作者difficulttt (契.Wolion)
看板WOW
標題Re: [情報] Cataclysm Class Preview: Warrior
時間Fri Apr 9 01:07:48 2010
※ 引述《robkoby (The Lighting Strike #1)》之銘言:
http://blue.mmo-champion.com/t/24038612592/cataclysm-class-preview-warrior/
World of Warcraft: Cataclysm will bring with it several changes to class
talents and abilities. Here you will get a glimpse into some of the changes
we have in store for the warrior. The information you're about to read is not
complete, and is only meant to act as a preview for some of the exciting new
things to come.
New Warrior Abilities
--新技能
Inner Rage (Level 81): Whenever the character reaches a full 100 Rage, he or
she will gain a buff that causes attacks to consume 50% more Rage and do 15%
more damage for a short amount of time. This is a passive ability so it won't
need to be activated by the player. The goal for this ability is to provide a
benefit for hitting max Rage instead of it feeling like a penalty. However,
we also don't want warriors to feel like they're supposed to pool Rage and do
nothing until they hit 100, so we'll be closely monitoring how this plays out
during the beta testing, and making adjustments as needed.
--生悶氣(心靈之怒)
當你的怒氣爆表到100的時候獲得一個BUFF,短時間內增加你透過技能
攻擊消耗的怒氣多50%、造成的傷害多15%
Gushing Wound (Level 83): This ability will apply a bleed effect to the
target. If the target moves, the bleed gains an extra stack and refreshes its
duration, up to a maximum of three stacks. The ability is currently planned
to have no cooldown, cost 10 Rage, and have a 9-second duration. Gushing
Wound is designed to be weaker than Rend with one stack, but better with
three stacks, which will be reached when fighting a moving target.
--出血創傷(10怒氣)
撕裂目標,在九秒內造成傷害
若目標在持續時間內移動則將重置出血創傷的時間並增加一個堆疊數
最多可以疊三次,當只有一層時比撕裂弱,但疊三後效果比撕裂更好
Heroic Leap (Level 85): This ability makes the character leap at their target
and apply the Thunder Clap ability to all enemies in the area when they land.
Heroic Leap will be usable in Battle Stance and shares a cooldown with
Charge, but the Juggernaut and Warbringer talents will allow Heroic Leap to
be used in any stance and possibly while in combat. The cooldown for this
ability might be longer than the Charge ability, but it will also apply a
stun effect so you can make sure the target will still be there when you land.
--英勇跳跳(戰鬥姿態限定)
跳向目標,同時在著地時使用雷霆一擊
與衝鋒共用CD,但也同時受征戰者/勢不可檔影響
使其可以在戰鬥中與任何姿態使用
會跟衝鋒一樣短暫暈一下目標,免得你MISS
Changes to Abilities and Mechanics
In addition to learning new abilities, you'll see changes to other abilities
and mechanics with which you're already familiar. This list and the summary
of talent changes below it are by no means comprehensive, but they should
give you a good sense of what we intend for each spec.
* Heroic Strike will no longer be an "on next swing" attack, as we are
removing this mechanic in Cataclysm. To keep the niche of Heroic Strike as a
Rage dump, it will become an instant attack, but will cost between 10 and 30
Rage. This ability will not be usable until you have 10 Rage, but if you have
more than 10, it will consume up to 30, adding additional damage for each
point of Rage consumed above the base 10. Other abilities, such as Cleave,
Execute, and Maul (for druids) will work similarly. The goal is to provide
players with an option where if you can't afford the Rage, you don't push the
button, but if you have excess Rage, you can push it a lot.
英勇打擊
成為一個瞬間發技能,不再是"下一次武器攻擊"技能
所有"下一次武器攻擊"技能也都修改為順發技能(順批.槌擊[熊D]..ETC)
最少需要10怒來發動,最多消耗30怒,與斬殺機制相同
* Battle Shout, Commanding Shout, and possibly Demoralizing Shout will
work more like the death knight's Horn of Winter ability. Specifically, these
shouts will cost no resources, generate rage in addition to their current
effects, and be on a short cooldown.
戰鬥/命令鬼叫...也許也包含挫志
將修改為類似DK的號角,不消耗怒氣,還給你少量怒氣,當然有CD
* Whirlwind will hit an unlimited number of targets, but only for 50% of
weapon damage. The intent is for this ability to be used in multi-target
scenarios and not on single targets.
旋風斬
移除目標數量限制
但同時只造成50%武器傷害
適合用來AE,而不是海扁單一目標
* Overall, heals cast by players in Cataclysm will be a lower number
relative to players' health than the current game. So to make the Mortal
Strike debuff less mandatory but still useful in PvP, Mortal Strike will
reduce healing by only 20%. All equivalent debuffs, including the Shadow
priest and Frost mage debuffs, will be for 20% less healing. At the moment we
aren't considering giving this debuff to anyone else, though we will
certainly consider PvP utility for historically under-represented specs that
use other mechanics.
因為種種原因,所以各種致死效果都下修為20%
當然包括不怎麼致死的致死打擊
* Sunder Armor will be reduced to three stacks instead of five, and still
provide only a 4% reduction in armor per stack. We want to make this debuff
easier to apply and less of a damage swing when it falls off.
破甲
減少為三層(一層依然4%)
New Talents and Talent Changes
* The Furious Sundering talent in the Fury tree will make the Sunder
Armor ability cause 25/50% weapon damage and reduce the threat generated by
50/100%.
狂烈攻擊
使迫甲額外造成25/50%武器傷害,同時降低50/100%造成的額外仇視
* The Mace and Poleaxe Specialization talents in the Arms tree will be
removed. These provided just passive stats, which are not the kinds of
talents we want to design in the future. We will keep the Sword
Specialization talent, but it will be changed to a talent that applies to all
types of weapons.
槌、長柄專精 - 移除
保留劍專精,不過使其對任何武器生效
* As a Fury talent, Booming Voice will increase the Rage generated by
shouts.
震耳噪音
同時增加怒吼獲得的怒氣
* While we like how Titan's Grip plays, we recognize some warriors liked
the Fury tree because of the really fast swings that dual-wielding one-handed
weapons could provide. Therefore, we're planning to try out a talent called
Single-Minded Fury that is parallel to Titan's Grip and will provide a large
boost to the damage of a pair of one-handed weapons.
泰坦之握很威,不過依然有些人喜歡雙持單手武器的爽快揮擊感
所以我們考慮為雙持單手弄一個等同於泰坦之握的天賦
來增加其爆發力
* Several talents that reduce the Rage cost of abilities will be changed
to focus on increased damage for those abilities instead.
各種降低XX怒氣消耗的技能轉為增加其傷害
* The new Arms talent called Disarming Nature will make successful
disarms cause the target to cower in fear for 5/10 seconds.
武器新天賦"自然消沉"
當你成功腳蟹目標時,令其畏縮5/10秒
* Another new Arms talent called Blitz will make the Charge ability hit
for extra damage. The amount will possibly vary depending on the distance
travelled.
武器新天賦"急襲"
使衝鋒能額外造成傷害
依據你"助跑"的距離來決定傷害
* Improved Pummel, a Fury talent, will cause a successful interrupt to
generate 10/20 Rage.
強化拳擊
使成功中斷目標法術可以為你增加10/20怒氣
Mastery Passive Talent Tree Bonuses
專精
Arms 武器
Melee Damage
近戰傷害
Armor Penetration
穿甲
Bonus Swing
額外打擊
Fury 狂怒
Melee Damage
近戰傷害
Melee Haste
近戰加速
Enrage Intensity
極度狂怒
Protection 防禦
Damage Reduction
降低傷害
Vengeance
復仇
Critical Block Chance
關鍵格檔
Bonus Swing: This is similar to the Sword Specialization talent that is
currently in the game, but Bonus Swing will work on all attacks and with all
weapons. You have a chance to proc a free, instant weapon swing that hits for
50% damage.
額外打擊
類似劍專精
使你所有攻擊都有機率額外造成50%武器傷害
Enrage Intensity: Every benefit of being enraged is increased. This includes
doing more damage/healing/ etc. from abilities like Bloodrage, Death Wish,
Enrage, Berserker Rage, and Enraged Regeneration.
極度狂怒
增加你所有狂怒技能的效果(傷害/治療之類的)
例如 血性狂爆 死願 狂爆之怒 狂暴恢復..
Critical Block Chance: As we mentioned in the stat changes preview, block
rating is changing to a chance to block 30% of a melee swing's damage.
Protection warriors have a chance that the block will be a critical block and
block for 60% of a melee swing's damage instead. There will likely be talents
available to push the amount blocked even higher.
關鍵格檔
由於格檔修改為格檔30%傷害
所以關鍵格檔就是有機率格檔兩倍的60%傷害
Vengeance: This is a mechanic to ensure that tank damage (and therefore
threat) doesn't fall behind as damage-dealing classes improve their gear
during the course of the expansion. All tanking specs will have Vengeance as
their second talent tree passive bonus. Whenever a tank gets hit, Vengeance
will give them a stacking attack power buff equal to 5% of the damage done,
up to a maximum of 10% of the character's un-buffed health. For boss
encounters, we expect that tanks will always have the attack power bonus
equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points
have been put into the Protection tree. These values will be smaller at lower
levels. Remember, you only get this bonus if you have spent the most talent
points in the Protection tree, so you won't see Arms or Fury warriors running
around with it. Vengeance will let us continue to make tank gear more or less
the way we do today – there will be some damage-dealing stats, but mostly
survival-oriented stats. Druids typically have more damage-dealing stats even
on their tanking gear, so their Vengeance benefit may be smaller, but overall
the goal is for all four tanks do about the same damage when tanking.
復仇(不是閃招後尻人的那招)
當你被打臉的時候會給你一個BUFF
依據你受到的傷害的5%來增加你的攻擊強度
最多不超過你血量(BUFF前)的10%
因為這是要點很多點在防禦才有的專精,所以武器跟狂怒是玩不到的
簡單的說,若是你Unbuff 血量50000
你被尻了一拳2000,你會獲得100AP
最多可以堆疊到5000AP
We hope you enjoyed this preview, and we're looking forward to hearing your
thoughts and feedback on these additions and changes. Please keep in mind
that this information represents a work in progress and is subject to change
as development on Cataclysm continues.
--
「
狂心部族的
獾狼怪都很
壞、很
邪惡,
但是我們都是
好人。 」
By:
長者哈爾凱克 -
狂心部族
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 125.233.39.183
※ 編輯: difficulttt 來自: 125.233.39.183 (04/09 01:09)
→ tony70721:1生悶氣XDDDDDDDD 04/09 01:09
推 wkf:當然包括不怎麼致死的致死打擊 04/09 01:09
→ cjay1616:千萬不要有單手的泰坦阿 增薩 賊又要被搶武器了 04/09 01:11
推 nksm:5000ap.....臉不會被打腫嗎..... 04/09 01:11
推 guithawk:我怎麼覺得狂戰要搶的武器愈來愈多了....XD 04/09 01:11
→ DKHU:戰士一直都可以雙持單手阿 只是傷害就..... 04/09 01:12
→ nksm:我覺得我的戰士跟dk都可以送進資源回收桶了..... 04/09 01:12
→ Khadgar:是100不是10, 所以王只要打你100000, AP就+5000 04/09 01:13
→ guithawk:現在雙持單手沒意義啊.. 但如果又加上新天賦 04/09 01:13
→ guithawk:又要跟賊搶單手武了 XD 04/09 01:13
→ difficulttt:阿啊.. 想睡覺 果然算錯 ˊˋ 04/09 01:14
→ jtlmo:打你100000就啪了...還加AP XD 04/09 01:15
推 smoker9527:冰DK都無法同時平衡雙持和雙手了 甚至還要特地把血系變 04/09 01:16
→ smoker9527:唯一坦系 狂戰要同時平衡兩種雙持應該不太可能吧... 04/09 01:16
※ 編輯: difficulttt 來自: 125.233.39.183 (04/09 01:17)
推 Ryx:我比較在意怒吼阿...多打一下50%的 04/09 01:18
→ Ryx:有辦法彌補怒氣的不足嗎 04/09 01:18
→ newsnew:等一下,我再跑1000碼就到了 04/09 01:19
推 guithawk:不用狂打英勇的話,根本不用擔心怒氣吧 04/09 01:19
→ Ryx:現在的更動看起來是怒氣很容易就滿了...? 04/09 01:19
推 kuarcis:我猜他們覺得與其綁手綁腳的限制怒氣獲得 不如從怒氣消耗 04/09 01:27
→ kuarcis:下手 04/09 01:27
推 DreamWei:改成很多手段都可以有怒氣,不錯不錯~ 04/09 01:30
→ Khadgar:難不成王打你100000補師一滴也不補? 04/09 01:32
推 capoboy:我論盜賊未來又將遺忘斧頭 死翼重回艾澤拉斯時... 04/09 01:51
→ capoboy:拷貝了他兒子的台詞 說了句:盜賊!擺脫你那可笑的山賊蠢樣! 04/09 01:52
推 myran:單手也好,單手武器都沒什麼人要了,反正平行不會兩個都點 04/09 04:33
→ myran:點泰坦拿雙手,點新天賦拿單手,兩個都想玩看自己收裝能力 04/09 04:34
推 capoboy:我只會看到 "抱歉 這最好DD武 :(" 04/09 04:36
→ potionx:--生悶氣(心靈之怒) 這個不錯...打小紅龍直接多15%傷害 04/09 04:50
推 keeperkai:Kh大 他有說最多max是坦克的unbuff血量10% 你就當成是 04/09 08:03
→ keeperkai:ㄧ個加坦克血量10%ap的buff就不會覺得太可怕了= = 04/09 08:03
推 princekid:還我雙持單手的狂戰!!!!!!!!!!!!!!!!!!!!!!!!!(開心) 04/09 13:06
推 Z0R0:我看到隔山打牛了, 隔了這麼遠衝你還不掛 04/09 13:56