精華區beta WOW 關於我們 聯絡資訊
from: http://www.mmo-champion.com/index.php?topic=13018.0 "Lesser" heal spells after downranking nerf 降階nerf後的"次要"治療法術 If we find that any of the healers is now missing a critical tool from their toolbox (specifically an efficient heal that is good for e.g. topping of a rogue), then that is something we will definitely consider. (Source) Bz考慮"降階"對治療者的影響 -- Tanking in Wrath of the Lich King 在WotLK中的坦克 We've talked about this a lot, and I'll admit that it may not be the best way to go (designing tanks for certain bosses). Currently we are talking more about HOW classes tank, not WHAT they tank. Potential examples: The warrior tanks by having a shield, a lot of mitigation and avoidance. The druid tanks by having a huge health pool. The paladin tanks by using passive reactive abilities. That is a gross simplification, but perhaps you get the idea. This would naturally lead to some tanks being better at some fights, but it should leave more flexibility to the individual. Players won't count up all the bosses and say "Only 4 hit for magic damage, so we don't need a death knight." 我們對這個已經討論很多, 並且我承認這並不是一個最好的方法(設計坦克給某個首領). 現在我們討論更多是在 "如何"坦 而不是 坦"甚麼". 可能例子: 戰士拿著盾牌坦克, 大量的減傷和閃避. 德魯伊用巨人般的生命坦克. 聖騎士使用被動反應技能坦克. 這些是粗略簡單的例子, 但或許你們有想法. 這些自然的會對一些坦克更加適應某些戰鬥, 但是這應該留下更多彈性給其他坦克. 玩家不應該記算所有的首領並且說" 只有4次魔法傷害, 所以我不需要死亡騎士. " [...] You shouldn't feel like you need a warrior. I wrote some of those comments trying to reassure warriors that the changes they saw weren't an attempt (on purpose or accidentally) to phase them out of being awesome tanks. But in retrospect I see my comments were a little misleading and just made non-warriors more concerned. Making all tanks viable needs to come first, and the flavor / niches (while still important) need to be second. (Source) 你不應該感覺像是你需要戰士. 我寫下這些評論是嘗試使戰士放心, 這些變動並不是 企圖(故意或偶然)逐出他們是令人敬畏的坦克. 但是我回顧觀看我的評論, 總是有些令人誤解和產生"更加關心非戰士職業". 首先必須使所有坦克更加應用, 次要的才是風味/合適情況(也是相當重要). -- Blacksmithing - Epic Weapons not requiring any skill level / Bind on Equip ? (Titansteel Bonecrusher, Titansteel Destroyer, Titansteel Guardian) 鍛造史詩武器不需要任何技能等級?以及是BoE?? It was actually an oversight. However, I'm open to leaving them BoE if people feel it makes for better gameplay. The scenario you describe sounds like a pretty fringe case though. (Source) 這真的是一個明顯的失誤. 然而, 如果這使玩家感覺良好的我是頃向開放BoE. 圖中你所描述的似乎是完全極端的例子. -- 新聞報導:男子以手指月亮,翌日慘遭蚊蟲叮咬潰爛,醫生表示… 阿姆斯壯:(緊張貌) 怎辦?我還踩過月亮… -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.127.0.54
egaryer:黑阿...賊不會總是都用5星下去放終結技吧 08/16 00:55
sugodo:BZ為什麼都要別人提醒 不過至少肯考慮降階對治療的影響 08/16 00:58
sugodo:就很不錯了 耶~我牧師又有動力玩了(還真簡單?XD) 08/16 00:59
egaryer:樓上~我還以為你看到下一篇的天使才繼續玩XD 08/16 01:00
sugodo:噗=_="" 08/16 01:04
※ 編輯: zeSil 來自: 59.127.0.54 (08/16 01:08)
bloodruru:BZ永遠不明白 當各職業的極值效益被算出來後 raid就只會 08/16 01:15
bloodruru:帶那些擁有最大效益的職業 所以戰士的問題是 當王只需要 08/16 01:16
bloodruru:一個坦時 戰士的出團律就是一個工會只需要一個戰士 08/16 01:18
bloodruru:而一個伺服器 只需要5個高端坦戰 其他都是垃圾....... 08/16 01:18
diamondking:聖騎士使用被動反應技能坦克<-怎麼完全不覺得是優點? 08/16 01:58
hij:群坦就是優點了 大幅度降底你對複數怪建立仇恨的難度 08/16 02:01
senyek:回應樓上上..未來有10職30天賦..在raid中只有一個防戰 08/16 02:32
senyek:我認為是合情合理..戰士人數的爆炸是來自於arena的強勢 08/16 02:33
senyek:我不認為有心要坦的防戰失業的比率 有比其他職業來的多 08/16 02:35