參考 http://www.wowwiki.com/Formulas:Parry
Swing timer
When you parry an attack, the remaining time on your current swing is reduced
by 50%.
Note that with a slow weapon and fast incoming attacks, it is possible to
gain multiple speed reductions.
Your swing timer is always running any time you are able to parry (you can't
parry during spell-casting, stun, etc), and since it resets on a predictable
basis there are several addons that can display it. Using such a timer and
monitoring incoming events (LD50_Abar addon), you will note that parry
affects only your current swing, and only the time remaining when the parry
occurs.
In order to display parry events accurately, you must know the correct swing
speed (including haste effects) and the elapsed swing time.
大意是當你招架攻擊時,將減半下次普攻時間
假設攻速1.6 正常情況為
0 1.6 3.2 4.8 6.4 8 9.6......
如果Boss攻速為2 並且在0, 2, 6三個時間點招架
將變成
Boss: 0 2 6
招架 招架 招架
玩家: 0.....0.8 ...2.2 3.8 5.4 ...6.5
0秒招架攻擊時 至下次普攻時間原本為1.6秒
因為招架減半普攻時間因此下次普攻變成 1.6/2 = 0.8秒
而下次普攻時間原本為0.8 + 1.6 = 2.4秒
但是在2秒的時候招架攻擊 剩餘的0.4秒會減半變成 0.4/2 = 0.2
因此下次普攻將從2.4秒加速至2.2秒
下一次攻擊3.8 5.4中間沒有招架 正常運行
在6秒的時候再次招架 此時下次普攻時間原本為7秒 剩餘一秒
將加速至 (7-6)/2 + 6 = 6.5秒時進行
==
不過通常實際狀況是
玩家: 0 (阿~) 1.6 (阿!) (厄阿阿阿阿~) (戰鬥結束)
招架回擊 招架回擊
Boss: 0 2 (Boss:咦?剛剛有蚊子叮我?)
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