精華區beta StarCraft 關於我們 聯絡資訊
http://www.s2clan.ru/site/downloads.php?cat_id=4&download_id=38 EAPM=effective APM, without useless comands. 以下的則不再是APM: - Order of units or upgrades when out of resourses - 在礦/氣不夠的時候造兵/升級 - Multiple selecting of units without giving them any orders, i.e. if you clicked unit1, then clicked unit2, while unit1 didn't get any orders (Move, Attack, etc), first click doesn't count. But only if you didn't want to check the health of unit. bwRepInfo desides, if that click was for health checking, or not from how much time pass from previous selecting of that unit/building/group of units. -來回選兵,例子:不停的點1,2,1,2并不給一個指示(move, attack, etc.), 如果是檢查剩余的HP, bwRepInfo 將通過點擊頻率做出決定。 - Selecting of already active group of units using hotkey. -選擇已被選中的兵組。 - Reapplying of unused hotkey. For example if you apply 1 for gateway, then reapply 1 for group of zealots, bit between theese actions never press 1. -你的某個熱鍵先編給了一個單位a, 后來又編給另一個單位b, 但在此過程中你從沒有使用過該熱鍵, 那么你第一次的編隊操作將不被記入apm值。 (謝WBY) - Multiple using of Move, Attack, Rally point commands with multiple clicking almost at the same point. - 反復給于一個指令,例:Move, Attack, Rally 在幾乎同一地點. - Too fast repeating of some orders (including Move, Attack move) -高速重覆同樣指令. - Mutliple using of Hold, Stop. -高速點擊Hold, Stop 原文來自 http://teamliquid.net/forum/viewmessage.php?topic_id=24709 反響相當好. 原創戰術文章轉載請注明: 來源:www.PlaySC.com 作者:Real.Cambium -- 這個給大家玩玩吧,剛剛看到的還覺得有點意思, 看了一下replays裡面的rep,那些職業的EAPM都在150左右。 高一點的是Nada,有170+的水準,或許這個東西比bwchart更好用吧, 現在我會覺得看EAPM會客觀許多了。 -- -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 192.83.167.44
power654321:客你媽 客兄比較差不多 哇哈哈哈 140.116.134.94 03/07
power654321:請言之有物 性J講的 一堆廢話 140.116.134.94 03/07
Eeon:test 05/17 23:20