精華區beta WOW 關於我們 聯絡資訊
http://elitistjerks.com/f78/t105659-4_0_1_rogue_faq/ 4.0.1盜賊問題集錦 -------------------------------------------------------------------------------- What's the recommended Assassination spec? 推薦的刺殺天賦是? Probably this, or perhaps the same thing with 2/3 RS and 3/3 Precision. The point in Deadly Brew can also be moved if you happen to like some other filler point better. Cycle is 4+ finishers, keep Rupture up, otherwise Envenom. Prime Glyphs are sort of anyone's guess, but if it were me I'd try Mut/BS/Rupture. 可能是這個 http://cata.wowhead.com/talent#fcIfzsMdoGo0bZ0h (3/3無情打擊 2/3精準) 也可能是點成2/3的無情打擊(敏銳天賦)然後3/3的精準(戰鬥天賦) 致命意圖的那一點也可以放到你覺得較適合的地方 循環是4星+的終結技 : 保持割裂 然後毒化 Prime雕紋還有點兒說不準 但若是我會選擇 截肢/背刺/割裂 What's the recommended Combat spec? 有推薦的戰鬥天賦嗎? Probably this. The points in Imp Sprint and Blade Twisting can be moved to your favorite filler points. Cycle is keep SnD up, Rupture if its down, Evis otherwise. Prime glyphs are probably SS/AR/Rupture. 推薦 http://cata.wowhead.com/talent#f0bZcGfcocbRGo0h 循環 : 保持切割 補上割裂 然後剔骨 雕紋 : 邪惡攻擊/能量刺激/割裂 What's the recommended Sub spec? 推薦的敏銳天賦? Probably this. The point in Enveloping Shadows is filler and can be moved to suit your fancy. And I'm sort of guessing on the merits of Lethality and Precision relative to CdG. Cycle is keep Hemo up, otherwise Backstab, keep SnD + Recuperate up and spam Eviscerates to roll Rupture. Prime Glyphs... Backstab for sure, and after that your guess is as good as mine. 推薦 http://cata.wowhead.com/talent#f0hZ0bZcGccduoRGo 循環 : 保持出血debuff除此以外使用背刺集星 保持切割和恢復 不斷剔骨來刷新割裂 雕紋 : 當然背刺是一定要的 然後其他的...你跟我想的都一樣好用 Okay, which of those is best? Good question. We don't know. But... We don't know. Stop asking. 所以...哪種比較好用? 問的好! 可是我們不知道! 但是... 別再問了...就是不知道! What stats are good? 什麼屬性比較好呢? Agi is probably your best stat. Haste is probably pretty good as well. You will likely be short on hit. Current theory is that you want to get all socket bonuses, socketing agi, agi/haste, and agi/hit to match the socket bonuses. Crit is probably weak-ish for all specs right now, particularly for Assassination. 敏捷是你最好的屬性 加速也相當好 你也會有點喜歡命中 以目前的討論來看 你會想要得到每個插槽加成 插 敏 、 敏/加速 、 敏/命中 來得到插槽加成 致命屬性目前來看對三系都有點太~虛了...特別是對刺殺來說 In terms of an incredibly crude estimate of the relative value of stats (and no, I don't have numbers for Sub, so don't ask): 屬性EP值 (粗略的估計) Stat Assass. Combat Agi 2.8 2.88 敏 Crit 1.4 1.62 致命 Spell Hit 3.1 2.38 毒藥命中 White Hit 1.7 1.69 普攻命中 Expertise 2.6 2.20 熟練 Haste 2.2 2.25 加速 Mastery 1.7 0.60 專精 Lets talk Trinkets. Incredibly crude estimate (again, no Sub estimate): 飾品EP (粗略的估計) Trinket Assass. Combat H:STS 810 830 H鱗片 284 H:DV 760 780 H死亡抉擇258 H:DBW 760 790 H死亡使者277 STS 710 740 鱗片 271 DV 680 690 死亡抉擇245 HWT 680 690 赫庫莫 264 H:WFS 670 690 H低語牙盧264 DBW 670 700 死亡使者264 H:Abom 600 H瓶子 277 Weapon Enchants? 武器附魔 There's reason to believe that Mongoose passes Berserking, and the best current estimates show Black Magic ahead of both for the OH for Combat (though not for Assassination). 我想貓鼬會比狂暴好 ,且對戰鬥天賦而言副手使用黑魔法似乎又比前貓鼬和狂暴好 (刺殺則未必) -- Aldriana認為Lightshadow的試算表對黑魔法太過高估 並且低估了貓鼬與狂暴 他認為即使戰鬥賊依然是雙手貓鼬 > 貓鼬+黑魔法 (截肢相同) -- What are the new hit/expertise caps? 新的命中/熟練cap Expertise cap is 200. Hit caps: Spell White 3/3 Precision 289 646 2/3 Precision 342 707 1/3 Precision 394 769 0/3 Precision 446 830 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.34.132.14
witness0828:耶~ 看不懂 反正我是有裝就穿的很好養賊 拉拉 10/08 11:58
Golu:PUSH~~ 10/08 12:02
psalmian:熟練只要200 相當噁心 10/08 12:05
wmud:致命意圖拿不走阿 要有那點才31... 10/08 12:08
Golu:熟練對於裝備已經快頂的人而言應該沒有差太多 10/08 12:09
wmud:他意思是說那一點可以拿去點刺殺其他你想點的 10/08 12:09
Golu:話說之前有關於盜賊技能變動的文章是哪篇?有點忘記背刺的改動 10/08 12:10
NinJa:唔 看來是搞錯他意思了 10/08 12:11
wmud:背刺目前在PTR是200%武器傷害+額外傷害 10/08 12:12
※ 編輯: NinJa 來自: 114.34.132.14 (10/08 12:12)
Golu:EJ說貓鼬會比狂暴好,是因為它的發動率高的關係? 10/08 12:14
dxassin:好像是因為1敏=2AP? 10/08 12:15
Golu:120敏*2=240AP 除非說兩者的數值都有再更動過 不然其實狂爆 10/08 12:15
wmud:240強度 XX爆擊 還有2%加速<<加速應該是關鍵 10/08 12:15
Golu:發動率也不算差不是? 10/08 12:16
Golu:喔喔 還有多2%加速 10/08 12:16
NinJa:狂暴發動率比較高的樣子...之前有偷偷把貓鼬發動率下修 10/08 12:16
wmud:老實講 現在貓鼬就有可能會贏過狂暴了 有再跑試算表就知道 10/08 12:16
Golu:2%的加速 截肢賊本身對加速的需求加上割裂也吃加速 10/08 12:17
Golu:應該是造成貓鼬贏過狂暴的主要原因吧 10/08 12:18
wmud:DOT部分其實影響不大 主要是回能 10/08 12:18
Golu:也不是說DOT影響不大吧 就是要靠割裂的加快增加回能 10/08 12:20
Golu:而且惡毒傷口也會連帶觸發毒藥 10/08 12:21
wmud:我的意思是 加速本來就會影響能量回覆速度in 4.0 10/08 12:21
NinJa:貓鼬2%加速已經被改成30加速等級了 10/08 12:38
Ryx:試算表很詭異 套貓鼬 就叫我換狂暴 套狂暴 又叫我換貓鼬 XD 10/08 13:07
NinJa:中文化試算表沒下修貓鼬發動率喔..原文的都只推薦我狂暴 10/08 13:15
NinJa:不過會這樣也不算詭異 因為EP隨著屬性變動 10/08 13:16
TeaEEE:264+的賊用貓鼬都會有CR cap的問題吧 10/08 13:20
Ryx:對阿 不然貓鼬特效蠻炫的 XD 10/08 13:28
NinJa:剛比對了中文化與原版的試算表 判斷不是cri cap的原因喔.. 10/08 17:49
NinJa:同樣的裝備 中文化試算表會推荐貓鼬 一換了貓鼬又推薦狂暴 10/08 17:56
NinJa:而原版試算表都是推薦狂暴 (我裝備是264+沒錯 ) 10/08 17:57
s06yji3:( ̄□ ̄|||)a 10/09 00:22
※ 編輯: NinJa 來自: 219.71.192.214 (10/10 12:37)
NinJa:新增Aldriana對武器附魔的意見 10/10 12:37