作者sezna (sezna)
看板WOW
標題[情報] PTR Patch 3.2.0 Notes
時間Fri Jun 19 02:16:20 2009
World of Warcraft PTR Patch 3.2.0
The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/
General
* Construction of the Crusaders' Coliseum is complete. Testing not yet
available. New raid Normal and Heroic modes for the Crusaders' Coliseum can
be toggled using the Dungeon Difficulty setting. This applies to 10 and
25-player versions. 10-player (Normal), 25-player (Normal), 10-player
(Heroic) and 25-player (Heroic) all share separate raid lockout timers.
o Trial of the Champion
+ 5-player (Normal and Heroic mode) dungeon.
+ Daily quest added to the Heroic daily dungeon quest giver.
o Trial of the Crusader
+ 10 and 25-player (Normal mode) raid dungeon.
o Trial of the Grand Crusader
+ 10 and 25-player (Heroic mode) raid dungeon.
+ Crusaders' Tribute: Active on Heroic difficulty only, the
tribute system will limit players on the number of attempts the raid is
allotted each week. Additional rewards can be earned depending on the number
of attempts left in the tribute run each week when the final boss is defeated.
* Isle of Conquest, the new 40 vs. 40-player siege-style Battleground is
now available for testing.
o Two level brackets are available: 71-79 and 80.
o Defend the walls of your keep and protect your general by killing
enemy players and destroying their siege vehicles.
o Capture the Docks, Airship Hangar, or Siege Workshop for access
to destructive siege vehicles or strategic attacks on your enemy's base.
o Capture the Oil Derrick or Cobalt Mine for their resources to
garner reinforcements and a steady flow of bonus honor.
o To claim victory, bust through the enemy's keep walls (or find
other ways to get inside) and kill their general, or obliterate your
opponents until their reinforcements are depleted.
* The Argent Tournament Expands
o All new Argent Crusader daily quests and rewards have been added
for players with the Crusader title. Rewards include a new Argent Crusader
banner and tabard (which can port players to the tournament grounds), a
mounted squire (can periodically run bank, mail or vendor errands for the
player), a paladin-exclusive Argent Crusader Charger mount, and new heirloom
items.
o All new Silver Covenant and Sunreaver daily quests and rewards
have been added for players exalted with these factions. Rewards include
tabards, new ground and flying mounts, and a new pet.
o Just when you thought you had seen the last of the Black Knight,
he makes his astonishing return to the tournament. Wait, didn’t you kill him?
* New druid art for cat and bear forms has been added. There are now five
unique color schemes for each form and faction. Changing hair color (night
elves) or skin tone (tauren) via the barbershop will change the look of one's
cat and bear forms.
* Portals from Orgrimmar and Stormwind have been added leading players to
the Stair of Destiny at the Dark Portal. Once there, players can access a
flight path directly from the Stair of Destiny to Shattrath.
* A new zeppelin docking ramp has been added to Thunder Bluff allowing
Horde players easier transport to and from Orgrimmar.
* The local Postal Service has grown tired of walking so far each day to
collect mail and has decided to install a large number of new mailboxes to
Stormwind, Undercity, Darnassus and Orgrimmar.
* Northrend Children's Week has arrived in Dalaran! Players can find out
more by visiting the Eventide District.
* Copied Test Realm characters will no longer be copied with their
achievement history in order to better facilitate the character copy process.
PvP
* Arenas
o The newest season of Arena gear can only be purchased if you meet
the requirements with your 3 or 5-player team rating. Rating requirements
from 2-player teams can still be used to purchase the previous season of gear.
o Dalaran Sewers
+ The entire Arena has increased in size by 25%.
+ Mounts can now be used in this Arena.
+ The position and collision of the crates on the central
platform has been modified.
o Ruins of Lordaeron
+ Alcoves have been removed from the starting chambers.
+ Two line-of-sight tombstones have been added to the slime
pool on the southern side of the map.
+ The collision around the central tomb has been smoothed out
to prevent players from becoming stuck on the terrain as often.
* Battlegrounds
o Battleground experience has arrived!
+ Players will now be awarded experience for completing
objectives and actions that yield honor in Battlegrounds (honorable kills not
included).
+ Players who do not wish to gain experience through PvP can
visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the
Battlemasters in either city - and turn off all experience accumulation for
the cost of 10 gold.
+ Disabling experience gains will prevent a player from
gaining experience through any means available in the game.
+ Players with experience gains turned off who compete in
Battlegrounds will face off only against other players with experience gains
turned off.
+ Behsten and Slahtz can reinstate experience gains for
players, for a 10 gold fee of course. Any experience that would've been
accumulated if experience gains were enabled cannot be recovered.
o Battlemasters in major cities affiliated with specific
Battlegrounds have been replaced with a Battlemaster for each faction that
will allow players to queue for any Battleground. Battlemasters for specific
Battlegrounds will still be seen around the cities during corresponding
Battleground holiday weekends.
o When standing at a capture point that you control, you will gain
a buff called Honorable Defender. This buff grants +50% honor gained from
kills. This currently affects Arathi Basin, Eye of the Storm and Isle of
Conquest.
o Arathi Basin
+ The time it requires to capture a base has been reduced to
8 seconds, down from 10 seconds.
+ The game now ends when one team reaches 1600 victory
points, down from 2000.
o Eye of the Storm
+ The time it requires to capture the center flag has been
reduced to 8 seconds, down from 10 seconds
+ The game now ends when one team reaches 1600 victory
points, down from 2000.
o Strand of the Ancients
+ The faction starting on attack/defense will now be
randomized at the start of each match.
o Warsong Gulch
+ There is a now a 20-minute timer on this Battleground.
After that time, the team with the most flag captures wins. If this would
result in a tie, the team that captured the first flag wins. If neither side
has captured a flag, then the game ends in a tie.
Races: General
* Axe Specialization (Orc): The weapon bonus from this effect now applies
to fist weapons in addition to axes.
* Tauren now have the option of changing skin tone by visiting the barber
shop.
Items: General
* Block Value: The amount of bonus block value on all items has been
doubled. This does not affect the base block value on shields or block value
derived from strength.
* On-Use Block Value Items: All items and set bonuses that trigger
temporary increases to block value have been modified. Instead of increasing
their block value amount by 100% like other items, they have all had their
effect durations doubled. This applies to Glyph of Deflection, Gnomeregan
Autoblocker, Coren's Lucky Coin, Lavanthor's Talisman, Libram of Obstruction,
Tome of the Lightbringer, Libram of the Sacred Shield, the tier-8 paladin
Shield of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and the
tier-5 warrior Shield Block bonus.
* Emblem System Changes
o Both the 10 and 25 player instances of the Crusaders' Coliseum
drop a new Emblem of Triumph.
o Any dungeons that previously dropped Emblems of Heroism or Valor,
such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest
instead. Emblems of Conquest can still be converted to Valor or Heroism.
o The Heroic dungeon daily quest will now reward 2 Emblems of
Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
o The existing achievements to collect 1, 25, 50, etc. Emblems of
Heroism, Valor, and Conquest have been converted to Feats of Strength since
Heroism and Valor Emblems are no longer attainable.
o New achievements have been added to collect various amounts of
any combination of emblems.
* Mounts
o The cast time for summoning any ground mount is now 1.5 seconds,
down from 3 seconds.
o Apprentice Riding (Skill 75): Can now be learned at level 20 for
4 gold. Mail will be sent to players who reach level 20 directing them to the
riding trainer.
o Journeyman Riding (Skill 150): Can now be learned at level 40 for
50 gold. Mail will be sent to players who reach level 40 directing them back
to the riding trainer.
o Expert Riding (Skill 225): Can now be learned at level 60 for 600
gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply
(Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill
level has been increased to 150% of run speed, up from 60%.
o Artisan Riding (Skill 300): Faction discounts now apply (Honor
Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for
Horde).
o In order to further equalize the number of purchasable mounts
available to each race, a new 60% speed ground mount has been added for night
elves, and a new 100% speed ground mount has been added for the undead.
o Flying over Dalaran and Wintergrasp is now possible so long as
players keep a healthy distance above the ground.
* Mana Regeneration: All items that provide "X mana per five seconds"
have had the amount of mana they regenerate increased by approximately 25%.
* Resilience: No longer reduces the amount of damage done by
damage-over-time spells, but instead reduces the amount of all damage done by
players by the same proportion. The other effects of resilience (reducing
critical chance, critical damage and mana drain effects) have not changed.
Classes: General
* All pets now receive 40% of their master's resilience and 100% of their
master's spell penetration. In addition, if a player is at their appropriate
spell hit chance or hit chance maximum, their pet will be at the maximum for
spell hit chance, hit chance, and expertise. If they are below the maximum,
their pet will be proportionately below those maximums.
* Replenishment: This buff now grants 1% of the target's maximum mana
over 5 seconds instead of 0.25% per second. This applies to all 5 sources of
Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party,
Enduring Winter Frostbolts and Soul Leech).
* Silence, Strangulate, Silencing Shot, and Arcane Torrent: These
abilities will also apply a 3-second interrupt effect against non-player
controlled targets, making them more versatile against creatures immune to
silencing effects.
Death Knights
* Due to significant talent changes, all death knight talents will be
reset for players.
* Blood Strike: The bonus damage this ability receives from diseases on
the target has been increased to 50% per disease.
* Chains of Ice: Now reduces movement by 95% instead of 100%. The main
effect of this change will be that targets of Chains of Ice will not have to
re-issue a movement command to continue moving.
* Frost Presence: 10% bonus health reduced to 6% bonus stamina.
* Frost Strike: This ability can now be dodged, parried, or blocked.
Weapon damage bonus reduced to 55%, down from 60%.
* Icebound Fortitude: Cooldown increased to 2 minutes.
* Talents
o Blood
+ Dancing Rune Weapon: This ability now has a fixed duration
of 12 seconds (which can still be modified by its glyph) and a fixed cost of
60 runic power.
+ Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
o Frost
+ Blood of the North: Reduced to a 3-point talent. Increases
Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100%
chance whenever you hit with Blood Strike or Pestilence that the Blood Rune
will become a Death Rune when it activates.
+ Lichborne: Duration reduced to 10 seconds, and cooldown
reduced to 2 minutes.
+ Threat of Thassarian: New 3-point talent. When
dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes
and Frost Strikes have a 30/60/100% chance to also deal damage with your
off-hand weapon. Off-hand strikes are roughly one half the effect of the
original strike.
+ Toughness: This talent now grants 2/4/6/8/10% armor instead
of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
o Unholy
+ Desecration: This talent has been reduced to 2 points for
25/50% snare and no longer increases damage done by the death knight. It has
also been moved one tier earlier in the tree and its spell effect has been
made more transparent.
+ Desolation: New talent. This talent is in the position
formerly occupied by Desecration. It causes Blood Strikes to increase all
damage the death knight deals by 1/2/3/4/5% for 12 seconds.
+ Scourge Strike: Weapon damage bonus reduced to 40%, down
from 45%. Damage increased by 10% per disease on the target, down from 11%.
+ Summon Gargoyle: The gargoyle now flies lower to the
ground, making it susceptible to melee attacks. This ability now has a fixed
duration of 30 seconds and a fixed cost of 60 runic power.
+ Unholy Blight: This talent has been redesigned. It no
longer deals damage to nearby targets. Instead, when you deal damage with
Death Coil, the target will take periodic damage for 10 seconds equal to 30%
of the damage done by Death Coil. This damage accumulates in the same way as
Ignite and Deep Wounds.
Druids
* Flight Form: Can now be learned at level 60. Flight speed increased to
150%.
* Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3
minutes. This means each use of Innervate will give half as much mana as
before, but it will be available twice as often.
* Lifebloom: The final heal that occurs when this spell blooms has been
reduced by 20% on the base and on the spell power coefficient.
* Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from
attack power unchanged.
* Rake: Ranks 6 and 7 base points on initial and periodic damage reduced
by about 7%. Scaling from attack power unchanged.
* Rip: Ranks 8 and 9 base points and points per combo point reduced by
about 6%. Scaling from attack power unchanged.
* Savage Defense: The animation for gaining this buff will no longer make
the bear stand upright
* Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from
attack power unchanged.
* Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.
* Travel Form: Can now be learned at level 16.
* Talents
o Balance
+ Balance of Power: Now reduces all spell damage taken by
3/6%, rather than reducing the chance to be hit by spells by 2/4%.
+ Eclipse: The Starfire and Wrath buffs from this talent are
now on separate 30-second cooldowns. In addition, it is not possible to have
both buffs active simultaneously.
+ Owlkin Frenzy: Now also restores 2% base mana every 2
seconds for the duration (10 seconds) in addition to its current effects.
o Restoration
+ Empowered Touch: Now also increases the amount of bonus
healing effects for Nourish by 10/20%.
+ Improved Barkskin: No longer provides dispel resistance to
all effects on the druid, but now reduces the chance your Barkskin is
dispelled by an additional 35/70%.
Hunters
* Aspect of the Cheetah: Can now be learned at level 16.
* Deterrence now has a new visual spell effect.
* The time that traps will exist in the world after being put down has
been reduced to 30 seconds, down from 1 minute.
* Traps now have separate 30-second cooldown categories: Fire (Immolation
Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and
Nature (Snake Trap). A hunter can have one trap of each category placed at
one time.
* Talents
o Beast Mastery
+ Catlike Reflexes now also reduces the cooldown of your Kill
Command ability by 10/20/30 seconds.
o Survival
+ Entrapment: This talent no longer works with Immolation
Trap or Explosive Trap.
+ Lock and Load: Now has a 22-second cooldown. The Lock and
Load effect cannot be obtained on targets immune to snare effects when Frost
Trap is used.
o Pets
+ Roar of Sacrifice: Redesigned. This ability can now be used
on any friendly target to make that target immune to critical strikes, but
the hunter pet takes 20% of all damage taken by that friendly target.
Cooldown increased to 2 minutes.
Mages
* Arcane Blast: Mana cost reduced by 12%.
* Invisibility: Can no longer be interrupted by a hostile action or
damage done during the 3-second fade time, however an invisible mage can
still be stunned or silenced.
* Talents
o Fire
+ Empowered Fire: In addition to its existing effects, this
talent now also grants a 33/67/100% chance to regain 1% of base mana each
time the Ignite talent deals damage.
Paladins
* Blessing of Sanctuary: This blessing now also increases stamina by 10%.
This effect is not cumulative with Blessing of Kings.
* Charger: Can now be learned at level 40.
* Exorcism: Now has a 1.5 second cast time, but can once again be used on
players.
* Hand of Reckoning: Redesigned. Now does damage only when the target
does not currently have the caster targeted, but damage done increased to 50%
of attack power, occurring after the taunt effect is applied.
* Judgement of Light: Now heals for 2% of the attacker's maximum health
instead of a variable amount based on the spell power and attack power of the
judging paladin.
* Lay on Hands: The buff from this ability now reduces the physical
damage taken by the target by 10/20% instead of increasing the target's armor.
* Righteous Fury: No longer has a duration or mana cost, remaining until
cancelled or death. Also cancelled when a Paladin activates a different
talent specialization.
* Sacred Shield: When a paladin casts Flash of Light on a target with
this buff, they also now place a heal-over-time effect on the target, healing
that target for 100% of the Flash of Light amount over 12 seconds.
* Seal of Blood: This ability has been removed.
* Seal of the Martyr: This ability has been removed.
* Seal of Vengeance and Seal of Corruption: These seals have been
redesigned to deal substantially more damage. Now, once a paladin has 5
copies of the debuff from these seals on his or her target, on each swing the
paladin will deal 33% weapon damage as Holy, with critical strikes dealing
double damage.
* Shield of Righteousness: Now deals 100% of shield block value as damage
instead of 130%.
* Warhorse: Can now be learned at level 20.
* Talents
o Holy
+ Beacon of Light: The healing amount on the Beacon of Light
target is now based on the total healing done (including over-healing)
instead of the effective healing done. Radius increased to 60 yards. Multiple
Paladins can now have this active on the same target. Buff indicating a
player is within range of the Beacon target is no longer displayed.
+ Divine Intellect: This talent now gives 2/4/6/8/10%
increased intellect instead of 3/6/9/12/15%.
+ Illumination: This talent now returns 30% of the mana cost
of the spell instead of 60%.
o Protection
+ Ardent Defender: Redesigned. Currently, any damage taken by
the paladin while at 35% health or below is reduced. Instead, any attack that
would reduce the paladin to 35% health or below has its damage reduced. In
addition, once every 2 minutes an attack that would have killed the paladin
will fail to kill, and instead set the paladin's health to 10/20/30% of
maximum.
o Retribution
+ Art of War: Now only applies to melee critical hits, but
will make your next Flash of Light or Exorcism instant.
+ Crusader Strike: Damage reduced to 75% weapon damage to
match the new 4-second cooldown.
+ Seal of Command: Redesigned. This seal now deals 36% weapon
damage on every swing, and deals substantially less judgement damage.
+ Vindication: Redesigned. Now lowers target attack power, is
consistent and does not stack with Demoralizing Shout.
Priests
* Prayer of Healing: The percentage of spell power this spell gains in
healing (per target) has been reduced from 80.7% to 52.6%.
* Talents
o Discipline
+ Penance: Cooldown increased to 12 seconds, up from 10
seconds.
o Holy
+ Inspiration: The buff from this ability now reduces the
physical damage taken by the target by 3/7/10% instead of increasing the
target's armor.
Rogues
* After much quiet contemplation, rogues now possess the ability to learn
how to use one-handed axes.
* Talents
o Combat
+ Sword Specialization: This talent is now called Hack and
Slash and applies to axes as well as swords.
o Subtlety
+ Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6
seconds, down from 10 seconds.
Shaman
* A customizable totem bar will now be available for shaman allowing the
storing of 4 different totems. These totems can be placed on the ground at
once in one global cooldown for the combined mana cost of all 4 totems.
* All Shocks now have a default range of 25 yards, up from 20 yards.
* Base health increased by approximately 7% to correct for shamans having
lower health than other classes.
* Chain Heal: Jump distance increased to 10 yards. In addition, the
amount of healing now decreases by 40% as it jumps to each new target,
instead of 50%.
* Ghost Wolf: Can now be learned at level 16. While in this form, snaring
effects may not bring the shaman below base normal run speed.
* Talents
o Enhancement
+ Shamanistic Rage: Cooldown is now 1 minute, down from 2
minutes. Successful melee attacks now have a chance to generate mana equal to
15% of the shaman's attack power, down from 30%.
o Restoration
+ Ancestral Healing: The buff from this ability now reduces
the physical damage taken by the target by 3/7/10% instead of increasing the
target's armor.
+ Cure Poison and Cure Disease: Combined into a single spell,
Cure Toxins.
+ Earth Shield: Dispel effects will now remove charges of
Earth Shield rather than the entire aura.
+ Healing Way: Redesigned. Rather than providing a chance of
increasing Healing Wave spells on a friendly target, this talent now innately
increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
+ Mana Tide Totem: Totem health now equal to 10% of the
shaman's health.
+ Nature's Guardian: Redesigned. Now has a fixed 100% proc
rate, has a 30-second internal cooldown and increases the shaman's maximum
health by 3/6/9/12/15% for 10 seconds.
+ Nature's Swiftness: Cooldown is now 2 minutes, down from 3
minutes.
+ Tidal Waves: No longer reduces the cast time of Lesser
Healing Wave by 30%. It instead now provides +25% critical strike chance to
Lesser Healing Wave, along with the previous 30% cast time benefit to Healing
Wave.
+ Improved Water Shield: This talent now has a 10/20/30%
chance to be triggered by Chain Heal, and the charges of Water Shield are no
longer consumed by this talent.
Warlocks
* Banish: Effect will now be cancelled if Banish is recast on a banished
target.
* Dreadsteed: Can now be learned at level 40.
* Felsteed: Can now be learned at level 20.
* Soulshatter cooldown reduced to 3 minutes, down from 5 minutes
* Talents
o Affliction
+ Pandemic: Now also increases the critical damage bonus of
Haunt by 100%.
o Demonology
+ Fel Domination cooldown reduced to 3 minutes, down from 15
minutes.
o Destruction
+ Empowered Imp: The warlock's critical hit chance is
increased to 100%, up from 20% for the next spell cast after the Imp
critically hits a target.
+ Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage
from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from
3/6/9/12/15%.
Warriors
* Talents
o Fury
+ Armored to the Teeth: This talent now provides 1/2/3 attack
power per 108 armor, up from per 180 armor.
User Interface
* Character name auto-completion for the chat frame, pop-ups, and mail
interface can be enabled through an interface option in the Development
settings.
* Character names can now be colorized according to class in the chat
frame through an interface option in the Development settings.
* Casting bars under a target's portrait will now indicate whether or not
the cast can be interrupted.
* Druids will now be able to see their mana bars when shape-shifted.
* Item Comparisons: Holding the shift key while hovering over an item
will now display the stat differences with the item currently equipped in the
relevant slot.
* Macros and scripts will no longer be able to target totems by name.
* Quest creatures and objects will now show on the player's world map.
* The quest log is now double-paned for more easily viewing quest
information.
* Vendor prices will now be listed on items whether or not players are at
a vendor.
* For additional notes on Lua and XML changes please visit the UI &
Macros forum:
http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114
Quests
* The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to
help Horde players raise and train a Venomhide Ravasaur as a mount... if they
can survive the creature's deadly poison.
Achievements
* A Brew-FAST Mount: A new Feat of Strength achievement for acquiring any
epic Brewfest mount.
* Have Keg, Will Travel: Now requires either a Brewfest mount or using
Brewfest Hops to transform yours into one.
Professions
* Alchemy
o All stackable potions now stack to 20.
o Added a new pattern for Flask of the North, usable by players
with a high alchemy skill. The recipe is purchased from Northrend trainers.
Flask of the North increases your spell power, attack power or strength for 1
hour and is usable in Arenas. It is not consumed when used.
o Endless Healing Potion and Endless Mana Potion no longer usable
in Arenas. Amount of health and mana has been increased, and the cooldown
reduced.
o Five new epic gem transmute recipes are available from the
Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned
from a quest, given by Linzy Blackbolt in Dalaran.
o The Mixology benefits from Northrend elixirs and flasks have been
increased.
o Rage potions can now be used by druids.
* Cooking
o Blackened Dragonfin Recipe: Now only requires 1 Dragonfin
Angelfish.
o Chef's Hat is now superior-quality and allows the chef to cook
faster.
o Increased the drop rate for recipes from the Outland Daily
Cooking quests.
o Increased the chance to get a bonus Dalaran Cooking Token from
the Spice Bag.
o The recipe for Captain Rumsey's Lager can now be randomly found
in the quest reward Crate, Barrel, or Spice Bag from the cooking dailies.
* Enchanting
o Values on Northrend ring enchants increased.
* Engineering
o Added a schematic for a Goblin Welding Beam that can heal
friendly mechanical units.
o Alarm-o-Bot functionality changed. Materials required reduced.
o Box of Bombs no longer requires an anvil.
o Doubled the duration on Nitro Boosts.
o Increased benefits from Hyperspeed Accelerators, Hand-Mounted
Pyro Rocket and Reticulated Armor Webbing glove modifications.
o Increased the passive bonus provided by Springy Arachnoweave,
Flexweave Underlay and Nitro Boosts.
o Increased siege damage caused by Saronite Bombs and the Global
Thermal Sapper Charge.
o The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics
have been simplified to create a full stack of the appropriate ammunition. No
longer requires an anvil. Reduced the materials required to make this
ammunition.
o Mote Extractor now has innate tracking for gas clouds while it is
in your inventory. Tracking of gas clouds has been removed from goggles.
o Potion Injectors now increase the amount gained by 25% when used
by engineers. Quantity produced by recipes for Runic Healing and Mana
Injectors has been increased.
o Significantly reduced the cooldown on MOLL-E.
o Spynocular belt enchantment changed to a Brassbolt Rebreather,
allowing engineers to breathe underwater.
o Transporter devices are no longer classified as trinkets and can
be used directly from your inventory.
o Reduced the materials needed to create all engineering
Dragonlings, and reduced their cooldowns, although they still cannot be used
in Arenas.
* Fishing
o Players with 300 or higher cooking have a chance to find a
Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend
fishing dailies. This item can be traded to other players and rewards several
Dalaran Cooking Rewards when turned in.
* Herbalism
o Increased healing from Lifeblood (Rank 6).
o Lifeblood now scales slightly with maximum health. No longer
affected by global cooldown.
* Inscription
o Added a new Glyph of Claw for young feral druids who haven't yet
obtained Mangle. Inscribers can learn this glyph from the trainer.
o Master's Inscriptions increased.
* Jewelcrafting
o Dragon's Eye gems stat bonuses increased.
o New recipes have been added for cutting epic gems and can be
purchased using Dalaran Jewelcrafter's tokens.
o Icy Prism now has a chance of yielding an epic gem.
o Raw epic gems can be obtained via the following means:
+ Prospecting Titanium Ore
+ Alchemy transmutations
+ Purchased with honor
+ Purchased with Emblems of Heroism
* Leatherworking
o Added recipe for Heavy Knothide Leather to Leatherworking
trainers (rather than a vendor recipe). Changed several recipes to use Heavy
Knothide Leather instead of regular Leather.
o Fur Lining values increased.
* Mining
o Toughness (Rank 6) provides more stamina.
* Skinning
o Master of Anatomy (Rank 6) provides more critical strike rating.
* Tailoring
o Embroideries improved.
Items
* Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from the
interrupt bonus used in The Burning Crusade Arena seasons to the cost
reduction used in Wrath of the Lich King Arena seasons.
* Glyphs
o Death Knights
+ Glyph of Unholy Blight: Changed to increase damage done by
the updated Unholy Blight talent by 40%.
o Druids
+ Glyph of Innervate: Duration reduced to 10 seconds.
o Paladins
+ Glyph of Seal of Command: Redesigned to cause the Paladin
to gain 8% of base mana each time the paladin judges Command.
+ Glyph of Seal of Blood: Changed to Glyph of Holy Wrath,
which reduces its cooldown by 15 seconds.
o Rogues
+ Glyph of Shadow Dance: Now increases the duration of Shadow
Dance by 2 seconds, down from 4 seconds.
+ Glyph of Tricks of the Trade: Now increases the duration of
the damage bonus effect instead of increasing the damage bonus.
o Warlocks
+ Glyph of Lifetap: Duration of the buff from this glyph
increased to 40 seconds.
* Idol of the Corruptor: The agility buff from this idol is now exclusive
with the agility buff from Idol of Terror.
* Non-Combat Pets: 8 new pets have been added (not including Argent
Tournament rewards). Raptor Hatchlings can be found on rare and elite raptors
throughout the game world. In addition, an Obsidian Raptor Hatchling can be
purchased from Breanni in Dalaran.
Dungeons and Raids
* 25-player raids will no longer be referred to as heroic versions of a
raid, as there is a new distinction between normal and heroic modes for both
10 and 25-player versions of the Crusaders' Coliseum.
* The Nexus: The Oculus & The Eye of Eternity
o Vehicles (drakes) used in these instances now scale with item
level.
* Ulduar
o Players can now use Blink, Shadowstep, and Demonic Teleport while
participating in the illusion events in the Yogg-Saron encounter.
o Ominous Clouds in the Yogg-Saron encounter are now more vocal
about touching players.
o Winter Jormungars will no longer put everyone in the zone in
combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now
disappear when all their jormungars have emerged.
Bug Fixes
* Corrected a tooltip issue with Pandora's Plea.
* Randomly generated uncommon (green) and rare (blue) quality items in
Wrath of the Lich King had stat values that were lower than intended. All
Wrath of the Lich King uncommon and rare items with random suffixes ("of the
Bear") have had their stat values increased significantly.
* The leatherworking item Guardian Gloves is now correctly marked as
uncommon quality.
* Hunter
o All ranks of Sonic Blast now properly have an 80 Focus cost.
o Black Arrow Ranks 5 and 6 training costs have been lowered
significantly.
o Lock and Load: The tooltip for this talent has been updated to
indicate that it also works with Explosive Trap.
o The tooltip for Improved Tracking has been slightly re-written to
indicate that it only works on the hunter, and works on melee damage as well.
o T.N.T. (Rank 3): Now indicates that the talent works with Black
Arrow.
* Priest
o The heal from Glyph of Power Word: Shield can now cause Divine
Aegis.
o Mana Burn: Fixed a bug where Mana Burn did not cause fear effects
to break when the fear victim had an absorb shield on.
* Shaman
o Fixed a bug where Frostbrand Weapon (Rank 9) was not scaling
properly with a shaman's spell power.
http://blue.mmo-champion.com/1/17899680776-ptr-patch-320-notes.html
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→ akida:要拉的++ 06/19 02:16
推 wzmildf:重要資訊 06/19 02:16
推 Zzzcrow:點門吧 06/19 02:16
推 tweety421:\._./ 幫點 06/19 02:17
推 ssnpiggy:真的soon 06/19 02:19
推 infantile:\0.0/點 06/19 02:19
推 fan14739:來個神人吧...我頭都昏了 06/19 02:20
推 chou:懺悟CD變12秒..............靈感改成減傷buff 取消護甲加成 06/19 02:20
→ fewhy:喔喔... 大鳥要猛起來了見鬼啦~ 06/19 02:22
→ chou:治療禱言nerf 吃的法能變少 砍了大概30% 06/19 02:22
→ obscurenight:棍!沒事nerf懺悟幹麻啊啊啊(抱頭) 06/19 02:22
推 aiome:冰騎多了個妹控仇恨XDDDDD(給雙持用的) 06/19 02:22
推 duocarot:硫磺與火貌似中刀了... 06/19 02:24
推 DeathDeath:早說過冰錮會變2min 現在大家很開心了吧 06/19 02:25
→ fewhy:貓D傷害小nerf.. 預估總值大概下修個4%左右... 06/19 02:25
→ greatodin:4%滿多的@@ 06/19 02:26
→ Theddy:跟某個被直接砍10%的職業相比的話.... 06/19 02:27
→ wolfx:幫點 06/19 02:27
→ darksol:樹皮抗驅提高但是其它BUFF不再抗驅的樣子.PVP樹被打臉哩.. 06/19 02:28
推 twchhmcs36:懺悟CD 6.4S -> 8S 我的天啊...艮!! 06/19 02:28
→ kentr:PAL 啟發爆擊回魔60%->30% 好大的一刀 06/19 02:30
→ littlecore:徽章大放送XD 06/19 02:30
推 Johnsonj:DK已死 有事燒紙...... BZ一定要這樣折磨有坦魂的DK嗎orz 06/19 02:34
推 xin910842:坦DK nerf好大 ... 護甲 血 連僅存的冰固都要改QQ 06/19 02:35
→ Orphidon:hunter到底惹到了誰阿,pve又是一刀nerf.......... 06/19 02:36
推 kbcc:獵人今送內...... 06/19 02:36
→ skyle:DK耐力被砍很大... 06/19 02:40
推 poopooer:druid的蝕星是說星火跟憤怒的buff分開算? 06/19 02:41
推 thelichyao:DK的部分 科科 06/19 02:41
→ pikaaco:新徽章可以經由新副本取得(5/10/25) 然後其他副本至少給 06/19 02:43
→ pikaaco:征服徽章 勇氣跟英雄徽章只能用換的 06/19 02:44
→ wolfx:喵D別NERF阿 我都靠他的爪子了QQ 06/19 02:45
→ pikaaco:喔 不太對 是每日5人普通/英雄副本任務給1/2個新徽章 06/19 02:45
→ darksol:唔...我錯了...別打我OTZ 06/19 03:05