作者WandererLink (其實也沒什麼梗)
看板StarCraft
標題Re: [新聞] 蟲族之心開發報告
時間Thu Apr 12 03:42:51 2012
※ 引述《shoe (要聆聽,必先靜默)》之銘言:
: 原文:http://tinyurl.com/739y6t3
:
不負責任翻譯
: Terrans
:
: Terrans have undergone significant changes since we talked about them
: at BlizzCon. We have not kept the shredder, and even the warhound is
: in contention. The shredder was very confusing for players as well as
: being something that was easily used to kill a large number of
: workers with little to no warning. It was rarely used for its
: intended role of map control. The warhound still feels a little too
: much like a small thor, which is just not new enough to give terran
: players new strategies. We are still experimenting with a wide range
: of units, particularly from the factory, which we think is a little
: light on options. We have had a great deal of trouble with the
: terrans largely because they are such a flexible and effective race
: in StarCraft II: Wings of Liberty. We want to provide terran players
: with new strategies, however, so we will continue to work on them.
人族從上次Blizzcon盛會之後有了重大的改變,粉碎者已經被移除,而戰犬Warhound
則還在觀察名單中。
粉碎者被移除的原因是因為玩家反應他的功能及定位很不明確。
原本粉碎者是扮演陣地戰的控場單位,粉碎所有來襲敵軍,但事實證明更多人用它來
“粉碎”一堆工兵及對手的心。
戰犬列入移除觀察名單的原因是他的定位跟小雷神太相似。這樣無法提供人族玩家更多
樣化的策略。
我們還在測試大量不同的全新單位來替補上述的單位,新的單位仍然希望以兵工廠
的單位為主,而且現在我們已經在新單位中看到一些新的人選。
老實說,人族是三族中讓我們感到最棘手的種族。人族在自由之翼之中展現高變化性及
韌性。所以很難讓有更多新的戰術,但我們還是希望人族能變更有趣。
所以我們會繼續努力的。
: If we keep the Thor, we are currently experimenting with an anti-air
: spider mine that would give the terrans a way to get some
: factory-built anti-air into small places that a Thor has trouble
: reaching (like near your minerals). Whether this is meaningful,
: considering terrans have marines, is still in question. We are also
: experimenting with an extremely long-ranged terran missile launcher
: that can be used to break siege tank lines to make terran-vs.-terran
: factory-based games more dynamic.
如果我們保留原本的雷神(小雷神也就不會出現?),那我們現在也有測試一種對空蛛雷
(應該是禿鷹地雷的對空版)來補足雷神在家防守對手空中騷擾時的一些盲點
(如礦區,雷神太大會很卡)。
也許有人會說人類還有陸戰隊可以防止空中騷擾,但我們覺得那還不夠。
另外我們也考慮增加一個新的單位可以發射對地遠程飛彈,來讓TvT時能夠有效
突破冗長的坦克陣地戰。(所以TvZ或TvP P,Z的基地就吃屎囉?)
讓TvT機械化的對戰更加多元。
:
: Protoss
:
: Protoss have gone through some changes since BlizzCon as well. The
: oracle is still in and functioning as a protoss raider (as intended)
: that can give the protoss some reach in the mid-game to disrupt enemy
: plans. The replicant has been cut. He was causing enemy players to
: not build certain unit types and was actually removing diversity from
: the game instead of adding diversity.
神族也同樣有些小變動。Oracle的定位很成功是騷擾/突擊單位(如我們最初預料的)。
這樣讓神族在遊戲中期有了一個干擾對手節奏的方法。
replicant(複製體)被我們砍了,
因為replicant會造成對手不敢或避免造出一些特定單位,
我們不希望這樣的事情發生。遊戲應該要多點變化才有趣,replicant跟這方針相衝突
所以我們跟他說byebye了。
: The tempest was a powerful splash anti-air capital ship at BlizzCon.
: With the addition of the range upgrade on phoenix in Wings of Liberty
: we no longer feel like a splash anti-air weapon is necessary on the
: protoss, but we would still like to give the protoss some additional
: firepower in the air. The tempest is currently a very long-ranged
: aerial siege weapon that can strike both air and ground targets. This
: gives the protoss army some real reach to force an engagement on
: their terms in the end-game.
Tempest原本在Blizzcon定位是一個強大對空濺射傷害的空中碉堡。
但在自由之翼的更新中,鳳凰已經可以取得射程提升的升級後,我們相信神族
不再需要額外的對空單位了。
所以我們決定將Tempest定位成擁有“超級~遠距離射程”攻城空中單位,
而且可以對空對地進行攻擊(BroodLord表示:...)
我們希望這修改將可以讓神族在遊戲後期有一個決定性的武力單位來結束遊戲。
: We’re also experimenting with some nexus abilities. One example is a
: mass recall that allows the protoss to be more aggressive. They can
: move out onto the map with their slower sentry/zealot force and, if
: things don’t work out, recall the force back to their base if and
: when things go wrong.
我們也對神族主堡—星核測試一些新能力。
舉例來說, mass recall(瞬間大量回傳我方單位)讓神族可以更放手地去進攻對手。
這樣一來,神族可以放心的讓狂戰哨兵這類緩慢單位去攻城掠地,
只要發現戰況不對或者家裡被突襲,能夠第一時間回到家中。
:
: Zerg
:
: Zerg are the most stable and largely unchanged since BlizzCon. The
: swarm host is still serving well as a zerg siege unit that can burrow
: and pressure the enemy from a distance (in a very zergy way), but the
: viper has some slightly different new abilities. In addition to
: Abduct, the viper also has the ability to blind biological units in
: an area of effect. Blinded units have their range reduced to 1. This
: is obviously effective against terran infantry as well as zerg roach
: and hydra armies. The viper can also regain energy by feeding off of
: minerals. This locks up the mineral patch and prevents it from being
: harvested, so you want to use this ability away from your base.
蟲族是自BlizzCon中最不需要變動的種族,單位都運作良好。
Swarm host(生小蟲的單位)是個傑出的破陣單位,他埋地、生小蟲、破陣地,非常的
蟲族風格(這很酷不是嗎?)。
而Viper(空中單位)則有些微的調整,除了可以強制抓對手的單位破壞陣形外,
Viper也可以讓生物單位“致盲”,被致盲的單位射程都將縮減至1。我們相信這對蟲族
對抗人族時會非常有用。
Viper也可以透過吃晶礦的方式回覆魔力,不過在吃的過程該晶礦將被隔離而且無法被
採集,所以...你會希望讓他們在你家以外的地方做這種事情。 ;)
: We have decided to keep the overseer and make the viper a pure
: caster. We will be taking a look at the overseer to see what we can
: do to make his abilities more interesting.
監察王蟲被我們留下來了,Viper不再有讓我方單位具有偵測隱形的能力,Viper將純粹
定位成施法單位。
我門也會對監察王蟲多做些修改,想辦法讓他更有趣一些。
: We are also trying some additional abilities on the nydus network to
: allow you to spawn different types of nydus worms. The most
: interesting worms have been a worm that can spew creep across several
: screens to create a zerg assault highway, as well as a worm that
: attacks only enemy buildings, meant to be used as a ground-based zerg
: base raider.
蟲洞也被我們做了不少新的嘗試。目前這在測試讓玩家可以生產不同種類的蟲洞。
目前我們覺得最有趣的新蟲洞是可以同時在地圖上不同地區產生蟲胎瘤,
讓蟲族能瞬間鋪出一條高速侵略步道。
也有一種蟲洞是生出一條專門攻擊建築物的蟲洞,讓蟲族玩家有了一個突襲對手
家中脆弱防線的攻城單位。
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 24.136.121.214
→ WandererLink:瞬間四篇翻譯 lol 04/12 03:43
推 wtao:其實SC2官網好像有了... 04/12 03:47
→ WandererLink:(擦淚 04/12 03:49
推 gn01914120:蟲族是自BlizzCon中最不需要變動的種族 Z玩家表示: 04/12 04:25
推 towierc:☂ 04/12 05:12
推 SkyMirage:因為之前被設定的太弱了,加強版怎麼改怎麼強。 04/12 05:13
推 IwanTuRasS:Z 的對空能力 真的不需要改嗎 04/12 05:26
推 potionx:T:獲得V2飛彈。P:獲得傳捲。Z:獲得各式按摩觸手。 04/12 05:46
推 jack0805449:人類已經有核彈了還要甚麼?EMP? 04/12 07:06
推 sakubo:Z的初期對空啊.... 04/12 07:57
→ xxx60709:簡單來說就是超武回歸,不愧是星海警戒lol 04/12 08:08
推 onesadman:對啊 z的對空怎麼沒改 譬如蟑螂可以飛 04/12 09:28
推 js202021:...可以飛 維京蟑螂嗎 04/12 09:32
推 sakaizawa:推翻譯 這篇清楚多了! 04/12 09:41
推 synchron:以後神族的無敵陣變成Tempest+巨象+一狗票的狂戰士 04/12 09:44
→ snowduke:Z : 我要萬用刺蛇啦!!!!!! 04/12 09:46
推 gn01914120:會飛的蟑螂最可怕了 04/12 09:53
推 purin0913:會飛的蟑螂最可怕了+1 04/12 10:14
推 donkatu:油油亮亮的蟑螂~~ 04/12 10:29
→ puput:會飛的蟑螂 或是把蟑螂跟毒爆合體 蟑螂可以把毒爆噴到天空 04/12 11:00
推 crazymagic00:只要把空中自爆蟲還回來 就太平了... 04/12 11:02
推 Wargod:蟲族可以出一隻叫做吞噬者的東西 可以吃自己的兵種 04/12 11:55
→ Wargod:然後身上就有那個兵種的特性 最後混在一起每個人的吞噬者 04/12 11:55
→ Wargod:都不一樣 有的人會飛 有的人是蟑螂+刺蛇 感覺還滿屌的 04/12 11:56
推 MilkOrNo:蟑螂會飛蠻真實,加個設定只能飛10秒就會掉下來應該不錯 04/12 12:50
推 michaelch:蟑螂新技能[飛行] 效果:恐懼路徑上的單位1.5秒 04/12 12:55
推 Adonisy:飛飛王蟲來了.... 04/12 13:01
推 johnny10724:試些不同的靈氣buff 不知道行不行 04/12 13:26
推 jacky1990b:T沒粉碎者 這還算親兒子嗎 04/12 14:23
推 a030225033:絕地大反攻嗎 04/12 21:51
→ a030225033:在蟲族之心還強不起來 是想要在嘴後一個資料片來個 04/12 21:53