精華區beta WOW 關於我們 聯絡資訊
※ 引述《gully (溝鼠)》之銘言: : AJ的討論原串 : http://www.arenajunkies.com/showthread.php?t=79611 : [Feral] Armor Penetration... gems? : Cendrid: : Anyone considering stacking up some ArP this season with the changes to the : bonus? I've read about the PvE hero math, but wondering if anyone else has : given this a consideration for S6 instead of either Agi or Str. 有人想過在這季破甲強化後疊一些破甲嘛?我試著打PvE的英雄木人測試 但我還是有些疑問,在S6到底要替代掉敏或者是力量呢? : Miirkat: : There are 2 boundary lines about ArPen: : At about 350 ArPen with RIP idol and 200 ArPen with Shred idol, ArPen becames : a better stats than agility. : For a similar reason at about 230 ArPen Shred idol becames better than RIP : idol. : This is when considering a boss's armor, which this particular theorycraft : lists it at 10643 armor. ArP is a percentage amount, so you'll see more : benefit : on place than you would on cloth. : However, theorycrafting doesn't count in the defensive gains of agility : because : that doesn't apply in PVE. Having more dodge and armor does help since people : realize they sit on you as a feral. 這裡有兩個關於破甲的最佳界限: 當使用撕扯塑像時大約350破甲,當使用撕碎塑像時大約200破甲 會比敏來的優秀 這是考慮到王大約10643點護甲,所以你要另外思考破甲屬性對於布甲的效益 對PvE來說,堆起更多護甲和閃躲就是野性的王道 : 1 Agi = 0.02544% Dodge : 1 Agi = 2.12 Armor : 1 Agi = 1.166 AP (Cat only) : 1 Agi = 0.01272% Crit : 1 ArPenRating = 0.065% ArmorPenetration 1敏=0.25444%閃躲 1敏=2.12護甲 1敏=1.166ap(貓) 1敏=0.01272%爆擊 1破甲等級=0.065%護甲穿透 : Assuming I have 10 gem slots available, it would be : 10 slots X 16 agility X 0.02544 = 4.0704% dodge : 10 slots X 16 agility X 2.21 = 353.6 armor : 10 slots X 16 agility X 6% (Survival of the Fittest) X 1.166 = 197.7536 attack : power : 10 slots X 16 agility X 6% (Survival of the Fittest) X 0.01272 = 2.157312% : crit 當我有10個寶石插槽時: 10*16敏*0.02544=4.0704%的 閃躲 10*16敏*2.21=353.6 護甲 10*16敏*6%(適者生存)*1.166=197.7536 ap 10*16敏*6%(適者生存)*0.01272=2.157312% cri : VS : 10 slots X 16 armor penetration X 2.21 = 10.4% armor penetration : On plate with 13k armor, 10.4% ArP would result in 1352 armor reduction. : On cloth with 4k armor, 10.4% ArP would result in 416 armor reduction. 10*16護甲穿透等級*2.21=10.4% 破甲 作用在13k的護甲身上會減少1352點護甲 作用在 4k的護甲身上會減少 416點護甲 : Hope my numbers are correct, don't want to mislead anyone. Not really sure : what : to conclude after this though. : EDIT: : Sorry I completely forgot Agility gives AP and Crit @.@ : Personally I don't know how Savage Roar comes into play here, on top of Glyph : of Savage Roar. Considering that was well, I can safely say that Agility will : be better. 希望我的數據是正確的,不會誤導人 編輯: 抱歉,我完全忘了敏有給AP和Cri,我個人不知道兇蠻咆嘯在這裡是怎麼運作的 不過經過深思熟慮之後,我可以說敏還是比破甲等級好 : Aliandren: : did the arpen theorycraft update after the blizz post explaining the soft cap : on arpen? 這個破甲數據有在Bz解釋破甲運作方式之後升級過嘛 ? : Cendrid: : plugging numbers into CharDev.org, seems like I can only manage to grab 9 ArP : (145 ArP rating). : As a quick comparison, since I am not a super theorycrafter: : Using Surge Needle and Strong Handed ring, along with Deadly Gladiator's Neck : and Cloak of Victory - I need 32 hit rating, so I opted to use 1X16 Gem and : 2X8hit/8agi gems for 168 hit rating total. : Base stats with current gear and agility gemming, put me at 1279 agility, 0 : ArP. With ArP gemming I have 1118 agility and 9 ArP. 我將數據輸入了 CharDev.org ,然後我將破甲調到9%(145破甲等級) 雖然我不是個專業的數據計算者,不過來個快速對照: 穿上磁濤極針和強力掌握戒指,勝利致命鬥士項鍊和斗篷,我還需要32命中 因此我塞進一個16命中和兩個8敏8命中寶石來達到168命中等級 調整正確的裝備和敏捷寶石,我從1279敏 0破甲 達到了 1118敏和 9%破甲 : Miirkat: rw:Cendrid : Problem is, you can't just take numbers theorycrafters throw at you for PVP : because those are based on PVE situations where you are able to pull out a dps : rotation over a long period of time without interruptions. 回覆Cendrid: 問題是你不能像PvE一樣的單純計算數據,PvP不能完美的作到循環 : Cendrid: : I think agility is still better, because yeah, this isn't Ulduar, ect. and the : crit/SR buff/dodge/armor still outweighs straight damage 我想敏捷還是比較好 沒錯,這裡不是奧杜亞 所以 爆擊/SR buff/閃躲/護甲 這些還是必要的屬性 : Ampere: : I'm trying ArP right now since I plan on using some pve pieces in my pvp set : which I'll have gemmed ArP for pve purposes. It's pretty nice so far... : putting : out more pressure than ret pallys, DKs, and warriors toe-to-toe. Only teams I : see agility stacking being more beneficial is priest/rogue, which we have no : problem beating anyways. 我現在在嚐試撐一些破甲等級,我打算在PvP的時候穿一些PvE裝備, 我會選有破甲的套件或者塞進一些破甲寶石來達到目的,目前為止還不錯... 對上懲戒騎,DK,戰士時很有用,唯一一個敏捷效益大於破甲的隊伍是賊牧 不過我們對上他們要贏沒什麼問題 : Aliandren: : i think agility too since SR'ed rake/rip is such a huge part of our damage : output right now, the AP from agility plus the crit on rips is solid. : Dodge/armor and cp generation on builder attacks critting more as well. 我想敏捷有支援到的掃擊和撕扯佔了我們傷害很大的部分 敏捷提供的ap還有cri對撕扯助益非常大 護甲,閃躲,集點的速度都是敏捷能提供效益的一部分 : Evii: : Agility for sure, for all of the PvP reasons mentioned above and several : others. : The most important to me being short duration combo point generation and : increased burstiness. 當然是選敏捷拉,生存在PvP也是非常重要的部分 最重要的是縮短集星時間來爆發對手 : Ampere: : So I've come to the conclusion that if you only do 2s ArP is a pretty decent : stat to gem for. But if you do 3s a lot you're gonna want agility 所以讓我來下個結論吧,插兩個破甲寶石剛剛好,3個就有點多了 看起來參與討論的玩家大部分傾向敏>破甲 So as I -- ┌───────────────────────────────┐ │ 亞歷斯 吉良吉影 DIO 老闆 神父 喬魯諾 藍色憂鬱 │ │ << < || > >> □ ○ │ ├───────────────────────────────┤ │ JOJO 牌 DVD Player │ └───────────────────────────────┘ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.127.186.8
fewhy:其實最前面的破甲效率算法錯了.... 所以破甲更沒那麼好 05/06 00:47
catstupid:其實我忘了亞歷斯是誰... 05/06 00:48
gully:附帶一提這是4月23號起的討論串...破甲公式有沒有改我不清處 05/06 00:49
azsxazsxa:127到底是哪邊阿 高大? 義守? 05/06 01:10
fewhy:破甲公式就是之前有討論說實際上有某種效率上限機制這樣 05/06 01:45
garfunkel:亂入一下,So as I好像怪怪的 囧 05/06 07:53