精華區beta WOW 關於我們 聯絡資訊
來源:mmo-champion Druid 德魯伊 Armor in Wrath of the Lich King 在巫妖王之怒的護甲 Armor is one of the most important stats a tank can have. We aren't trying to keep bears from getting it. The change to itemization was done solely to avoid having so much diversity in the items we could drop. It's lame when you're leveling up to keep seeing quest rewards that are itemized for your spec (which TBH is still a problem we haven't solved for Feral weapons and idols). It's lame when your raid kills a boss and he drops say elemental mail, healing leather, and a spellpower mace, none of which your group can use. Having bears, cats and rogues all desire the same leather drops isn't a panacea -- it helps some problems, but it creates others. Having bears run around with as much armor as a rogue would be a big, big problem. Fortunately there are plenty of ways to give bears the armor they need -- through talents (like the crit resistance one) or through Dire Bear form itself for example. Even if another tanking class ends up having slightly more armor than a druid, the differences should be so minor that neither of you is at a significant disadvantage on a boss. I am glad someone mentioned the hunter example. I am really hoping you guys have the same reaction when you see the next pass on druid talents. (Source) 整段的意思大概就是德魯伊會透過天賦或是巨熊型態得到護甲,但是護甲並不會超越其他 職業太多,總有一天其他坦克職業護甲會些微地超越德魯伊。 Hunter 獵人 Growl 低吼 Growl sucks. We'll fix it. 低吼爛透了。我們將會改進它。 Boars and Charge 野豬和衝鋒 We actually debated this issue quite a bit. In the end it came down to a call about whether it was more fitting to boars to keep Charge or whether it was more fitting for the boar to be a tanking pet. The tanking pets were all going to get Intervene instead of Charge, since it let them be more useful as an OT, and we didn't think it was worth the cost of making changes or exceptions to that design just to preserve boars Charging. 我們確實討論過這個東西。最後的兩個選擇,野豬是保持衝鋒好呢還是作為坦克寵物好。 所有的坦克寵物都會有援護來代替衝鋒。而既然援護能讓他們更好地做副坦克,我們也覺 得不值得只為了野豬的衝鋒弄一個例外。 In the end, we decided that boars are feared because they are tough. They have leathery skin, a stubborn disposition and had a reputation for fighting on long after their wounds should have killed them. In short, they felt like a tank. We tried to keep the feeling of the old Charge with the bonus component to Gore. 最後,我們決定野豬的優勢是讓它夠硬。他們有堅韌的皮,意志堅決並且能在受到足以致 命的重傷後仍堅持戰鬥很久。總的來說,他們感覺上就是坦克。我們已經試著在穿刺上加 入了舊有衝鋒的部分能力。 It was very difficult to come up with a whole new system for pets without losing any aspect of the old system that might be important to players. 設計一個全新的寵物系統而又不失去舊系統裡對玩家來說較為重要的一些方面是很困難 的。 Kill Command changes 殺戮命令改變 Kill Command was initially created as a reactive ability, something you hit when an event happened (a critical strike). The problem was that the event happened too often, and players just stuck it into a macro. Kill Command basically just became a flat damage increase. Players are right to assume their DPS has jumped because of shots not interrupting the auto-shot timer (it has, our tests show a ~140 DPS increase in some trials), so I think it's fair to say the class' sustained DPS will be okay. 殺戮命令起初是設計為一個反應性技能,是當某事件發生(致命一擊)之後出現的動作。 但現在問題是事件出現太頻繁,許多玩家直接把它加到巨集裡。殺戮命令變成了穩定的DPS 增加。現在玩家們應知道,不再打斷自動射擊計時後,他們的DPS大大增加了(在我們進行 的測試中提高了大約140DPS),所以我們覺得就算改掉了殺戮,你們的DPS還是不錯的。 Priest 牧師 Shadowpriests upcoming changes 暗牧即將修改 We're going to do some further tweaks to Shadow soon. 我們不久後將會對暗牧做更多的調整。 Shaman 薩滿 Multiple Totems of Wrath stackable on beta servers 在beta servers,憤怒圖騰能堆疊 Bug. Probably will also get another re-design too. 這是bug。可能會另外重新設計。 Earth Shock and downranking 地震術與降階法術 We're working on a rank-1 Earth Shock equivalent spell. Not sure when it will be in, though. 我們正在做一個相當於等級1地震術的法術。但不確定什麼時候會放進去。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.115.204.192
kobelan:牧師那個...有意義嗎= = 08/19 21:09
yokodream:他們終於發現憤怒圖騰可以疊加了嗎, 是這樣嗎XD 08/19 21:10
GY5566:憤怒圖騰能堆疊是bug 5薩掰掰? 08/19 21:10
Xenomorph:推。搞不好暗牧天賦會大修,跟前幾天的生存獵一樣? 08/19 21:10
difficulttt:所以.. 他們還沒發現風怒圖騰可以疊加? (咦?) 08/19 21:12
theiceking:低吼爛透了...我比較好奇有哪個獵人寵有用過畏縮的.. 08/19 21:13
Xenomorph:這篇看起來低吼會buff耶....至於豬感覺跟其他坦系寵一樣 08/19 21:13
chyo0722:牧師...囧 08/19 21:13
sugodo:對我來說 能改神牧我會更開心… 08/19 21:14
molukino:怎麼了嘛 小D坦克要消失了嘛 08/19 21:17
blackknight:暗牧要改了 又期待又怕受傷害ORZ 08/19 21:21
neverbbs:大改...八成是 大BUFF之後不斷的打臉 0.0 08/19 21:22
fesiawind:啥 ...為什麼要這樣搞熊熊 ... 08/19 21:23
sugodo:我想改熊AC是因為PVP…不過相對的 閃避應該能撐很高? 08/19 21:26
sugodo:應該能撐到跟防騎防戰的閃招差不多才是^^ 08/19 21:26
Sechslee:熊坦已死 有事燒紙 (咦!?) 08/19 21:27
killme323:熊護甲還會比其他坦略低? 那不是變垃圾? 08/19 21:29
wolver:從TBC~WLK-beta 玻璃渣終於發現憤怒可以疊的BUG 08/19 21:29
molukino:結果後來發現還是沒改掉這樣.. 08/19 21:30
Sechslee:唉 我還嫌現在vs73 AC上限太容易達到 結果現在熊臉被打爆 08/19 21:31
s789575:低吼爛透了! 這害我想到 自然之怒爛透了! 08/19 21:33
usoko:你們終於發現低吼爛透了這個事實嗎......... 08/19 21:33
DKer:碾壓不是要拿掉了嗎~? 這樣護甲降低點有什麼關係 08/19 21:33
Xenomorph:自然之怒改成大地新月還是爛透了 08/19 21:35
s789575:低吼根本只能撐一下下而已!!! 08/19 21:35
theiceking:護甲降低你的物理坦優勢下降.而且格檔的減傷不是小數目 08/19 21:35
shaffer:熊的部份翻譯有問題,基本上熊還是以高護甲為特色 08/19 21:35
Sechslee:那給熊招架我就沒有意見... 你知道這差多少嗎? 08/19 21:36
shaffer:原文說即使其他坦職裝好到可以略超過熊,但也沒太大差距 08/19 21:36
Sechslee:喔 還有格檔... 給熊裝盾啦!! 08/19 21:37
Judicator:低吼爛透了 將把這技能改成高吼(咦?) 08/19 21:40
gain:為什麼低吼爛透了? 08/19 21:42
fewhy:最大的問題在防技吧 不然配件類的還是要撐agi撐到死 08/19 21:43
fewhy:連帶的就發現itemlv都被ap吃掉 然後連耐都很難拼過其他坦 08/19 21:44
fewhy:至於護甲的問題大概是因為皮甲乘倍數跟鎧甲+盾根本喬不平XD 08/19 21:45
usoko:kill command又不是不用花mp 麻煩體諒一下...orz 08/19 21:46
fewhy:只好隨便放話說若輸也不會差很多 設計數字時才不會自尋煩惱 08/19 21:46
exdxboy:熊也只有護甲高這一點占優勢吧 如果其他職業護甲略多於熊 08/19 21:48
exdxboy:熊根本就沒有任何優勢了 08/19 21:48
fewhy:其實我很好奇的是舊坦裝屬性會不會改掉 也許將來變成超神裝 08/19 21:48
fewhy:這要看他們改動的程度阿 如果閃躲跟血量撐不上去 護甲也不高 08/19 21:50
hoe1101:強烈要求雄有法術減傷天賦啦 硍 08/19 21:50
fewhy:那確實是很爛 但是若是閃躲跟血量跟其他人沒啥差別 08/19 21:51
Xenomorph:wotlk消息看到現在,小D大概沒有現在這麼爽了,囧 08/19 21:51
fewhy:其實也就沒啥差 反正BZ就是要天下一統 所以重點在招架/防技 08/19 21:51
exdxboy:bz要拔掉熊的防技才把適者生存的能力加倍阿 所以防技可以 08/19 21:53
fewhy:喔 不過少了個%減傷倒是差很多XD 反正護甲倍數還在調整中 08/19 21:53
exdxboy:省略了 08/19 21:53
Sechslee:舊裝神不起來吧 囧 可以舉例一下有哪個可能變神嗎? 08/19 21:54
fewhy:就是因為省略才有問題阿 別坦都會招架 防技也加招架 08/19 21:54
sdg235:借問一下風怒可以疊有被發現嗎?? 08/19 21:54
fewhy:別人穿高耐+高防就很擋 姑且當作防裝也都會給str 08/19 21:55
fewhy:熊要跟其他坦一樣要賊裝的耐配熊加成+敏 ~= 鎧甲高耐加防 08/19 21:56
fewhy:要做到這樣這耐的倍數跟敏轉閃係數大概都會很誇張吧 08/19 21:57
fewhy:為啥舊裝會神是因為以後沒有高AC裝甲但是舊坦裝全都高AC阿 08/19 21:57
exdxboy:目前beta測試 德魯伊的agi dodge似乎也被nerf了 08/19 21:59
exdxboy:原本70級15敏換1閃 變成19敏換1閃 08/19 22:00
fewhy:對阿 所以要天下一統的問題並不在護甲身上 而是其他部分也要 08/19 22:01
fewhy:追平.... 我是覺得BZ在這方面是不至於太腦殘 不過這就夠他們 08/19 22:02
usoko:多少敏換1閃不會隨等級而增加嗎? 08/19 22:02
fewhy:去傷腦筋就是了 一定改得出來 但是工程浩大 08/19 22:02
exdxboy:當然會 目前得知的消息是80級需要26.6以上的敏捷換1閃 08/19 22:04
TheZealot:擊殺命令已經改成 2分鐘cd 寵技能傷害提高60% 每次降20% 08/19 22:05
usoko:每次降20%是? 08/19 22:07
orz65535:目前野D用裝還沒半件 so....還要再看看 08/19 22:08
TheZealot:啟動後 寵第一次技能傷害提高60%→第二次40%→第三次20% 08/19 22:08
fewhy:BZ的目的就是為了把野D跟賊裝統一 所以大概找不到專用的吧@@ 08/19 22:09
bluecsky:增薩要跟獵人統一 野德要跟賊統一 以後連套裝都統一吧ㄎ 08/19 22:10
bluecsky:這樣大家都穿制服 連外型都可以不用設計太多 08/19 22:11
dalensona:殺戮是啥意思 看不是很懂 08/19 22:11
bluecsky:在偷懶一點大家都穿同外型不同顏色就好了XD 08/19 22:11
orz65535:薩獵裝備統一很簡單 野D賊就是一大工程 08/19 22:14
orz65535:"通"到的防禦面屬性只有敏跟耐....坦D只需要這些屬性? 08/19 22:15
fewhy:沒錯 是可以只需要這些 只是工程浩大罷了XD 08/19 22:17
Xenomorph:其實薩獵也不是那麼簡單吧? 08/19 22:19
tangoxtc:把賊的敏與閃躲暴擊系數拉高出D一段距離 是一個方法 08/19 22:19
SuM0m0:一直在強調要把熊的護甲降低 又沒有配套 08/19 22:22
brianjr3:憤怒被改應該是因為圖騰能影響團隊的關係? 08/19 22:24
orz65535:獵薩統一完成了啊 現在AP鎖甲也沒有放MP5了 08/19 22:26
fewhy:獵薩還好 至少都是為了dps....野德是為了坦...囧 08/19 22:34
Xenomorph:獵人應該薩滿需要更多的敏吧? 08/19 22:36
Xenomorph: 比 08/19 22:36
TheZealot:薩滿已經改成力、敏都+1ap了 08/19 22:37
Fnd:所以現在DRUID ac dodge都被nerf?那血量有*2嘛?(翻桌) 08/19 22:40
Xenomorph:所以wotlk鎖甲都是敏和AP嗎?沒有力? 08/19 22:40
theiceking:目前TBC後面的散裝鎖甲好像就都沒力量了.. 08/19 22:46
orz65535:既然目標是統一了 當然不會給力量啦 08/19 22:47
Xenomorph:3Q 08/19 22:47
DDTsssssss:感覺坦D被嚴重打臉.... 08/19 23:03
ucherey:低吼爛透了。 為什麼我會笑出來XD 08/20 00:29
efreetia:擊殺命令被改....穩固施法時間增加.....哇咧 08/20 08:21
efreetia:擊殺的dps蠻高的-..- 08/20 08:22
zionvacancy:改玩大鳥好了... 08/20 09:00
basic:恩 我也覺得改玩大鳥好了... 08/20 13:39