作者exdxboy (Exdxboy)
看板WOW
標題[WotLK]beta patchnote
時間Fri Jul 18 12:52:08 2008
http://wotlkwiki.info/forum/viewtopic.php?f=5&t=1200
獵人跟聖騎天賦改動出來了
我翻譯一下聖騎
Classes
o All Classes are available for play. Spells and talents will be available
for testing past 70.
o The Death Knight Hero class is now available for play.
+ Death Knights will now start with 0 talent points at level 55.
+ Creating a new Death Knight will start you at level 55 in Eastern
Plaguelands.
+ The Death Knight start zone, Acherus, the Ebon Hold, is fully implemented
and is located in the Eastern area of Eastern Plaguelands.
Hunter
o All pet families now have one unique ability. New abilities have been added
for families such as bears and sporebats.
o Aspects now no longer cost mana.
o Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of
pet skills.
o Bite now has no cooldown, does the same damage and costs the same Focus as
Claw, so works as a Focus dump.
o Clever Traps (Survival) has been renamed "Trap Mastery."
o Concussive Barrage (Marksmanship) - Can now proc from Volley attacks.
o Deterrence (Survival) - Cooldown reduced to 3 minutes, and now also
increases your chance to resist spells by 60%. Now has a new spell effect.
o Every hunter pet can learn Growl, Cower and either Bite or Claw (never
both).
o Hunter pets can now learn talents in one of three trees depending on
family. Pets gain talent points starting at level 20 and earn an extra talent
point every 4 levels.
o If a hunter tames a pet that is more than five levels beneath than the
hunter's level, then the pet jumps to five levels beneath than the hunter's
level.
o Improved Feign Death (Survival): Now also reduces damage taken during Feign
Death by 15/30%.
o Loyalty, Training Points and the hunter Beast Training button no longer
exist. Hunter pets can now learn all skills at their level. They will get new
ranks automatically as they gain levels.
o Master Tactician (Survival) - Chance to proc increased to 10%, up from 6%.
o Monster Slaying (Survival) and Humanoid Slaying (Survival) has been
combined into "Improved Tracking".
o New Talent - Improved Tracking (Survival) - Increases all damage done to
targets that are being tracked 1/2/3/4/5%.
o Steady Shot now uses ammo. In result, its bonus damage has been slightly
reduced. Players can notice a damage increase based upon what ammo they use.
o Surefooted (Survival) now reduces the duration of movement impairing
effects by 10/20/30% (instead of resist % chance).
o Trap Mastery (Survival) has been removed.
Paladin
o All Auras now affect all party and raid members within the area of effect.
所有光環的區域效果都能影響所有隊伍以及團隊成員。
o Anticipation (Protection) moved to tier 1, now increases chance to dodge by
1/2/3/4/5%.
預知移到第一層,現在增加閃躲機率1/2/3/4/5%。
o Avenger's Shield (Protection) cast time reduced to .5 seconds, duration
increased to 10 seconds.
復仇之盾的施法時間減少到0.5秒,持續效果增加到10秒。
o Avenging Wrath no longer causes Forebearance, damage increase reduced to
20%, now increases healing done by 20%.
復仇之怒不再導致自律,傷害增加減少到20%,現在也會增加治療量20%。
o Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on
the target per paladin at any one time. Now costs 6% of base mana.
自由祝福改名為自由之手。每個聖騎同一時間只能放一個手法術在一個目標。現在消耗
6%基礎法力。
o Blessing of Light and Greater Blessing of Light removed. Their effects have
been folded into all relevant abilities.
光明祝福以及強效光明祝福移除。他們的效果會轉移到洽當的技能。
o Blessing of Protection renamed Hand of Protection. Only one Hand spell can
be on the target per paladin at any one time. All ranks now cost 6% of base
mana.
保護祝福改名為保護之手。每個聖騎同一時間只能放一個手法術在一個目標。現在所有
等級消耗6%基礎法力。
o Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and
transfers 20% of the damage taken to the caster, duration reduced to 12
seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the
target per paladin at any one time. Now costs 6% of base mana.
犧牲祝福改名犧牲之手。現在只有一個等級並轉移20%傷害給施法者,持續時間減少到
12秒,冷卻時間增加到2分鐘。每個聖騎同一時間只能放一個手法術在一個目標。現在
消耗6%基礎法力。
o Blessing of Salvation renamed Hand of Salvation, now reduces total threat
on the target by 2% per second for 10 seconds while also reducing all damage
and healing done by 10%. Only one Hand spell can be on the target per paladin
at any one time. Now costs 6% of base mana.
拯救祝福改名為拯救之手,現在減少目標總仇恨每1秒2%持續10秒也同時減少所有傷害以及治療
10%。每個聖騎同一時間只能放一個手法術在一個目標。現在消耗6%基礎法力。
o Conviction (Retribution) now increases critical chance with all spells and
melee attacks.
定罪現在提昇所有法術以及近戰攻擊的致命一擊。
o Divine Intellect (Holy) moved to tier 2, increases total Intellect by
3/6/9/12/15%.
神聖智慧移到第二層,增加總智力3/6/9/12/15%。
o Divine Intervention cooldown reduced to 20 minutes.
神聖干涉冷卻時間減少到20分鐘。
o Divine Protection and Divine Shield now cost 3% of base mana.
聖祐及聖盾現在消耗3%基礎法力。
o Divine Purpose (Retribution) now reduces chance to be hit by spells and
ranged attacks by 1/2/3%.
神聖意圖現在減少1/2/3%被法術以及遠程攻擊的命中。
o Divine Strength (Holy) moved to tier 1 in the Protection tree.
神聖之力移到防護第一層。
o Greater Blessing of Salvation removed.
強效拯救祝福移除。
o Hammer of Justice now costs 3% of base mana.
制裁之鎚現在消耗3%基礎法力。
o Hammer of Wrath is now considered a Retribution spell, moved from Holy,
mana cost reduced, missile speed increased, now usable on targets below 35%
health.
憤怒之鎚現在被歸類為懲戒法術,法力消耗減少,飛行速度增加,現在在目標血量低於35
%就能使用。
o Healing Light (Holy) moved to tier 2.
治療之光移到第2層。
o Holy Shield (Protection) cooldown reduced to 8 seconds.
神聖之盾冷卻時間降到8秒。
o Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends
respectively, cooldown reduced to 6 seconds.
神聖震擊的距離變成20/40碼對敵人/友善目標,冷卻時間降到6秒。
o Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to
30 seconds, radius reduced to 10 yards.
神聖憤怒現在是瞬發,導致3秒昏迷,冷卻降到30秒,距離降到10碼。
o Illumination (Holy) moved to tier 3.
啟發移到第三層。
o Improved Concentration Aura (Protection) moved to the Holy tree.
強化專注光環現在移到神聖天賦樹。
o Improved Concentration Aura moved from the Protection tree to tier 4 in the
Holy tree.
強化專注光環移到神聖天賦樹第4層。
o Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks,
now increases armor of Devotion Aura by 17/34/50% and increases all healing
done to units affected by Devotion Aura by 1/2/3%.
強化虔誠光環移到第4層,減少到3個等級,現在增加虔誠光環的護甲17/34/50%,並增加
被光環影響到的目標的被治療量1/2/3。
o Improved Hammer of Justice (Protection) now reduces cooldwon by 10/20/30
secs.
強化制裁之鎚現在減少冷卻時間10/20/30秒。
o Improved Righteous Fury (Protection) threat bonus folded into base spell,
talent still reduces all damage taken by 2/4/6%.
強化正義之怒的仇恨加成效果現在轉移到適當的基礎法術,天賦依然會減少所有的傷害
2/4/6%。
o Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now
causes all units affected by Retribution Aura to cause 2% more damage.
強化聖潔光環改名為聖潔懲戒,現在導致被影響的目標多2%傷害。
o Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now
affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
強化正義聖印現在移到第一層,改名為xxx,現在影像正義聖印,復仇聖印和腐爛聖印。
o Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader
and the effects now apply to all Judgement spells.
強化十字軍聖印改名為十字軍之心並影響所有審判法術。
o Judgement of Justice will no longer prevent Fear effects, only prevent NPCs
from fleeing (e.g. at low health).
公正審判不再避免恐懼效果,只避免NPC的逃跑。
o Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
聖療術不再消耗所有法力,冷卻時間減少到20分鐘。
o Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and
Disease effects by 25/50%.
純截肢心減少到兩個等級,現在減少詛咒以及疾病效果的持續時間25/50%。
o Redoubt (Protection) moved to tier 2.
盾牌壁壘移到第2層。
o Repentance (Retribution) mana cost changed to 9% of base, duration
increased to 1 minute (10 second PvP duration), now usable against Demons,
Dragonkin, Giants, Humanoids and Undead.
懺悔消耗法力改變為9%基礎法力,持續時間增加到1分鐘(PVP依然是10秒),現在對於惡魔
龍人,巨人,人形及不死皆有用。
o Retribution Aura damage increased and now gains damage based on Holy spell
power.
懲戒光環傷害增加現在可從神聖法術能量獲得傷害。
o Righteous Fury now increases threat caused by Holy damage by 90%.
正義之怒現在增加神聖傷害的仇恨90%。
o Sanctified Light (Holy) now also increases the critical chance of Holy
Shock.
聖潔之光現在也會增加神聖震擊的致命一擊機率。
o Sanctity Aura (Retribution) removed.
聖潔光環移除。
o Seal of Justice/Judgement reduced to 1 rank with all the effects of the
previous rank 2, the Judgement effect no longer prevents Fear.
公正聖印/審判減少到1個等級,擁有所有等級2的笑,審判不再避免恐懼。
o Seal of the Crusader has been removed. The effects of Judgement of the
Crusader have been folded into all relevant abilities.
十字軍聖印現在移除。十字軍審判的效果會轉移到適當的技能。
o Seal of Vengeance damage over time effect duration increased to 18 seconds.
復仇聖印的持續性傷害持續時間增加到18秒。
o Spiritual Focus (Holy) moved to tier 1.
精神集中移到第1層。
o Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects
by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
堅忍移到第2層,現在減少所有昏迷效果的持續時間10/20/30,減少你的所有法術抵抗機
率10/20/30%。
o Toughness (Protection) moved to tier 3.
堅韌移到第3層
o Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24,
mana cost changed to 9% of base.
超度不死生物移除。超度邪惡現在24級就能學到,消耗9%基礎法力。
o Unyielding Faith (Holy) moved to tier 2.
不滅信仰現在移到第2層。
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推 orz65535:純截肢心 lol 07/18 12:54
推 Mayoi:聖騎上面有人大致翻出來了...徵求獵人的啊XD 07/18 12:55
推 witness0828:純粹覺得"手法術"這個詞有點皓呆XD 07/18 12:58
推 littletow:穩固改成要吃彈藥了!!!!!!!!!囧 箭要買最高級了... 07/18 12:59
推 palsuet:懺悔持續效果一分鐘,適用種族更多,比賊的悶棍更強了 07/18 13:05
推 efreetia:Hunter 看起來很值得期待 07/18 13:09
→ tera:.........拯救.... 07/18 13:09
→ efreetia:不過寵物搞了這麼多花樣,如果dps低落那一樣沒啥用 07/18 13:09
→ efreetia:樓樓上 已經有一串討論很多囉... 07/18 13:10
→ darkroad:本以為穩固被Nerf但現在看起來應該是有加強 07/18 13:18
推 suckkorea:拜託誰來翻譯一下獵人 07/18 13:21
推 efreetia:現在開始要擔心箭袋的空格不夠了 07/18 13:26
→ efreetia:穩自各半的現在,代表箭耗量會增加一倍 07/18 13:27
→ efreetia:獵人我只翻重點... 07/18 13:28
→ tsairay:"強效拯救祝福移除" 這是什麼意思= = 07/18 13:28
→ efreetia:不同種的寵有自己的特殊能力,寵有三系天斌可以點 07/18 13:29
→ efreetia:寵20級開始有天賦點,每四級多一點,70就有12點 07/18 13:30
→ efreetia:像是躲aoe技能,毒蛇反射(+30%attck speed)等 07/18 13:31
→ efreetia:如果寵低於主人五級以上,如70抓10級,抓到會變65級 07/18 13:32
→ efreetia:就是省去想抓低等寵又要練很久的困境 07/18 13:34
→ efreetia:大概就這樣,我覺得獵人改變蠻好玩的 但還提不上buff 07/18 13:35
→ efreetia:以後會有一段時間尋找最佳的寵物吧,因為它並沒提到不同 07/18 13:36
→ efreetia:種類的寵物 它的獨特能力是啥........ 07/18 13:37