作者kira925 (1 2 3 4 疾風炭)
看板StarCraft
標題Re: [新聞] HotS Beta Update #6
時間Sat Oct 13 22:02:17 2012
我們再次來看看David Kim這次又要鬼扯什麼好了
Mothership Core =媽媽球=
Energize is mainly an ability that caters to the Oracle, so that Entomb can
be cast twice at once, right when the Oracle comes into play. We felt that,
rather than having to balance spell casters around this ability, it was
better to just balance spells on their own. Energize seemed a bit limited,
and on the design side, we felt it was not an interesting spell that has many
viable uses.
充能通常被拿來施放在先知上面,所以可以在先知生產出來以後馬上施放兩個埋礦。
我們認為,與其讓針對施法者繞著技能做平衡,不如讓他本身變的平衡。充能看來
對象有限,而且在現在看來並不是個有太多有趣用處的設計。
(.......)
Widow Mine =地雷=
We’ve increased the Widow Mine setup time from 2 to 3 seconds. We wanted a
change to the Widow Mine that makes it slightly more difficult to use them in
combat, but we didn’t want to eliminate this usage. Our current goal for the
Widow Mine is for them to be very all-around and usable in many key locations
on the map, good on the defense, and good in combination with your army. We
think the Widow Mine has great potential as the new core unit for the Terran,
and we want to be extra careful in making sure that it remains a powerful
option even when players start figuring out how to fight against them.
我們把地雷的埋地時間延長到三秒。我們希望可以讓地雷在戰鬥中更難以使用,可是
我們不希望讓這個用處被排除掉。我們目前對地雷的目標是讓他們很全能而且在各個
關鍵地點有很大的用處,防守上很好用而且在跟軍隊的混成也很好。我們認為地雷
有很高的潛力可以作為人族的主力單位,而且我們想要更小心的確保他會是一個非常
強力的兵種選項,即使玩家們已經知道怎麼應付他。
One issue we’re seeing, however, is all-in rushes using early Widow Mines
are a bit too much, so we’re trying a couple of changes for the other races
in order to help with this specific area:
目前有個已知的問題是,利用地雷Rush太強了,所以我們在其他種族上做了些調整
來應對:
Protoss Mothership Core’s Purify ability now also serves as a detector.
Spore Crawlers now require Spawning Pool (not the Evolution Chamber).
媽媽球的淨化技能現在可以反隱 BA現在需要的是狗池而不是BV
Oracle =先知=
Because Energize is removed, we felt it’s necessary to improve Entomb in
order to compensate for their reduced strength.
因為充能被移除了,我們認為強化埋礦技能可以補強這個缺陷
Revelation has been changed to be more of an army scouting option, due to
Mothership Core Purify now being a detector.
現行技能被拿來做為更偏向純偵查的選項,因為現在有了媽媽球的淨化技能可以反隱
Sentry =哨兵=
We’ve been getting a lot of feedback from lower-level Protoss players saying
that gateway units are weak because Warp Gates are too good, Force Fields are
too difficult to use, etc. We’ve also noticed that scouting in Heart of the
Swarm is more important than ever due to new threats out there.
我們收到非常多來自低階神族玩家的回應,認為BG兵太弱了因為傳送門太強,力場
非常難以使用等等。我們也注意到了在HoTS裡面的偵查比起以往是更加重要的。
We’re comfortable with the current power level of gateway units and their
fit in the Protoss arsenal. It’s not uncommon for mass Zealots or lots of
Stalkers to do awesome things. Perhaps Sentries can be a bit difficult to
utilize, but this is only because this unit revolves so much around good
Force Field usage.
我們認為目前BG兵的威力在神族軍隊裡恰到好處。生產大量狂戰或者追獵並不是
太罕見的事情。或許哨兵用起來更難一點,不過這是因為這個單位的使用都是
繞著力場在使用的。
At this time, we feel that removing the research requirement on Hallucination
is something we can try in the beta.
我們認為,現在把直接賦予哨兵幻象科技是一個在BETA時期可以嘗試看看的可能。
Tempest =暴風=
We’re trying a new direction with the Tempest. With the Fleet Beacon
requirement removed, it will be possible to use Tempests as long-range,
low-DPS harassers in the mid-game. The counter to Tempests would be to kill
the units that are spotting for the Tempest until air units come into play.
This is a purely experimental change, so please take some time to play with
it and give us your feedback.
我們在嘗試針對暴風的新方向。因為移除掉了艦隊導航台的需求,現在可以把
暴風做為一個長程且低DPS的中期騷擾者。反制暴風的方法可以是把為暴風開視野的
單位解決掉,直到你的空軍單位加入戰場。這純粹是一個實驗性的變更,所以請
多花點時間去嘗試他並且給我們更多回應。
Viper =飛蟒=
Thanks to a lot of feedback from many of our beta participants, we’ve
decided to increase the radius of Blinding Cloud. Please play with and
against the new Viper, and let us know how it goes.
感謝大家在BETA的諸多回應,我們已經決定把蟲霧的範圍加大,請試著使用或者
反制這個新的飛蟒,並且讓我們知道效果如何。
Thank you so much for playing the beta and helping us improve Heart of the
Swarm. As always, we aren’t trying to solve every single issue and potential
issue with this beta patch, and we hope to continue making Heart of the Swarm
better and better with each update.
<廢話不翻>
====
心得: David Kim你可以馬上辭職嗎?
繼上次的團戰虛空過度IMBA 這次又是低階玩家抗議BG兵太弱
為了應付速地雷 居然是把其他隱形單位前期的騷擾可能直接毀掉
BZ再讓這傢伙搞平衡真的會搞死自己
David Kim Sucks, David Kim really Sucks
因為很重要,所以要講兩次!
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◆ From: 140.113.49.86
→ capssan:他現在放什麼屁我都不想看了 反正BETA隨便他玩.. 10/13 22:03
推 Lattecafem:有狗池就可以插ba 隱女都不用出了 幹 10/13 22:04
→ a524528:不想看+1,反正過不了幾天又改了 10/13 22:04
推 kh1216:隱刀跟女妖吃屎 10/13 22:05
推 ks823:所謂朝令夕改 10/13 22:05
→ kh1216:低階T: 閃電imba David kim: 勝率很平衡阿 10/13 22:06
推 shulado:這樣蟲族反隱超快速 10/13 22:06
推 sakubo:OMG..... 10/13 22:07
→ kira925:基本上是三族都不需要擔心反隱了 10/13 22:07
推 capssan:根本超爽 現在打到6分多我還要下BV防女妖 以後根本不用 10/13 22:07
→ kira925:不過從這堆發言你就知道David Kim腦袋裡面是腦漿還是糨糊 10/13 22:07
→ capssan:就算你打到我我才放都來得及 超爽的 10/13 22:07
推 vermilionred:幹 好不容易能搞到蟲族的幾招又要吃屎了 10/13 22:08
→ vermilionred:到底給不給T活路 10/13 22:08
推 kh1216:力場難用 那閃電更難閃 要不要改.. 10/13 22:08
推 Lattecafem:我在Beta想出的套路 7槍2雷轉隱女 看來要廢了 10/13 22:09
→ capssan:隨便他搞拉 正式出來又不一樣了 搞不好力場改成先知放勒 10/13 22:09
推 sakubo:乾脆來個自動散兵 自動陣型 10/13 22:10
→ vermilionred:你他X的是一定要讓T陪Z玩速三基地被傻爆蟑螂A平才爽 10/13 22:10
推 Jaco05:光頭:潮酷得兒0.< 10/13 22:10
這不甘光頭的事 平衡調整是David Kim負責的
※ 編輯: kira925 來自: 140.113.49.86 (10/13 22:11)
→ Jaco05:我以為光頭就是DK 0.0 原來如此 10/13 22:11
推 yogoyogo2006:光頭是DUSTIN 10/13 22:13
→ Adonisy:辭職+1 10/13 22:13
推 winklly:是說...t還是沒新兵種喔 10/13 22:17
→ kira925:其實現在的T算滿完整的 你要再加什麼兵種? 10/13 22:20
→ capssan:絕對無敵雷神王或是科博文吧 大黃蜂也可以 10/13 22:20