作者exdxboy (Exdxboy)
看板WOW
標題Re: [情報] Cataclysm Class Preview: Warrior
時間Fri Apr 9 01:42:02 2010
後續內容
"All equivalent debuffs" means if you have the debuff today, you will have it
in Cataclysm, but at 20% healing received. To avoid further confusion, we are
talking about Mortal Strike, Furious Strikes, Wound Poison, Aimed Shot,
Permafrost and Improved Mind Blast.
致死打擊、狂烈攻擊、致傷毒藥、瞄準射擊、極寒冰霜和強化心靈震爆統統改成20%
We are also strongly considering having all of these effect cause the same
debuff, called Mortal Wounds, which is a physical effect and therefore
undispellable. This allows the behavior to be more consistent regardless of
who is applying it and lets us consider things like how easy it should be to
dispel poisons (since Mortal Wounds would not be affected).
致死效果很有可能會改成同一種debuff,稱為致死傷害,物理效果,不能被驅散
Heals will be smaller and health pools will be larger in Cataclysm, so we
don't expect Mortal Wounds to feel as mandatory as it does today, but this is
clearly the kind of thing that will require a lot of playtesting and
feedback.
Almost all dots will crit. The exception will be things like Deep Wounds and
Ignite because those are already the product of a crit. Rend will crit.
除了那種要靠爆擊才能引發的dot之外(像是重傷和點燃),幾乎所有的dot都會爆擊,
撕裂將會爆擊。
We are really striving for scaling parity for the various specs and classes.
This means that stats like haste and crit can't be awesome for some
characters and terrible for others. Most abilities need to benefit from haste
and crit.
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◆ From: 123.204.244.106
推 edwardf:幾乎所有dot都cri,真是太刺激了,pvp不會驅散死更快 04/09 01:52
→ FZK:而且DOT吃加速了!! 04/09 02:02
推 rock5421:......窩哈瑪的..... 04/09 02:03
推 zip00000:也很難說,我怕的是血量比現在多四倍結果又是個TBC! 04/09 02:07
→ tATu:我覺得BZ比較偏向膀胱的型的PVP 04/09 07:35