精華區beta WOW 關於我們 聯絡資訊
※ 引述《AquariusZi (AZ)》之銘言: : MMO的文章 : 原文 http://www.mmo-champion.com/content/ 邊吃早餐邊翻的 有錯麻煩幫訂正 當然有別篇精美的出來我就刪啦 D : Feral 野性 : Bear damage abilities were scaling too fast with higher gear levels compared : to other tanks, so the following balance changes have been made. All the : numbers cited are for level 85 characters; numbers will be lower for : lower-level characters. 總之就是熊的傷害成長幅度隨著裝備成長太高了 所以許多技能的公式本來是 M(基礎傷害)+ N% AP 提升基礎傷害M 降低 AP乘上的係數N來做平衡 *我怎麼想到以前的護甲和血量阿= = 到後面就容易爆炸 調係數很笨但是似乎也沒有其它方法可以解決 : Faerie Fire (Feral) base damage has been raised to 2950, up from 679. Attack : power scaling has been decreased to 10.8%, down from 15%. 精火(野) 基礎傷害調到2950 由679上調 係數調到10.8% 由15%調降 : Maul base damage has been raised to 35, up from 8. Attack power scaling has : been decreased to 19%, down from 26.4%. 槌擊 基礎傷害調到35 由8上調 係數調到19% 由26.4%調降 :Pulverize weapon damage percent has been decreased to 60%, down from 80%. : Damage per Lacerate application has been increased to 1623, up from 361. 粉碎 係數從80%調低成60% 每層傷害從361調高到1623 : Mangle (Bear) weapon damage percent has been decreased to 190%, down from : 260%. Bonus damage has been increased to 3306, down from 754. 芒果 係數從260%調低成190% 基礎傷害由754調高到3306 : Swipe base damage has been increased to 929, up from 215. Attack power : scaling has been decreased to 12.3%, down from 17.1%. 揮擊 基礎傷害從215調高成929 係數由17.1%調低成12.3% : Thrash initial base damage has been increased to 1464, up from 339. Initial : damage attack power scaling has been decreased to 13.8%, down from 19.2%. : Periodic base damage has been increased to 816, up from 189. Periodic damage : attack power scaling has been decreased to 2.35%, down from 3.26%. 痛擊 基礎傷害從339調高到1464 係數從19.2%調低成13.8% 週期傷害從189調高到816 3.26%調低成2.35% : Lacerate initial base damage has been increased to 3608, up from 2089. : Initial damage attack power scaling has been decreased to 5.52%, down from : 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic : damage attack power scaling has been decreased to 0.369%, down from 0.512%. 割裂 基礎傷害從2089調高到3608 係數從7.66%調低成5.52% 週期傷害從16調高到69 係數從0.512%調低成0.369% : Natural Reaction damage reduction has been increased to 9/18%, up from 6/12%. 自然反應(天賦那個?) 減傷從 6/12%調高到9/18% !!!! 我一定是看錯了 不然就是野蠻盾快要被NERF -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.114.201.131
mtflying3037:最下面的天賦直接買二送一@口@ 05/27 07:45
tang2068:我好期待4.2 4.2快上吧~.~ 05/27 07:46
mtflying3037:我只期待別nerf野D別nerf野D別nerf野D別nerf野D 05/27 07:49
xpp6210:我感覺除了最下面那個無關痛癢耶... 05/27 07:53
xpp6210:頂多就是起手仇恨高一點....對喔 還有PVP可能打人痛一點 05/27 07:54
FZK:傷害高點總是會有用的 畢竟1%2%滅團不是沒看過 多少用就再說 05/27 07:59
a246813523:小D就是要奶阿!!! 奶D魂不滅!!!!!!!!!!! 05/27 11:30
a12073311:糟糕 我覺得最後一項正式一定會被拿掉 05/27 12:26
a12073311:不然就是會砍在其他地方.... 05/27 12:26
a12073311:傷害這樣改只對坦王中後期有差 05/27 12:27
a12073311:不然復仇很少疊滿過 反之 這樣改對新入門熊坦來說不錯 05/27 12:28
a12073311:在裝備不好的情況下有一定水準之上的表現 05/27 12:28
arkdragoon:我總覺得會砍護甲... 05/27 12:28
a12073311:槌擊依舊搞笑就是了 除了插雕紋能打兩隻外... 05/27 12:29
a12073311:1.砍護甲 2.砍變身解緩或免疫變形 3.砍熊盾(低機率) 05/27 12:31
NavyWind:熊坦不能亡!! 05/27 14:02