作者exdxboy (Exdxboy)
看板WOW
標題[WotLK]藍帖 獵人的設計方向
時間Wed Aug 6 10:14:24 2008
http://tinyurl.com/5jlshx
How is refreshing making it worse? (Unless you thought I meant instead of the
on-attack effect, which would still occur. The only difference is it wouldn't
consume the sting on the target, but instead refresh it.)
Making your abilities harder to dispel does not improve the class. The Hunter
class should be a strong class similar to how other classes are strong,
because of damage combos, CC, etc. Not because you stayed alive longer
because of Viper String. Besides, you already have a talent that reduces the
chance the target can dispel your stings.
The issues I feel the Hunters have (in PvP, which I assume is what you're at
issue with) are the following:
- Mobility:
Master's Call is a stun/snare break. Instead of having the
ability just work on you, we've allowed you to also cast it on other players,
making it more interesting and adding group utility. Changed Surefooted to
%duration instead of %resist, making it more consistent. If the numbers don't
pan out right (as in it should match Fleet footed), then we'll make that
change.
- Survivability:
We've significantly improved Deterrence, it now works on
spells and has a lower cooldown.
震攝能用在法術並減少CD
- Line of Sight:
We do plan to introduce two new Hunter abilities that will
help combat LoS issues (those we'll announce soon), which we believe plagues
Hunters the most out of other classes. We understand this has been an issue
throughout Burning Crusade, but we couldn't really address it correctly
without introducing new abilities, talents, etc. (which we can do in the
expansion) We're also (as funny as it sounds) improving Hunter melee DPS
through an improvement to Aspect of the Beast (10% Melee AP buff while this
aspect is active), and removed the conditional from Mongoose Bite (so you can
use it even if you haven't dodged the opponent). Though you won't be doing as
much damage if you were at range, you'll find a pretty significant damage
potential while in melee range with these changes.
會有兩個新技能解決卡視點問題,改善獵人近戰DPS(改善野獸守護,改善貓鼬撕咬)
- "Finishing" move:
Hunter's do have a powerful front-load combo (Aimed ->
Multi -> Arcane etc.) , but the problem they have is finishing the player
off. If the player is still alive after your front load damage, you're left
standing there praying for autoshot crits. This should be addressed with the
introduction of "Kill Shot." Also with the revamped "Kill Command" coming in
a future patch.
會有類似殺戮射擊的殺戮命令(大概是給寵用的)
- Pets:
We always believed that the Pet should be more of a focus for the
Hunter in PvP (and PvE). We've revamped Pets in this expansion, giving them
all unique abilities, a lot of which will help Hunters in the various arena
brackets, battlegrounds, world PvP etc.
寵物pvp很有用
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◆ From: 140.115.204.191
推 ryu057:喔喔喔喔喔喔喔喔喔喔喔喔喔(不懂裝懂) 08/06 10:15
推 Xavy:就是說嘛! (其實根本沒在看 08/06 10:16
※ 編輯: exdxboy 來自: 140.115.204.191 (08/06 10:20)
→ fewhy:沒有finishing move的可多了@@..要怎麼改真的是隨便他們高興 08/06 10:18
推 MYMONEY:召喚A- 08/06 10:19
推 wizardfizban:安薩現在忙著練死騎 沒空 XD 08/06 10:19
推 MYMONEY:囧...(被中斷) 08/06 10:22
→ MYMONEY:陰文對你造成100000的傷害.....你死了 XD 08/06 10:23
好啦 我小翻一下
※ 編輯: exdxboy 來自: 140.115.204.191 (08/06 10:31)
推 Anzar:這邊講的是現狀,不是新玩意兒喔 08/06 10:25
→ exdxboy:他是講現況 然後提出方法 08/06 10:33
→ fewhy:kill shot是之前有看過 敵人hp在xx%一下可以用的一種shot 08/06 10:35
→ exdxboy:是阿 可能要讓寵物也能補刀吧 08/06 10:35
→ fewhy:然後kill command也會順便改一下這樣.. 08/06 10:36
推 cidcheng:來個導引箭,卡視點的問題就解決了啊啊啊啊 08/06 11:24
推 faths:穿刺、引導、砲轟...(敲碗) 08/06 11:35
→ contents4261:我的子彈會轉彎.... by《刺客聯盟》 08/06 16:57
→ TheZealot:我寧願bz不要去改善廢招...快捷鍵很難排... 08/06 18:58