精華區beta WOW 關於我們 聯絡資訊
※ 引述《Jpswd (梅卡努斯巨炮)》之銘言: : from mmo champion : 3.2 Resilience Changes : Resilience affecting heals 韌性影響治療 : We considered the idea that resilience acts like a debuff for heals, but : we're not happy with what that might do to the game. You'd be in a situaiton : where sometimes you might not want extra resilience since it lowers your : healing. Resilience is already something of a trade-off since it often comes : at the expense of other stats (though hopfully less after these changes). 我們考慮把韌性當成debuff來作用在治療上。 但是我們不喜歡可能因此發生在遊戲中的事情。 變成有時候為了不降低受治療量,玩家就不想撐太多韌性。 韌性已經是拿屬性降低換來的東西了。(所以Bz希望不要讓韌性變得太雞肋?) : There is a possibility that if fights go on for too long that dps casters may : run OOM more than they should. That is something we may have to adjust, but : we don't think it's simple to math out what kind of buff casters should be : given at the moment. Note that the intent is not to turn every Arena match : into a 20 minute slog. The intent is to have fewer 30 second matches. dps施法者在持久戰中可能比Bz預期中的更早OOM。 我們要調整,不過要怎麼設計還滿難弄的,科科。(可能加入buff來延長) 重點是我們並非要更多的持久戰,而是要減少作戰不到30秒的情形。(魔力耗竭而敗) : I do see some people saying that healers were already in god mode and this : will only buff them. Just realize that player perceptions or intentions are : different. For one person, a healer in a 2 vs. 2 shouldn't be able to keep : their partner up alone. For another, having a 1 healer, 4 dps team in a 5 : should be perfectly viable. 有人說這樣治療者會飛上天(指改善OOM的事情)。 不過玩家的觀點跟意圖都不太一樣~~。(?) 對某一個人來說,在2v2的作戰裡,治療者不應該能單獨扛住隊友。 (應該是指治療能力太強,單補補爽爽) 對另外一個人來說,5v5裡只有一個治療者還有四個dps應該要是可實行的。 (指5v5就算單補,補師的治療能力應該調整到可以扛住其它四人的傷害。) -- raining outside "I thought it will set me free but it...didn't change anything." "You are missing the point." -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 220.141.41.233 ※ 編輯: mikejr 來自: 220.141.41.233 (06/22 16:24)