精華區beta WOW 關於我們 聯絡資訊
※ 引述《kolykoly (silence)》之銘言: : Priest 牧師 會變黑的那種 : Shadowpriest DPS Range : That’s like saying bosses have armor, so classes that do a lot of magical : damage are inherently overpowered. Your weakness in one area (in this case : range) is supposed to be made up for by strengths in other areas (say dots : ticking while you move). If Shadow priests were at a horrible disadvantage : because of their short range, then we’d likely make adjustments. But Shadow : does totally reasonable dps on most fights and really high dps on a few. Most : raids are thrilled to have Shadow priests. While there are things we can : improve with the spec (like we can with every spec), we don't think the range : is a huge liability (and you do even have a solution if you can't stand it). 暗牧的傷害距離 討論這個似乎就在說:BOSS有護甲,所以比起物理攻擊,法術傷害就會相當的有效果。 在這個論調下,暗牧的傷害距離似乎是個弱點,但是在其他的地方暗牧就有優勢,例如 移動戰的時候有DOT可以持續傷害。 如果暗牧因為太短的攻擊距離而造成極大的不變,那麼我們將會去調整它。不過暗牧 目前在大多數的場合其傷害都是合理的,除了一些特殊的戰鬥可以衝高。大多數的團 隊「非常樂於」接受暗牧當他的隊友。當我們要增強某些機制的時候(一如往常我們 有能力更改任何機制),我們不認為短距離輸出是暗牧輸出的瓶頸。(而且你有解決 的方案,除非你不知道這回事) --- 評論 這個是鬼打牆嗎.............這個到底要幹啥? 有人去抱怨過暗牧的鞭笞太短嗎?至少WOTLK之後大家都插了鞭笞這個雕紋; 反正也沒有人會去插暗言術:死的雕紋來輸出… : Glyph of Mind Flay used to fix a "bad spell" : I see this kind of response a lot, but don’t quite get it. Let’s consider : for a moment a glyph that improves your damage. Your class is balanced around : the use of that glyph. Why? Because the alternative is you are balanced : without that glyph, and then when you take the glyph you do more damage than : everyone else. What fun! Yet if glyphs didn't improve damage (or healing or : whatever) then they would feel merely cosmetic, like shirts or companion : pets. With Mind Flay, you are arguing as if the glyph brings it from a : negative number back up to baseline. But that doesn’t really make sense. It : is making your spell better – it is a buff. 鞭笞雕紋是用來修正一個「爛法術」 我看過太多次這種說法了,不過這並非是正確的原意。讓我們來思考一下雕紋是用來 增加你的傷害。你的職業平衡可以建立在雕紋的強化之下。 後面的文字:是在說雕紋就是有用的,可以增加傷害或者治療或者其他東西。不然它 就僅僅只像個裝飾品或者觀賞寵物晡拉晡拉的。更簡單的說就是這次的鞭笞雕紋是個 BUFF : Now, where I think there are some valid complaints are on the topic of glyph : choice. For DPS specs, someone is going to prove (or strongly suggest) which : glyphs provide the most DPS, and raid-focused players are going to tend to : take those. It would be nice if you truly had the freedom to pick whatever : glyph you wanted. But it would be nice if you truly had the freedom to pick : whatever talent specs you wanted too. We'll try to improve both over time, : but I don't really get the "I shouldn't have to take that glyph" arguments. 簡單的說就是希望大家有更多種雕紋甚至是天賦上的選擇,我們也朝這個方向去增強 。但是卻又不想要去爭論『我一定要使用/或者一定不用某種雕紋』這種話題。 --------- 以下是自己的看法 ------- 之前鞭笞雕紋是增加射程,但是把減速的效果變成-10%, 這次版本把減速的效果「還」回去了,也就是說36碼的鞭笞照樣有-50%的緩速效果。 但是這對於dps似乎是完全沒幫助。 從藍帖的角度來看就是:我們這樣作就是有在buff阿,目前暗牧的傷害就是應該這樣。 我們也不希望大家都用同樣的雕紋輸出。 但是事實上就是現在的雕紋設計就是這樣阿,要raid就是要裝那些, 要pvp就是要裝那些。越是不想要弄成制服,我總覺得越弄越糟糕。 另外就是,目前暗牧的天賦就一套,要想要弄成專業一點的輸出, 要改的就是輸出機制,而非在這些無關緊要的東西上動手腳,這樣是沒用的。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 122.124.100.238
kolykoly:我看懂在說啥了XD 感謝翻譯A_A 08/18 23:29
s91812:好個BUFF...在團隊中實在太完美了........................ 08/18 23:31
blackknight:其實就是在講屁話....24鞭笞不方便就是DDR跟將軍了.. 08/18 23:33
snowanimal:我補充更簡單的就是 暗牧就只有這些能插阿 08/18 23:33
wcp59478:用暗牧打過卡拉王子.那感覺真的是...哀 08/18 23:41
coldstars:不要制服 就要設計師夠強 bz設計師先去練隻dpri再來說吧 08/18 23:41
coldstars:制服都搞得亂七八糟 遑論自由發展... 08/18 23:42
coldstars:打錯字了ˊˋ 08/18 23:42
mimily0504:國外有人在抱怨暗牧的施法距離嗎? 鞭笞跑位戰要怎鞭? 08/18 23:43
s91812:暗牧is nice L2P 08/18 23:45
kobelan:事實上就是跟沒說一樣QQ 08/18 23:49
fishyeats:還是一樣哭哭的傷害 唉唉 08/18 23:54
Nector:為什麼鞭笞必佔一格?因為也沒有其他選擇了 lol 08/19 00:14
killerliu:說要寫稿跑來翻譯! 我要告訴大嫂! 08/19 00:15
snowanimal:大哥是對的 08/19 00:16
snowanimal:翻譯完之後我才發現這是篇「跟今天記者會一樣的文」 08/19 00:16
s91812:空白文正夯....................... 08/19 00:18