推 hhpsjoe:直接砍一半有夠狠 09/08 02:37
推 incKevin:吸到民國幾年.. 09/08 02:38
→ clamsama:10h的話也才6隻王可以吸,3.5*6 = 21/week 09/08 02:39
→ clamsama:250/21 = 12週 = 3個月 才能吸滿 09/08 02:40
→ remords:suck一季..... 09/08 02:42
推 Induction:阿門, 第二把要晚一周出了. 09/08 02:44
→ clamsama:1000煤渣的部份,約20*7=140 1000/140 = 8週 = 2個月 09/08 02:44
→ henrykan:為什麼還不睡 09/08 02:45
→ clamsama:25餘燼的部份 25/7 = 4週 = 1個月 09/08 02:45
→ clamsama:整把作完還真的是6個月 = 半年 左右 =_= 09/08 02:46
推 TachibanaMik:25和10普呢..推測25普和10H相當 10普......... 09/08 02:49
推 NepTune1942:10人H比25普還慢的話還被砍這麼多..,想轉向G團速出了 09/08 02:50
> -------------------------------------------------------------------------- <
作者: TachibanaMik (橘美琴) 看板: WOW
標題: Re: [情報] Legendary Staff
時間: Thu Sep 8 22:59:35 2011
剛才吸了25普的艾里斯拉卓
是 8 個
10人普通就請其他人補充情報了...
所以25普沒被影響到
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推 hhpsjoe:所以就變成英雄跟普通一樣嗎 09/08 23:02
→ tsongs:是第2階段的嗎?10H獵人剛26個,聽說之前最多22 09/09 00:05
→ gn00399745:樓上說的應該跟這篇問的不一樣 09/09 00:07
推 gluo:10H 3~4個 悲劇 09/09 00:08
推 Induction:25H 10 10 11 11 守門沒農好, 0.6% 明天打 09/09 00:43
推 gluo:今天打完前兩隻湊滿1k燼渣還任務 可惜前兩隻不給吸第三階XD 09/09 01:02
> -------------------------------------------------------------------------- <
作者: patoo (完了完了 要變砲灰了 ) 看板: WOW
標題: Re: [情報] Legendary Staff
時間: Fri Sep 9 09:23:52 2011
BZ又做些微調整了,解釋為什麼要這樣調
That's another issue, though it has less to do with drop rates and more to do
with how the quest can reasonably be completed. We came up with a
"parallelization" concept where a player could be on phase 3 of making
Dragonwrath, while another raider in the same group could be on phase 2. We
thought that would feel better for the players involved, and it did, but more
because they were getting their staves faster than for any other reason. The
real problem with this idea is that it made it very difficult to balance the
time investment it takes to create a staff. The first staff might take x
amount of time to create, but then subsequent staves could potentially come
out the door a lot faster.
主要說有人在解p3時,團隊同時有人在解p2,這樣量產速度太快。
Legendaries aren't very legendary if 20% of the raiding population is
carrying them -- never mind the ripple effects that their presence can have
on game balance in PvE and PvP. Ultimately, 'parallelization' made a too
powerful item, too easy to get, too quickly. In short, it was a mistake that
we regret, and one we won't be repeating in the future. It also left us with
a situation that we needed to address, though, which is why we nerfed the
quest item drop rates to begin with.
太多人帶就不潮啦,所以 nerf
All of that is merely by way of explaining how we arrived at this point. The
heart of the issue for many of you has been 10-player raid drop rates and I’
d like to take a moment to thank those of you who provided clear,
constructive feedback in these threads and elsewhere. It’s been really
valuable during our deliberations and helped us arrive at a decision that we
think will address our concerns and yours.
We’ve decided to revert the drop rate change for 10-player heroic Firelands
completely. We’ll also be slightly buffing the drop rates in 10-player
normal. In the end, we should get the following results:
25-player heroic has 44% lower drop rates in phase 3 relative to 4.2 launch.
25-player normal remains unchanged from 4.2 launch.
10-player heroic remains unchanged from 4.2 launch.
10-player normal has 33% higher drop rates in phase 3 relative to 4.2 launch.
We plan to hotfix the new rates into place as soon as possible, and we should
see them in-place pre-raid this evening barring unforeseen complications.
結論:
掉落率
25H nerf
10N buff
其他不變
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→ KAEN:所以25H不只難打 想撿橘仗的也該死囉~ 09/09 09:36
→ foolkids:駱駝背上的稻草又增加了一些? 09/09 09:45
推 realashar:一開始這問題就是25橘杖量產太快才會被改 09/09 09:48
→ sugodo:25出2枝,10人大概出快1~枝 差不多這種感覺吧(思 09/09 09:49
推 tang2068:如果沒改 第一把以後的23456把會出超快 09/09 09:50
→ realashar:10R沒改第一支杖最快最快也是10月的事 09/09 09:51
推 gluo:10H若調回一開始的掉落率 正常來說要5~6週完成 09/09 09:54
→ gluo:昨晚帶著悲傷的心打完前6隻10H 早知道先去農龍母了T_T 09/09 09:56
推 tang2068:不是沒有動10h嗎 nerf25h buff10n阿 09/09 09:58