From 官網藍帖:
http://us.battle.net/wow/en/forum/topic/2065776684
4.0.6之後 遊戲選單那邊會顯示"家"延遲與"世界"延遲 應該很多人搞不懂這是啥吧?
這篇藍帖解釋了兩者的不同
節錄最重要的一段:
: In essence, 'Home' refers to your connection to your realm server. This
: connection sends chat data, auction house stuff, guild chat and info, some
: addon data, and various other data. It is a pretty slim connection in terms
: of bandwidth requirements.
"家"延遲是與在地伺服器的連線
聊天訊息 拍賣場資訊 公會訊息 某些addon資料等等都與此有關
: 'World' is a reference to the connection to our servers that transmits all
: the other data... combat, data from the people around you (specs, gear,
: enchants, etc.), NPCs, mobs, casting, professions, etc. Going into a highly
: populated zone (like a capital city) will drastically increase the amount of
: data being sent over this connection and will raise the reported latency.
"世界"延遲則是與主伺服器的連線
戰鬥訊息 其他玩家的資料 NPC 施法 專業等等與此有關
因此在人多的地方會增加世界延遲
: Prior to 4.0.6, the in-game latency monitor only showed 'World' latency,
: which caused a lot of confusion for people who had no lag while chatting, but
: couldn't cast or interact with NPCs and ended up getting kicked offline.
在4.0.6之前都只有顯示世界延遲
所以才會有所有人都不能動 聊天訊息卻很正常的情形
意思是主伺服器掛了 在地伺服器還活著 (WLK初期天天發生...)
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後面還有提到哪些因素會影響延遲高低 除了網路狀況 防火牆等因素外
某些addon也會影響延遲 (例如機A死之類的)
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逆轉檢事2好好玩阿...(飄走)
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