精華區beta WOW 關於我們 聯絡資訊
Updated Feral/Priest ideas 更新版 野/牧打法 原文 By Cendrid from http://www.arenajunkies.com/showthread.php?t=91920 繁中 By gully from ptt.cc ________________________________________ Couple of problem teams out there that sometimes just seem too difficult to approach in the typical manner. First, 2 DPS teams involving a rogue and one other long-duration CC (Frost DK, Ret Paladin and Mage are the most prominent). 部分隊伍困難在他們沒有一個固定的打法,2DPS的隊伍通常會由賊搭配一個擁有長時間控制 技能的DPS(由冰DK,懲戒騎,法師為最常見) I've come up with a couple of scenarios and some ideas I plan to try try out this weekend. I've noticed to kind of hover around a 2200 wall since WOTLK, and while that is pretty much all I was shooting for in S5, I've decided that there is no reason to want to do something competetively and not be truely competetive. All scenarios have been created with worst-case scenarios and good players on the other side. All first person references are referring to the druid. 我來提供之後我會去實行的幾個情境和想法,在Wotlk資料片中我的分數一直徘徊在2200附 近,s5根本不是一個公平競爭的賽季,這導致了一些好的玩家被排除在s5的賽季之外,特別 是對德魯伊來說。 Rogue/Mage - there are 3 opening options to fight: 賊/法 這裡有三種開場方式 1) They sap me. Then sap priest and open on me, utilizing an 18 second window (plus a counter-spell) to kill me in which they are typically successful. This can be mitigated by trinketing the first kidney shot to get into bear form and popping defensive CDs, but with proper coordination of the rogue waiting to stun the me as I try to shift out of nova and the mage saving blink only after I am held in place and utilizing deep freeze, there is really no hope to last. Worst case. Normally the priest would be able to enter combat to prevent a sap, reducing the amount of time CC'd to 9 seconds, plus a GCD plus counter-spell duration. If I survive the window we will still be behind on the healing game and I am most likely going to be forced to use bear form for a large portion of the fight. If at any point I get back to 100% HP and am able to swap to cat form, we "should" win as long as we prevent escapes at low HP and having DRs fade. 1.典型的成功開場:賊先悶棍到我,接著悶棍我的牧師然後對我集火,利用18秒無法治療的 空窗期(加上反制)來殺掉我。這裡需要章解第一個腎擊之後變成熊,接著開啟你的防禦CD技 能,但是一個高玩賊會在我變身解掉冰腳的時候擊暈我,法師也會閃現上來補上深結把我定 在原地,這簡直沒有任何希望可言。最慘的例子:一個普通等級的牧師會想辦法進入戰鬥然 後避免被悶棍,接著他會被控制9秒,最後在補上一個反制,如果我活過了這個治療空窗期 ,大部分的戰鬥我也將在被治療和熊型態之中度過,如果有機會被拉回100%HP,而且抓到時 機變成貓的話,那們我們「也許」能因為躲過集火和對方控場遞減來獲得勝利。 2) I open on mage while my priest enters combat via dispel or after the first sap wears off. Rogue opens on me AS SOON AS I land pounce in order to prevent entering bear form right away. Popping Barkskin during KS and trinketing first deep freeze and shifting back into cat after feral charging either a polymorph or frost bolt in order to damage the mage. The problem here can be that the rogue's stuns me when nova drops, coupled with the risk of getting caught in caster form during a shift GCD, can be instantly game-breaking. Plus they still have that same window as above (9s+CS+GCD) to get the kill. I imagine shield and PS will have to be the priest's first casts. Even with 3/3 PoTP and SI in bear form, it's still a lot of damage to eat without any healer assist. Worst case scenario. Usually I will be able to pounce/shift bear and eat the initial wave of damage in bear. Most cases I'll be able to almost kill the mage during either the full duration sheep or blind. Good mages will Block to prevent death and/or prevent SW:D sheep breaks. 2.在牧師身上的第一個悶棍消失或者結束之後我開場法師,突襲之後立刻變熊等賊開場你。 樹皮開給腎擊,章解深結,在第一個冰箭打到你或者變羊之後對法師衝鋒並且切換成貓對法 師作傷害,這裡可能會有個問題:賊在我被冰腳的時候腎擊我,接著因為補師卡GCD無法補 血,這場就結束了。再加上他們還是有9秒控場+反制+反制GCD的治療空窗來擊殺我,即使你 點了3點獸群守護者和求生本能,你還是得吃到很重的傷害而且還沒有治療,這是最糟糕的 情況。通常我突襲之後馬上變熊來吃第一波傷害,通常我能在法師對牧師變羊遞減、致盲無 效之後殺掉法師,好的法師可以透過盾來避免死亡擊殺或者死破羊的情況發生。 3) New idea of opening the fight by casting FFF from a distance out of stealth and then shifting into bear and charging the mage. Paying attention to not try and shift in and out of anything until after KS and sticking to the mage while keeping FF up on the rogue, mainly to try and shut down whatever damage I can. If priest is not CC'd then turn on the jets and berserk. If mage blocks or is able to get away, shift to rogue and get him to blow evasion. If rogue has vanished or used evasion and mage has gotten away then turtle until you can start doing damage again. Prevent a sap to the best of your ability to either you or priest during turtle phase or game may be over. Trying to figure out cons of this while finishing something else up. 3.新想法:開場施放野性精靈之火現形之後轉換成熊型衝鋒法師,之後除非腎擊結束不然不 要離開熊型,並且保持精靈之火在賊身上,盡可能的去避免任何對你的傷害。如果牧師沒被 控場,那麼就開狂暴打吧。假使法師盾了或者跑開,那就轉打賊逼他開閃避,只要賊開閃避 或者消失而且法師跑開的話,就龜起來直到你可以展開下一波攻擊為止。記得避免你跟你的 牧師再度被悶棍,這可能導致你必須再度進入龜縮狀態或者直接輸掉比賽。試著找出缺點並 且彌補他吧。 Rogue/Frost DK and Ret Paladin - Pretty much only 1 option here: 賊/冰死騎or懲戒騎 在這裡不多不少 - 只有一個選擇 DK: If you're unlucky they land a sap on you, most often than not, they will not. Instead, they double open on priest, usually with the rogue opening until able to KS and vanishing to do it again. This will also allow him to break away from the druid if opened on. After landing his second cheapshot, the DK will usually pop hungering cold to force the trinket and then you are blinded from the rogue. Priest can't survive, game over. Normally I try to open on rogue because DK can sit in frost presence and sac his ghoul, but it seems like the rogues main job is just to stun the priest for the DK and stay alive by going defensive early. If I've beaten a good team of this setup, it is because I berserk just before I open on DK and do enough damage to quickly kill him after I am CC'd and then beat the rogue in a 1v1. Opening on the rogue will typically be met with an immediate CLoS/Vanish and cheapshot+blind on me. Trinketing blind will get met with Hungering Cold. 對死騎:如果你不幸的被悶棍了(通常不會,而且他們也不會打你),取而代之的是他們雙雙 對你的牧師開場,接著賊可能會在腎擊結束之後消失等著再接一輪,同時也能擺脫你對他的 攻擊。第二次的偷襲結束之後,DK會接著使用噬溫酷寒,只要你章解掉,那麼致盲就會緊接 著噴到你身上,你的牧師撐不住,遊戲就結束了。通常我會盡力去開場賊,因為DK的冰領太 硬了,而且他還是能指揮他的食屍鬼。賊的工作就是暈死牧師讓DK揍,並且活著同時提早防 禦敵人的攻擊。我擊敗過使用這種打法的隊伍,當我開場DK之後我就開了狂暴盡可能輸出我 所有的傷害來殺死DK,接著我控制且在1v1中打敗了賊。開場打賊可能導致他開披風+消失接 著偷襲+噴致盲在我身上,只要我章解了致盲那麼噬溫酷寒就來了。 Ret paladins just sub a ghoul sac and frost presence for bubble on himself and BoP on the rogue. Instead of hungering cold you get hit with Repentance and HoJ. It's pretty easy to force the paladin to bubble very early, in which the rogue saves his evasion for. They double team the priest and normally get the kill. BE Paladin + UD Rogue is terrible. 懲戒騎的保護祝福、聖盾術、公正之槌取代了食屍鬼、冰霜領域和噬溫酷寒,不過要逼出懲 戒的聖盾是相當容易的,打賊也能逼出他的閃避。但只要他們夾擊牧師,牧師就得死。血精 聖+不死賊太噁心了。 The rogue always dies the fastest in these type of teams, but actually getting to the rogue and staying on him can be a little tough. Especially since chasing him leaves the priest in a 1v1 situation in which sometimes he can't recover without peels. Killing the plate DPS isn't unrealistic at all against these teams, especially with a very early opening and perhaps a DoT assist or two. 賊通常在這種組合中死的最快,但是如何抓到並且留住賊是一個小問題。尤其是當你逼他來 跟你對幹而讓他無法去弄牧師的情況之下,他可能無法擺脫你。要殺死一個鎧甲DPS是相當 不切實際的,尤其是他們比你早開場而且可能還有辦法做DoT在你身上的話。 I've considered risking opening with cyclone on the non-rogue DPS once the rogue opens and then casting FF (in caster form) on the rogue before I shift cat in order to not waste a GCD if he is fast enough to vanish. It would buy a short peel to priest and if the cycloned target trinkets, opens him to a fear. If interrupted, eliminates any assistance what-so-ever and will be met by instant CC without the need to evade/avoid me. 我考慮過開場吹風在非賊DPS上的風險,當賊出現就人型上他精火且馬上切換成貓型,如果 他迅速的消失了也不會浪費到GCD,牧師在恐他出來 Anyone have any significant tips to these type of teams? If fighting a long string of mage/rogue I'll make sure to utilize my highest resilience gear. Queue dodging can get pretty discouraging on a small BG like mine, since in a given night you could play 30-40 matches and only play 6 or 7 different teams. 這些戰鬥有秘訣嘛?如果是一連串賊/法的話,我一定穿出最高韌性,適時的躲避隊伍也是非 常重要的,有時我一個晚上排了30-40場只跟6-7隊對上。 Healer/DPS ________________________________________ This is only what I've been trying and are ideas that we can build upon. Feral/Disc thread has fallen a ways and was derailed a little too much. Let's come together to build upon it now. Feel free to voice any constructive ideas and suggestions you have. None of these can be the best possible strategy because our highest rating has only been 2341. 這只是一些想法和建議。野/牧組合已經被Nref的有點多,不再有以前的強勢。語音和隊友 的建議是你必須要有的,這些都會成為你自己的戰略,因為我自己也只打到2341而已。 Rogue/Priest open on priest,We've decided that it is definitely better to just outright zerg the priest and throw a CC or two at the rogue. We'll play the game of who can kill the priest the quickest. Every cyclone is followed by an abolish poison and constantly refreshing FFF if it is knocked off on the rogue. If the rogue is using a lot of PvE gear this race can get pretty close. If both priests are able to survive we gain a mana advantage by CC'ing the priest and utilizing innervate/abolish poison. In certain cases, a particular map may make it easier to focus the rogue while CC'ing the priest. We really need to come out with a strong lead to make this work. Getting a good cyclone/fear off while the rogue's evasions are down will probably brutalize the rogue. However, we've had several games where a rogue was able to get away with under 1000 HP and live. 賊/牧 開場牧師,我們認為Zerg牧師並且丟1-2個控場在賊身上是最好的作法,我們想辦法將局面 製造成看誰能最先殺掉牧師。在每個吹風之後補上驅毒術和野性精靈之火(被消掉的話要立 刻補上),如果賊穿著較多的PvE裝備的話可能會使得他Rush牧師的速度加快。如果兩邊的牧 師都活下來的話,那麼CC牧師、啟動和驅毒術將會是我們的優勢。在某些狀況和地圖之下, 集火盜賊然後CC牧師將會是比較好的選擇。讓你們的隊長指揮來使用吹風和恐懼,這會使得 賊的閃避結束之後無力化,但實際上還是有賊能夠在低於一萬HP的狀態下存活下來。 Ret Paladin/Priest - start by opening on the priest to prevent mana burns and finishing with a maim into a cyclone. Swap to paladin and dump as much damage into him as possible. Hopefully we can have our priest fear the other priest due to giving him over 8 seconds to get in range. If priest tries to start offensively dispelling and mana burning, we cyclone paladin and swap back to priest. He now has to pick which target to heal or paladin must BoP/Bubble or priest must use PS. Continue the target alternations, peeling the paladin during HoJs on your priest. After healed during a paladin cyclone, the priest should mana burn the opposing priest as much as possible. If your priest is CC'd and they swap to you go bear and play defensive right away to mitigate what damage you can. 懲戒騎/牧師 開場牧師來避免他燒你牧師的魔,傷殘之後補上吹風,接著目標轉換成聖騎並盡可能的對聖 騎輸出傷害,並期待你牧師的恐懼能把敵方牧師控制8秒並且讓他跑出補血距離之外。如果 敵方牧師嘗試進行驅散和燒魔的話,吹起聖騎並且再轉換目標回牧師。現在他們必須選擇要 補誰,聖騎也必須在保護和聖盾之間作抉擇,牧師也需要決定放不放鎮壓。繼續切換你的打 擊目標,避免讓聖騎去槌到你的牧師,吹起聖騎之後用癒合自補,己方牧師應該盡可能的燒 乾對方牧師,如果他們CC你的牧師轉而攻擊你,你應該變熊且使用各種防禦手段來減少對你 的傷害。 Warrior/Resto Druid - open on warrior and wait for a solid oppurtunity to berserk. Typically will try and either cyclone or root the warrior while having the priest chase the druid away with mana burns or fear attempts, as long priests HP is safe. Whenever the warrior is CC'd, the feral should shift over to the resto and opt to maim at 4 or 5 points in all non-bear forms. Follow the maim with a cyclone and land the fear. This is optimal berserk time, especially if you landed a rip prior to a roots. If warrior gets low, offensively dispel druid hots and double DPS for the kill. Priest should be working to eat the spell reflect, in case a last second warrior cyclone could mean the difference between winning and losing. We used to try and alternate targets frequently between the warrior and the druid, but we've found that higher rated warriors can pretty easily sit on a priest and wreck his day, especially with a well-timed blade storm and some execute procs. 武戰/補德 開場戰士並等待適當的時機開狂暴,通常會嘗試吹和綁來控制戰士來讓牧師有辦法燒補德魔 或者當牧師血量安全時恐懼。每當戰士被控制的時候,你應該切換目標回補德,並且當他不 是熊型時對他放4-5星的傷殘,然後吹起來接恐,這是最理想的開狂暴的時機,特別是當戰 士身上有撕扯而且他又被綁住的時候。當戰士低血量的時候,牧師盡量驅掉補德的HoT並且 對戰士做攻擊來擊殺他。牧師應該找除掉法術反射,吹風秒數會影響這場比賽的勝負。以前 我們試著在戰士和補德之間切換做傷害,但是我們發現一個高玩戰士能夠很快的做掉一個牧 師,特別當戰士劍刃風暴開的時機和戰術執行成功時 DK/Resto Druid - similar to warrior, with the lack of MS and more burst. Try to put the DK in a position that he feels the need to strangulate the druid's cyclones and not the priest. Keep the DK snared and root or cyclone him to open priest offensive play. If unholy, try to shackle the gargoyle asap. If frost keep an eye out for a quick swap to druid with Frost Strike + DC spam + Starfire/Moonfire while the priest is stuck in Hungering Cold and Cyclone chain. Do your best to double DPS the druid while the DK is CC'd to try and get a NS/Barkskin use. May not always work, but it's possible, especially with dash. If not, the more you scare the druid into pre-hotting in this match-up, the better. Watch out for hibernates/cyclones with focus macro. 死騎/補德 死騎很像戰士,但是沒有致死打擊和強大暴發力。試著將死騎打到他認為需要繳殺你的吹風 而不是去繳殺你的牧師,讓DK持續的被綁和吹避免他去搞你的牧師。如果他是邪騎則記得綁 住天鬼,如果是冰騎則需要注意當牧師被吹或者中噬溫酷寒時,他們對你做冰霜打擊+死纏+ 星火/月火的連段。你最好對補德做雙進攻,而去CC死騎,逼出補德的自然迅捷和樹皮術, 不一定會奏效,但是對他做開場突襲有可能會成功。假使失敗,你對德魯伊製造越多壓力則 比賽越會傾向於你這邊,記得注意德魯伊對你的休眠/吹風,設個Focus巨集效果很好。 Hunter/Healer - still having a tough time with this one. If it's a druid, usually stick to the hunter while swapping back and forth. Keeping wyvern sting off and going offensive with HoT dispels. If it's a priest or shaman, attempt to zerg the healer and turtle up whenever needed. Paladins used to not be too tough, but the new prot spec is kind of nasty. Hunter/Shaman tends to dominate us. 獵/補 還是有些難度,如果是補德就來回切換目標打,注意驅散奇美拉射擊並且驅散HoT。如果是 牧師或者薩滿,Zreg補系然後在適當時機龜縮。聖騎打起來也不困難,但是要注意噁心的防 補騎。獵/薩可以打贏我們。 Warlock/Priest – The new plan is to simply stick to the priest like tights in a gay parade and kill/OOM him as fast as possible. 術/牧 釘死牧師,越快弄到他OOM越好,乾了他就死了。 Warlock/Shaman – a little tougher because of the shaman's playstyle. Usually requires a little target bouncing. Attacking the shaman allows the warlock to CC uninterrupted while pumping out a lot of extra damage and attacking the warlock lets the shaman interrupt and purge easier. Trying to land mana burns usually gets met with an interrupt of some sort, but this one can swing 50/50. It really depends on how much pressure I can put out to my target and how many cyclones I can actually land whenever I take the time to cast them. 術/薩 因為薩滿的補血模式而有點小困難。通常需要退回重整目標,攻擊薩滿會讓術士滿場CC和 DoT亂丟進而製造大量傷害,攻擊術士又讓薩滿很容易驅散。燒魔也很容易被斷。但實際上 勝率是50/50,這取決於我們能夠製造多少傷害、吹多少次風還有我們在目標上能夠花上多 少時間。 Mage/Rogue 法/賊 Sap on the priest is your friend. Make sure you have shield/pom/renew rolling on you, let priest get sapped, wait until it's about to fall off in 1-2 seconds, then open on mage and immediately switch to bear. Rogue opens on you after either re-sapping or just opens on you and blinds priest. Trinket blind. Save all defensive CDs. Sap and sheep share DR, so by getting sapped, if your priest is unable to SWD the sheep, then he'll at most be stuck in a 5sec sheep followed by another sheep and then a CS. And that's assuming he couldn't get another shield or pennance off after the blind trinket and was unable to get a swd on the sheep. Now you should still have all your defensive cds up for when they start their 2nd round of bs once dr is off the priest for those sheeps. Also, the whole time you should be lacerate spamming that rogue, even through evasion, and if you have the rage(which I'm sure you will) mangle and maul him as well(even through evasion) and that rogue will have to let up very fast. Plus then his evasion is already popped for when you have breathing room to pressure him in cat form. 牧師被悶棍是你的好友 確定你身上有盾/pom/恢復,讓牧師被悶之後,等個一兩秒,接著開場法師並且馬上切換成熊 型。盜賊可能會重悶牧師之後開場你或者直接開場你接盲牧師,章解盲,省下所有防禦CD。 悶和羊有共同遞減,即使你的牧師沒有死破羊,那麼他也只會被羊住5秒然後被接偷襲。另 一個假設是:牧師仍然無法在章解盲之後補上盾跟懺悟,也沒辦法死破羊,這時你還是擁有 防禦CD技來撐過第二輪,這時你的牧師已經不會再被羊住了。同時你應該上賊割裂,即使他 開了閃避,如果你有怒氣的話(我敢打賭一定有一堆),用芒果跟槌擊揍他(即使還有閃避), 這樣賊很快的就會放棄揍你,當他閃避結束時就變回貓揍他。 Key things to remember, if you trinket the kidney, the mage can still stun you(and almost always will) You shouldn't be taking time to shift novas, it sounds to me like you're shifting out and then shifting back in. Don't. You should have a macro to shift you to the same form that's spammable and will only shift you if you're not stunned, that way it appears instantaneous and they shouldn't catch you out of bear form. If you have already been kidneyed and mage stunned, then just natures grasp > travel form away. with 4-piece bonus, you should out run them no problem and LoS that stupid mage. No reason to take damage while priest is CCed or locked down if you can avoid it. 重點是,如果你章解腎,那麼深結馬上就來了(總是會接招),你不應該抓機會變身解掉冰腳 ,我是說變回來又變回去,你應該要有個巨集能夠直接切換型態,這種變身方式能讓你不被 他們抓到熊以外的型態。如果你撐過了腎擊和冰結,施放自然之握然後切成旅行跑走(如果 有s套裝特效最好),然後LoS愚蠢的法師。沒理由你要在牧師被控場和反制的時候承受額外 的傷害。 Rogue/Plate double dps Abolish poison is your friend. make sure it stays up on the priest. Cyclone is your friend. CC w/e you can. Tranquility is your friend. Rip is very important. Keep rip on the rogue at all times, even if it's just a 2 cp rip I will always rip the rogue just for the bleed. Although I have 20secs rips, so that helps a lot as well. 賊/鎧甲DD 驅毒術是你的好友,確保他會持續在你牧師的身上,盡可能的用吹風CC你的敵人,寧靜是你 的好友。撕扯很重要,保持撕扯在賊身上,即使只有兩星。我總是撕扯賊讓他保持流血,因 為我的撕扯持續20s,所以幫助非常大 If rogue does his bs cheap>shot vanish bs, then just open with a cyclone on the ret and abolish the priest and wait for rogue to pop out and cyclone him. Same thing with the dk. Some times it's worth it to heal when your priest is getting locked down. Also, all ret ccs on you are cleansable, so have your priest try and squeeze in a cleanse here or there. 如果賊偷襲之後消失,記得上自己和牧師驅毒術並且等賊現身之後吹他,跟打DK一樣。有時 候當你的牧師被打的時候記得補他,這是很值得的。毒是很好清的,記得有辦法就在你和牧 師身上放驅毒術。 Roots on the rogue/dk team is huge. Just remember to have bleeds rolling on the rogue b4 you start to cc, it will make it more difficult for him to vanish>cheap shot(it still happens even with bleeds, but like I said, more difficult for him to pull it off) oh, I also go bear form and bash and keep demo shout up on double melee teams. Plus feral charge in bear, not cat. W/e you can do to give your priest breathing room you should. 綁對DK跟賊來說傷害很大,要記住一定要在賊開始CC你之前在他身上掛上流血,這會讓他難 以用消失偷襲(技術好的還是做得到,但是我說過這會讓他變得更不容易)。喔,還有,對上 雙物理DD時你應該利用熊型態的擊暈和挫志怒吼,使用熊衝鋒而不是貓衝鋒。你應該練習讓 你的牧師有喘息的空間。 太閒了加上想練英文就翻了,沒排版...因為我是用Word翻的 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 219.69.104.182
Anzar:下班再幫你看吧,正忙的時候你丟這鬼東西過來 07/01 18:10
twyesman:推 07/01 18:33
Fairytale929:有翻有推 07/01 18:58
dxassin:POM應該是癒合導言 猛一看還以為是氣定XD 07/01 19:10
tmac0229:推 07/01 19:15
pc2990:嘎李的英文真強... 07/01 19:46
mailforclass:這篇文章值2銀 07/01 23:49
TimeToDie:推詳細翻譯文 07/02 01:42