作者wizardfizban (瘋法師)
看板WOW
標題[情報]WotLK 職業改動方向藍帖說明
時間Thu Jul 24 23:17:03 2008
http://www.mmo-champion.com/index.php?topic=11087.0
mmo-champion上做的整理,術士那部份有一條我上面貼過了。
New Items Bag Types
* Your bags will be ok. I promise. Pets, Mounts, Heroic Badges, BG Tokens
are all getting storage space.
New Mount Storage System (See this news)
* Spotted, Striped, Swift are all unique. Each color variation of a pet or
mount is unique.
* Your pets and mounts are going away in the next build.
Achievements
* In regards to the Tabards, once the achievement has counted them, you
can delete them or sell them back.
* Ingvar's death isn't recorded for the Utgarde Keep achievement, this is
a bug and it will be fixed asap.
World
* Dalaran will be getting some huge updates in the next couple of patches.
Death Knight
* The bug preventing Death Coil from using any runic power when casted
should be fixed soon.
* A lot of the existing quests are still being tweaked. We also have plans
to do a few more at the end to make the transition to good old EP a
little less jarring. We even have a new Ebon Hold that is a little
smaller and easier to navigate. One of the best parts of WoW should be
even better by the time we go live. If you haven't spent much time in
Northrend, many of the quests there are of this caliber with equally
interesting mechanics. It's hard to compress as many into such a great
story as the DK start zone though. The good news is that some of the
plot threads started in Acherus extend up into Northrend....
Druid
* We have no plans to implement a "Dire Cat" form at this time. "Dire
Bear" exists for the sole purpose of upgrading the Feral Druid's armor
value to match the Warrior/Paladin etc. (Druids get no shield) We do,
however, intend to allow Druids to be able to use items and enchants
with procs in forms, which I believe will work in the next beta build
(don't hold me to it though).
* I think what Kalgan meant was that we intend to do different texture
variances for Druid forms, including Cat form. Which is true, though
not sure how soon we're going to get that. They may come from a
repeatable quest, or through inscription. Regarding the "Feral Range
Bug," that really is not a bug. Have a Warrior, Rogue or any melee
class play without using a snare and you'll encounter the same issue.
The issue is that the server and client are not sync. When you try to
do damage to the target, while your client shows him on your screen,
the server disagree's and gives you an error. Snares help alleviate the
problem, which is what we're giving Feral Druids in the form of "Infected
Wounds" for the expansion.
* I just had a chat with our programmers and we do have some new tech for
WOLK intended to help solve the melee range issue. The server will try
to "predict" the range between you and your target, which we hope will
make the issue less evident. This has not yet been implemented in beta,
but I'll let you know when we do finally put in the change.
Hunter
* When your pet gains a level, it will automatically gain a new rank of
Growl if one is available at that level. The only thing you really need
to manage is which talents to choose... and keeping your spore bat fed
and happy. You don't learn skills from (disposable) beasts any longer,
and the only thing to do at the Pet Trainer is untalent your pet.
* We didn't want hunters to have spend a big chunk of talent points just
to get pet resistance up to where it is in Burning Crusade. So pets
will have some amount of inherent resistance. We're not sure how much
that will be yet, but it should be enough that your pet doesn't feel
fragile. If you want a truly magic-resistant pet, you can top it off
with talents. For now at least the lower ranks of the old resistance
skills are just free like Growl and Cower.
* There are talents in all 3 pet trees that you can invest in if
maintaining happiness is a problem (or just annoying) for you. We're
also trying to give you a few more options to keep your pet alive, such
as more Avoidance and reduced spell damage, and even more ways to heal
your pet. Of course you can always choose to focus directly on more
damage and hope your pet survives long enough to make good use of it.
* Think of your pet bar as just shortcuts to your spellbook. It doesn't
really matter if an ability is on the bar or not. It can be cast or
autocast directly from the spellbook, and unfortunately all new
abilities start with autocast defaulted on. This is something we might
be able to fix, but in the meantime, peek at your pet's spellbook
whenever it gains a level to make sure nothing has changed. Cower can
surprise you, because it/si something a lot of players passed on before
-- understandably, because even if effective it's not a very fun thing
to spend points on, which is why we just give it away now.
* We haven't done a major pass on threat generation yet for any of the
classes. We realize it was very easy in BC for hunters to pull aggro off
of their pets. You can probably tell from some of the pet talents (
including the ones that just grant more pet dps) that we want pets to
be able to hold their own threat against a hunter. This is especially
true when it's just you and Bitey out on your own, but ideally a tanking
pet with the proper spec will be an effective offtank for 5-player
instances, or even a main tank under some circumstances (say a group
quest perhaps).
Paladin
* In terms of Blessing of Salvation and Defiance, we're turning away from
requiring talents and spells to grant threat and instead just "bake" it
into the existing threat generation abilities.
Priest
* We'll be removing the imposed cooldown on Circle of Healing in an
upcoming beta build. We'll experiment with the ability having no
cooldown, but it's still possible we may decide it needs it. We are
indeed concerned with the impact AOE heals such as Circle of Healing,
Chain Heal etc. have in endgame raiding, but we haven't decided the best
way to address the issue.
Rogue
* Doing some changes to poisons, should see them in an upcoming build.
* Riposte - This mechanic is being replaced with "Dismantle" which you
can use on demand instead of relying on a proc.
Shaman
* The Lightning Shield being triggered without any cooldown is a bug.
* Maelstrom is resetting the swing timer, this is a bug and we hope to have
it not reset your swing timer sometime soon.
* We'll be doing a polish pass of the Shaman soon. But yes, we do want
Flametongue Weapon to be the "Elemental Shaman" weapon. Not sure yet if
that is through passive spell damage or a different mechanic.
Warlock
* Haunt is currently not yet completely implemented, we hope to get the
damage over time boost effect to work in a future build.
* We're doing a polish pass of the Warlock currently, you'll see some
changes in the next build (sometime this week I believe?), and a little
more after that until the end of beta. Keep letting us know what you
think.
* Design of Demon Form is not yet complete, we're going to give him a
strong melee attack and make the form a type of "DPS timer" for PvE
purposes. It's texture is also not yet finished.
* Improved Soul Leech is bugged and should be working in 1-2 builds.
Warrior
* We have more work to do on the Warrior, yes =) Hang tight a bit longer.
* The goal is for Arms or Fury Warrior to be able to tank nearly as well
as a Prot Warrior in terms of threat generation. Where the Prot Warrior
is unique is in his defensive utility and playstyle.
--
「這個人生,只是一個大謊言。因為只是一個大謊言,所以怎麼樣也無所謂。」
「愛,真令人絕望啊。」
─砂糖菓子の弾丸は撃ちぬけない
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 123.240.136.13
推 mooncat0205:頭推~雖然我看不懂Orz 07/24 23:17
推 b81314:翻譯神!!! 招換 07/24 23:18
推 wiabc:有人發現加上死騎只剩下九種職業嗎??? 07/24 23:20
→ rufjvm12345:沒法師@.@? 07/24 23:20
推 Xenomorph:牧師治療之環的CD要取消了,歡呼吧!但BZ正在考慮團補法 07/24 23:20
推 mig:唉.. 沒巨貓 07/24 23:21
→ Xenomorph:術的平衡性,現在還沒決定如何改,但以後也可能又加上CD 07/24 23:21
→ Xenomorph:意思大概是這樣,說錯請勿見怪 orz 07/24 23:21
推 airtrick:法師將在新資料片中移除orz 07/24 23:25
推 widec:<<召喚術 - 安薩>> 點門!! 07/24 23:25
推 asgard1991:幫點\._./ 07/24 23:26
推 ianmax:<點門> 07/24 23:26
推 flamer:看完...可是翻譯好麻煩 點門好了 07/24 23:27
→ wizardfizban:法師之前有提過會最後調整的樣子 07/24 23:31
推 jogy:mag sux 07/24 23:45
推 retawaet:HAHA...法師沒提到 表示最後調整 是壓軸捏 肯定BUFF阿~ 07/24 23:48
→ QingTing:給樓上...希望不要正式上市都沒有更新...結果忘了改法師 07/25 00:06
→ sinho:還好我雙修了練了隻術士.... mag sux 07/25 01:18
推 D666:mage 沒上車嗎 月台好冷的...qq 07/25 01:47
推 DickChen:BZ: 為了好好強化法師, 我們正在招募新的設計團隊.... 07/25 10:33
推 rainsstar:靠!法師咧!!!? 07/25 11:14
推 mlgtox789:下一波 nerf名單:法師。 07/25 13:10