精華區beta StarCraft 關於我們 聯絡資訊
http://us.battle.net/sc2/en/forum/topic/7004040818?page=1 接著是大衛金的嘴砲時間 Oracle We’ve received a lot of community and pro-player feedback on the Oracle, some of which we totally agree with. In particular, we felt that the following feedback was spot on: 我們收到很多社群跟職業玩家對於先知的反應,有些內容我們非常同意。 特別是這些回饋的內容: 1. The Oracle was a unit that didn’t allow players to show much differentiation in skill. Entomb was its main spell, and it made little difference whether it was a Silver or Master level player casting this ability. 先知用起來沒有鑑別度。埋礦作為主要技能,對於白銀跟大師玩家根本用起來都一樣。 2. Entomb wasn’t a fun spectator spell because there were no varying degrees of success; it was either cast or not cast. 埋礦對於觀察者來說很無趣;施放成功的效果沒有差異,就是有放到跟沒放到 3. The Oracle didn’t add much to the army when it was done harassing the enemy’s base. 對於主力來說根本沒有任何加成效果 除了騷擾以外毫無用處 In response, we’re taking a different direction with the Oracle. We’ve tried many different abilities for this unit and have come up with two that we think are a step in the right direction – Pulsar Beam and Time Warp. 所以我們重新設計了先知。我們在上面試過很多不同的技能,然後現在選定了 兩個我們認為會是正確方向的技能做Beta: 脈衝光束/時光壓縮 We believe that Pulsar Beam solves issues 1 and 2. Even in internal testing, we’re seeing a crystal clear difference when a Master level player uses it versus when a platinum player uses it, and there are always different degrees of success depending on how well the player uses it and how well the opponent counters it. For the last ability, we want a spell that does two main things: allows the Oracle to join the army and affect the battle, and help improve Pulsar Beam harassment. We feel Time Warp does both of these things. 我們相信脈衝光束可以解決上述的兩個問題。就算在內部測試的情況,我們很清楚 的可以分辨大師等級玩家跟白金等級玩家用起來的差異,而且騷擾的成效是依照技能 使用的好壞和對手反應成敗而決定。至於第二個技能,我們希望有個法術可以做到 以下這兩件事情:讓先知可以加入主力影響戰鬥,並且協助脈衝光束的騷擾。我們 認為時光壓縮可以做到這兩件事情。 We’re very excited to test the new Oracle in the live beta environment, and encourage you to share your constructive feedback once you’ve played with the new spells. 我們對於能把這個新的先知公開給大家測試感到興奮,而且鼓勵大家把你的建設性意見 回饋給我們。 Mothership Core’s new detection spell We heard a lot of your feedback regarding the way the Mothership Core grants detection following the changes brought about in the last beta patch. We felt that because detection was tied to the Nexus after the last patch, we lost the original intent for the spell which was to give Protoss players the option to not have to build a Robotics Facility when there are only 1-2 cloaked units in play. After further discussion, we decided that what we want with the temporary detection spell is something that can be used as a soft detection mechanism versus a very small number of cloaked threats, but still requires Protoss players to build Observers if their opponent is building a larger number of cloaked Banshees or Dark Templars. 我們蒐集到很多關於MC在上個patch的變化的回饋。我們認為把反隱能力套用到 星核上面失去了原有給予神族玩家在只有少數隱形單位下短期反制的意圖。 經過討論之後,我們決定這應該是一個可以做為軟性反隱的機制,用來反擊 少量的隱形單位威型,但還是要讓神族玩家必須建造VR來應對大量的隱形女妖或者隱刀。 Spine Crawlers The changes to Spine Crawlers were made to help Zerg defense in early game ZvZ. We found that Zerg tier 2 and 3 battles have changed a lot in Heart of the Swarm, and we wanted to make it slightly easier for Zerg players to get to tier 2 in the matchup. Not only that, newer players found it confusing that Spine Crawlers appear to block pathing in a 2x2 radius when built, but small units such as Zerglings were able to squeeze by. Therefore, we made the decision to prevent pathing around this unit when placed next to other structures, and we increased its size slightly to reflect this. 地刺的變更是用來協助蟲族玩家早期的防守。我們發現蟲族的二階跟三階ZvZ戰鬥 因為新單位的引進而有了劇烈的變化,而我們希望透過讓Z玩家可以更輕鬆的進入二本 來進行ZvZ對戰。不只如此,新手玩家發現地刺在建造時會擋住單位,但是小型單位 卻可以在後來擠過去是很困擾的事情。因此,我們決定讓單位以後無法穿過地刺, 然後把單位的體積稍微增大來修正這件事情。 -- ψDeathDeath 這是我的鋼彈 這是我的意志 啊幹 有什麼武器可以用 ┌────┐ 我最了解它! 我非去不可! 別死啊 ...... ┌─(0w0 )┐ ┌───┐┌────┐ ┌───┐┌────┐ ┌─ V) )┐ 不准去 => ╞ ( ) │ (0wξ )│ => ╞ ("0w0) │ (-wξ )│ ┌─ < │┐ 你會死的! │ (﹀Υ﹀Υ ㄏへ )│ │ (﹀Υ﹀Υ ㄏへ )│ ┌───│┐ \(wQ ) │| ̄ ̄ ̄ ̄ ̄|───┘ │| ̄ ̄ ̄ ̄ ̄|───┘ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.113.49.86
shulado:嚕管封門流即將引爆 10/27 11:55
jacky1990b:F91表示欣慰 10/27 11:58
GigiBuffon:P:我也想要不用拆掉的封門建築 10/27 11:59
maplenight:T:我想要不用人口的地面防守工具... 10/27 12:08
nilson847552: 行星要塞XD 10/27 12:10
LOKI930351: 寡婦地雷 10/27 12:12
LOKI930351: 占人口嗎? 10/27 12:13
maplenight:行星很難救火啊,我寧願飛彈砲台可以變形地面砲台 10/27 12:14
kira925:地雷2人口 10/27 12:14
maplenight:地雷改成2了嗎,之前不是1嗎? 10/27 12:15
kira925:改掉了 10/27 12:15
peterfood:我寧願要蜘蛛雷 10/27 12:27
peterfood:希望渡鴨的炮台跟無人防禦機能永久存在 10/27 12:28
oscarss07:一開始就說過增加沒技術性的技能根本欠打 10/27 12:53
oscarss07:一點觀賞性都沒有 電境為主的遊戲能這樣搞? 10/27 12:54
oscarss07:補推 *電競 10/27 12:55
VirgilDu:其實暴雪也沒那麼糟嘛 至少有考慮很多問題 10/27 13:12
bewty0106:希望毒暴可重複使用 10/27 13:18
CrazyLord:1代的蜘蛛雷我覺得最棒的形容:75晶礦買3個雷送1台雷車!! 10/27 13:24
a524528:還好啦看完這篇讓我決的BZ至少還有在思考 10/27 13:26
CaTkinGG:先知打建築那招拿來吸瓦斯廠好像有搞頭? 10/27 14:48
kendiablo:空投4隻X還比較快.. 10/27 15:00
kendiablo:基本上不能殺工兵都不算騷擾.. 10/27 15:00
CaTkinGG:P現在戰術演進也有閃電屠農 緩採礦和爆瓦斯也是新IDEA 10/27 15:02
finaltrial:推翻譯 10/27 15:30
UltraKill:先知用來打瓦斯場 科技附件應該還不賴 10/27 16:22