作者jileen (發瘋的說書人)
看板WOW
標題Re: [問題] 請各位先進大德幫我診斷一下熊坦
時間Tue Jan 25 11:25:41 2011
編按:Elitejerk版本推薦屬性閃>專精。目前主流思考亦是如此。
MMO版本恰好相反。在此推薦先重鑄為閃試試看。
推文好麻煩
敏跟耐的話,耐還是最重要。誰叫熊熊特色就是法力海綿...
當然不建議無腦耐了,敏也很棒
熟練26 hit8%我想是常識?
http://www.mmo-champion.com/threads/772933-The-Bear-Guide-Cataclysm-Edition
如果你有仇恨問題,重鑄成熟鍊和命中
你想要免傷就去轉專精
>If you're having threat problems, reforge to Expertise and Hit.
>If you want to have more absorb(Avoidance) on your Savage Defense,
reforge to mastery.
Reforge Priority:
(This priority is what stat you want to reduce when you reforge to Mastery
or Hit.)
可以先重鑄掉的屬性
加速>超過的命中>閃>爆>超過的熟練
Haste > Hit (if over cap) > Dodge > Crit > Expertise (if over cap).
這是假設你未達到熟練cap
This is if you are under expertise cap (which I guarantee you will be):
* If the gear has Expertise, but does not have Mastery, reforge
haste/dodge/crit for Mastery. (Preferably reforge haste into Mastery)
如果裝備有熟練,但是沒有專精,把加速、閃、爆轉專精(建議先轉加速)
* If the gear has Mastery, but does not have Expertise, reforge
haste/dodge/crit for Expertise. (Preferably reforge haste into
Expertise)
如果有專精沒熟練,轉熟練
* If the gear has Mastery and Expertise and you are under hit cap,
ONLY reforge haste into hit. (Do not reforge crit into hit)
如果有熟練有專精,但是你命中還不到Cap。只要把加速轉命中,別動爆
* If the gear has Mastery, Expertise and Crit do nothing to the gear.
如果有專精、熟練和爆... 媽啦這麼完美的東西幹麼重鑄
如果你熟練超飆
This is If you are at/over expertise cap:
* If the gear does not have Mastery then reforge haste/dodge/crit
into Mastery. (Preferably reforge haste into Mastery)
如果裝備沒有專精,把加速、閃、爆轉專精
* If the gear has Mastery, but you are under hit cap, ONLY reforge
haste into hit. (You get more threat out of hit than haste)
如果有專精,但命中沒達標,只要轉加速成命中(命中帶來的仇恨比加速多)
* If the gear has Mastery and you are at/over hit cap, do nothing to
the piece.
裝備有專精,而你命中超標,別動這件
* If the gear has Mastery and Crit only, do nothing to the piece.
如果這件只有專精和爆,還是別動他
This is all you should follow. If you are worried about your threat without
8% hit then you can follow the same model, but instead of expertise change
it to hit. I wouldn't recommend reforging or gemming for hit, but if you
think it is necessary then feel free to do so.
如果你擔心沒有8%命中的會影響仇恨,可以照著上面方法改,但是別把熟練轉命中。
我不會建議你用重鑄或寶石來配到8%。但是你如果覺得必須這樣做,那就隨你高興。
--
ˋ ‧
‵ ∵ //∕
(
\\\)
○/\/\
(﹀ ﹀
((- - )
/ \
/ \/?
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 218.172.243.207
※ 編輯: jileen 來自: 218.172.243.207 (01/25 11:28)
推 vinsonlove:打不到王=沒有爆擊=沒有熊盾=一塊海綿=熊型地毯 01/25 11:31
推 jamteam:結果你還是翻了 原PO傲嬌>///< 01/25 11:34
→ jileen:沒全部翻 好長的...至少20頁 01/25 11:35
推 alex0914:如果以命中少2%來說 cri30% 影響熊盾機率是0.3% 01/25 11:36
推 VendeRox:1F好好笑 有用文推一下 01/25 12:13
推 mayzn:跟ej上面寫的有蠻大的不同,ej上是推reforge屬性到閃 01/25 13:56
推 wintertew:小灰大說過的名言 我們不是無腦耐 是深思熟慮後堆耐 01/25 14:01
推 Lorinyui:這樣是不推薦轉成閃躲而注重命熟? 01/25 19:35
mmo這篇作者的想法是這樣沒錯
不過他也說,你覺得仇恨OK的話要轉啥隨你高興,別弄成加速就是
閃和專精相比他比較喜歡專精就是
每個人著眼點不同,試試看不一樣的路也許會發現另外一片天
當然,邪道不行...
※ 編輯: jileen 來自: 218.172.243.207 (01/25 19:51)