作者robkoby (禁句:Travis。)
看板WOW
標題[情報] [藍帖] 死騎相關
時間Thu Dec 4 11:40:05 2008
來源網站:
http://blue.mmo-champion.com/26/13129078969-thoughts-on-death-knights.html
僅補上#19DPhjUs這篇文章中遺漏的部份
#魔印:遊戲中將會加入至少一個坦克屬性的魔印。
There are some DK sigils missing from the game. At least one of these is
tanking oriented. We plan on getting them back in soon (like the same patch
with these other changes).
#將會著手改進血系的AE能力。
We're also working on Blood AE.
#雙手坦武:並沒有增加高端雙手坦武的意思。
我們想要死騎用DPS雙手武來坦,並從本身的DPS中得到某種減傷。
將來也許會增加專業技能或是世界掉落的雙手坦武,
但是我們並不會讓這些雙手坦武變成死騎坦克的制服。
當然,死騎也可以雙持單手坦武來坦,
不過依照我們的設計,死騎並不會被限制成一定要雙持或是雙手才能坦。
I would not expect full itemization for two-handed tanking weapons. We wanted
DKs to tank with dps two-handers (and have their mitigation benefit somewhat
from the dps stats). We might add a craftable weapon or something down the
road, but only if that felt like an option for the DK, not a mandatory piece
of gear. You can also dual-wield tanking weapons if you want, but again, it
isn't the intent that is the only way to play. (Please don't turn the rest of
this thread into a discussion of whether or not DKs should be able to
dual-wield.)
#主動技能的使用:
死騎被設計成有許多主動減傷技能的坦克職業,這是我們的本意。
不過就目前來看,似乎有點太over了。
目前的遊戲的設計,讓死騎都得了減傷技能CD到不開就會死的病。
將來可能會把冰錮堅韌這個技能,往類似盾牆的方向去做更動。
把其從常駐的用途,轉成偏向應急這類的技能。
We still like DKs as the "active abilities" tank. We just think it might be a
little too extreme right now. Icebound Fortitude was intended to be something
you use when a big, predictable damage spike is coming, but DK tanks seem to
want to keep them up 100% of the time for fear that they will die without
them.
--
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無論你是在天堂還是地獄
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◆ From: 122.118.228.212
推 cigaretteass:堅韌CD要延長? 12/04 11:41
原文的意思是這樣的:
冰錮堅韌這個技能的本意,就應該像是盾牆那樣子拿來應急。
但是現在大家都是CD到就開。
原文中並沒有明確表示要改動這個技能的意思,但是既然都已經這樣說了...
推 forever05520:目前的設計 讓死騎都得了減傷技能CD到不開就會死的病 12/04 11:43
※ 編輯: robkoby 來自: 122.118.228.212 (12/04 11:46)
→ chauliu:要求開更多的魔印阿 新手裝那顆要用到什麼時候 XD 12/04 11:47
推 cornerbless:要被nerf了 12/04 11:48
推 caution:搭配冰錮雕文 這的確是開爽爽沒錯 12/04 11:49