精華區beta WOW 關於我們 聯絡資訊
用word打了很久= =終於全部翻完 翻完才發現前面好多人都翻好了 我的英文真的退步了^^" 因為我的是全翻的,希望大家加減看囉 畢竟沒有功勞也有苦勞阿 When it comes to endgame raiding with a warlock, many questions arise. This guide will try to summarize all the important aspects of the class when it comes to 25 man dungeons as well as give suggestions for new players in this environment and try to clear up some misunderstandings that are quite common. The guide is be divided down into 3 main categories: choosing your spec and knowing how to play it, gearing up your warlock, and finally it will discuss macros, addons and various aspects of the class. All questions, suggestions and comments are welcome. 當談到術士在高端raid的時候,總會有很多的問題出現,這份指南將試著去指出術士在 25raid中各方面的重點所在, 同時給予新玩家一些他們容易弄不清楚,但其實很容易說明的問題.這份指南將分成三個 主要的部份1.選好你的天賦然後搞清楚怎麼玩2.配裝學,最後是一些巨集和UI之類的雜項 ,歡迎指教 1.0 Talent specs 天賦 1.1 Deep Affliction 深痛苦 1.2 DS/Destro 0/21/40 2.0 Gearing up 配裝學 2.1 Tier 4 level gear T4級 2.2 Tier 5 level gear T5級 2.3 Tier 6 level gear T6級 3.0 Miscellaneous 雜項 3.1 Addons UI 3.2 Macros 巨集 3.3 Threat management 仇恨管理 3.4 Additional tasks in a raid raid中的其他任務 3.5 Multi vs single target dps on trash 小兵戰中,單一目標和多重目標 3.6 Aggro reset fights 清仇很的戰鬥 3.7 Fighting a boss 打王囉 3.8 Consumables 消耗品 In essence, there are only two viable end game raiding specs. One could discuss other specs as well, but it all comes down to maximizing our performance in raids, and only deep affliction and deep destruction specs offer maximum damage output which is clearly our primary job. Felguard, sm/whatever specs, UA/demo embrace/bane specs are all worthless in end game and the earlier one faces those facts the earlier he can become a valuable part of his raid. There are encounters when one of the unusual raiding specs might prove somewhat viable, but it's an exception more than a rule. That is why I chose to skip those and focus on the two most used and generally useful builds. 適合raid的天賦只有兩種而已.(即41+/0+/18 0/21/40).可能有人認為其他天賦也不賴, 但是當raid裡,我們必須把自己的能力最大化表現出來,而也只有深痛苦還有深毀滅這兩 種天賦能做出最大化的輸出─這也是我們最重要的工作. 鋼彈術(X/41/X)、點出暗影專精配上其他東西(30/X/X)、痛苦動盪配惡魔之擁 (41+/5+/10+)這些在高端raid中都不值得點,而前者(41+X/0/18)通常能在前期能幫上團 隊更多的忙,扮演更重要的角色,的確有些場合是需要特化天賦的,但那僅是特例而已. 這也就是為什麼我會跳過他們,專門講這兩種比較通用的天賦. Choosing your spec comes down to your gear level and to some extent personal preference. The general rule of thumb is that going too deep in destro without capped hit and good crit rating is worse than going deep affliction. Affliction is less gear dependent and offers survivability that destro can only provide if wearing T5-6. There are no specific numbers. Although, I wouldn't suggest having less than 200 spell hit, 25% spell crit, and 1200 damage self-buffed when choosing a deep destro type of spec. Only with numbers like that (generalization) can destro start dealing more damage output than deep affliction. 依照你的裝備等級(或個人喜好)來選擇適合的天賦,最重要的的原則是,如果命中不到上 限,爆擊又不夠力,而去選擇了毀系點法,那絕對會輸給痛苦系.痛苦系是相對不吃裝的 點法,同時提供了比毀滅系要穿到T5 T6才有的生存力. 同時我也不建議在自我BUFF後,不到200命中 25%法爆 1200法傷等等條件的人去玩毀術, 因為只有在你達到那些標準之後,毀術才可能做出比痛術更多的輸出. 1.1 Deep affliction (41+/0+/18) 深痛苦 Affliction offers good survivability and mana management , while not being nearly as gear dependent as destro. The spec does very well when wearing a gear set in the range of T4-craftables and still performs decent until one collects a full set of T5. Powerful dots and potent drains make it very useful in entry level raiding since a player can focus more on survival and other designations while still doing good amounts of damage. Dark Pact offers mana regeneration like nothing else, Suppression diminishes the impact of low hit on gear and Malediction adds a significant buff to the raid. There are many support and utility talents in the affliction tree, so everyone can make his own version of the spec serving whatever purpose he might use it for. In basis, if one solo farms a lot he can take Fel Concentration and players that like Shadow Embrace can freely take it all without impacting vital DPS talents. Destruction tree in this build isn't nearly as flexible as Affliction as you need all the listed talents for maximizing performance. In the demo tree, you can put a point in imp HS to give your raid more healthstones, if other warlocks are specced differently, or you can take imp imp for tank support. 痛苦系提供良好的生存力和續戰力,而不像毀滅一樣的吃裝備,這種天賦可以讓穿T4、裁 縫裝的表現的和全套T5的一樣好,強力的DOT和吸血在初階raid裡非常有用,因為你可以 一邊專心的讓自己活下來(跑位之類的),一邊做出不錯的傷害,還有獨一無二的黑暗契約 提供你續戰力,鎮壓在命中不夠的時候很正點,然後憎惡能夠讓整個團隊受益.此外還有一大堆輔助性或是實用性很高的天賦在痛苦系這邊,所以大家都可以自行調整出 自己喜歡或需要的配點.比方重視農田能力的可以點出惡魔專注,想點暗影之擁的就把他點滿,而不會影響到關係 DPS能力的部份. 同樣是追求最大輸出,毀系就無法像痛系這樣具有彈性,在惡魔系的部份則可以點出強化 糖果來玩糖果三重奏或是強化小鬼以增加血契給的血量,來幫助小隊隊員或是待在坦克隊 The rotation in Affliction commonly used is as follows: CoS/E/A-> UA-> Corruption-> Immolate-> Shadow Bolt until first dots fade and then reapply and continue nuking SB. Don't bother using Siphon Life unless damage input is large and you need healing from it. For pure dps, it's not that good and you're better off dropping it from your rotation. Also, always cast Immolate regardless of the fact you probably have more shadow than fire damage bonus on gear. It's still a very powerful spell and should always be a part of your rotation. Also, there is a misconception that Drain Life is a viable part of an Affliction rotation. It couldn't be further from truth, DL should be cast only in situations when you desperately need health and HS/pots are on a CD. If you did everything right, Shadow Bolt should be 50-60% of your total damage. It's vital to squeeze out as many casts as possible rather have a second or two without a dot tick than 1 SB less. 痛苦系的輸出迴圈通常是像這樣:暗影/元素→動盪→腐蝕→獻祭→暗影箭暗影箭暗影箭 到DOT結束之後,補DOT. 補完以後繼續一輪的暗影箭猛轟,不要用生命虹吸,除非你會受到嚴重傷害而你需要他的 回血.為了單純的輸出最大化,虹吸其實沒有多好用,最好不要加入輸出迴圈裡.此外,不 要在乎你的暗傷是否大於火傷,都去唱獻祭,因為他的威力始終強大,也該是你的武器之 一. 此外,有個錯誤觀念認為,吸取生命也是痛苦系的輸出迴圈之一,其實不然. 吸血只應該用在你迫切需要治療,而且紅水跟糖果都在CD中.如果一切都很正常的話,暗 影箭大概佔你輸出比例的50%到60%之間,記得,就算會漏掉一下下補DOT的時間,也盡量 「擠」出那發暗影箭,一發暗影箭當然比一跳的DOT重要囉~ Important stats: 重要數據 Clearly spell damage and +spell hit are your most important stats, thus you shouldn't sacrifice those two stats for anything else. Remember that if you think you have your +spell hit capped because of Suppression, the talent only affects your affliction tree and most of your damage is still Shadow Bolt, which is not an Affliction spell. Do not forget about reaching the goal of 202 +spell hit ever, it should be your priority as a raiding Warlock. After +spell hit, it is spell crit and stats, prioritize them equally, but it shouldn't be too difficult considering both come with T5 level gear in abundance. 純的法傷加上命中裝備就是最重要的兩項數值,也不該犧牲這兩項而去追求其他東西. 記得就算你認為靠著鎮壓你已經達到命中上限,還有很大一部份輸出是來自於毀系的暗影 箭(吃不到鎮壓,這裡強調命中一定要撐滿).做為一個PVE取向的術士,沒什麼比達到202 命中更重要了.在命中以外就是基本數值和爆擊的部份,請把他們視為等值,當然,T5等 級的裝備通常兩者兼備. Enchants and gem selection: 附魔和寶石選擇 When it comes to enchants it's clear which are the best enchants available for each slot as there are not many options out there. On a weapon, Soulfrost is clearly the best. Although, the cost of it is significant. When it comes to gems, pure +dmg gems are the way to go combined with +spell hit/+dmg gems. Warlocks don't have many options for metagems and since the 2.2 patch the half cast metagem has become more powerful. The Mystical Skyfire Diamond, in combination with 1 blue gem and the rest red gems, is very good for affliction specs. If you would rather stack on +hit/+dmg gems go for the +12dmg runspeed meta, since its not worth putting in blue gems to fill requirements. 要說附魔的話很簡單,盡量把每個部位都附最高級的就好了.武器附靈魂冰霜.寶石的部份 ,+9法傷配上+法傷和命中的寶石就對了.術士在變換寶石上沒有太多選擇,神秘的天火鑽 石在2.2版既然這麼猛,可以只用一個藍寶石配上其他全插紅寶石的做法,當然如果你想 要用+12法傷+跑速的寶石,那麼就只用+命中和法傷的寶石來滿足他的條件. 1.2 DS/Destro (0/21/40) 毀滅 A destruction spec is a lot less flexible than an affliction one. There are few possible compromises since the spec, like its rotation, is very straightforward and non forgiving. It's not meant to be a support spec. It is very heavy on mana usage and pretty low on survival, thus the gear dependency. There is no free mana through DP or strong drains, so not being in a shadowpriest group although not impossible, makes it much harder to deliver. Also, you will be petless 99% of the time, so there is 0 support value to the group. This is why you need to make sure you will not be forced to have an imp out sometimes because that will render you useless in terms of dps on those fights. 毀系的天賦不如痛苦來的有彈性.就像他的輸出方式,非常直接而單純.這並不適合做為一 種輔助型天賦.耗魔既大,生存力又相當低,而且最吃裝備.同時也沒有黑暗契約或是強大 的吸血能力,所以請盡量待在暗牧隊.因為你不可能帶著寵物,所以你沒辦法提供小鬼, 所以請確定沒有人會逼你帶小鬼,因為那樣會讓你完全沒有DPS可言 A very common misconception when it comes to a DS destro build is when people use fire. Shadow is superior to fire in every possible aspect and there is absolutely no argument for using Incinerate over SB. That is the first and most important thing one should realize. SB not only that offers more pure dps, but it also boosts raid dps by a significant amount through the Improved SB talent. Incinerate, on that account, does nothing. It is dependent on imp scorch specced mages, which are not always present in end game raids. Plus, there is a slim chance of 5 debuffs being on every trash mob or boss add immediately, which is not the case with shadow vulnerability. 一個很普遍的誤解就是毀術都是火毀,事實上,不管從哪方面看,暗影永遠比火強. 燒盡也同樣不可能取代暗影箭.這也就是我們所應該知道的.暗影箭不只提供更多的純DPS, 還能夠靠強化暗影箭大量提升整個團隊的DPS. 燒盡則沒有辦法提供這項BUFF.同時燒盡靠的是法師疊的灼燒,而他在高端raid不會常常 出現.何況不是每隻小怪或BOSS身上都會馬上疊好5次灼燒,會馬上出現的是暗影易傷. The rotation for DS/Destro spec is simply spam nuking Shadowbolts while having Immolate ticking in the background. Again, same as in affliction specs, Immolate is good enough to use regardless of the fact you probably have more shadow than fire damage. 輸出迴圈非常簡單,上好獻祭之後就是暗影箭連發,就像談痛苦系時提到的那樣,獻祭還 是一樣值得去用,就算你的暗傷比火傷要來的高. A problem that arises in destro specs is the consumption of mana and inability to regain it or to effectively regain health. That's why CD management is important. Try not to find yourself without mana and needing to tap right before something environmental in the fight is likely to hit you. With a shadowpriest in the group, these problems diminish. In most cases, you shouldn't find yourself in such survival problems anyway. 而毀系會出現以下的問題:1.耗魔2.缺乏「有效率的」回血技能,這也是為什麼CD管理如 此重要(我想應該指喝水和吃糖的時機),請試著讓自己不要陷入OOM非轉魔不可,而之前 還有受傷的困境.有暗牧的話當然可以搞定一切,但無論如何,讓自己盡量遠離這些麻煩. Important stats: 重要數值 Since most people that spec destro already have capped hit and decent stats, damage and spell crit is the way to go. Haste is also a very good stat after 2.2, obtaining good haste items listed below is preferable. 像大多數的人一樣,既然命中已達上限而能兼顧體質,接下來就是法傷和法爆囉.2.2之後 加速也算是不錯的數值,使用後列那些不錯的加速裝是比較好的選擇 Enchants and gem selection: 附魔和寶石 Enchants are basically the same as in affliction, although one might fix +40 spelldamage over soulfrost because of Immolate. In any case, the difference will not be noticed, it's up to personal preference. For gems, you want anything to maintain 202 spell hit. My personal favorites are BT epic +12 damage gems and orange crit/dmg ones. 附魔大致上和痛苦系一樣,有人可能因為獻祭的關係,認為40法傷要比靈魂冰霜好, 不過其實差別不大,看自己怎麼選囉. 寶石方面,你需要維持住202的命中上限,我個人比較推薦黑暗神廟的12法傷和 橘色的+法爆法傷的寶石 Gear is broken down into 3 categories according to tier level. 裝備學也分成三個部份 2.1 Tier4 level gear This consists naturally of T4 pieces, craftables and random drops of approximately same level such as badge rewards, heroic epics, Gruul and Magtheridon drops and certain good Karazhan items. There are exceptions. Some items stand out of the mass and are useful far into the next tier of dungeons such as Ritssyn's Lost Pendant, Eye of Magtheridon, Orb of soul eater and Icon of Silver Crescent just to name the few. You naturally should focus on obtaining these items first, since those are the ones you will replace last and will benefit you the most. T4級:包括英雄副本、徽章、裁縫、卡拉、戈魯爾和瑪肥的紫裝.有些東西特別實用, 比方雷特辛失落綴飾、瑪肥眼睛英雄徽章的暗傷副手和銀色弦月塑像等等,是特別好用, 可以一直用到下一階副本的,當然要先把他們弄到手,因為他們算是你最慢才會換掉, 也是最好用的東西. Warlock doing instances of T4 level has two gear options. Should you go for the craftable gear, you take the easy road. This will be quite light on stats, but stacked on damage. Making you a glass cannon. The other option is going for the T4 set, which on first sight doesn't look as impressive when it comes to damage but can put out similar output while making you much tougher. T4等級的裝備有兩種方向可以準備,你可能選擇裁縫裝,這是比較簡單的一條路,這些裝 備體質上可能不太好,但是攻擊面上威力十足,讓你像個玻璃做的大砲(XD). 另外一條路是收集T4,看起來可能不像裁縫裝那樣令人驚豔,可是打起來其實差不多, 只是更辛苦一點. It's a matter of personal preference. If you are in a guild that progresses relatively fast, spending money on craftables that you will replace fairly soon isn't beneficial. On the other hand, if you plan on doing this content for a while, then craftables are way to go. Also, the best and possibly easiest weapon to get is arena dagger. You wont need to change that baby until deep in T6 content. Combined with the badge offhand it's a really awesome set and should be used over the arena staff. 這兩個方向其實只是個人喜好問題,如果在進度快的公會,那麼花錢在很快被取代的裁縫 裝並不划算. 相反的,若是進度較慢,那麼裁縫裝是一個不錯的選擇.競技場的匕首是最容易取得的好 武器,你甚至可以一直用到T6級副本都換不掉,加上徽章換的副手就是個很棒的組合,好 用更甚於競技場法仗 2.2 Tier5 level gear T5級 This is mostly gear that drops in SSC and TK. The Tier5 set, which regardless of less than awesome set bonuses the way to go until one ventures deep into Black temple and Hyjal. Items worthy of mentioning are Boots of Shifting Nightmares, Cord of Screaming Terrors, and Mindstorm Wristbands. These are all items you can use until very deep into the next level of content. Things one should be looking for here is definitely finish off boosting +hit rating or at least coming very near 200. Getting higher stats that will help you tackle end T5 and start of T6 content. T5裝備大多掉落於毒蛇和風暴,T5雖然套裝效果不好,但還是穿著他們以應付T6副本 值得去收,能用到T6級中期的裝備有,歐爾的心靈風暴護腕,海卓斯的變換夢魘之靴, 魚王的驚嘆恐懼之索. 值得注意的是裝備開始命中大放送,準備好增強體質的裝備會在T5後半到進入T6時 幫助很大 Some prefer taking random pieces instead of set gear items. I'd advise against it, because all the stats you gain with T5 set will prove very crucial when you end up on Vashj and Kael. General rule of thumb here is to get as many set items as soon as possible because the aspect of survival becomes more and more important as you finish off T5 content. You certainly don't want to find yourself fighting Kael or Najentus with 10k buffed hp since its not most pleasant thing around. 有些人可能喜歡散裝甚於套裝,我覺得不要比較好,因為T5提供的體質強化在瓦許和凱爾 的戰鬥中非常重要. 這裡的大原則是盡可能穿最多的套裝,因為如何生存下來會是T5後期戰鬥的一大課題.你 不會希望看到你在面對凱爾或高階督軍納珍塔斯(BT一王)時,只有buff後一萬的血量,因 為戰鬥環境更加險惡了. 2.3 Tier6 level gear T6裝 Not much to be said here. Every item level 141 and over is so full of awesomeness and it barely any downsides. 4/5 tier 6 set is a priority. Not only that both bonuses are really good, but the sheer amount of stats that this set gives makes a warlock a juggernaut. What caster wouldn't want to have 15k hp in raids with the best dps potential out there. Since until now you surely have +hit capped and more than a decent amount of crit and damage, you can afford to sacrifice some of it for haste(clearly only for those who decided to go destro). Of course, not all pieces are good or "worth it", but some certainly are. Crafted Bracer's of Nimble Thought are a cheap way to get a really good item. So is having at least one Ring of Ancient Knowledge and the Supremus belt is a good haste alternative to Anatheron's noose. It's up to ones stats and personal preference which one he will use. On T6 level, the arena dagger doesn't really cut it anymore, so you are left with two options. Tempest of Chaos + Rage's offhand vs Illidan staff. There is alot of theorycraft about which is better. I personally stand by sword+ offhand combo. Again, it's personal choice. 這裡不需要說太多(還是說很多XD),到處都是ILV141的好裝,請把拿到4件T6當做第一目 標,不只是因為套裝效果好,而是整個屬性都很棒,讓wlk變成戰神(OS的刀神耶XD),誰 不想有一萬五的血量還能有最強的攻擊力呢? 既然現在已經達到命中上限了,那麼就盡量強化爆擊和法傷的部份,當然也可以犧牲一些 屬性改用加速裝(很明顯是給毀術用的).當然,不是每個加速裝都夠好,或是值得去收, 但有些是真的不錯.裁縫的機敏思慮護腕(亂翻的,沒看過中文翻譯)便宜又大腕,值得去 收.還有上古知識之戒和Supremus belt(這三小= =)、安納瑟隆的腰帶.要不要用都是自己 喜好而定,到了這個階段,S2匕首不再巴死所有武器,所以只剩兩個選擇:阿奇蒙德主手 「混沌風暴」配上瑞奇副手,或是伊利丹法仗,關於孰優孰劣已經有很多討論,我個人偏 好前者,再說一次,這是個人喜好問題. Since I'm far from good at making guides like these, this final category will just be a random mix of whatever I didn't have the inventive brain to find a good category for and write stuff about. 因為我不是很會寫這種指南,這個部份將只是一些我熊熊想到,而找不到適合分類的東西 ,我把他寫在這裡. 3.1 Addons: UI Dotimer: tracks dots and cooldowns Recount: damage meter that very usefull to break down a fight using graphs. SWStats: most common damage meter addon, no need to have both with Recount. Necronomicon, Necrosis and similar addons are usually used by warlocks to save screen space Instabolt: notifies backlash/nightfall procs BigWigs bossmods: very usefull mod for a beginner raider NaturEnemy castbar: misc castbars, cds and timers of most abilities in game KTM or Omen: addons used for monitoring threat Quartz: extremely adaptable castbar with good stop casting macro support DOTIMER計時器 RECOUNT傷害計量 SWS傷害計量,不必和Recount一起裝 Necronomicon Necrosis等節省畫面空間的術士技能UI Instabolt 反衝和夜幕提示 BigWigs bossmod 首領UI 對於一個raid玩家非常實用 NECB 計時器 KTM或Omen 仇恨UI Quartz 施法條,還有停止施法的功能. Most of these addons can be obtained on WoWAce.com and other mod sites. Details about addons and more can be read in our UI section of the forums. 大多數的都可從WOWACE找到.詳細內容請到我們論壇的UI討論區 3.2 Macros 巨集 The only macros useful in 25 man raids are focus banish/cot macros and stone management macros, not much science here. 在25raid中有用的巨集只有 focus放逐、語言詛咒,還有一些靈魂石管理的巨集 CoT focused /cast [target=focus] Curse of Tongues(Rank 2) Banish focused /cast [target=focus] Banish(Rank 2) Use all ranks of healthstone, this one is science /Use Master Healthstone Stopcasting macro /stopcasting /cast Shadow Bolt 3.3 Threat management 仇恨管理 Affliction spec has it relatively easy when it comes to threat. You can easily just use a lighter rotation while still doing dps. Just follow your TPS output on KTM and drop dots from the sequence as needed. Destro is more difficult, since you have to almost completely stop DPSing while very high on threat. That's why smart utilization of Soulshatter is crucial. Start off easier. Watch for crits. At 70-80% shatter and go all out on dps. I personally use Fetish of the Sandreaver on some fights where it proves to be of much worth. If you are constantly high on threat with destro because your tanks aren't the best around, you can always sacrifice felhunter or voidwalker for additional mana/hp management while doing less threat. 痛苦系的仇恨問題相對來講比較簡單,只要改用輸出較低的迴圈,照著KTM放DOT就好 毀滅就比較麻煩了,在仇恨太高時幾乎只能停止輸出. 這也是為什麼聰明的運用靈魂粉碎那麼重要 開場時打輕點,注意爆擊,到70-80%時粉碎一次,繼續輸出 我個人在某些場合還會使用沙漠掠奪者塑像,也有不錯的效果. 如果你玩毀系而仇恨居高不下是因為你的坦克不夠好,我建議你犧牲狗或是藍胖 來回血/魔,同時降低仇恨量 3.4 Additional tasks warlocks sometimes do in raids (never me!) 其他有時術士該做的工作(幹!不要是我!) Sometimes we will be required to do some things apart from the obvious dps and soulwell duty. I will list those tasks and a description on how to handle them. 有時我們會被要求去做一些並非輸出或是發糖(?)之類的工作,我列在底下,並附上一些 簡述方便掌握 - Banishing: On some trash fights and on Hydross the Unstable , warlocks are needed to banish the adds. To do this with the least pain, always mark yours with a raid mark. Focus the target and banish it using focus banish macro. Switching targets is not recommended, since you might lose it in potential chaos and lose valuable dps time or even worse, cause a death. -放逐:打小兵時或海卓斯時,術士要負責放逐引到的怪來減低傷害,請記得標好你放逐的 怪,focus之後使用前面的放逐巨集,最好不要亂切,因為可能會不小心沒顧好,而造成 混亂、降低dps,甚至趴爽爽 - Tanking: Warlock tanking is a concept usually used on three fights in TBC; Leotharas, Kael'thas and Illidan. It's simply done by positioning yourself correctly, then spamming Searing Pain and surviving. For Leotharas, one needs near to 300 fire resistance gear. This is easily obtained through badge reward system. For Kael'thas, you don't need any resistance in theory. Although using 100ish won't make you sacrifice much damage and will help healers. Illidan tanking requires 365+ shadow resistance and healthy 14k+ hp to be on the safe side. Since that fight can turn hectic , it's good to be fast on healthstones and healing potions. A warlock tank dying will certainly cause a wipe. Help your healers as much as possible with draining when low and smart timer use. Also. while tanking any of the above don't forget removing Blessing of Salvation and in any case don't have Nether protection talent. -坦怪:術坦在TBC裡通常出現在三次戰鬥裡,盲目者、凱爾、伊利丹,其實蠻簡單的, 只要確定位子沒站錯,然後猛轟灼熱之痛,想辦法活下來就可以了. 坦盲目者需要接近300的火抗裝,只要靠著徽章換的就能夠輕鬆搞定. 凱爾的話,照理說並不需要抗性裝. 穿個100左右不會犧牲你太多的輸出,但會讓補系就甘心. 坦伊利丹需要365以上的暗抗和1萬4以上的血量才能算是安全,因為戰況千變萬化, 最好快速喝水吃糖,術坦趴了很可能直接滅團 血量不足時吸血以減輕補系壓力.此外,坦以上的王記得點掉拯救祝福,也不要點出虛空 庇護 - CoEX kiting: This is usually used on Lady Vashj for controlling and disposal of Striders. At all time have CoEX on the mob, chain Shadow Ward when ready and kite it around on the edges of inner circle. Be wary of not pulling it through cloth camps or near any tanks, because their pulsing fear can cause problems. Best method for keeping aggro on them is getting ahead of them. SP, dot , and run while staying alive. 疲勞詛咒風箏:對瓦許的戰鬥中常用來控制旅行者.常駐疲勞,上好暗抗,延著內圈邊緣 開始風箏,記得不要跑到布衣區或是坦克附近,一恐下去就慘了,最好的維持仇恨方法是 站在他們前面,灼熱之痛、DOT,然後跑吧. 3.5 Multi vs. single target dps on trash 多數/單一目標的小怪戰 As destruction the only thing you have to worry about is threat. Spread fire accordingly and if possible on targets debuffed with damage modifiers. Affliction locks should always use one or two instant dots on all trash tanked(and as many sheeps as possible naturally) while fully doting dps focused target and nuking it silly with SB's. 毀術只要擔心仇恨就好,依序上獻祭.痛苦術只上一或二種瞬發DOT在坦住的怪身上,上完 DOT後就暗影箭連發 3.6 Aggro reset fights 清仇恨的王 Clearly a downer for all of us who are used to spamming buttons senselessly. Destruction warlocks have it easy, since they can stop damage immediately, but be wary of those loose SB's criting seconds before or after reset. Stop 2 seconds before rather than risk a death. Affliction warlocks should time their dots carefully so the mob doesn't reset while getting 1k dps from dots before tanks get to hit it. It's an overall loss of dps, but better to lose some dps than all of it when dying. It's not such a problem if you have a dot or two up when reset hits, but certainly pay attention to it. 每下攻擊都要是有意識的.毀術會比較好處理,因為他們想停手就停手,但要注意暗影箭 出手的時間.(應該是說清仇恨前出手,但飛到時已經清了這種問題吧?) 有危險時馬上停手.痛苦術則是要注意DOT時間,有時清仇恨後,坦克還沒抓住就先跳了 不少傷害,會讓坦克難以抓穩. 寧可失降低dps也不要趴,這並不是大問題,但還是需要注意. 3.7 Fighting a boss 打王囉 In current end game content, there is a lot of factors and events in a fight that one must be cautious about. In theory, our job is dealing good damage, but most important thing is staying alive. That's why you should always know whats happening around you. A lot of people are clueless about the fight apart from their job and thats what separates a good player from bad. When things turn chaotic, we all have to improvise sometimes. Always be ready to do something outside of your frame of usual duties on a fight. Above all, do everything to stay alive. Don't save a pot/HS cooldown for the next time. Use it as soon as possible and help healers a bit. When you see healing is scarce and other raiders need it more, drain life and screw dps rotation. If another warlock dies and his curse is higher on the priority list than yours switch and improvise. 在現在的高階戰鬥,有很多一定要注意的事件. 理論上我們的工作是傷害輸出,但更重要的是活下來. 這也是為什麼你們總是應該知道周遭發生了什麼. 很多人除了自己的工作以外一問三不知,這也是一個容易分辨玩家好壞的點. 當混亂發生的時候,我們總是得改進. 總是準備好去接手平常非你份內的工作,最重要的,盡力活下來. 不要想著省下糖果或紅水留著下次再用,吃糖喝水對補系是有幫助的. 如果你發現需要治療但有人更迫切需要時,開始吸血. 如果有其他術士趴了,而他該放的詛咒比你的更重要,就改放他的. All these things might seem like lesser things "everyone knows", but every bit counts. Sometimes the difference between a wipe and a kill is so small. Always know what the boss is doing and what environmental damage you might be expecting. Always be ready for the worst. Nothing says noob more than you dying without everything on cooldown. It will be those with better observational skills and ability to improvise that will do best in the fight, so try foreseeing stuff before it happens. Boss mods help a bit when a fight is overwhelming. If you the fight without those, you will find yourself much more aware of stuff and will be able to improvise much more than when everything is on a bar ticking for you. 以上這些東西可能比較像是大家都該知道的常識,但是每個細節都很重要. 有時滅團或倒王就差在這一點點. 永遠搞清楚這隻王在幹什麼和你可能會受到什麼樣的傷害,永遠做好最壞的打算. 再也沒有比趴在地上,技能卻不是在CD更蠢的事了. 觀察力和應變能力最強的人才能在raid中表現良好.所以試著去預測接下來會發生什麼事. 首領模組在戰況一面倒時多少有點幫助. 如果你沒有首領模組,你會發現你能夠更加敏銳的感覺周遭環境,而更能夠隨機應變, 比起靠首領模組那堆做好的計時器要更好. 3.8 Consumables 消耗品 Consumables warlocks usually use are flasks, adepts elixirs, elixirs of shadow power, damage food, and damage oils. As for guardian elixirs, none are game breaking for us. The ones usually used are fortitude ones or mana regen ones. None of those are crucial, but that doesn't mean you should be cheap on the offensive ones. Be it a new fight or an easily farmed boss, it's always easier when potted up. Since 2.1, consumables are extraordinary cheap compared to before so there is no reason not to use them. When fighting a new boss though, keep in mind that a flask is usually much cheaper than using a whole set of elixirs on every wipe. 術士常用的消耗品大概就是精煉藥劑、內行藥劑、暗影之力藥劑、增加法傷的食物 還有巫師之油.守護藥劑方面,沒有什麼特別適合我們的. 常用的大概就是堅韌藥劑和魔血藥劑,但都不是特別需要. 不過這並不代表你可以貪小便宜不用. 不管是拓荒或是農團都一樣,有喝一定比沒喝好. 從2.1以來,這些補品便宜了非常多,當然更沒有理由不去喝他. 拓荒的時候,記得精煉藥劑會比一再滅團後重喝的藥水來的便宜. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.119.191.59
windtemple:推~感謝翻譯~ 11/10 21:36
cryinrain:推一個...有WORD檔可以下載嗎? 想留著說= =" 11/10 21:41
cirfy:好文! 11/10 21:47
moara:我也想伸word檔 XD 11/10 21:47
delete4067:http://www.badongo.com/file/5082704 便當狗^^" 11/10 21:50
hinenak:Supremus belt<---無盡裹腰, 神廟二王的加速腰帶 11/10 21:54
anime:3.4的SP不是暗牧應該是灼熱之痛 11/10 21:55
hinenak:樓上正解 11/10 21:56
delete4067:樓上謝謝 11/10 21:56
※ 編輯: delete4067 來自: 140.119.191.59 (11/10 21:57)
delete4067:我一開始以為是要讓暗牧鞭XD 11/10 21:57
anime:我明明已經4個月沒儲點了怎麼還在這逛orz 11/10 21:57
delete4067:可能樓上用季卡吧*煙* 11/10 21:59
choupi:因為樓上儲了2次季卡 (誤) 11/10 21:59
choupi:啊 被中出了~ 11/10 22:00
rony2k2000:推 11/10 22:47
TinyaX:大推 11/10 22:51
kuter:推.. 11/10 22:54
DiamondAse:推推推 11/10 22:58
centaur911:內褲好帥 11/10 22:58
centaur911:獵人的也翻一翻傳給我吧XD.... 11/10 22:59
starrymoon:沒有苦勞也有疲勞 推 11/10 23:28
flyforist:辛苦了!! 11/10 23:36
Darkword1987:推推 辛苦了 11/10 23:47
Gunsroses:推推推推推 11/11 00:13
arrlunlun:值得推薦 11/11 00:30