精華區beta WOW 關於我們 聯絡資訊
※ 引述《robkoby (The Lighting Strike #1)》之銘言: : 標題: [情報] Cataclysm Class Preview: Warrior : 時間: Fri Apr 9 00:06:24 2010 : * Heroic Strike will no longer be an "on next swing" attack, as we are : removing this mechanic in Cataclysm. To keep the niche of Heroic Strike as a : Rage dump, it will become an instant attack, but will cost between 10 and 30 : Rage. This ability will not be usable until you have 10 Rage, but if you have : more than 10, it will consume up to 30, adding additional damage for each : point of Rage consumed above the base 10. Other abilities, such as Cleave, : Execute, and Maul (for druids) will work similarly. The goal is to provide : players with an option where if you can't afford the Rage, you don't push the : button, but if you have excess Rage, you can push it a lot. 英打不在是下次武器揮舞 改成按一下就打一下 最低消耗10怒氣 最多消耗30 消耗越多怒氣傷害越高 : : * Battle Shout, Commanding Shout, and possibly Demoralizing Shout will : work more like the death knight's Horn of Winter ability. Specifically, these : shouts will cost no resources, generate rage in addition to their current : effects, and be on a short cooldown. 3種鬼吼不消耗怒氣 改成像死騎吹喇叭一樣 吼了會加怒氣 並且有短暫CD : * Whirlwind will hit an unlimited number of targets, but only for 50% of : weapon damage. The intent is for this ability to be used in multi-target : scenarios and not on single targets. 旋風斬擊中目標"無上限" 但是只有50%武器傷害 : * Overall, heals cast by players in Cataclysm will be a lower number : relative to players' health than the current game. So to make the Mortal : Strike debuff less mandatory but still useful in PvP, Mortal Strike will : reduce healing by only 20%. All equivalent debuffs, including the Shadow : priest and Frost mage debuffs, will be for 20% less healing. At the moment we : aren't considering giving this debuff to anyone else, though we will : certainly consider PvP utility for historically under-represented specs that : use other mechanics. 致死降治療減到20% : * Sunder Armor will be reduced to three stacks instead of five, and still : provide only a 4% reduction in armor per stack. We want to make this debuff : easier to apply and less of a damage swing when it falls off. : 破甲最高疊到3 一層降4%護甲 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 218.82.74.34
shirman:竟然neaf破甲? 04/09 01:00
tony70721:狂戰的命中XDDDDDDDD 04/09 01:02
ggeneration:沒火力 致死砍過半 自保技依然空白 04/09 01:03
guithawk:其實不用太早擔心,因為裝備素質沒人知道 04/09 01:03
Blacky1128:BZ:這樣鎧甲DD部分設計一套就夠了!!! 04/09 01:03
LIKAA:致死nerf這麼多 是因為新資料片治療量提升不大才敢這樣改嗎 04/09 01:05
eplis:回樓上: 從文中來看,確實是這樣 04/09 01:05
ggeneration:樓上 BZ有說下個資料片人人血量大漲... 04/09 01:06
DreamWei:坦克沒十萬血不能坦隨機 04/09 01:25
ex990000:應該連盜賊的致傷也會變成20%吧 04/09 01:27
Kavis:會nerf這麼多,我猜之後PVP場合應該很難保持全員一直滿血 04/09 01:39
smoker9527:沒錯啊 BZ說要讓全員處在受傷狀況下多一點 04/09 01:57
rockmanalpha:之前看著風怒的陷落,現在終於輪到致死打擊啦 = = 04/09 02:36