作者hogiking (***ˋ(  ̄▽ ̄)ˊ***)
看板WOW
標題[情報] 3/18 藍帖 AE tanking/Hunter/Warrior
時間Thu Mar 18 22:34:55 2010
AE Tanking
Here are ways we could make AE tanking trivial. None of these are things we
would actually do, though players have suggested some things dangerously
close to them.
-- Challenging Shout has no cooldown. Everything is pretty much taunted to
you the whole time.
-- You can tank everything by spamming Commanding Shout. (Back when say
warriors tanked the pre-Nef adds, they could do it by spamming Battle or Demo
Shout, which generated terrible threat but just enough to actually work on
that encounter. Now it really won't work... but it could with the right
numbers.)
-- Thunder Clap hits so freaking hard that you hit it once and never really
have to again.
-- Thunder Clap puts a dot on everything (stronger than Deep Wounds) so that
you hit it once and never really have to again.
-- Defensive Stance has an 8000% threat modifier.
Those ideas would all work if we wanted you to never lose threat. That's not
the goal. On the other hand, the goal also is NOT:
-- Some tank classes just generate a lot more AE threat than others.
-- Some tank classes just AE tank a lot easier than others.
-- AE tanking gets harder and harder over time as dps specs gear up.
-- AE tanking is really, really challenging and you're at the constant risk
of losing aggro.
-- Just for completeness, I'll add the original one above, which is that you
never, ever lose threat no matter what.
What we like about the warrior AE tanking model that is worth extending to
other classes without just duplicating the warrior abilities:
-- You hit more than one button.
-- You hit different buttons than you do when handling single targets.
-- You have to pay attention to crowd controlled targets.
-- You don't totally ignore your single-target abilities.
-- You might switch targets on some pulls. (Source)
Hunter (Forums / Talent Calculator)
Beast Mastery
If you're talking best possible gear, we think BM is pretty close to Survival
in 3.3.3. Marks is ahead, and that's largely a function of armor pen, but
again you are talking about absolute best gear. If you aren't in Icecrown 25
hard modes, then gear is likely to have just as much effect on your damage as
spec. Ideally, things are balanced at all levels between level 1 and 80 with
BiS gear, but there are going to be a lot of points along the way where
that's probably not true. We see Survival hunters beat Marks hunters all the
time in what I would categorize as average (meaning not server first guilds
but capable of progressing) raids. Hopefully we'll see some BM guys up there
too, but it may take higher gear levels. (Source)
I would be pretty surprised if guilds doing hard modes w/ access to lvl 80
BiS gear have hunters raiding as BM, or would be happy with a hunter choosing
a spec that isn't min/max'd.
My suspicion is that the hunters with the gear you are describing will have a
propensity to go Marks, because that currently yields the highest damage and
raiders tend to play whatever does the highest damage. In a world without
armor pen, that might not be the case (though I haven't done the math lately).
Nonetheless, it is also true today that Marks can beat Survival, and yet
there are a lot of Survival hunters raiding. Our hope is that in 3.3.3 that
there will be as many BM hunters as Survival raiding, which would be a really
nice bump for BM. Maybe the estimates (ours and those I've read) about the
boost BM is getting are overly optimistic. We'll see.
It's possible the Survival hunters are only going Survival for Replenishment,
though all 3 hunters bring some pretty solid raid benefits these days.
(Source)
Warrior (Forums / Talent Calculator)
Shield Block
If you don't think Shield Block is interesting enough today, that's a fine
discussion to have. I'm a little surprised to see any nostalgia for the old
model though. Hitting a relatively common dps button that plays into other
talents and abilities is one thing. Having to constantly mash "make me
slightly more survivable" is another. I'll grant you that it was fun on
Illidan, but it took that mechanic specifically to make it fun.
Imagine how you'd react to this scenario:
GC: Good news, everyone! We lowered the cooldown of Shield Wall to 5 sec and
balanced assuming you hit it every 5 sec.
Tanks: Um.... Thanks? Could you maybe just make it a passive at that point?
GC: But hitting buttons is fun! (Source)
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◆ From: 125.224.190.5
→ sopi:安薩!安薩(敲碗y 03/18 22:35
→ reko0612:英文不好= =+可以翻譯一下嗎 03/18 22:36
推 t50619:犧牲一二樓,招換安薩~~ 03/18 22:37
→ kducky:GC: But hitting buttons is fun!... 03/18 22:37
→ ABON0828:戰士部分可以忽略,內容幾乎都只是鬼蟹在純喇賽 03/18 22:39
推 kuarcis:如果WOW每個人型王都可以像戰神一樣L1+R1拔頭 那我同意gc 03/18 22:39
→ kducky:感覺很像鬼蟹的murmur 03/18 22:41
→ littlecore:AOE tank那邊真夠白爛 03/18 22:46
推 Ekmund:不曉得獸獵要怎麼改... 03/18 23:14
推 syo0093:改bm=砍surv+砍mms 03/18 23:29
推 zero1017:跪求翻譯 03/18 23:39
推 windcanblow:戰士群坦很累,於是所有坦都要一起累才可以(是這樣嗎) 03/18 23:41
→ Ekmund:若把射生砍成獸的level那獵會黑掉吧=_=... 03/18 23:57
推 Araiman:What a tard being sarcastic 03/19 10:26