back to regroup. Year 33 The "Lord's Men" of Llorkh return to their homes. Nanathlor Greysword, Lendel (who escaped into the High Forest with a small contingent and was saved there by Druids), and a couple of other hero's, gather a large force, mostly dwarven and human, and March on Hellsgate. The troops are soundly routed after trying to rescue a group of human slaves being slaughtered before them at Hellsgate. They return to Glendenmoor to lick their wounds. Year 32-29 Greysword returns to Loudwater and the dwarves return to building and arming. A standing force is created as a border patrol to keep watch on Hellsgate. Each year a council argues about another attack and each year it is delayed. Year 28 Realizing that the powers in Hellsgate are guiding orc actions in the Ice Mountains, and wanting to cleanse old Ascalhorn of its evil, A joint army from Silverymoon, Sundabar, and Adbar comes south through the Turnstone pass. Having received word, Glendenmoor once more sends a force north to meet them. Again Hellsgate is stormed and again the allied forces are repulsed. Year 27-15 Glendenmoor returns to trade. Settlements and farms are firmly established. The Glendenmoor Militia (mostly veterans of the Hellsgate campaigns) becomes reknown for its fighting prowess. Between the militia and the power of Glendenmoor's mages - Hellsgate is kept at bay. Year 14-0 Toward the time of wars, and the fall of Ascalhorn, many evil forces have pushed south hoarding everything in their path. The three races did not really like being with each other, but the safety gained from their mutual agreement was worth the pain. The races constantly have their internal feuds of rulership and counsel but there has never been a public revolt by any of the three. At the time of the fall of Ascalhorn, Glendenmoor had some interesting guests arrive. Scholars and Sages began to set up large libraries to conduct research on the newly formed "Hellgate Keep". They watched as many forced attacks on Hellgate failed miserably and knew that there must be a better way to mount an attack to rid the realms of this abomination of nature. Over the years, the scholars and sages worked their way into the city counsel, not as members of course, but as "House Sages" to each of the high noble houses of Glendenmoor. The sages continue their work for saving Hellgate even now. They insist that Glendenmoor is the best place to study Hellgate and its actions. A little less than 14 years ago, the current town Lord fell mysteriously ill and died. Since then, his wife, the Lady of the Keep has ruled over Glendenmoor and the High Counsel. The Dwarves and Elves are in a current uproar because there is no blood heir to rule the Keep, and with that, the rulership to pass to another as described in the Glendenmoor Charter. In actuality there was a child born of the Lady not long after the Lord's death but without a way to prove his lineage, the child was not named heir and was forced to be given up for adoption by the Lady. The night before the child was supposed to leave, he disappeared from the nursery. There was an investigation by the sages and all movement for succession of ruler ship was been halted. Now 14 years later, the succession talks have begun once more. The Dwarves and the Elves are both ready to challenge for the rulership of Glendenmoor. -- 1;32;45m┌────╮ ○ ╭╮ │╭──╮│───╮╭╮╭──╮╭──╮╯╰┐ ││ ││ ──│││╰╮─╯╰╮─╯╮╭╯ │╰──╯│ ╭─╯││╭─╰╮╭─╰╮││ └────╯─╯─╯╰╯╰──╯╰──╯└┘ All I wish is continue my journey. Draw your steel & we shall see... -- ※ 發信站: 批踢踢實業坊(ptt.twbbs.org) ◆ From: sj2-243.dialup.seed.net.tw