精華區beta WOW 關於我們 聯絡資訊
資料來源: http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html -=-= The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ General Icecrown Citadel The Forge of Souls, the first wing of the 5-player dungeon, is currently available for testing. Additional Icecrown Citadel dungeon and raid content will be made available in future test builds. Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed. Lv1-5的玩家被怪物從背後攻擊時不會暈眩, Lv6-10暈眩的機率較低. Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process. Classes: General Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon. 起始武器會更一致. 盜賊會給雙匕首. 所有其他職業會給一把能用的雙手武器. 薩滿則是給單手武器加上盾牌. Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes. 法師術士跟牧師的擦過機率還有傷害減少改成與其他職業相同. Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15. 低等級時的回血回魔速度增加到200%, 隨著等級提升而遞減. Lv15時回到正常速率. Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage. 低等級時的法術消耗降低. 持續時間較短或是傷害特別低的低等級法術消耗會降低更多. Races: General Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total. 所有種族的屬性能力調整到一樣. 獸人, 矮人, 跟牛頭人會多一點耐力. 不同職業的屬性提升會因為種族而有一點差異, 總合會一樣. Death Knight Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune. DK單手石像鬼附魔 Unholy Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players. 寵物受到的AE傷害-30/60/90%, 但是玩家造成的AE傷害不會被減免. Druid Pets Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players. 寵物受到的AE傷害-90%, 但是玩家造成的AE傷害不會被減免. Hunter Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously. 誤導不算次數, 而是從第一次攻擊開始後的4秒內都會轉移仇恨. 多個獵人可以同時誤導給同一個目標. Beast Mastery Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack. 如果獵人的寵物在近站距離內, 威嚇會立刻作用而不是等寵下一次攻擊才有用. Pets Avoidance: Now reduces the damage your pet takes from area-of-effect damage by 30/60/90%, but no longer applies to area-of-effect damage caused by other players. 寵物受到的AE傷害-30/60/90%, 但是玩家造成的AE傷害不會被減免. Mage Arcane Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage's party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution. 密法活化: 這個天賦現在會在法師的奧爆, 飛彈, 彈幕, 跟衝擊爆擊的時候讓全 Raid+3%傷害. buff分類上跟獸王獵與懲戒騎的3%傷害一樣. Pets Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players. 寵物受到的AE傷害-90%, 但是玩家造成的AE傷害不會被減免. Priest Pet Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players. 寵物受到的AE傷害-90%, 但是玩家造成的AE傷害不會被減免. Rogue Dual Wield: Rogues now know this ability upon logging into the game at level 1. 盜賊現在等級1就自動有雙持武器. Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed. 潛行只有一個等級, 以70%的速度移動. Vanish: For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability. 消失使用後的一秒內將不會被傷害或是負向效益法術影響而解除潛行狀態. Shaman Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem. 火焰新星圖騰變成火焰新星法術(AE法術, 10秒冷卻時間.) 比較詳細的翻譯 - 火焰新星圖騰: 這個圖騰被一個名為火焰新星的新法術所取代, 玩家將可以在對應舊 有的火焰新星圖騰等級時習得. 既存的角色將在施放圖騰時自動習得這個法術. 當火系圖騰存在時, 薩滿將可以施展火焰新星法術, 這會使傷害和範圍和舊有的火焰 新星圖騰相同的法術從火系圖騰上施放出來, 這不會讓圖騰消失. 施展火焰新星法術 會啟動1.5秒的共用冷卻時間並且有著10秒的冷卻時間. 施法者必須在圖騰的30碼內 才能使用這個能力, 不過不必在視線內. Elemental Combat Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds. 對應上面的新火焰新星法術的修正. 強化火焰新星圖騰: 更名為強化火焰新星. 這個天賦現在會提升這個法術造成的傷害 10/20%並且降低其冷卻時間2/4秒. Warlock Pets Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players. 寵物受到的AE傷害-90%, 但是玩家造成的AE傷害不會被減免. Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn. 召換小鬼Lv1就可以學到, 不用任務. Warrior Victory Rush: This ability is now trainable at level 6. 勝利衝鋒Lv6可以學到. Protection Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages. User Interface Quest Tracking Feature This system is currently under development and is not fully functional. Looking For Group System This feature is undergoing several improvements and is not available for testing at this time. For additional notes on Lua and XML changes please visit the UI & Macros forum. Graphics A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). This is currently enabled by default on the public test realms. For more information please visit our Test Realm forum. Professions Enchanting Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell. Glyphs Death Knight Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage. Shaman Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds. Bug Fixes Druid Rejuvenation: Rank 15 of this spell was providing a 15-second duration. It has been correctly reduced to 12 seconds. Mage Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time. -- 要先去吃午飯了~ byemi~ -- 「…從這點我們可以知道,在一個作品萌角數量增加時,萌力大小也會隨之增加, 其增加幅度可由古典萌力學得出。而根據狹義的包立不相容原理,同個作品中的不同 萌角不會有完全相同的萌屬性。但是在萌角數量過多,萌力大於錢德拉塞卡極限時, 將會突破包立不相容原理的限制,產生萌力崩潰的現象…」 「這解釋怎麼好像怪怪的…」 「會嗎?」 「……算了」 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 71.131.189.192
memy:喔棍這誤導好棒 10/02 05:22
Aeolus75:誤導這棍好棒喔 10/02 05:23
snowknife:增強薩算是多了AE招了 CONG 10/02 05:24
memy:脅迫有實用一點點 躲避變成PVE用天賦了 (PVP慘) 10/02 05:25
litears:薩的阿火/阿土不算寵物... 10/02 05:25
jasonjung:增強淚推T^T 10/02 05:26
rockmanalpha:這個新火焰新星非常好!!!終於不用在那邊呆呆等他爆炸 10/02 05:26
allenhead:阿不是說不會有單手石像...還是做了嘛..= = 10/02 05:26
allenhead:火新星又沒炸暈了阿 起碼給個暈眩吧QQ 10/02 05:27
helba:沒有消息就是好消息。 10/02 05:29
a0925313803:聖騎buff阿 10/02 05:31
rockmanalpha:剛看了一下火新星天賦加雕紋之後可以3秒一發?_? 10/02 05:31
mmoh:消失終於有一秒無敵了! 10/02 05:33
akrik:薩滿可以當大號帶人了XD 10/02 05:35
allenhead:是降三秒變7秒一發吧 10/02 05:37
sorry1803:不只增薩吧!! 是薩都好阿!! 10/02 05:37
allenhead:看原文火星好像是改成 插圖騰下去 然後可以手動引爆 10/02 05:38
allenhead:只要圖騰在的時候每10秒就可以引爆一次 10/02 05:38
rockmanalpha:但是天賦也有減4秒呀 XD 10/02 05:39
allenhead:喔對我忘記了 這樣的確3秒一爆 10/02 05:39
mimily0504:消失他提到的是法術吧 物理ae打不出來嗎? 10/02 05:39
allenhead:不過感覺PVP火新星變的有點微妙... 10/02 05:40
allenhead:PVE是buff PVP實在還很難說到底算不算buff... 10/02 05:41
blackpikapi:碎心打寵物終於不會被減免了...不過很少血DK打PvP... 10/02 05:50
minilouis:增強薩崩潰推QQ 10/02 05:51
mmoh:他是說 不會被"傷害"跟負向效益法術(無傷害 如冰腳)打出來 10/02 05:54
raku:火星圖騰這樣修改非常有趣,可以想見以後還會有其他的效果 10/02 05:54
raku:這樣一來圖騰差的位置又更為重要且有更多戰略性了 10/02 05:55
LeftNight:誤導整個噴射buff 超爽的 10/02 05:56
allenhead:看了一下盜賊...消失這樣改薩滿火新星PVP就沒用了.. 10/02 06:01
TheZealot:只要在火圖騰30碼範圍內 薩滿本體就能射火星 10秒cd 10/02 06:01
raku:有個盲點,阿土阿火不算寵物,熔炎圖騰燒的效果也不算玩家法術 10/02 06:03
raku:所以阿火不但享受不到-90%AE損傷,他的AE打敵對玩家的寵還會被 10/02 06:04
allenhead:所以還是老樣子炸賊只能靠熔岩阿 新星是本體出來的吧 10/02 06:04
raku:減90%傷害是嗎...QQ (熔炎亦同) 10/02 06:04
raku:新星是在你的火圖騰那邊炸開..另外熔岩燒不出潛行賊吧 10/02 06:06
allenhead:就PVP的立場薩滿比較想要長CD的穩定AE炸賊技能 10/02 06:06
allenhead:不過PVE比較希望這樣改= = 10/02 06:06
allenhead:熔岩燒不到嗎 我怎麼有時放賊就自己出來了 10/02 06:07
raku:新星改這樣炸出賊的機率反而比較高? 目前是賊等新星爆就好.. 10/02 06:08
allenhead:消失改動我是覺得所有技能應該都弄不出來阿 有點看不懂 10/02 06:08
TheZealot:火星是薩滿本體射出來的 10/02 06:09
marcodohan:小米好快 10/02 06:11
blue235:冰坦之光!!!!!!!!!!!!!!!!!!!!! 10/02 06:11
allenhead:PVP是不是本體差別不大..重點還是到底炸不炸的出消失@@ 10/02 06:11
TheZealot:我好像錯了....是在圖騰那邊射出來 10/02 06:11
allenhead:from the active Fire Totem<==應該是指圖騰吧 10/02 06:13
raku:現在的火星可以,不太可能以後不行吧:P 10/02 06:14
marcodohan:想說也整理好放在基地了說http://0rz.tw/G0qb9 10/02 06:15
allenhead:英文不好消失改的那段原文我有點不太懂..魔法有算嗎.. 10/02 06:15
raku:同樣的設計理念,以後加一些新招在地水風圖騰可以發出什麼效果 10/02 06:16
raku:想到就覺得很有趣 10/02 06:16
allenhead:其實我覺得TheZealot那個想法不錯玩 10/02 06:16
allenhead:圖騰有在就有多技能可用 10/02 06:17
raku:消失的改動就是賊放消失後的一秒內任何傷害都別想把他打出來. 10/02 06:18
TheZealot:幻想+誤解 orz 10/02 06:20
demon616:誤導跟AE90%都超棒 10/02 06:23
allenhead:那這樣火新星炸潛行就破滅了XDDDDDDD 10/02 06:23
demon616:誤導之前作用方式爛到爆炸都沒人相信 10/02 06:26
raku:要抓潛行本來就沒穩抓的,不然賊就不用玩了 10/02 06:29
raku:你想想在競技場要點差一根火圖,賊要過來會不會稍微顧忌突然爆 10/02 06:31
allenhead:樓上會爆喔 10/02 06:32
raku:這樣又有犯到版規嗎O.O? 10/02 06:36
zero1017:XX場 掰 10/02 06:36
hn85017889:原po不救你就掰了 10/02 06:49
bloodruru:各種族之間的不同性 小鬼招喚任務 一些有代表性的東西改 10/02 06:54
bloodruru:掉真不知道是為了什麼 10/02 06:54
wiabc:牧師小黑AE傷害-90%,那小黑雕紋還有插的必要嗎@@? 10/02 07:01
jeelf:牧師的小黑雕紋是初階的 不用它好像也沒其他更好的選擇 10/02 07:23
JPIGHEAD:看到薩滿的ae我感動的要哭出來了... 10/02 07:25
TTYbs:所以以後法師術士就算命中滿 法術也會擦過??? 10/02 07:25
togolu:Druid pets??? 10/02 07:43
tiros:樹人呀 10/02 07:45
runa2:法師術士是指物理攻擊吧 不然難道要新增個法術熟練屬性嗎 囧 10/02 07:49
tiros:還好我法系不拿匕首上去戳怪 10/02 07:53
Golu:消失的問題終於可以改了!!! 10/02 07:56
Hambowbow:消失總算修正了 10/02 07:57
bestrick:小D只有一行..orz 10/02 08:04
※ 編輯: deathson 來自: 71.131.189.192 (10/02 08:32)
cos00sai:哈哈 法師又變搶手了 奧法奧法奧法奧法!! 10/02 08:13
fishuette:總族能力起始一樣...那就沒特色啦!! 10/02 08:19
fishuette: 屬性 10/02 08:20
snow5420:PAL呢............... 10/02 08:22
SilentJason:樓上 沒消息就是好消息(拍拍) 10/02 08:22
syo0093:我看把所有圖騰都改成陷阱給賊拆,raku你說好不好 10/02 08:23
kf01234:戰士的勝利衝鋒小時候就能學到這點對練功幫助蠻大的 10/02 08:23
s81048112:對戰士新手幫助超大 以前只能英勇+撕裂 10/02 08:24
bluecsky:實際上 就算現在種族屬性起始差異 後面也機乎差不了多少 10/02 08:30
bluecsky:會這樣改應該是為了將來4.0的時代 就目前消息來看 10/02 08:31
bluecsky:4.0會回到純基本屬性的時代 改成這樣是為了平衡吧? 10/02 08:32
smallcoll:那麻煩把地精的種族加成改掉... 10/02 08:44
MTKLK:PAL都是用hotfix的怎麼可能出現在patch note上 10/02 08:46
SunkenNine:改這樣 誤導4秒 爆裂所產生的仇恨應該不錯穩 10/02 08:49
aabbabcd:是BUFF耶..獵人終於BUFF了....(哭倒 10/02 08:54
syo0093:這樣叫normalize吧 又沒15%傷害 10/02 08:59
ken638:身為一個DD就是要把仇恨緊咬著坦而不OT! 10/02 08:59
killer922:所以小法小牧不用一直喝水打怪了?? 其他種族屬性不變@@? 10/02 09:00
wolfx:消失萬歲!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 10/02 09:00
ronlai:附魔黑魔法改成機率性提高加速了...讚 10/02 09:04
M76:誤導改的好啊T_T 10/02 09:05
blindjerry:現在又加上單手版的石膚,DK雙持坦,似乎越來越有搞頭了 10/02 09:10
theyolf:單手石膚明顯是為了雙持坦做的吧 10/02 09:21
kashiwa27:結果為了勝利衝鋒結束前就沒滿血趕緊開怪...死更大... 10/02 09:21
fsuhcikt:火焰新星...看來增強薩又可以多個循環了 真棒 10/02 09:25
amigo0721:消失終於開始改了!! 10/02 09:29
Caitsithdx:薩滿的寵物自動被忽略了.. 10/02 09:34
tiros:地精那點不起眼的種族特色..馬上就有人看不過眼了 lol 10/02 09:40
Unbreak:其實,Pal的部份,應該是要nerf的很多,無法一次寫完。 10/02 09:44
kemono:怪怪,原來最高等的回春15秒是Bug喔? 10/02 09:46
kemono:我以為是本來就設計成這樣加上天賦18秒咧… 10/02 09:46