精華區beta WOW 關於我們 聯絡資訊
來源:http://0rz.tw/c657o 1) Death knights seem to tank well when they have cooldowns available and take too much damage otherwise. The change here seems obvious – boost Frost presence’s mitigation while reducing the mitigation of some other abilities, especially Icebound Fortitude and Bone Shield. 當死騎的減傷技能在身時(冰韌,骨盾),他們能坦得非常好,一旦沒有了, 馬上就變脆了------很明顯,我們要加強冰霜領域的免傷,同時削弱骨盾冰韌 的免傷功能。 2) One idea we have for Icebound Fortitude is to scale the mitigation based on defense skill. This lets the ability be less of a paladin bubble in PvP for dps knights, while still letting it act more like Shield Wall for tanks. It also has the side effect of making defense slightly more attractive to death knights. (Let me add before it’s asked that yes we understand Ferals have this problem too and we are working on it.) 我們可能會把冰韌的減傷與防御技能掛鉤,這樣對於DPS死騎,冰韌就與PVP中騎士 的聖佑術有所區別,同時坦克時這個技能還是像盾牆一樣。當然,這個也是有邊際 效應(野德現在坦克也有類似問題,我們會改的,你們不用說。) 3) Unholy is a very popular tanking spec, largely on the strength of Bone Shield. Expect to see some buffs to tanking talents in the Blood tree especially. 髒騎因為有骨盾,他們也是很多坦克死騎的選擇。估計我們會在血系中增加坦克天賦。 4) Rune Strike was intended to be a reactive tanking tool, not a rogue killer. We will probably chill its weapon damage and increase its threat. 符文打擊是讓坦克用的,不是作為盜賊殺手存在的,我們會修改傷害,增加仇恨 5) We don’t like the behavior where DKs feel like they are supposed to drop Death and Decay to generate runic power before a pull. It just looks goofy. We will probably lower the runic power costs of Unholy Blight and Horn of Winter, which seem to be the primary reasons to generate RP. Horn of Winter will probably be something like no cost , 30 sec cooldown, generates 10 rp. DK喜歡在開怪前為了符文能量(主要為了施放寒冬號角和邪惡枯萎)而放死亡凋零 我們覺得這麼做很傻,我們可能會減少邪惡枯萎和寒冬號角的能量損耗,比如讓 寒冬號角增加30秒CD,產生10符文能量。 EDIT: I am refering to using DnD outside of combat just for the runic power (kind of like Bloodrage for warriors). It's totally legit and intended to use it to start a fight to gain threat and hurt the bad guys. 編輯:戰斗前為了獲得仇恨和傷害而放死亡凋零是理所當然的,我們只是 不想讓你們為了符文能量而放。 6) There are some odd situations caused by Shadow of Death that we would like to fix. The talent isn’t designed to let you escape durability damage or rez by zoning into an instance. 死亡之影有些問題,我們會修正的。這個天賦不是讓你們保存裝備的。 7) There are some annoying parts of the non-pet ghoul. We want to lower the aggro range (for less accidental pulls) and spawn the ghoul in quicker when dismounting. The ghoul, at least Unholy’s version, could also use some AE avoidance like other pets. 非寵物的食屍鬼很讓人惱火,我們會讓其add范圍減小,讓下馬時它出來得 快些。食屍鬼將會獲得減少AE傷害得能力(至少髒騎的食屍鬼會) 8) We are probably going to add a new spell to let you raise fallen allies so that you don't have to make the decision between bringing back another player (which was just supposed to be a fun bonus) and bringing back your ghoul, which can be pretty crticial for some specs. 我們可能會增加一種新法術來讓死掉的隊友繼續發揮作用。 這樣你就不用在復活隊友和食屍鬼之間做選擇。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.170.7.150
raygod:符文打擊碾rog要被改了 12/03 04:36
garytao:嗚 看樣子以後unholy也要修裝了 12/03 04:38
garytao:還有下馬 食屍鬼出現的時間真的有夠慢 12/03 04:39
zip00000:至少dk坦真的需要被buff一下 12/03 05:53
Allen0315:這篇講到很多DK不想坦的原因了...改了會比較想玩坦了... 12/03 07:57
wizardfizban:DK不想坦不是只是想做DD嗎? = = 都是藉口而己... 12/03 08:30
PTTjoker:樓上, DK目前情況是小招大招開了硬如金剛, 時間過就虛弱 12/03 08:41
PTTjoker:相對於DD輸出的確是設計不完整, 的確也是原因之一啊 12/03 08:42
PTTjoker:所以藍貼才針對這點要改進 12/03 08:42
ithildin:我有坦魂啊 可是我軟到不行大家又只想打AE碾壓 12/03 08:46
ithildin:綁起來乖乖清就不爽 還要我用屍爆加仇恨 這什麼法師啊... 12/03 08:46