精華區beta WOW 關於我們 聯絡資訊
來源:mmo-champion Badge of Justices / Arena & Honor Points in WotLK * The current Badges of Justice should still be obtainable via level 70 heroic dungeons after Wrath of the Lich King launches but only used for level 70 gear. We currently plan to continue with a badge type of system, but new ones will drop in Wrath of the Lich King. (Source) * We talked about this a bit in the last episode of BlizzCast, like how we plan to expand on the system and possibly have different tiers of badges and such, so this can't come as a big surprise that you can't stack up 800 Badges of Justice and buy level 80 gear right away. (Source) * We are still working out the details on how we want to handle honor/arena points, we'll have more details soon enough though. (Source) 在巫妖王之怒的正義徽章/競技場&榮譽點數 *目前的正義徽章在巫妖王之怒之後仍然可以在70級的英雄副本取得,但是只能用在 等級70的裝備上。我們目前計畫延續徽章系統,但是新的徽章只會在巫妖王之怒中掉落。 *我們在BlizzCast的最終章已經討論過一點有關於徽章的事,像是我們計畫去拓展徽 章系統,它可能會有不同層級的徽章,這並不令人吃驚,你總不可能存800個正義徽章然後 用它來買80級的裝備。 *我們依然在考慮如何處理榮譽/競技場點數,很快地就會公佈出細節。 ------------------------------------------------------------------------------ Warrior * Defense is usually a pretty easy stat to max out with gear, whereas you can't really do that on dodge. We saw some tanks actually spec out of Anticipation at the T6 or so level because it just stops being as useful as your gear improves. Hit is another stat we don't really like to hit in talent trees, since it's possible to hit the cap with gear alone. (Source) * The problem with the old Shield Block was it was never a choice. It was available so often, and always so useful, that you could just about put a brick on the key you use for Shield Block. We're trying to get Shield Block to feel more like a mini-Shield Wall. Use it when Something Bad is about to happen. We're not trying to nerf it -- we're trying to make it more fun. (Source) * We have to be careful with this talent (Stalwart Protector) because prot warriors are going to generate a lot more rage than before, just because their dps is going to be higher. A lot of tanking gear comes with strength now. Strength is a good stat, and even before the shield block change, it was probably the best +threat stat you have. I sort of feel that for too long we have all emphasized mitigation as the primary role of a tank, when in reality it's only half the job. Doing more dps will let tanks be more fun when not-tanking, and for warriors, might make a lot of rage starvation issues go away. (Source) * Devastate includes Sunder Armor as part of its effect. Any benefit to Sunder will apply. (Source) 戰士 *防禦通常是一個很容易堆疊的屬性,但閃躲就不是那麼容易堆了。我們發現一些T6 或差不多等級的坦克沒有去點預知,因為當裝備提昇,預知就不是這麼有用了。命中這個 屬性我們不想要把它放在天賦裡,因為單獨靠裝備就有可能達到上限。 *舊的盾牌格檔的問題,就是它永遠不是一個選擇。它常需要被啟動,而且總是很有 用,甚至於你只要放一塊磚頭在盾牌格檔的熱鍵上。我們試著讓盾牌格檔感覺更像個小盾 牆。當危急快要發生的時候使用它。我們並不是要削弱它,我們想要讓它更有趣。 *我們必須對堅定防護者這個天賦非常小心,因為防戰將會獲得比之前多非常多的怒 氣,它們的傷害將會更高。很多坦克裝現在會附帶力量。力量是個非常好的屬性,即使是 在盾牌格檔改動之前,它可能是你擁有的最好的增加仇恨屬性。我多少感覺到長久以來我 們都認為坦克追求免傷是首要任務,但實際上,這只是坦克一半的任務。當不需要坦怪時 製造更多傷害將會讓坦克感受到更多樂趣,力量也會讓戰士怒氣的缺乏問題迎刃而解。 *挫敗將包含破甲的效果。任何破甲的益處同時也是挫敗的益處。 ------------------------------------------------------------------------------ Mage * Changing Mana Shield - We're talking about it... (Source) * Living Bomb - We've considered giving it a knock back or *ahem* "knock up" but we felt that probably wouldn't be desired for what Living Bomb is made for. It works for Thunderstorm (Elemental Shaman Talent) because Shaman's aren't an AOE class, and because it's cooldown controlled. I don't think we're done yet with Living Bomb, just not completely sure with what we want with it yet. (Source) * We nuked Shatter Shield and put it into a talent instead (as you've noticed). The new Mage ability has yet to be unveiled... (Source) 法師 *我們正在討論是否要改變法力護盾。 *活體炸彈-我們考慮過給它一個擊退或是擊飛效果但我們覺得這可能不是我們想要做 出的活體炸彈。閃電風暴的擊飛效果是因為薩滿不是一個AOE職業,也因為它的冷卻時間已 經控制好了。我想我們還沒完成活體炸彈,只是尚未完全確定我們想要它擁有什麼效果。 *我們取消了碎冰盾並將它放入了天賦中(也許你注意到了)。新的法師技能總有一天 會透漏的。 ------------------------------------------------------------------------------- Paladin * Like I promised, the paladin changes were more sweeping than most changes. As such, it's going to take us some time to go through a second pass on the abilities and get everything polished up enough to evaluate the shiny, new paladin. I expect we'll be a lot more active on this forum when that happens. (Source) * Beacon of Light - We're working on tweaking this spell a bit to make it fit the Paladin's "kit" a bit more... look for the change in an upcoming build. (Source) 聖騎士 *就像我承諾的那樣,聖騎士的改變比其他職業更來的全面。所以,我們應該花點時 間去檢視這些技能並評估這個閃亮,嶄新的聖騎士。我能預見我們在這個討論區會有更多 的互動發生。 *指引之光-我們正在調整這個法術以讓它更像聖騎士的技能。下次更新會看到他的改 變。 ------------------------------------------------------------------------------ Priest * We're actually doing Priest glyphs now, get your ideas in before it's too late!! (Source) * Aggro Generation of Aegis / Shields - I am concerned about this, and will make sure it's not too much of a problem. If it is, we can always do a glyph or talent that causes the target to regen rage/runic power etc. when they absorb damage through your spells. That will be a last resort, however. (Source) * If you've noticed a lot of the ranks have similar mana costs, though I do agree Mind Sear's mana cost seems particularly high... I've been assured that the mana costs for the new ranks of spells and for the new spells are accurate in relation to the mana pools players will have with the new itemization. We'll make sure the mana cost isn't offensive when we do some internal raid testing in the coming weeks. We also made the ability not work on the primary target because we didn't want Mind Sear to be used as a ghetto Mind Flay and because we found it was annoying when the target you were casting Mind Sear on died, causing you to re-cast it. (Source) 牧師 *我們正在做牧師的銘刻,快提出你的想法吧!! *庇護/盾的仇恨製造-我正關注於它,並將確保他不是一個太大的問題。如果它是的 話,我們能做一個當目標透過你的法術吸收傷害能獲得怒氣或是符文力量之類的銘刻或是 天賦。無論如何,這是最後的手段了。 *我承認心靈烙印的耗魔量似乎有些高了。我保證新等級的法術或新技能將會精確的 符合擁有新裝備玩家的法力條。我們將會在下星期做一些raid測試,確保法力消耗問題不 會令人討厭。我們不將這個技能作用在主要目標上是因為我們不想要心靈烙印被當作心靈 鞭笞,也因為我們發現當你施放心靈烙印的目標死亡導致你必須重新施法是非常惹人惱怒 的。 ------------------------------------------------------------------------------ Hunter * The devilsaur is an exotic pet that will ultimately require 51-BM to tame. There are several other exotic pets that are not implemented yet. (The moth is not an exotic pet.) The size of the devilsaur is not a bug, but I also can't promise it's going to stay that way. It would be awesome if it did, but only if it doesn't cause a bunch of other problems, like clipping through terrain and making it impossible to see mailboxes in Dalaran. (Source) 獵人 *魔暴龍是一個需要51點獸王大絕才能馴服的特殊寵物。有其他多種的特殊寵物我們 還沒完成。(飛蛾不是特殊寵物。)魔暴龍的尺寸不是bug,但我不能保證將來不會改變。保 留他的尺寸將會非常酷,但它如果導致了其他的問題,像是穿出地形或是擋住了達拉然郵 箱的話,我們可能會做出修改。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.115.204.192
waloloo: 酷~ 擋住郵箱 08/02 05:29
ohyago:唔 本來以為戰士會多什麼另人眼睛一亮的招式~"~ 08/02 05:30
TheZealot:DK也要大改 汙染hot變瘟疫打擊天賦 叫食屍鬼不用能量 08/02 05:48
dingoo:至少戰士那邊真是靠北的中肯XD 08/02 07:28
disap:以往戰士dps不重要的觀念準備改變了 08/02 11:34
FAITHBB:牧師銘文改改暗影惡魔的樣子吧 改招個媚魔之類的 08/02 12:24
babyface1977:所以破甲以後完全不需要了嗎?(對防戰而言) 08/02 13:10