精華區beta WOW 關於我們 聯絡資訊
Warrior 戰士 Stance change and penalties 姿態轉換與懲罰 A penalty is fine, but currently we take 3 penalties. First, loss of rage, second stance penalty, third ability restrictions. I don't mind a penalty if it's balanced with a benefit, and if it's optional, but it's currently not. Dancing is a necessity due to ability restrictions and forces us to take a triple penalty every time we need switch to use a single ability. 有懲罰是好的,但是現在我們有三種懲罰 1. 失去怒氣 2. 姿態懲罰 3. 技能限制 我們不介意有懲罰,如果是平衡的而且能獲得好處,但是現在不是 因為技能限制強制戰士要承受三個懲罰去轉姿態,然後只使用1個技能 This is something we are discussing. I can't tell you anything beyond that. 這點是我們正在討論的。但我無法告訴你更多了 @#$%^&*~ Healing difficulty 治療難度 You are welcome to disagree with out decisions, but I do not recommend coming onto our boards with the intention of insulting us. This is not constructive feedback and will get you banned. 你可以持反對意見,但只是單純的來版上污辱我們,這並不是具建設性的feedback 而你將會遭到水桶。 I am sympathetic if you find healing too difficult. Many players do not and are clamoring for more of a challenge. There are many ways we challenge players in PvE, including complex encounters, short enrage timers and high damage. When mana management, or healing in general, are too easy then certain encounters become too easy. Furthermore, the game mechanics as designed don't work -- Spirit and mp5 become stats players aren't interested in. Choosing efficiency vs. throughput is not a meaningful decision. Healers in general are marginalized because raids can get by with fewer of them. 我很同情如果你發現治療是很困難的。很多玩家們不這麼認為並要求更多的挑戰 我們有很多方法能夠挑戰PVE玩家們,包含複雜的敵人,短時間狂暴與很高的傷害 當Mana回復或一般情況下的治療過於簡單時,則這個敵人變成太過容易(太便當) 此外,遊戲的設計機制也將無法如預期運作--精神與MP5變成玩家不在乎的屬性 選擇效率vs產量是一個意義深遠的議題(指高回魔vs高補量),但現在一般情況 下補師們完全忽視此點,因為在Raid中你只需要很低的標準就能通關了 When you claim we are dumb for thinking healing is too easy, you are disagreeing with a lot of other players who post on these boards. Your conclusion must be that they are dumb too and we should design the game just to support your playstyle. Above all I am constantly encouraging the community to read what other players are saying. They are not always going to agree with what may be blindingly obvious to you. Does that mean they are wrong? Does that mean you are wrong? Of course not. All it means is the WoW community is large and diverse. 當你要求愚笨的我們(BZ)把治療想的太簡單,你會被眾多在版上po文的玩家們反對 你的結論一定認為那些人是愚笨的,而且我們(BZ)應該設計遊戲符合你的PlayStyle 以上種種我都常在討論版看到玩家們在討論,這代表他們錯了?或者你錯了? 當然都不是。這只代表WoW的社群是廣大且多樣的。 We have structured the game in such a way that you can find a difficulty level you are comfortable with. Naxxramas is one of the easiest raids we have ever done. Malygos gets a little more difficult, and Sartharion with multiple drakes is fairly difficult. Going into the future we will keep adding even more challenging and hardcore encounters while still making sure players who just aren't into that can still enter raids. The game has difficulty levels. If you are finding things so difficult that they aren't fun then by definition you probably aren't a cutting-edge raider. That's cool. We want to make sure you still have plenty of interesting things you can do, even within a raiding environment. 我們建構這個遊戲,你可以找到你適合的難度。Naxx是其中一個最簡單的Raid我們 從未做過。Malygos則稍微難一點點,打留下龍的黑曜聖所則是很難。 在未來,我們會加入更多具挑戰性的敵人,並同時保證玩家能進得了副本的門檻。 這個遊戲有難度層級,如果你發現這太難了你得不到任何樂趣,則根據定義 你大概不是個前端的Raid玩家。這很酷(酷個屁阿?) 我們希望能保證你在遊戲中仍有許多有趣的事情能去做,甚至在Raid的環境之下 Ulduar and patch 3.1 奧杜亞與Patch 3.1 Our development team is currently hard at work on Ulduar. It's going to be massive. For those looking to progress past Naxxramas, this will be your place. For those looking for much more of a challenge content-wise than they've seen thus far in Wrath of the Lich King, Ulduar welcomes you. 我們的開發團隊目前正努力製作奧杜亞。他將會是巨大的。 對於那些Naxx裝備換完想要更提昇的玩家們,這將會是你想要來的地方。 對那些想要更多挑戰玩家,甚至無法在WotLK當中找到挑戰的玩家,奧杜亞歡迎你。 After The Burning Crusade's final major content patch, the plan was to space out the new raid dungeons in Wrath of the Lich King so there wouldn't be overwhelming moments or times where several raids are released at once and slightly ill-tuned (as was the case with The Burning Crusade's launch); we also don't want extremely long periods of time where no new raids come out, as was the case after The Burning Crusade's initial launch. TBC最後一個大Patch後,計畫就是在WotLK放入一個全新的Raid,我們不會在短時間內 就推出一堆Raid,也不會很長一段時間沒有新的Raid推出,就像TBC當初上市一樣。 I trust players can expect to find a fair amount of challenge and content with patch 3.1, and each major content patch after that in Wrath of the Lich King will offer similar new feats. 我相信玩家可以在3.1當中找到相當程度的挑戰與滿足。 且每個新Patch推出後都將提供新的成就。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.168.173.8
chocoboy5566:bz要改變戰士切姿態的懲罰&各姿態的屬性? 01/31 11:48
xephon:不知道阿 他又不把話講完= = 01/31 11:49
gully: ^^^^^^^^^^ 這才是藍帖XDDDD 01/31 11:50
enchyi:簡單說就是又是一堆官話 ._./ 01/31 11:50
Wolfinppt:最強的就是說了一堆話 但是等於什麼都沒說 BZ強者!! 01/31 11:52
mikejr:你受過專業的官話訓練嗎~(dance 01/31 11:54
tigertiger:可以說就直接上PTR或者patch了 還跟你藍帖幹嘛 01/31 12:03
NothingLeft:和死騎比起來, 戰士的姿態轉換真的懲罰太多 01/31 12:04
mairjlin:dk怎轉怎buff 戰士怎轉怎kcuf 01/31 12:11
duolon:BLZ:我們決定四個月後出3.1再6個月3.2 再6個月新資料騙 01/31 12:18
a1e:把戰士一些技能改成三態都能用就好了啦,會轉態是有些技能只能 01/31 12:24
a1e:在特定姿態才能用..... 01/31 12:24
eric280:我只希望把狂暴姿態很SUCK的增傷拔掉... 01/31 12:27
aggressorX:酷個屁阿XD... 01/31 12:27
wak:怎麼改都一樣 最後一定是超多不想打簡單又哭哭raid沒位置的人. 01/31 12:48
sugodo:我不懂 留三龍的時候治療不難? 拼永恆成就時治療不難?XD 01/31 12:55
sugodo:從以前到現在 為什麼所謂的副本難度是建立在治療之上? 01/31 12:56
sugodo:如果他們完全忽略成就這種東西 當初又為何拿成就來擋那些 01/31 12:57
sugodo:說副本簡單的人們呢? 有沒有BZ官方鄉民化的八卦啊?! 01/31 12:57
theiceking:說真的當初SW2王號稱DPS檢定王..結果呢? 01/31 12:58
theiceking:拓荒首先注重整場不倒坦..再來燃燒要跑補好不死 01/31 12:59
sugodo:說縫補者是DPS檢定王 也變成治療檢定王-_- 01/31 12:59
adolphjong:BZ一定有看過 語言的藝術 這個相聲段子.......... 01/31 13:00
sugodo:DPS只要在狂暴內打掉王 很難咩? 主要也變成檢驗治療 01/31 13:00
theiceking:然後就倒王了..所謂DPS檢定還是在於先補好不會滅團 01/31 13:00
ismylife29:...好官腔阿 01/31 13:00
adolphjong:"我們已經會同了所有專家學者,瞭解並研究一個妥善而完 01/31 13:00
aggressorX:dps檢定王治療就該簡單被忽略嗎 治療本來就是raid的根 01/31 13:01
adolphjong:善的措施和辦法,相信大家一定都能夠得到完美的辦法和 01/31 13:01
adolphjong:結局" 01/31 13:01
aggressorX:本 不然大家都去打木頭人打到一定dps就有loot 01/31 13:01
sugodo:沒有人說治療該被忽略 但現在的情況好像是剛好相反? 01/31 13:02
sugodo:也難怪補職越來越少 因為一直被虐待啊一.一 01/31 13:02
theiceking:不用打問號阿..事實證明是剛好相反沒錯阿.. 01/31 13:03
theiceking:找過當初SW2王拓荒紀錄阿..滅團70%倒坦30%燃燒沒跑 01/31 13:03
dimensioner:噓明顯, that's cool 是類似that's ok 之類的意思 01/31 13:16
holybless:Dk 三種姿態全技能可用 相較之下戰士三種姿態限制一些技 01/31 13:20
holybless:能的設定不合時宜了 01/31 13:21
calase:如果把話講死了就代表以後有變動會被玩家罵嘛... 01/31 13:28
bladesinger:戰士的輸出目前不是飛天狀態嗎,這時候還buff姿態.... 01/31 13:32
bladesinger:我不是說姿態is fine,l2p 而是說這樣會完全失衡 01/31 13:33
Xavy:動刀是可以同時從很多地方下手的 01/31 13:35
Allen0315:DK轉姿態耗一顆符文 相當於17能量或是怒氣 還有種類限制 01/31 13:42
theiceking:不過DK的領域都沒有副作用也是事實拉.. 01/31 13:46
Illya:BUFF姿態是為了PVP...PVE 沒影響八 多半狂怒姿態(DPS) 01/31 13:54
Illya:把DK的領域和戰士的姿態一比就知道戰士的早該改了 01/31 13:54
drt:戰士PVE不用擔心 因為重傷將被nerf 但是PVP太弱 所以姿態buff 01/31 14:07
s40375:看到那種噓明顯的人 以後他發文我一定噓到底 01/31 16:07
michael02058: 酷 個 屁 阿 ? 01/31 17:35
kuz05045:結果就是....都沒變... 01/31 17:36
Wolfen: 一 點 都 不 酷 啊 >_< 01/31 18:20
capoboy:難道副本都像便當就酷嘛... 各位= = 01/31 18:29
ll1:"Naxxramas is one of the easiest raids we haveever done." 01/31 18:59
ll1:↑這句是說"Naxx是我們做過最簡單的Raid之一"? 01/31 19:00
ll1:Naxx 很簡單? 01/31 19:00