作者snowanimal (依然動物先生)
看板WOW
標題[情報] 3.2.2 藍帖 _ Pri 翻譯
時間Tue Aug 18 23:26:57 2009
※ 引述《kolykoly (silence)》之銘言:
: Priest
牧師 會變黑的那種
: Shadowpriest DPS Range
: That’s like saying bosses have armor, so classes that do a lot of magical
: damage are inherently overpowered. Your weakness in one area (in this case
: range) is supposed to be made up for by strengths in other areas (say dots
: ticking while you move). If Shadow priests were at a horrible disadvantage
: because of their short range, then we’d likely make adjustments. But Shadow
: does totally reasonable dps on most fights and really high dps on a few. Most
: raids are thrilled to have Shadow priests. While there are things we can
: improve with the spec (like we can with every spec), we don't think the range
: is a huge liability (and you do even have a solution if you can't stand it).
暗牧的傷害距離
討論這個似乎就在說:BOSS有護甲,所以比起物理攻擊,法術傷害就會相當的有效果。
在這個論調下,暗牧的傷害距離似乎是個弱點,但是在其他的地方暗牧就有優勢,例如
移動戰的時候有DOT可以持續傷害。
如果暗牧因為太短的攻擊距離而造成極大的不變,那麼我們將會去調整它。不過暗牧
目前在大多數的場合其傷害都是合理的,除了一些特殊的戰鬥可以衝高。大多數的團
隊「非常樂於」接受暗牧當他的隊友。當我們要增強某些機制的時候(一如往常我們
有能力更改任何機制),我們不認為短距離輸出是暗牧輸出的瓶頸。(而且你有解決
的方案,除非你不知道這回事)
--- 評論
這個是鬼打牆嗎.............這個到底要幹啥?
有人去抱怨過暗牧的鞭笞太短嗎?至少WOTLK之後大家都插了鞭笞這個雕紋;
反正也沒有人會去插暗言術:死的雕紋來輸出…
: Glyph of Mind Flay used to fix a "bad spell"
: I see this kind of response a lot, but don’t quite get it. Let’s consider
: for a moment a glyph that improves your damage. Your class is balanced around
: the use of that glyph. Why? Because the alternative is you are balanced
: without that glyph, and then when you take the glyph you do more damage than
: everyone else. What fun! Yet if glyphs didn't improve damage (or healing or
: whatever) then they would feel merely cosmetic, like shirts or companion
: pets. With Mind Flay, you are arguing as if the glyph brings it from a
: negative number back up to baseline. But that doesn’t really make sense. It
: is making your spell better – it is a buff.
鞭笞雕紋是用來修正一個「爛法術」
我看過太多次這種說法了,不過這並非是正確的原意。讓我們來思考一下雕紋是用來
增加你的傷害。你的職業平衡可以建立在雕紋的強化之下。
後面的文字:是在說雕紋就是有用的,可以增加傷害或者治療或者其他東西。不然它
就僅僅只像個裝飾品或者觀賞寵物晡拉晡拉的。更簡單的說就是這次的鞭笞雕紋是個
BUFF
: Now, where I think there are some valid complaints are on the topic of glyph
: choice. For DPS specs, someone is going to prove (or strongly suggest) which
: glyphs provide the most DPS, and raid-focused players are going to tend to
: take those. It would be nice if you truly had the freedom to pick whatever
: glyph you wanted. But it would be nice if you truly had the freedom to pick
: whatever talent specs you wanted too. We'll try to improve both over time,
: but I don't really get the "I shouldn't have to take that glyph" arguments.
簡單的說就是希望大家有更多種雕紋甚至是天賦上的選擇,我們也朝這個方向去增強
。但是卻又不想要去爭論『我一定要使用/或者一定不用某種雕紋』這種話題。
--------- 以下是自己的看法 -------
之前鞭笞雕紋是增加射程,但是把減速的效果變成-10%,
這次版本把減速的效果「還」回去了,也就是說36碼的鞭笞照樣有-50%的緩速效果。
但是這對於dps似乎是完全沒幫助。
從藍帖的角度來看就是:我們這樣作就是有在buff阿,目前暗牧的傷害就是應該這樣。
我們也不希望大家都用同樣的雕紋輸出。
但是事實上就是現在的雕紋設計就是這樣阿,要raid就是要裝那些,
要pvp就是要裝那些。越是不想要弄成制服,我總覺得越弄越糟糕。
另外就是,目前暗牧的天賦就一套,要想要弄成專業一點的輸出,
要改的就是輸出機制,而非在這些無關緊要的東西上動手腳,這樣是沒用的。
--
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◆ From: 122.124.100.238
推 kolykoly:我看懂在說啥了XD 感謝翻譯A_A 08/18 23:29
推 s91812:好個BUFF...在團隊中實在太完美了........................ 08/18 23:31
推 blackknight:其實就是在講屁話....24鞭笞不方便就是DDR跟將軍了.. 08/18 23:33
→ snowanimal:我補充更簡單的就是 暗牧就只有這些能插阿 08/18 23:33
推 wcp59478:用暗牧打過卡拉王子.那感覺真的是...哀 08/18 23:41
→ coldstars:不要制服 就要設計師夠強 bz設計師先去練隻dpri再來說吧 08/18 23:41
→ coldstars:制服都搞得亂七八糟 遑論自由發展... 08/18 23:42
→ coldstars:打錯字了ˊˋ 08/18 23:42
→ mimily0504:國外有人在抱怨暗牧的施法距離嗎? 鞭笞跑位戰要怎鞭? 08/18 23:43
推 s91812:暗牧is nice L2P 08/18 23:45
推 kobelan:事實上就是跟沒說一樣QQ 08/18 23:49
推 fishyeats:還是一樣哭哭的傷害 唉唉 08/18 23:54
推 Nector:為什麼鞭笞必佔一格?因為也沒有其他選擇了 lol 08/19 00:14
推 killerliu:說要寫稿跑來翻譯! 我要告訴大嫂! 08/19 00:15
→ snowanimal:大哥是對的 08/19 00:16
→ snowanimal:翻譯完之後我才發現這是篇「跟今天記者會一樣的文」 08/19 00:16
推 s91812:空白文正夯....................... 08/19 00:18