作者exdxboy (Exdxboy)
看板WOW
標題Re: [情報] WotLK 技能天賦新變動
時間Fri Jun 13 07:24:36 2008
新的alpha test patch剛剛出爐了,
薩滿的天賦樹已經放出來了。
出處:
http://wotlk.wikidot.com/forum/t-66798/51-point-talents-and-other-stuff
新天賦
Spirit Link:
372 Mana - 40 yd range
Instance Cast
You link the friendly target with two nearby targets, causing 50% of the
damage taken to be distributed to the linked targets. After 2200 damage, the
link will sever.
Feral Spirit:
372 Mana - 30 yd range
Instant Cast - 2 Minute cooldown
Summons 2 spirit wolves under the command of the shaman, lasting 30 seconds.
Thunder:
Instant - 45 second cooldown
You call down a bolt of lighting, energizing you and damaging nearby enemies
within 10 yards. Restores 5% mana to you and deals 595 to 679 nature damage
to all nearby enemies, knocking them back 200 yards.
補上增強變動
Enhancing Totems - Moved to Tier 0
Improved Lightning Shield - Moved to Tier 0, increases Earth Shield/Water
Shield effect by 5%
Astral Knowledge - Now 3 Points - 2% Intellect Per Point
Shield Spec - Now 2 points, same effect
Guardian Totems - No change
Thundering Strikes - No change
Imp. Ghost Wolf - No change
Mental Dexterity - Increases AP by 33%/66%/100% of Intellect (Bloodlust icon,
tier 2)
Shamanistic Focus - No change
Anticipation - No change
Flurry - No change
Toughness - No change
Improved Weapon Totems - No change
Spirit Weapons - No change
Elemental Weapons - No change
Mental Quickness - No change
Weapon Mastery - No change
Duel Wield Spec - No change
Duel Wield - No change
Stormstrike - No change
Improved Stormstrike - Increases the amount of Stormstrike charges by 1/2,
and reduces the cooldown by 1/2 seconds.
Unleashed Rage - No change
Static Shock - 3 points - You have a 2%/4%/6% chance to hit your target with
a lightning shield orb charge when you do damage, and increases your number
of charges of your lightning shields by 1/2/3.
Shamanistic Rage - No change
Improved Shamanistic Rage - 2 points - When under the effects of Shamanistic
Rage, you have a 50%/100% chance to be cause you to be immune to all stun,
snare, and movement impairing effects.
Weapon Specialization -
Axe - Increases the critical strike damage bonus by 5%/10%/15%/20%/25%.
Mace - Has a 1%/2%/3%/4%/5% chance to increase your melee haste by 10% for 15
seconds.
First - Attacks from your fist weapons have a 1%/2%/3%/4%/5% chance to reduce
the armor of your target by 20% for 6 seconds.
我貼出patchnote,希望有勇者翻譯。
General
- The continent of Northrend is now available! To travel there, visit
one of four transportation masters in either Orgrimmar, Undercity,
Theramore,or Menethil Harbor.
- Transportation between Howling Fjord and Borean Tundra can be found
at the Tuskarr villages in those zones.
- Portals from Shattrath to Vengeance Landing, Warsong Hold, Valgarde
and Valiance Keep can be found in the Terrace of Light.
- The level cap is currently set to 75.
- Hit Rating, Critical Strike Rating, and Haste Rating now modify both
melee attacks and spells.
- Spellpower:
All items and effects which grant bonuses to spell damage and spell
healing are being consolidated into a single stat, Spellpower. This
stat will appear with the same values found on items which grant
“increased spell damage and healing” such as on typical Mage and
Warlock itemization.
For classes which do not heal, they should see no change in the
character sheet other than new tooltip wording.
Healing characters will see their bonus healing numbers on the
character sheet decrease, however, all healing spells have been
modified to receive more benefit from spellpower than they received
from bonus healing, with a net effect of no change to the amount
healed by their spells. Some talents have had to be rebalanced to
accommodate this change, but the amount healed will remain roughly
the same. In addition, some talents will provide only healing spell
power.
- NPC Transportation Locations
Horde:
Undercity to Vengeance Landing (Howling Fjord)
Orgrimmar to Warsong Hold (Borean Tundra)
Alliance:
Menethil Harbor to Valgarde (Howling Fjord)
Theramore to Valiance Keep (Borean Tundra)
Known Issues
- The current patch notes are incomplete, but will be more
progressively comprehensive in each next patch.
- Northrend portals may sometimes not function properly.
- The majority of all major implementation for Death Knight talents is
now complete, though there are known bugs still affecting them. All
talents should be functional including the Unholy Tree.
- Right clicking on a stack of 3 or more Lesser Cosmic Essense gives
the error message “Missing reagent:Lesser Planar Essence”.
World Environment Zones
- The following zones are available for testing: Howling Fjord, Borean
Tundra, Dragonblight, and Grizzly Hills
Dungeons
- The following dungeons are available for testing:
Howling Fjord: Utgarde Keep (70-72)
Borean Tundra: The Nexus (70-72)
Grizzly Hills: Drak’Tharon Keep (74-76)
Classes
- All Classes are available for play. Spells and talents will be
available for testing past 70 for the following classes: Druid, Mage,
Priest, Shaman, Warlock,and Warrior.
- The Shaman Elemental tree is now available for testing.
- The Death Knight Hero class is now available for play.
Death Knights will now start with 0 talent points at level 55.
Players will need to talk with Alexander, Master of Death at Light’s
Hope Chapel to complete a quest before receiving the appropriate
level talent points.
Creating a new Death Knight will start you at level 55 in Eastern
Plaguelands.
No starting quests are implemented though Death Knight abilities will
be available for testing.
Professions
- The following tradeskills are available to train up to 450: First
Aid, Herbalism, Mining, and Skinning.
User Interface
- The /cower emote now has an animation.
- Macros and key bindings are now saved server-side so there is no
longer a need to reconfigure them when logging in using another
computer.
- Shift-clicking to loot mail: You can now hold Shift and click on mail
in your inbox to automatically loot any items and gold without
opening the mail. This default behavior can be changed via Auto Loot
Mail in the Interface Options (Controls).
- Combat Log Changes:
The combat log now differentiates between a spell failure due to
resistance and spell failure due to missing the target. Where once
both events reported as a resist; a spell missing the target is now
reported as a miss.
Overhealing is now reported in the combat log.
When a source of damage is entirely prevented (by a shield block, a
full resist, or a damage shield like Power Word:Shield, the
prevented amount will now be displayed.
- Time Management: There are new features to help you manage your
playtime.
Show Clock in Interface Options (Display) will put a clock at the
bottom of the minimap that can display either the server time or your
computer time.
You can now set an alarm for a specific time. Click the clock to
open up the configuration window.
There is now a stopwatch you can access via either the clock
configuration window or by typing /timer, /sw, or /stopwatch.
Normally it counts up but entering a time via the slash command will
cause the counter to count backward. Examples: /timer 80,/timer 1:20
(both will count 1 minute 20 seconds.)
Bugs
- Fixed a bug that would cause the streaming client to frequently
crash.
- Fixed a bug that would allow players to get stuck in Wyrmrest Temple.
- Fixed a hole in the world inside Drak’Tharon Keep.
- Players will now be able to properly put talent points into the warrior
talent Anticipation.
- Death Knight Corpse Explosion will no longer be able to be used multiple
times on any mobs, living or dead.
- The cooldown for the death knight spell Lichborne will now properly
activate.
- Many weapon skills will now be properly learned by new character or from
trainers.
- Corrected an issue where some mobs or bosses were able to be disarmed
despite their immunity to this ability.
- The tooltip for the druid ability Shred (Rank 7) will now display the
correct values.
- The tooltip for the druid ability Ravage (Rank 5) will now display the
correct values.
- Multiple ranks of Lifebloom from the same druid will no longer be able to
be active on any one target.
- Fixed an issue with the priest talent Lightwell where the renew effect was
being removed upon any damage.
- Fixed an issue with the mage talent Hot Streak where it was allowing an
infinite number of spell critical strikes.
- The death knight spell, Blood Presence, will now properly increase damage
by 15%.
- The death knight Death Strike spell effect will now properly heal the
correct amount per rank.
- The druid talent Typhoon will now properly cause aggro.
- Combat pets will no longer prevent players from summoning companions or
quest vehicles.
- The death knight spell, Raise Dead, can no longer be cast on living
targets.
- The warrior talent, Titan’s Grip, no longer allows players to equip a
weapon in the off-hand without learning Dual Wield.
- The druid talent, Nature’s Grace, will now properly proc from Starfall.
- Death Knight runes will no longer instantly refill when their power should
be consumed when using Empower Runeblade.
- The mage talent Cold Snap will now finish the cooldown on Shatter Shield.
- The druid talent Typhoon’s tooltip has been adjusted to correctly reflect
the correct distance that this ability should reach.
- The druid Moonkin form haste buff will now apply properly to other party
members.
- The rogue talent Cheat Death will now properly trigger at appropriately
low health levels.
- The druid talents Flourish and Nourish will now properly benefit from the
dispel resistance mechanic of Subtlety.
- The death knight Talent, Sudden Doom, will now properly proc.
- The priest talent Mind Sear is now properly affected by the talent Shadow
Reach.
- Blood Elf death knights will now properly start with the Arcane Torrent
racial ability.
--
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◆ From: 140.115.218.108
推 amurox: 呼叫 06/13 07:25
推 deathknigh:....還是沒有剩騎士的消息 06/13 07:25
→ salamender:其實也不必太在意...獵人當初也是被戲稱要移除了,資料 06/13 07:26
→ salamender:都是最後放出來的,現在dps(bm)威的像什麼一樣.... 06/13 07:27
→ exdxboy:搞不好聖騎要大改 所以特別慢 06/13 07:28
推 n4939733:對阿 聖騎要改名死騎了XD 06/13 07:30
推 catstupid:死騎建構中 聖騎完家請耐心等待 06/13 07:34
推 n4939733:說不定wlk一開就有70級的死期可以用之類的 06/13 07:36
推 mquare:卡幹:不想玩聖騎就別玩阿 還有很多職業讓你玩 06/13 07:41
→ mquare: 沒多餘時間特別保護這些非主流玩家 06/13 07:42
推 livewater:卡幹:有聖騎角色的帳號不得另創死騎 06/13 07:45
推 theKusoStar:元素天賦可以叫狼?? 好怪 XD 還有一個擊飛200yard的 06/13 07:55
→ theKusoStar:的控場技 而且是"them" 同時回5%魔 CD45秒 這真的是 06/13 07:56
→ theKusoStar:薩滿嗎?? 06/13 07:56
→ dlikeayu:求求安薩指點迷津.. 06/13 08:00
推 joeyen0546:話說..yahoo可以翻譯耶= =第一招傷害分攤 有oP嘛 06/13 08:01
→ joeyen0546:慢慢複製貼上 研究中... 06/13 08:01
推 dcdog:200yard感覺不太真實 06/13 08:03
推 theKusoStar:50%傷害分給另外兩個隊友 另一個是叫兩隻狼 一個是45 06/13 08:04
→ exdxboy:那應該是打錯吧...... 06/13 08:04
→ theKusoStar:秒10碼AE 同時擊退附近的"複數""敵人200碼的控場技 06/13 08:05
推 joeyen0546:第一招 傷害分攤鏈 第二招 索爾招狼 第三招 擊飛 200碼 06/13 08:05
→ joeyen0546:回一點點魔 好像要施法材料 06/13 08:06
→ exdxboy:我認為200碼一定是打錯了 20碼差不多 06/13 08:07
※ 編輯: exdxboy 來自: 140.115.218.108 (06/13 08:08)
→ theKusoStar:可以擊飛200碼 材料一個1g 我都買 = = 06/13 08:07
推 CRAZYFAN:200yard不知道飛到哪去了XD 06/13 08:08
推 theKusoStar:大概你在鐵匠把人擊飛到馬廄那邊剛好送他去搶旗 06/13 08:10
→ adasin:阿拉西搶旗大概在鐵敲個一下就飛回大廳去了吧!超IMBA! 06/13 08:10
→ theKusoStar:你隊友還很納悶怎麼從天而降5隻部落來搶旗 06/13 08:10
→ SITC:增強的是叫兩個狼出來(持續30秒) zzz 06/13 08:10
推 exri:看到第一招就想到贊格沼澤那些奴隸.. 06/13 08:11
→ dlikeayu:擊飛那招在鐵時,轉向金礦 角度正確 擊殺GET!! 06/13 08:13
→ dlikeayu:打戰歌追對方拿旗的 啊 弄歪了,射回家門口 06/13 08:13
→ dlikeayu:奧山40薩滿在中場僵持不下... 06/13 08:14
推 theKusoStar:而且假如這都是元素天賦 3個都不是增加元素傷害的天賦 06/13 08:16
推 joeyen0546:增強內建破甲 5%觸發? 20%目標裝甲 持續6秒 zzZZ 06/13 08:16
→ theKusoStar:只有那個回魔pve也許有點用 狼說真的也不知傷害夠不夠 06/13 08:17
→ theKusoStar:不過一切都是測試中 現在擔心還太早 反正薩滿還能多慘 06/13 08:17
推 TheZealot:第一招根本是靈魂行者嘛!XD 06/13 10:19
推 TheZealot:叫狼是Farseer的技能 本來就該有的 變狼才奇怪呢 06/13 10:31
推 realG:Farseer 酷 06/13 10:40
推 edwardf:終於可以叫狼了@@擊飛兩百碼會不會太威了點? 06/13 15:19