精華區beta WOW 關於我們 聯絡資訊
簡言之,熊頭抬太高了,NERF,前幾天的藍帖已經預告 MoP Beat Balance 玩家:熊的傷害好高啊,而且主要傷害都幾乎是以割碎為中心,根本沒必要去按槌擊 BZ:我們有注意到這點了,會作調整。另外槌擊就是讓你追加傷害用的,像是你判斷 應該要快點把王打掉的時候就可以放棄減傷和自補改去槌擊。  胖鳥看起來小小地NERF了一點,上個Patch就有預告了。實際去算一下其實根本  沒變化。    舉例:日蝕 憤怒平射60K,可打7發,合計約420K。 新版本FE強化後80K,可打5發,合計約400K。   精靈之火的AP加成由37.8%調降到30.2%。 Faerie Fire now has 30.2% AP Scaling, down from 37.8%. 精靈群襲的AP加成由37.8%調降到30.2%。 Faerie Swarm now has 30.2% AP Scaling, down from 37.8%. 割裂重新設計: Lacerate was reworked: Lacerates the enemy target, dealing (1 + 61.6% of AP) bleed damage and an additional (5 * (1 + 51.2% of AP)) over 15 sec. Stacks up to 3 times. Each time Lacerate hits, it has a 25% chance to reset the cooldown on Mangle. 割碎(野性、守護者):加上會使目標緩速50%12秒的文字說明。重點在於傷害從 470%調降到到250%。 (譯註:網頁上沒列,但點旁邊技能新舊版本比較的連結就會看到) Mangle (Feral, Guardian) now also reduces the target's movement speed by 50% for 12 sec. 揮擊:傷害降低了約89%(3609->391),AP加成從43.1%調降到35.7%。 Swipe damage reduced by 89% and AP Scaling reduced to 35.7%, down from 43.1%. 痛擊:不再有怒氣消耗。傷害重新設計:打擊八碼內所有目標造成16.2%AP+1的流 血傷害,並在16秒內造成合計[8*(74.9%AP+1)]的傷害,並附加衰弱打擊效果。 (譯註:重點還是在於傷害調降,原本的公式是20.3%AP+1,後續每2秒93.6%AP+1 ,持續16秒) Thrash no longer has a Rage cost. Damage reworked: Strikes all enemy targets within 8 yards, dealing (16.2% of AP + 1) bleed damage and an additional (8 * (74.9% of AP + 1)) damage over 16 sec, and also causing the Weakened Blows effect. 狂野蘑菇:綻放:重新設計,使全部蘑菇綻放來治療8碼內同伴。 Wild Mushroom: Bloom was reworked: Causes all of your Wild Mushrooms to bloom, healing all allies within 8 yards for (6,710 + 62.0% of SP). 狂野蘑菇:引爆:重新設計。 (譯註:其實兩者都沒有重新設計,只是拿掉舊版上面一次可以種5顆香菇, HP 3,6秒後隱形這一大串文字。) Wild Mushroom: Detonate was reworked: Detonates all of your Wild Mushrooms, dealing (323 + 34.9% of SP) Nature damage to all nearby targets within 8 yards, and creating a Fungal Growth in each mushroom's wake covering an area within 8 yards, slowing all enemy targets by 50%, and lasting 20 sec. 平衡 Balance 精靈強化:現在也產生星界強化效果。 星界強化:12秒內使你下三個可產生日月能的法術,其效率提昇35%。 而傷害強化的效果持續時間從18秒調昇到20秒。 Fae Empowerment now also grants Astral Empowerment. Astral Empowerment: Increases the Lunar or Solar energy generation of your next 3 energy generating spells within 12 sec by 35%. Duration increased to 20 sec, up from 18. 流星:觸發機率從50%調降到40%。 Shooting Stars now has a 40% chance to proc, down from 50%. 野性 Feral 猛獸迅捷:除了原本的瞬發、免耗效果外,追加「可於任何型態使用」。 (簡單的說就是野D吹、綁、補之後不用多花GCD 變回來) Predatory Swiftness Now allows your next Cyclone, Entangling Roots, Healing Touch, Hibernate, or Rebirth to be castable in all forms. 主要雕紋 Major Glyphs 綻放雕紋:持續時間「降低5000秒」改到「降低5秒」。 (譯註:簡單的說就是本來弄錯文字敘述了啦) Glyph of Blooming duration reduced to 5 sec, down from 5000. 生命之花雕文:在生命之樹發動或生命之花持續時間低於2秒時不會有作用。 Glyph of Lifebloom: This effect will not occur while in Tree of Life Form, or when Lifebloom has less than 2 sec remaining. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.239.20.118
rusa:補D已經不知道要怎麼改了吧..很久都沒動了.. 07/14 10:50
orion1991830:請問補D的蘑菇是像大雨那樣嗎?還是只是瞬間治療 07/14 11:04
pooqoqpo:瞬間治療 07/14 11:30
mtflying3037:大推猛獸迅捷......太棒了!!!!!!!!!!!! 07/14 17:28
ck510324:生花雕文.....超級大NERF..... 07/14 17:39
ck510324:補D蘑菇很強 只求別nerf 和治療別被砍太多 07/14 17:42
rusa:蘑菇砍過影響範圍了... 07/15 02:53
babyface1977:野D掰..... 07/15 08:48
jileen:其實這跟貓沒啥關係就是,副本主力技能不需要割碎 07/15 11:22
jileen:除非你堅持要去抓對方的臉...不然貓現在不必用割碎 07/15 11:23