作者DKHU (喔...是喔?)
看板WOW
標題Re: [情報] Cataclysm Class Preview: Warrior
時間Fri Apr 9 09:38:48 2010
※ 引述《deathson (小米)》之銘言:
: 標題: Re: [情報] Cataclysm Class Preview: Warrior
: 時間: Fri Apr 9 09:29:52 2010
:
: 鬼蟹後續回文
:
: 坦克兩篇, 英勇跳躍一篇
:
: -=-=
:
: As a tank, you don't need to worry about nerfs to Sunder Armor and Demo
: Shout. We'll still tune the bosses to whatever damage we think they need to
: do. You don't need to worry about suddenly becoming less survivable or
: generating less threat.
:
: We changed Sunder Armor because the debuff was too massive, meaning
: realistically you couldn't raid without it. (Perhaps you still can't, but
: it's closer.)
不希望戰士的破甲變成必需品
:
: We changed Demo Shout because it was confusing. Nobody knows how much attack
: power a creature has, and we found that many players underestimated what a
: massive damage reduction Demo Shout actually provided.
:
: I can understand PvP concerns of changing these abilities. I'm less
: sympathetic if you're worried you'll lose your spot to another class because
: of them, since we're really trying to design a game where you aren't brought
: along just for your awesome buff.
:
: As far as other Protection warrior concerns go, you're welcome to bring up
: issues you think that the talent tree has. Our general feedback from warriors
: is they really like the Protection tree and playstyle (with a few exceptions,
: like Heroic Strike and perhaps Vigilance) and it was really the tuning
: relative to other tanks that bothered them. We try not to offer too many
: changes just for the sake of change (though a few can be fun, and there will
: be some in your talent tree).
:
: -=-=
:
: Oh, uh, I mean "We didn't change Demo Shout at all! Who told you that?"
:
: Actually we changed it to a percent physical damage reduction instead of
: attack power reduction. I thought that had made the preview and was the
: source of some of the QQ. :)
簡單來說就是挫志改成降一定%數的傷害 (以前是降攻強)
:
: -=-=
:
: On the topic of Heroic Leap, understand that these are not patch notes.
: They're previews. These abilities have not been extensively tested yet, and
: to be totally honest, several of them haven't even been implemented yet. We
: wanted to share with you the direction we're headed in while there was still
: plenty of time for feedback and iteration. While we like all of the new
: abilities we're discussing, there's certainly a chance not all of them will
: make it to ship.
:
: If Heroic Leap needs to be used out of combat or in different stances or to
: not share a cooldown with Charge in order to be awesome, then that's
: certainly the kind of thing we're willing to try.
:
: It's a struggle with previews like this to provide enough context (things
: like limitations and even numbers) so you get the idea of where we're going
: with a spell or mechanic without getting everyone over-focused on those
: details. (As another example, warriors dismissing Inner Rage because they
: think the numbers aren't tuned perfectly.)
:
: At the moment, we're focused on making fun abilities. As the beta progresses,
: we'll worry more about the tuning.
:
簡單來說就是一現在發出去的東西都只是個方向 不是Patch Note
英勇跳躍會怎麼改都是未知數 等BETA測試調整完才知道
--
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◆ From: 218.82.74.34
※ 編輯: DKHU 來自: 218.82.74.34 (04/09 09:40)
→ orz65535:現在的降AP在MOB上就是降低%數的傷害了 也許只是讓 04/09 10:02
→ orz65535:效果容易解讀一點 04/09 10:02
推 demon616:對阿 BOSS的攻強作用的攻擊力上也是%數效果 04/09 10:23
→ shuten:樓上誤解 是BOSS的基礎攻強很低 挫志降的量計算後約15% 04/09 10:26
推 apley:英勇跳躍做成跟火箭包是類似東西的話,其實就沒什麼大問題了 04/09 11:10
→ demon616:嗯 我的意思就是你說的那樣阿 顆顆 噗 我表達不好 04/09 13:13